// This code implements the `-sMODULARIZE` settings by taking the generated // JS program code (INNER_JS_CODE) and wrapping it in a factory function. // When targetting node and ES6 we use `await import ..` in the generated code // so the outer function needs to be marked as async. async function createDicomViewerModule(moduleArg = {}) { var moduleRtn; // include: shell.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = moduleArg; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). var ENVIRONMENT_IS_WEB = true; var ENVIRONMENT_IS_WORKER = false; var ENVIRONMENT_IS_NODE = false; var ENVIRONMENT_IS_SHELL = false; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) var arguments_ = []; var thisProgram = "./this.program"; var quit_ = (status, toThrow) => { throw toThrow; }; var _scriptName = import.meta.url; // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ""; function locateFile(path) { if (Module["locateFile"]) { return Module["locateFile"](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_SHELL) { const isNode = typeof process == "object" && process.versions?.node && process.type != "renderer"; if (isNode || typeof window == "object" || typeof WorkerGlobalScope != "undefined") throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)"); } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { try { scriptDirectory = new URL(".", _scriptName).href; } catch {} if (!(typeof window == "object" || typeof WorkerGlobalScope != "undefined")) throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)"); { // include: web_or_worker_shell_read.js readAsync = async url => { assert(!isFileURI(url), "readAsync does not work with file:// URLs"); var response = await fetch(url, { credentials: "same-origin" }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + " : " + response.url); }; } } else { throw new Error("environment detection error"); } var out = console.log.bind(console); var err = console.error.bind(console); var IDBFS = "IDBFS is no longer included by default; build with -lidbfs.js"; var PROXYFS = "PROXYFS is no longer included by default; build with -lproxyfs.js"; var WORKERFS = "WORKERFS is no longer included by default; build with -lworkerfs.js"; var FETCHFS = "FETCHFS is no longer included by default; build with -lfetchfs.js"; var ICASEFS = "ICASEFS is no longer included by default; build with -licasefs.js"; var JSFILEFS = "JSFILEFS is no longer included by default; build with -ljsfilefs.js"; var OPFS = "OPFS is no longer included by default; build with -lopfs.js"; var NODEFS = "NODEFS is no longer included by default; build with -lnodefs.js"; // perform assertions in shell.js after we set up out() and err(), as otherwise // if an assertion fails it cannot print the message assert(!ENVIRONMENT_IS_WORKER, "worker environment detected but not enabled at build time. Add `worker` to `-sENVIRONMENT` to enable."); assert(!ENVIRONMENT_IS_NODE, "node environment detected but not enabled at build time. Add `node` to `-sENVIRONMENT` to enable."); assert(!ENVIRONMENT_IS_SHELL, "shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable."); // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary; if (typeof WebAssembly != "object") { err("no native wasm support detected"); } // Wasm globals //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort("Assertion failed" + (text ? ": " + text : "")); } } // We used to include malloc/free by default in the past. Show a helpful error in // builds with assertions. /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = filename => filename.startsWith("file://"); // include: runtime_common.js // include: runtime_stack_check.js // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. function writeStackCookie() { var max = _emscripten_stack_get_end(); assert((max & 3) == 0); // If the stack ends at address zero we write our cookies 4 bytes into the // stack. This prevents interference with SAFE_HEAP and ASAN which also // monitor writes to address zero. if (max == 0) { max += 4; } // The stack grow downwards towards _emscripten_stack_get_end. // We write cookies to the final two words in the stack and detect if they are // ever overwritten. HEAPU32[((max) >>> 2) >>> 0] = 34821223; HEAPU32[(((max) + (4)) >>> 2) >>> 0] = 2310721022; // Also test the global address 0 for integrity. HEAPU32[((0) >>> 2) >>> 0] = 1668509029; } function checkStackCookie() { if (ABORT) return; var max = _emscripten_stack_get_end(); // See writeStackCookie(). if (max == 0) { max += 4; } var cookie1 = HEAPU32[((max) >>> 2) >>> 0]; var cookie2 = HEAPU32[(((max) + (4)) >>> 2) >>> 0]; if (cookie1 != 34821223 || cookie2 != 2310721022) { abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); } // Also test the global address 0 for integrity. if (HEAPU32[((0) >>> 2) >>> 0] != 1668509029) { abort("Runtime error: The application has corrupted its heap memory area (address zero)!"); } } // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times // Used by XXXXX_DEBUG settings to output debug messages. function dbg(...args) { if (!runtimeDebug && typeof runtimeDebug != "undefined") return; // TODO(sbc): Make this configurable somehow. Its not always convenient for // logging to show up as warnings. console.warn(...args); } // Endianness check (() => { var h16 = new Int16Array(1); var h8 = new Int8Array(h16.buffer); h16[0] = 25459; if (h8[0] !== 115 || h8[1] !== 99) throw "Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)"; })(); function consumedModuleProp(prop) { if (!Object.getOwnPropertyDescriptor(Module, prop)) { Object.defineProperty(Module, prop, { configurable: true, set() { abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`); } }); } } function makeInvalidEarlyAccess(name) { return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`); } function ignoredModuleProp(prop) { if (Object.getOwnPropertyDescriptor(Module, prop)) { abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); } } // forcing the filesystem exports a few things by default function isExportedByForceFilesystem(name) { return name === "FS_createPath" || name === "FS_createDataFile" || name === "FS_createPreloadedFile" || name === "FS_unlink" || name === "addRunDependency" || // The old FS has some functionality that WasmFS lacks. name === "FS_createLazyFile" || name === "FS_createDevice" || name === "removeRunDependency"; } /** * Intercept access to a global symbol. This enables us to give informative * warnings/errors when folks attempt to use symbols they did not include in * their build, or no symbols that no longer exist. */ function hookGlobalSymbolAccess(sym, func) { if (typeof globalThis != "undefined" && !Object.getOwnPropertyDescriptor(globalThis, sym)) { Object.defineProperty(globalThis, sym, { configurable: true, get() { func(); return undefined; } }); } } function missingGlobal(sym, msg) { hookGlobalSymbolAccess(sym, () => { warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`); }); } missingGlobal("buffer", "Please use HEAP8.buffer or wasmMemory.buffer"); missingGlobal("asm", "Please use wasmExports instead"); function missingLibrarySymbol(sym) { hookGlobalSymbolAccess(sym, () => { // Can't `abort()` here because it would break code that does runtime // checks. e.g. `if (typeof SDL === 'undefined')`. var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`; // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in // library.js, which means $name for a JS name with no prefix, or name // for a JS name like _name. var librarySymbol = sym; if (!librarySymbol.startsWith("_")) { librarySymbol = "$" + sym; } msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`; if (isExportedByForceFilesystem(sym)) { msg += ". Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you"; } warnOnce(msg); }); // Any symbol that is not included from the JS library is also (by definition) // not exported on the Module object. unexportedRuntimeSymbol(sym); } function unexportedRuntimeSymbol(sym) { if (!Object.getOwnPropertyDescriptor(Module, sym)) { Object.defineProperty(Module, sym, { configurable: true, get() { var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; if (isExportedByForceFilesystem(sym)) { msg += ". Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you"; } abort(msg); } }); } } // end include: runtime_debug.js var readyPromiseResolve, readyPromiseReject; // Memory management var wasmMemory; var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64; // BigInt64Array type is not correctly defined in closure var /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-@type {!BigUint64Array} */ HEAPU64; var runtimeInitialized = false; function updateMemoryViews() { var b = wasmMemory.buffer; HEAP8 = new Int8Array(b); HEAP16 = new Int16Array(b); Module["HEAPU8"] = HEAPU8 = new Uint8Array(b); HEAPU16 = new Uint16Array(b); HEAP32 = new Int32Array(b); HEAPU32 = new Uint32Array(b); HEAPF32 = new Float32Array(b); HEAPF64 = new Float64Array(b); HEAP64 = new BigInt64Array(b); HEAPU64 = new BigUint64Array(b); } // include: memoryprofiler.js // end include: memoryprofiler.js // end include: runtime_common.js assert(typeof Int32Array != "undefined" && typeof Float64Array !== "undefined" && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, "JS engine does not provide full typed array support"); function preRun() { if (Module["preRun"]) { if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ]; while (Module["preRun"].length) { addOnPreRun(Module["preRun"].shift()); } } consumedModuleProp("preRun"); // Begin ATPRERUNS hooks callRuntimeCallbacks(onPreRuns); } function initRuntime() { assert(!runtimeInitialized); runtimeInitialized = true; checkStackCookie(); // Begin ATINITS hooks SOCKFS.root = FS.mount(SOCKFS, {}, null); if (!Module["noFSInit"] && !FS.initialized) FS.init(); TTY.init(); // End ATINITS hooks wasmExports["__wasm_call_ctors"](); // Begin ATPOSTCTORS hooks FS.ignorePermissions = false; } function preMain() { checkStackCookie(); } function postRun() { checkStackCookie(); // PThreads reuse the runtime from the main thread. if (Module["postRun"]) { if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ]; while (Module["postRun"].length) { addOnPostRun(Module["postRun"].shift()); } } consumedModuleProp("postRun"); // Begin ATPOSTRUNS hooks callRuntimeCallbacks(onPostRuns); } // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled var runDependencyTracking = {}; var runDependencyWatcher = null; function addRunDependency(id) { runDependencies++; Module["monitorRunDependencies"]?.(runDependencies); if (id) { assert(!runDependencyTracking[id]); runDependencyTracking[id] = 1; if (runDependencyWatcher === null && typeof setInterval != "undefined") { // Check for missing dependencies every few seconds runDependencyWatcher = setInterval(() => { if (ABORT) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; return; } var shown = false; for (var dep in runDependencyTracking) { if (!shown) { shown = true; err("still waiting on run dependencies:"); } err(`dependency: ${dep}`); } if (shown) { err("(end of list)"); } }, 1e4); } } else { err("warning: run dependency added without ID"); } } function removeRunDependency(id) { runDependencies--; Module["monitorRunDependencies"]?.(runDependencies); if (id) { assert(runDependencyTracking[id]); delete runDependencyTracking[id]; } else { err("warning: run dependency removed without ID"); } if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); } } } /** @param {string|number=} what */ function abort(what) { Module["onAbort"]?.(what); what = "Aborted(" + what + ")"; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); readyPromiseReject?.(e); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } function createExportWrapper(name, nargs) { return (...args) => { assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); var f = wasmExports[name]; assert(f, `exported native function \`${name}\` not found`); // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); return f(...args); }; } var wasmBinaryFile; function findWasmBinary() { if (Module["locateFile"]) { return locateFile("test.wasm"); } // Use bundler-friendly `new URL(..., import.meta.url)` pattern; works in browsers too. return new URL("test.wasm", import.meta.url).href; } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } throw "both async and sync fetching of the wasm failed"; } async function getWasmBinary(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync try { var response = await readAsync(binaryFile); return new Uint8Array(response); } catch {} } // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); // Warn on some common problems. if (isFileURI(wasmBinaryFile)) { err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); } abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { if (!binary && typeof WebAssembly.instantiateStreaming == "function") { try { var response = fetch(binaryFile, { credentials: "same-origin" }); var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); return instantiationResult; } catch (reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err("falling back to ArrayBuffer instantiation"); } } return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports return { "env": wasmImports, "wasi_snapshot_preview1": wasmImports }; } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; wasmExports = applySignatureConversions(wasmExports); wasmMemory = wasmExports["memory"]; assert(wasmMemory, "memory not found in wasm exports"); updateMemoryViews(); wasmTable = wasmExports["__indirect_function_table"]; assert(wasmTable, "table not found in wasm exports"); assignWasmExports(wasmExports); removeRunDependency("wasm-instantiate"); return wasmExports; } // wait for the pthread pool (if any) addRunDependency("wasm-instantiate"); // Prefer streaming instantiation if available. // Async compilation can be confusing when an error on the page overwrites Module // (for example, if the order of elements is wrong, and the one defining Module is // later), so we save Module and check it later. var trueModule = Module; function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called assert(Module === trueModule, "the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?"); trueModule = null; // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result["instance"]); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module["instantiateWasm"]) { return new Promise((resolve, reject) => { try { Module["instantiateWasm"](info, (mod, inst) => { resolve(receiveInstance(mod, inst)); }); } catch (e) { err(`Module.instantiateWasm callback failed with error: ${e}`); reject(e); } }); } wasmBinaryFile ??= findWasmBinary(); var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } // end include: preamble.js // Begin JS library code class ExitStatus { name="ExitStatus"; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = callbacks => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var onPostRuns = []; var addOnPostRun = cb => onPostRuns.push(cb); var onPreRuns = []; var addOnPreRun = cb => onPreRuns.push(cb); /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = "i8") { if (type.endsWith("*")) type = "*"; switch (type) { case "i1": return HEAP8[ptr >>> 0]; case "i8": return HEAP8[ptr >>> 0]; case "i16": return HEAP16[((ptr) >>> 1) >>> 0]; case "i32": return HEAP32[((ptr) >>> 2) >>> 0]; case "i64": return HEAP64[((ptr) >>> 3) >>> 0]; case "float": return HEAPF32[((ptr) >>> 2) >>> 0]; case "double": return HEAPF64[((ptr) >>> 3) >>> 0]; case "*": return HEAPU32[((ptr) >>> 2) >>> 0]; default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = true; var ptrToString = ptr => { assert(typeof ptr === "number"); return "0x" + ptr.toString(16).padStart(8, "0"); }; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = "i8") { if (type.endsWith("*")) type = "*"; switch (type) { case "i1": HEAP8[ptr >>> 0] = value; break; case "i8": HEAP8[ptr >>> 0] = value; break; case "i16": HEAP16[((ptr) >>> 1) >>> 0] = value; break; case "i32": HEAP32[((ptr) >>> 2) >>> 0] = value; break; case "i64": HEAP64[((ptr) >>> 3) >>> 0] = BigInt(value); break; case "float": HEAPF32[((ptr) >>> 2) >>> 0] = value; break; case "double": HEAPF64[((ptr) >>> 3) >>> 0] = value; break; case "*": HEAPU32[((ptr) >>> 2) >>> 0] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var stackRestore = val => __emscripten_stack_restore(val); var stackSave = () => _emscripten_stack_get_current(); var warnOnce = text => { warnOnce.shown ||= {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; err(text); } }; var INT53_MAX = 9007199254740992; var INT53_MIN = -9007199254740992; var bigintToI53Checked = num => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num); var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined; var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => { var maxIdx = idx + maxBytesToRead; if (ignoreNul) return maxIdx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. // As a tiny code save trick, compare idx against maxIdx using a negation, // so that maxBytesToRead=undefined/NaN means Infinity. while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx; return idx; }; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => { idx >>>= 0; var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul); // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it. if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ""; while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 128)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 224) == 192) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 240) == 224) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { if ((u0 & 248) != 240) warnOnce("Invalid UTF-8 leading byte " + ptrToString(u0) + " encountered when deserializing a UTF-8 string in wasm memory to a JS string!"); u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 65536) { str += String.fromCharCode(u0); } else { var ch = u0 - 65536; str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index. * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => { assert(typeof ptr == "number", `UTF8ToString expects a number (got ${typeof ptr})`); ptr >>>= 0; return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : ""; }; function ___assert_fail(condition, filename, line, func) { condition >>>= 0; filename >>>= 0; func >>>= 0; return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [ filename ? UTF8ToString(filename) : "unknown filename", line, func ? UTF8ToString(func) : "unknown function" ]); } class ExceptionInfo { // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it. constructor(excPtr) { this.excPtr = excPtr; this.ptr = excPtr - 24; } set_type(type) { HEAPU32[(((this.ptr) + (4)) >>> 2) >>> 0] = type; } get_type() { return HEAPU32[(((this.ptr) + (4)) >>> 2) >>> 0]; } set_destructor(destructor) { HEAPU32[(((this.ptr) + (8)) >>> 2) >>> 0] = destructor; } get_destructor() { return HEAPU32[(((this.ptr) + (8)) >>> 2) >>> 0]; } set_caught(caught) { caught = caught ? 1 : 0; HEAP8[(this.ptr) + (12) >>> 0] = caught; } get_caught() { return HEAP8[(this.ptr) + (12) >>> 0] != 0; } set_rethrown(rethrown) { rethrown = rethrown ? 1 : 0; HEAP8[(this.ptr) + (13) >>> 0] = rethrown; } get_rethrown() { return HEAP8[(this.ptr) + (13) >>> 0] != 0; } // Initialize native structure fields. Should be called once after allocated. init(type, destructor) { this.set_adjusted_ptr(0); this.set_type(type); this.set_destructor(destructor); } set_adjusted_ptr(adjustedPtr) { HEAPU32[(((this.ptr) + (16)) >>> 2) >>> 0] = adjustedPtr; } get_adjusted_ptr() { return HEAPU32[(((this.ptr) + (16)) >>> 2) >>> 0]; } } var exceptionLast = 0; var uncaughtExceptionCount = 0; function ___cxa_throw(ptr, type, destructor) { ptr >>>= 0; type >>>= 0; destructor >>>= 0; var info = new ExceptionInfo(ptr); // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception. info.init(type, destructor); exceptionLast = ptr; uncaughtExceptionCount++; assert(false, "Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch."); } var initRandomFill = () => view => crypto.getRandomValues(view); var randomFill = view => { // Lazily init on the first invocation. (randomFill = initRandomFill())(view); }; var PATH = { isAbs: path => path.charAt(0) === "/", splitPath: filename => { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); }, normalizeArray: (parts, allowAboveRoot) => { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === ".") { parts.splice(i, 1); } else if (last === "..") { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (;up; up--) { parts.unshift(".."); } } return parts; }, normalize: path => { var isAbsolute = PATH.isAbs(path), trailingSlash = path.slice(-1) === "/"; // Normalize the path path = PATH.normalizeArray(path.split("/").filter(p => !!p), !isAbsolute).join("/"); if (!path && !isAbsolute) { path = "."; } if (path && trailingSlash) { path += "/"; } return (isAbsolute ? "/" : "") + path; }, dirname: path => { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return "."; } if (dir) { // It has a dirname, strip trailing slash dir = dir.slice(0, -1); } return root + dir; }, basename: path => path && path.match(/([^\/]+|\/)\/*$/)[1], join: (...paths) => PATH.normalize(paths.join("/")), join2: (l, r) => PATH.normalize(l + "/" + r) }; var PATH_FS = { resolve: (...args) => { var resolvedPath = "", resolvedAbsolute = false; for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? args[i] : FS.cwd(); // Skip empty and invalid entries if (typeof path != "string") { throw new TypeError("Arguments to path.resolve must be strings"); } else if (!path) { return ""; } resolvedPath = path + "/" + resolvedPath; resolvedAbsolute = PATH.isAbs(path); } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter(p => !!p), !resolvedAbsolute).join("/"); return ((resolvedAbsolute ? "/" : "") + resolvedPath) || "."; }, relative: (from, to) => { from = PATH_FS.resolve(from).slice(1); to = PATH_FS.resolve(to).slice(1); function trim(arr) { var start = 0; for (;start < arr.length; start++) { if (arr[start] !== "") break; } var end = arr.length - 1; for (;end >= 0; end--) { if (arr[end] !== "") break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split("/")); var toParts = trim(to.split("/")); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push(".."); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join("/"); } }; var FS_stdin_getChar_buffer = []; var lengthBytesUTF8 = str => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 127) { len++; } else if (c <= 2047) { len += 2; } else if (c >= 55296 && c <= 57343) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { outIdx >>>= 0; assert(typeof str === "string", `stringToUTF8Array expects a string (got ${typeof str})`); // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.codePointAt(i); if (u <= 127) { if (outIdx >= endIdx) break; heap[outIdx++ >>> 0] = u; } else if (u <= 2047) { if (outIdx + 1 >= endIdx) break; heap[outIdx++ >>> 0] = 192 | (u >> 6); heap[outIdx++ >>> 0] = 128 | (u & 63); } else if (u <= 65535) { if (outIdx + 2 >= endIdx) break; heap[outIdx++ >>> 0] = 224 | (u >> 12); heap[outIdx++ >>> 0] = 128 | ((u >> 6) & 63); heap[outIdx++ >>> 0] = 128 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; if (u > 1114111) warnOnce("Invalid Unicode code point " + ptrToString(u) + " encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF)."); heap[outIdx++ >>> 0] = 240 | (u >> 18); heap[outIdx++ >>> 0] = 128 | ((u >> 12) & 63); heap[outIdx++ >>> 0] = 128 | ((u >> 6) & 63); heap[outIdx++ >>> 0] = 128 | (u & 63); // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16. // We need to manually skip over the second code unit for correct iteration. i++; } } // Null-terminate the pointer to the buffer. heap[outIdx >>> 0] = 0; return outIdx - startIdx; }; /** @type {function(string, boolean=, number=)} */ var intArrayFromString = (stringy, dontAddNull, length) => { var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; }; var FS_stdin_getChar = () => { if (!FS_stdin_getChar_buffer.length) { var result = null; if (typeof window != "undefined" && typeof window.prompt == "function") { // Browser. result = window.prompt("Input: "); // returns null on cancel if (result !== null) { result += "\n"; } } else {} if (!result) { return null; } FS_stdin_getChar_buffer = intArrayFromString(result, true); } return FS_stdin_getChar_buffer.shift(); }; var TTY = { ttys: [], init() {}, shutdown() {}, register(dev, ops) { TTY.ttys[dev] = { input: [], output: [], ops }; FS.registerDevice(dev, TTY.stream_ops); }, stream_ops: { open(stream) { var tty = TTY.ttys[stream.node.rdev]; if (!tty) { throw new FS.ErrnoError(43); } stream.tty = tty; stream.seekable = false; }, close(stream) { // flush any pending line data stream.tty.ops.fsync(stream.tty); }, fsync(stream) { stream.tty.ops.fsync(stream.tty); }, read(stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.get_char) { throw new FS.ErrnoError(60); } var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = stream.tty.ops.get_char(stream.tty); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset + i] = result; } if (bytesRead) { stream.node.atime = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.put_char) { throw new FS.ErrnoError(60); } try { for (var i = 0; i < length; i++) { stream.tty.ops.put_char(stream.tty, buffer[offset + i]); } } catch (e) { throw new FS.ErrnoError(29); } if (length) { stream.node.mtime = stream.node.ctime = Date.now(); } return i; } }, default_tty_ops: { get_char(tty) { return FS_stdin_getChar(); }, put_char(tty, val) { if (val === null || val === 10) { out(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, fsync(tty) { if (tty.output?.length > 0) { out(UTF8ArrayToString(tty.output)); tty.output = []; } }, ioctl_tcgets(tty) { // typical setting return { c_iflag: 25856, c_oflag: 5, c_cflag: 191, c_lflag: 35387, c_cc: [ 3, 28, 127, 21, 4, 0, 1, 0, 17, 19, 26, 0, 18, 15, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }; }, ioctl_tcsets(tty, optional_actions, data) { // currently just ignore return 0; }, ioctl_tiocgwinsz(tty) { return [ 24, 80 ]; } }, default_tty1_ops: { put_char(tty, val) { if (val === null || val === 10) { err(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, fsync(tty) { if (tty.output?.length > 0) { err(UTF8ArrayToString(tty.output)); tty.output = []; } } } }; var mmapAlloc = size => { abort("internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported"); }; var MEMFS = { ops_table: null, mount(mount) { return MEMFS.createNode(null, "/", 16895, 0); }, createNode(parent, name, mode, dev) { if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { // no supported throw new FS.ErrnoError(63); } MEMFS.ops_table ||= { dir: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, lookup: MEMFS.node_ops.lookup, mknod: MEMFS.node_ops.mknod, rename: MEMFS.node_ops.rename, unlink: MEMFS.node_ops.unlink, rmdir: MEMFS.node_ops.rmdir, readdir: MEMFS.node_ops.readdir, symlink: MEMFS.node_ops.symlink }, stream: { llseek: MEMFS.stream_ops.llseek } }, file: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: { llseek: MEMFS.stream_ops.llseek, read: MEMFS.stream_ops.read, write: MEMFS.stream_ops.write, mmap: MEMFS.stream_ops.mmap, msync: MEMFS.stream_ops.msync } }, link: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, readlink: MEMFS.node_ops.readlink }, stream: {} }, chrdev: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: FS.chrdev_stream_ops } }; var node = FS.createNode(parent, name, mode, dev); if (FS.isDir(node.mode)) { node.node_ops = MEMFS.ops_table.dir.node; node.stream_ops = MEMFS.ops_table.dir.stream; node.contents = {}; } else if (FS.isFile(node.mode)) { node.node_ops = MEMFS.ops_table.file.node; node.stream_ops = MEMFS.ops_table.file.stream; node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. node.contents = null; } else if (FS.isLink(node.mode)) { node.node_ops = MEMFS.ops_table.link.node; node.stream_ops = MEMFS.ops_table.link.stream; } else if (FS.isChrdev(node.mode)) { node.node_ops = MEMFS.ops_table.chrdev.node; node.stream_ops = MEMFS.ops_table.chrdev.stream; } node.atime = node.mtime = node.ctime = Date.now(); // add the new node to the parent if (parent) { parent.contents[name] = node; parent.atime = parent.mtime = parent.ctime = node.atime; } return node; }, getFileDataAsTypedArray(node) { if (!node.contents) return new Uint8Array(0); if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. return new Uint8Array(node.contents); }, expandFileStorage(node, newCapacity) { var prevCapacity = node.contents ? node.contents.length : 0; if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to // avoid overshooting the allocation cap by a very large margin. var CAPACITY_DOUBLING_MAX = 1024 * 1024; newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125)) >>> 0); if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. var oldContents = node.contents; node.contents = new Uint8Array(newCapacity); // Allocate new storage. if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); }, resizeFileStorage(node, newSize) { if (node.usedBytes == newSize) return; if (newSize == 0) { node.contents = null; // Fully decommit when requesting a resize to zero. node.usedBytes = 0; } else { var oldContents = node.contents; node.contents = new Uint8Array(newSize); // Allocate new storage. if (oldContents) { node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); } node.usedBytes = newSize; } }, node_ops: { getattr(node) { var attr = {}; // device numbers reuse inode numbers. attr.dev = FS.isChrdev(node.mode) ? node.id : 1; attr.ino = node.id; attr.mode = node.mode; attr.nlink = 1; attr.uid = 0; attr.gid = 0; attr.rdev = node.rdev; if (FS.isDir(node.mode)) { attr.size = 4096; } else if (FS.isFile(node.mode)) { attr.size = node.usedBytes; } else if (FS.isLink(node.mode)) { attr.size = node.link.length; } else { attr.size = 0; } attr.atime = new Date(node.atime); attr.mtime = new Date(node.mtime); attr.ctime = new Date(node.ctime); // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), // but this is not required by the standard. attr.blksize = 4096; attr.blocks = Math.ceil(attr.size / attr.blksize); return attr; }, setattr(node, attr) { for (const key of [ "mode", "atime", "mtime", "ctime" ]) { if (attr[key] != null) { node[key] = attr[key]; } } if (attr.size !== undefined) { MEMFS.resizeFileStorage(node, attr.size); } }, lookup(parent, name) { throw new FS.ErrnoError(44); }, mknod(parent, name, mode, dev) { return MEMFS.createNode(parent, name, mode, dev); }, rename(old_node, new_dir, new_name) { var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) {} if (new_node) { if (FS.isDir(old_node.mode)) { // if we're overwriting a directory at new_name, make sure it's empty. for (var i in new_node.contents) { throw new FS.ErrnoError(55); } } FS.hashRemoveNode(new_node); } // do the internal rewiring delete old_node.parent.contents[old_node.name]; new_dir.contents[new_name] = old_node; old_node.name = new_name; new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now(); }, unlink(parent, name) { delete parent.contents[name]; parent.ctime = parent.mtime = Date.now(); }, rmdir(parent, name) { var node = FS.lookupNode(parent, name); for (var i in node.contents) { throw new FS.ErrnoError(55); } delete parent.contents[name]; parent.ctime = parent.mtime = Date.now(); }, readdir(node) { return [ ".", "..", ...Object.keys(node.contents) ]; }, symlink(parent, newname, oldpath) { var node = MEMFS.createNode(parent, newname, 511 | 40960, 0); node.link = oldpath; return node; }, readlink(node) { if (!FS.isLink(node.mode)) { throw new FS.ErrnoError(28); } return node.link; } }, stream_ops: { read(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= stream.node.usedBytes) return 0; var size = Math.min(stream.node.usedBytes - position, length); assert(size >= 0); if (size > 8 && contents.subarray) { // non-trivial, and typed array buffer.set(contents.subarray(position, position + size), offset); } else { for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; } return size; }, write(stream, buffer, offset, length, position, canOwn) { // The data buffer should be a typed array view assert(!(buffer instanceof ArrayBuffer)); // If the buffer is located in main memory (HEAP), and if // memory can grow, we can't hold on to references of the // memory buffer, as they may get invalidated. That means we // need to do copy its contents. if (buffer.buffer === HEAP8.buffer) { canOwn = false; } if (!length) return 0; var node = stream.node; node.mtime = node.ctime = Date.now(); if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? if (canOwn) { assert(position === 0, "canOwn must imply no weird position inside the file"); node.contents = buffer.subarray(offset, offset + length); node.usedBytes = length; return length; } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. node.contents = buffer.slice(offset, offset + length); node.usedBytes = length; return length; } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? node.contents.set(buffer.subarray(offset, offset + length), position); return length; } } // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. MEMFS.expandFileStorage(node, position + length); if (node.contents.subarray && buffer.subarray) { // Use typed array write which is available. node.contents.set(buffer.subarray(offset, offset + length), position); } else { for (var i = 0; i < length; i++) { node.contents[position + i] = buffer[offset + i]; } } node.usedBytes = Math.max(node.usedBytes, position + length); return length; }, llseek(stream, offset, whence) { var position = offset; if (whence === 1) { position += stream.position; } else if (whence === 2) { if (FS.isFile(stream.node.mode)) { position += stream.node.usedBytes; } } if (position < 0) { throw new FS.ErrnoError(28); } return position; }, mmap(stream, length, position, prot, flags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } var ptr; var allocated; var contents = stream.node.contents; // Only make a new copy when MAP_PRIVATE is specified. if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) { // We can't emulate MAP_SHARED when the file is not backed by the // buffer we're mapping to (e.g. the HEAP buffer). allocated = false; ptr = contents.byteOffset; } else { allocated = true; ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } if (contents) { // Try to avoid unnecessary slices. if (position > 0 || position + length < contents.length) { if (contents.subarray) { contents = contents.subarray(position, position + length); } else { contents = Array.prototype.slice.call(contents, position, position + length); } } HEAP8.set(contents, ptr >>> 0); } } return { ptr, allocated }; }, msync(stream, buffer, offset, length, mmapFlags) { MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); // should we check if bytesWritten and length are the same? return 0; } } }; var asyncLoad = async url => { var arrayBuffer = await readAsync(url); assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`); return new Uint8Array(arrayBuffer); }; var FS_createDataFile = (...args) => FS.createDataFile(...args); var getUniqueRunDependency = id => { var orig = id; while (1) { if (!runDependencyTracking[id]) return id; id = orig + Math.random(); } }; var preloadPlugins = []; var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => { // Ensure plugins are ready. if (typeof Browser != "undefined") Browser.init(); var handled = false; preloadPlugins.forEach(plugin => { if (handled) return; if (plugin["canHandle"](fullname)) { plugin["handle"](byteArray, fullname, finish, onerror); handled = true; } }); return handled; }; var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => { // TODO we should allow people to just pass in a complete filename instead // of parent and name being that we just join them anyways var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname function processData(byteArray) { function finish(byteArray) { preFinish?.(); if (!dontCreateFile) { FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); } onload?.(); removeRunDependency(dep); } if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => { onerror?.(); removeRunDependency(dep); })) { return; } finish(byteArray); } addRunDependency(dep); if (typeof url == "string") { asyncLoad(url).then(processData, onerror); } else { processData(url); } }; var FS_modeStringToFlags = str => { var flagModes = { "r": 0, "r+": 2, "w": 512 | 64 | 1, "w+": 512 | 64 | 2, "a": 1024 | 64 | 1, "a+": 1024 | 64 | 2 }; var flags = flagModes[str]; if (typeof flags == "undefined") { throw new Error(`Unknown file open mode: ${str}`); } return flags; }; var FS_getMode = (canRead, canWrite) => { var mode = 0; if (canRead) mode |= 292 | 73; if (canWrite) mode |= 146; return mode; }; var strError = errno => UTF8ToString(_strerror(errno)); var ERRNO_CODES = { "EPERM": 63, "ENOENT": 44, "ESRCH": 71, "EINTR": 27, "EIO": 29, "ENXIO": 60, "E2BIG": 1, "ENOEXEC": 45, "EBADF": 8, "ECHILD": 12, "EAGAIN": 6, "EWOULDBLOCK": 6, "ENOMEM": 48, "EACCES": 2, "EFAULT": 21, "ENOTBLK": 105, "EBUSY": 10, "EEXIST": 20, "EXDEV": 75, "ENODEV": 43, "ENOTDIR": 54, "EISDIR": 31, "EINVAL": 28, "ENFILE": 41, "EMFILE": 33, "ENOTTY": 59, "ETXTBSY": 74, "EFBIG": 22, "ENOSPC": 51, "ESPIPE": 70, "EROFS": 69, "EMLINK": 34, "EPIPE": 64, "EDOM": 18, "ERANGE": 68, "ENOMSG": 49, "EIDRM": 24, "ECHRNG": 106, "EL2NSYNC": 156, "EL3HLT": 107, "EL3RST": 108, "ELNRNG": 109, "EUNATCH": 110, "ENOCSI": 111, "EL2HLT": 112, "EDEADLK": 16, "ENOLCK": 46, "EBADE": 113, "EBADR": 114, "EXFULL": 115, "ENOANO": 104, "EBADRQC": 103, "EBADSLT": 102, "EDEADLOCK": 16, "EBFONT": 101, "ENOSTR": 100, "ENODATA": 116, "ETIME": 117, "ENOSR": 118, "ENONET": 119, "ENOPKG": 120, "EREMOTE": 121, "ENOLINK": 47, "EADV": 122, "ESRMNT": 123, "ECOMM": 124, "EPROTO": 65, "EMULTIHOP": 36, "EDOTDOT": 125, "EBADMSG": 9, "ENOTUNIQ": 126, "EBADFD": 127, "EREMCHG": 128, "ELIBACC": 129, "ELIBBAD": 130, "ELIBSCN": 131, "ELIBMAX": 132, "ELIBEXEC": 133, "ENOSYS": 52, "ENOTEMPTY": 55, "ENAMETOOLONG": 37, "ELOOP": 32, "EOPNOTSUPP": 138, "EPFNOSUPPORT": 139, "ECONNRESET": 15, "ENOBUFS": 42, "EAFNOSUPPORT": 5, "EPROTOTYPE": 67, "ENOTSOCK": 57, "ENOPROTOOPT": 50, "ESHUTDOWN": 140, "ECONNREFUSED": 14, "EADDRINUSE": 3, "ECONNABORTED": 13, "ENETUNREACH": 40, "ENETDOWN": 38, "ETIMEDOUT": 73, "EHOSTDOWN": 142, "EHOSTUNREACH": 23, "EINPROGRESS": 26, "EALREADY": 7, "EDESTADDRREQ": 17, "EMSGSIZE": 35, "EPROTONOSUPPORT": 66, "ESOCKTNOSUPPORT": 137, "EADDRNOTAVAIL": 4, "ENETRESET": 39, "EISCONN": 30, "ENOTCONN": 53, "ETOOMANYREFS": 141, "EUSERS": 136, "EDQUOT": 19, "ESTALE": 72, "ENOTSUP": 138, "ENOMEDIUM": 148, "EILSEQ": 25, "EOVERFLOW": 61, "ECANCELED": 11, "ENOTRECOVERABLE": 56, "EOWNERDEAD": 62, "ESTRPIPE": 135 }; var FS = { root: null, mounts: [], devices: {}, streams: [], nextInode: 1, nameTable: null, currentPath: "/", initialized: false, ignorePermissions: true, filesystems: null, syncFSRequests: 0, readFiles: {}, ErrnoError: class extends Error { name="ErrnoError"; // We set the `name` property to be able to identify `FS.ErrnoError` // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway. // - when using PROXYFS, an error can come from an underlying FS // as different FS objects have their own FS.ErrnoError each, // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs. // we'll use the reliable test `err.name == "ErrnoError"` instead constructor(errno) { super(runtimeInitialized ? strError(errno) : ""); this.errno = errno; for (var key in ERRNO_CODES) { if (ERRNO_CODES[key] === errno) { this.code = key; break; } } } }, FSStream: class { shared={}; get object() { return this.node; } set object(val) { this.node = val; } get isRead() { return (this.flags & 2097155) !== 1; } get isWrite() { return (this.flags & 2097155) !== 0; } get isAppend() { return (this.flags & 1024); } get flags() { return this.shared.flags; } set flags(val) { this.shared.flags = val; } get position() { return this.shared.position; } set position(val) { this.shared.position = val; } }, FSNode: class { node_ops={}; stream_ops={}; readMode=292 | 73; writeMode=146; mounted=null; constructor(parent, name, mode, rdev) { if (!parent) { parent = this; } this.parent = parent; this.mount = parent.mount; this.id = FS.nextInode++; this.name = name; this.mode = mode; this.rdev = rdev; this.atime = this.mtime = this.ctime = Date.now(); } get read() { return (this.mode & this.readMode) === this.readMode; } set read(val) { val ? this.mode |= this.readMode : this.mode &= ~this.readMode; } get write() { return (this.mode & this.writeMode) === this.writeMode; } set write(val) { val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode; } get isFolder() { return FS.isDir(this.mode); } get isDevice() { return FS.isChrdev(this.mode); } }, lookupPath(path, opts = {}) { if (!path) { throw new FS.ErrnoError(44); } opts.follow_mount ??= true; if (!PATH.isAbs(path)) { path = FS.cwd() + "/" + path; } // limit max consecutive symlinks to 40 (SYMLOOP_MAX). linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) { // split the absolute path var parts = path.split("/").filter(p => !!p); // start at the root var current = FS.root; var current_path = "/"; for (var i = 0; i < parts.length; i++) { var islast = (i === parts.length - 1); if (islast && opts.parent) { // stop resolving break; } if (parts[i] === ".") { continue; } if (parts[i] === "..") { current_path = PATH.dirname(current_path); if (FS.isRoot(current)) { path = current_path + "/" + parts.slice(i + 1).join("/"); // We're making progress here, don't let many consecutive ..'s // lead to ELOOP nlinks--; continue linkloop; } else { current = current.parent; } continue; } current_path = PATH.join2(current_path, parts[i]); try { current = FS.lookupNode(current, parts[i]); } catch (e) { // if noent_okay is true, suppress a ENOENT in the last component // and return an object with an undefined node. This is needed for // resolving symlinks in the path when creating a file. if ((e?.errno === 44) && islast && opts.noent_okay) { return { path: current_path }; } throw e; } // jump to the mount's root node if this is a mountpoint if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) { current = current.mounted.root; } // by default, lookupPath will not follow a symlink if it is the final path component. // setting opts.follow = true will override this behavior. if (FS.isLink(current.mode) && (!islast || opts.follow)) { if (!current.node_ops.readlink) { throw new FS.ErrnoError(52); } var link = current.node_ops.readlink(current); if (!PATH.isAbs(link)) { link = PATH.dirname(current_path) + "/" + link; } path = link + "/" + parts.slice(i + 1).join("/"); continue linkloop; } } return { path: current_path, node: current }; } throw new FS.ErrnoError(32); }, getPath(node) { var path; while (true) { if (FS.isRoot(node)) { var mount = node.mount.mountpoint; if (!path) return mount; return mount[mount.length - 1] !== "/" ? `${mount}/${path}` : mount + path; } path = path ? `${node.name}/${path}` : node.name; node = node.parent; } }, hashName(parentid, name) { var hash = 0; for (var i = 0; i < name.length; i++) { hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; } return ((parentid + hash) >>> 0) % FS.nameTable.length; }, hashAddNode(node) { var hash = FS.hashName(node.parent.id, node.name); node.name_next = FS.nameTable[hash]; FS.nameTable[hash] = node; }, hashRemoveNode(node) { var hash = FS.hashName(node.parent.id, node.name); if (FS.nameTable[hash] === node) { FS.nameTable[hash] = node.name_next; } else { var current = FS.nameTable[hash]; while (current) { if (current.name_next === node) { current.name_next = node.name_next; break; } current = current.name_next; } } }, lookupNode(parent, name) { var errCode = FS.mayLookup(parent); if (errCode) { throw new FS.ErrnoError(errCode); } var hash = FS.hashName(parent.id, name); for (var node = FS.nameTable[hash]; node; node = node.name_next) { var nodeName = node.name; if (node.parent.id === parent.id && nodeName === name) { return node; } } // if we failed to find it in the cache, call into the VFS return FS.lookup(parent, name); }, createNode(parent, name, mode, rdev) { assert(typeof parent == "object"); var node = new FS.FSNode(parent, name, mode, rdev); FS.hashAddNode(node); return node; }, destroyNode(node) { FS.hashRemoveNode(node); }, isRoot(node) { return node === node.parent; }, isMountpoint(node) { return !!node.mounted; }, isFile(mode) { return (mode & 61440) === 32768; }, isDir(mode) { return (mode & 61440) === 16384; }, isLink(mode) { return (mode & 61440) === 40960; }, isChrdev(mode) { return (mode & 61440) === 8192; }, isBlkdev(mode) { return (mode & 61440) === 24576; }, isFIFO(mode) { return (mode & 61440) === 4096; }, isSocket(mode) { return (mode & 49152) === 49152; }, flagsToPermissionString(flag) { var perms = [ "r", "w", "rw" ][flag & 3]; if ((flag & 512)) { perms += "w"; } return perms; }, nodePermissions(node, perms) { if (FS.ignorePermissions) { return 0; } // return 0 if any user, group or owner bits are set. if (perms.includes("r") && !(node.mode & 292)) { return 2; } else if (perms.includes("w") && !(node.mode & 146)) { return 2; } else if (perms.includes("x") && !(node.mode & 73)) { return 2; } return 0; }, mayLookup(dir) { if (!FS.isDir(dir.mode)) return 54; var errCode = FS.nodePermissions(dir, "x"); if (errCode) return errCode; if (!dir.node_ops.lookup) return 2; return 0; }, mayCreate(dir, name) { if (!FS.isDir(dir.mode)) { return 54; } try { var node = FS.lookupNode(dir, name); return 20; } catch (e) {} return FS.nodePermissions(dir, "wx"); }, mayDelete(dir, name, isdir) { var node; try { node = FS.lookupNode(dir, name); } catch (e) { return e.errno; } var errCode = FS.nodePermissions(dir, "wx"); if (errCode) { return errCode; } if (isdir) { if (!FS.isDir(node.mode)) { return 54; } if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { return 10; } } else { if (FS.isDir(node.mode)) { return 31; } } return 0; }, mayOpen(node, flags) { if (!node) { return 44; } if (FS.isLink(node.mode)) { return 32; } else if (FS.isDir(node.mode)) { if (FS.flagsToPermissionString(flags) !== "r" || (flags & (512 | 64))) { // TODO: check for O_SEARCH? (== search for dir only) return 31; } } return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); }, checkOpExists(op, err) { if (!op) { throw new FS.ErrnoError(err); } return op; }, MAX_OPEN_FDS: 4096, nextfd() { for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) { if (!FS.streams[fd]) { return fd; } } throw new FS.ErrnoError(33); }, getStreamChecked(fd) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(8); } return stream; }, getStream: fd => FS.streams[fd], createStream(stream, fd = -1) { assert(fd >= -1); // clone it, so we can return an instance of FSStream stream = Object.assign(new FS.FSStream, stream); if (fd == -1) { fd = FS.nextfd(); } stream.fd = fd; FS.streams[fd] = stream; return stream; }, closeStream(fd) { FS.streams[fd] = null; }, dupStream(origStream, fd = -1) { var stream = FS.createStream(origStream, fd); stream.stream_ops?.dup?.(stream); return stream; }, doSetAttr(stream, node, attr) { var setattr = stream?.stream_ops.setattr; var arg = setattr ? stream : node; setattr ??= node.node_ops.setattr; FS.checkOpExists(setattr, 63); setattr(arg, attr); }, chrdev_stream_ops: { open(stream) { var device = FS.getDevice(stream.node.rdev); // override node's stream ops with the device's stream.stream_ops = device.stream_ops; // forward the open call stream.stream_ops.open?.(stream); }, llseek() { throw new FS.ErrnoError(70); } }, major: dev => ((dev) >> 8), minor: dev => ((dev) & 255), makedev: (ma, mi) => ((ma) << 8 | (mi)), registerDevice(dev, ops) { FS.devices[dev] = { stream_ops: ops }; }, getDevice: dev => FS.devices[dev], getMounts(mount) { var mounts = []; var check = [ mount ]; while (check.length) { var m = check.pop(); mounts.push(m); check.push(...m.mounts); } return mounts; }, syncfs(populate, callback) { if (typeof populate == "function") { callback = populate; populate = false; } FS.syncFSRequests++; if (FS.syncFSRequests > 1) { err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`); } var mounts = FS.getMounts(FS.root.mount); var completed = 0; function doCallback(errCode) { assert(FS.syncFSRequests > 0); FS.syncFSRequests--; return callback(errCode); } function done(errCode) { if (errCode) { if (!done.errored) { done.errored = true; return doCallback(errCode); } return; } if (++completed >= mounts.length) { doCallback(null); } } // sync all mounts mounts.forEach(mount => { if (!mount.type.syncfs) { return done(null); } mount.type.syncfs(mount, populate, done); }); }, mount(type, opts, mountpoint) { if (typeof type == "string") { // The filesystem was not included, and instead we have an error // message stored in the variable. throw type; } var root = mountpoint === "/"; var pseudo = !mountpoint; var node; if (root && FS.root) { throw new FS.ErrnoError(10); } else if (!root && !pseudo) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); mountpoint = lookup.path; // use the absolute path node = lookup.node; if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } if (!FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } } var mount = { type, opts, mountpoint, mounts: [] }; // create a root node for the fs var mountRoot = type.mount(mount); mountRoot.mount = mount; mount.root = mountRoot; if (root) { FS.root = mountRoot; } else if (node) { // set as a mountpoint node.mounted = mount; // add the new mount to the current mount's children if (node.mount) { node.mount.mounts.push(mount); } } return mountRoot; }, unmount(mountpoint) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); if (!FS.isMountpoint(lookup.node)) { throw new FS.ErrnoError(28); } // destroy the nodes for this mount, and all its child mounts var node = lookup.node; var mount = node.mounted; var mounts = FS.getMounts(mount); Object.keys(FS.nameTable).forEach(hash => { var current = FS.nameTable[hash]; while (current) { var next = current.name_next; if (mounts.includes(current.mount)) { FS.destroyNode(current); } current = next; } }); // no longer a mountpoint node.mounted = null; // remove this mount from the child mounts var idx = node.mount.mounts.indexOf(mount); assert(idx !== -1); node.mount.mounts.splice(idx, 1); }, lookup(parent, name) { return parent.node_ops.lookup(parent, name); }, mknod(path, mode, dev) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); if (!name) { throw new FS.ErrnoError(28); } if (name === "." || name === "..") { throw new FS.ErrnoError(20); } var errCode = FS.mayCreate(parent, name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.mknod) { throw new FS.ErrnoError(63); } return parent.node_ops.mknod(parent, name, mode, dev); }, statfs(path) { return FS.statfsNode(FS.lookupPath(path, { follow: true }).node); }, statfsStream(stream) { // We keep a separate statfsStream function because noderawfs overrides // it. In noderawfs, stream.node is sometimes null. Instead, we need to // look at stream.path. return FS.statfsNode(stream.node); }, statfsNode(node) { // NOTE: None of the defaults here are true. We're just returning safe and // sane values. Currently nodefs and rawfs replace these defaults, // other file systems leave them alone. var rtn = { bsize: 4096, frsize: 4096, blocks: 1e6, bfree: 5e5, bavail: 5e5, files: FS.nextInode, ffree: FS.nextInode - 1, fsid: 42, flags: 2, namelen: 255 }; if (node.node_ops.statfs) { Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root)); } return rtn; }, create(path, mode = 438) { mode &= 4095; mode |= 32768; return FS.mknod(path, mode, 0); }, mkdir(path, mode = 511) { mode &= 511 | 512; mode |= 16384; return FS.mknod(path, mode, 0); }, mkdirTree(path, mode) { var dirs = path.split("/"); var d = ""; for (var dir of dirs) { if (!dir) continue; if (d || PATH.isAbs(path)) d += "/"; d += dir; try { FS.mkdir(d, mode); } catch (e) { if (e.errno != 20) throw e; } } }, mkdev(path, mode, dev) { if (typeof dev == "undefined") { dev = mode; mode = 438; } mode |= 8192; return FS.mknod(path, mode, dev); }, symlink(oldpath, newpath) { if (!PATH_FS.resolve(oldpath)) { throw new FS.ErrnoError(44); } var lookup = FS.lookupPath(newpath, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var newname = PATH.basename(newpath); var errCode = FS.mayCreate(parent, newname); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.symlink) { throw new FS.ErrnoError(63); } return parent.node_ops.symlink(parent, newname, oldpath); }, rename(old_path, new_path) { var old_dirname = PATH.dirname(old_path); var new_dirname = PATH.dirname(new_path); var old_name = PATH.basename(old_path); var new_name = PATH.basename(new_path); // parents must exist var lookup, old_dir, new_dir; // let the errors from non existent directories percolate up lookup = FS.lookupPath(old_path, { parent: true }); old_dir = lookup.node; lookup = FS.lookupPath(new_path, { parent: true }); new_dir = lookup.node; if (!old_dir || !new_dir) throw new FS.ErrnoError(44); // need to be part of the same mount if (old_dir.mount !== new_dir.mount) { throw new FS.ErrnoError(75); } // source must exist var old_node = FS.lookupNode(old_dir, old_name); // old path should not be an ancestor of the new path var relative = PATH_FS.relative(old_path, new_dirname); if (relative.charAt(0) !== ".") { throw new FS.ErrnoError(28); } // new path should not be an ancestor of the old path relative = PATH_FS.relative(new_path, old_dirname); if (relative.charAt(0) !== ".") { throw new FS.ErrnoError(55); } // see if the new path already exists var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) {} // early out if nothing needs to change if (old_node === new_node) { return; } // we'll need to delete the old entry var isdir = FS.isDir(old_node.mode); var errCode = FS.mayDelete(old_dir, old_name, isdir); if (errCode) { throw new FS.ErrnoError(errCode); } // need delete permissions if we'll be overwriting. // need create permissions if new doesn't already exist. errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!old_dir.node_ops.rename) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { throw new FS.ErrnoError(10); } // if we are going to change the parent, check write permissions if (new_dir !== old_dir) { errCode = FS.nodePermissions(old_dir, "w"); if (errCode) { throw new FS.ErrnoError(errCode); } } // remove the node from the lookup hash FS.hashRemoveNode(old_node); // do the underlying fs rename try { old_dir.node_ops.rename(old_node, new_dir, new_name); // update old node (we do this here to avoid each backend // needing to) old_node.parent = new_dir; } catch (e) { throw e; } finally { // add the node back to the hash (in case node_ops.rename // changed its name) FS.hashAddNode(old_node); } }, rmdir(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, true); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.rmdir) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.rmdir(parent, name); FS.destroyNode(node); }, readdir(path) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; var readdir = FS.checkOpExists(node.node_ops.readdir, 54); return readdir(node); }, unlink(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, false); if (errCode) { // According to POSIX, we should map EISDIR to EPERM, but // we instead do what Linux does (and we must, as we use // the musl linux libc). throw new FS.ErrnoError(errCode); } if (!parent.node_ops.unlink) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.unlink(parent, name); FS.destroyNode(node); }, readlink(path) { var lookup = FS.lookupPath(path); var link = lookup.node; if (!link) { throw new FS.ErrnoError(44); } if (!link.node_ops.readlink) { throw new FS.ErrnoError(28); } return link.node_ops.readlink(link); }, stat(path, dontFollow) { var lookup = FS.lookupPath(path, { follow: !dontFollow }); var node = lookup.node; var getattr = FS.checkOpExists(node.node_ops.getattr, 63); return getattr(node); }, fstat(fd) { var stream = FS.getStreamChecked(fd); var node = stream.node; var getattr = stream.stream_ops.getattr; var arg = getattr ? stream : node; getattr ??= node.node_ops.getattr; FS.checkOpExists(getattr, 63); return getattr(arg); }, lstat(path) { return FS.stat(path, true); }, doChmod(stream, node, mode, dontFollow) { FS.doSetAttr(stream, node, { mode: (mode & 4095) | (node.mode & ~4095), ctime: Date.now(), dontFollow }); }, chmod(path, mode, dontFollow) { var node; if (typeof path == "string") { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } FS.doChmod(null, node, mode, dontFollow); }, lchmod(path, mode) { FS.chmod(path, mode, true); }, fchmod(fd, mode) { var stream = FS.getStreamChecked(fd); FS.doChmod(stream, stream.node, mode, false); }, doChown(stream, node, dontFollow) { FS.doSetAttr(stream, node, { timestamp: Date.now(), dontFollow }); }, chown(path, uid, gid, dontFollow) { var node; if (typeof path == "string") { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } FS.doChown(null, node, dontFollow); }, lchown(path, uid, gid) { FS.chown(path, uid, gid, true); }, fchown(fd, uid, gid) { var stream = FS.getStreamChecked(fd); FS.doChown(stream, stream.node, false); }, doTruncate(stream, node, len) { if (FS.isDir(node.mode)) { throw new FS.ErrnoError(31); } if (!FS.isFile(node.mode)) { throw new FS.ErrnoError(28); } var errCode = FS.nodePermissions(node, "w"); if (errCode) { throw new FS.ErrnoError(errCode); } FS.doSetAttr(stream, node, { size: len, timestamp: Date.now() }); }, truncate(path, len) { if (len < 0) { throw new FS.ErrnoError(28); } var node; if (typeof path == "string") { var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; } else { node = path; } FS.doTruncate(null, node, len); }, ftruncate(fd, len) { var stream = FS.getStreamChecked(fd); if (len < 0 || (stream.flags & 2097155) === 0) { throw new FS.ErrnoError(28); } FS.doTruncate(stream, stream.node, len); }, utime(path, atime, mtime) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; var setattr = FS.checkOpExists(node.node_ops.setattr, 63); setattr(node, { atime, mtime }); }, open(path, flags, mode = 438) { if (path === "") { throw new FS.ErrnoError(44); } flags = typeof flags == "string" ? FS_modeStringToFlags(flags) : flags; if ((flags & 64)) { mode = (mode & 4095) | 32768; } else { mode = 0; } var node; var isDirPath; if (typeof path == "object") { node = path; } else { isDirPath = path.endsWith("/"); // noent_okay makes it so that if the final component of the path // doesn't exist, lookupPath returns `node: undefined`. `path` will be // updated to point to the target of all symlinks. var lookup = FS.lookupPath(path, { follow: !(flags & 131072), noent_okay: true }); node = lookup.node; path = lookup.path; } // perhaps we need to create the node var created = false; if ((flags & 64)) { if (node) { // if O_CREAT and O_EXCL are set, error out if the node already exists if ((flags & 128)) { throw new FS.ErrnoError(20); } } else if (isDirPath) { throw new FS.ErrnoError(31); } else { // node doesn't exist, try to create it // Ignore the permission bits here to ensure we can `open` this new // file below. We use chmod below the apply the permissions once the // file is open. node = FS.mknod(path, mode | 511, 0); created = true; } } if (!node) { throw new FS.ErrnoError(44); } // can't truncate a device if (FS.isChrdev(node.mode)) { flags &= ~512; } // if asked only for a directory, then this must be one if ((flags & 65536) && !FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } // check permissions, if this is not a file we just created now (it is ok to // create and write to a file with read-only permissions; it is read-only // for later use) if (!created) { var errCode = FS.mayOpen(node, flags); if (errCode) { throw new FS.ErrnoError(errCode); } } // do truncation if necessary if ((flags & 512) && !created) { FS.truncate(node, 0); } // we've already handled these, don't pass down to the underlying vfs flags &= ~(128 | 512 | 131072); // register the stream with the filesystem var stream = FS.createStream({ node, path: FS.getPath(node), // we want the absolute path to the node flags, seekable: true, position: 0, stream_ops: node.stream_ops, // used by the file family libc calls (fopen, fwrite, ferror, etc.) ungotten: [], error: false }); // call the new stream's open function if (stream.stream_ops.open) { stream.stream_ops.open(stream); } if (created) { FS.chmod(node, mode & 511); } if (Module["logReadFiles"] && !(flags & 1)) { if (!(path in FS.readFiles)) { FS.readFiles[path] = 1; } } return stream; }, close(stream) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (stream.getdents) stream.getdents = null; // free readdir state try { if (stream.stream_ops.close) { stream.stream_ops.close(stream); } } catch (e) { throw e; } finally { FS.closeStream(stream.fd); } stream.fd = null; }, isClosed(stream) { return stream.fd === null; }, llseek(stream, offset, whence) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (!stream.seekable || !stream.stream_ops.llseek) { throw new FS.ErrnoError(70); } if (whence != 0 && whence != 1 && whence != 2) { throw new FS.ErrnoError(28); } stream.position = stream.stream_ops.llseek(stream, offset, whence); stream.ungotten = []; return stream.position; }, read(stream, buffer, offset, length, position) { assert(offset >= 0); if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.read) { throw new FS.ErrnoError(28); } var seeking = typeof position != "undefined"; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); if (!seeking) stream.position += bytesRead; return bytesRead; }, write(stream, buffer, offset, length, position, canOwn) { assert(offset >= 0); if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.write) { throw new FS.ErrnoError(28); } if (stream.seekable && stream.flags & 1024) { // seek to the end before writing in append mode FS.llseek(stream, 0, 2); } var seeking = typeof position != "undefined"; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); if (!seeking) stream.position += bytesWritten; return bytesWritten; }, mmap(stream, length, position, prot, flags) { // User requests writing to file (prot & PROT_WRITE != 0). // Checking if we have permissions to write to the file unless // MAP_PRIVATE flag is set. According to POSIX spec it is possible // to write to file opened in read-only mode with MAP_PRIVATE flag, // as all modifications will be visible only in the memory of // the current process. if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) { throw new FS.ErrnoError(2); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(2); } if (!stream.stream_ops.mmap) { throw new FS.ErrnoError(43); } if (!length) { throw new FS.ErrnoError(28); } return stream.stream_ops.mmap(stream, length, position, prot, flags); }, msync(stream, buffer, offset, length, mmapFlags) { assert(offset >= 0); if (!stream.stream_ops.msync) { return 0; } return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); }, ioctl(stream, cmd, arg) { if (!stream.stream_ops.ioctl) { throw new FS.ErrnoError(59); } return stream.stream_ops.ioctl(stream, cmd, arg); }, readFile(path, opts = {}) { opts.flags = opts.flags || 0; opts.encoding = opts.encoding || "binary"; if (opts.encoding !== "utf8" && opts.encoding !== "binary") { throw new Error(`Invalid encoding type "${opts.encoding}"`); } var stream = FS.open(path, opts.flags); var stat = FS.stat(path); var length = stat.size; var buf = new Uint8Array(length); FS.read(stream, buf, 0, length, 0); if (opts.encoding === "utf8") { buf = UTF8ArrayToString(buf); } FS.close(stream); return buf; }, writeFile(path, data, opts = {}) { opts.flags = opts.flags || 577; var stream = FS.open(path, opts.flags, opts.mode); if (typeof data == "string") { data = new Uint8Array(intArrayFromString(data, true)); } if (ArrayBuffer.isView(data)) { FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); } else { throw new Error("Unsupported data type"); } FS.close(stream); }, cwd: () => FS.currentPath, chdir(path) { var lookup = FS.lookupPath(path, { follow: true }); if (lookup.node === null) { throw new FS.ErrnoError(44); } if (!FS.isDir(lookup.node.mode)) { throw new FS.ErrnoError(54); } var errCode = FS.nodePermissions(lookup.node, "x"); if (errCode) { throw new FS.ErrnoError(errCode); } FS.currentPath = lookup.path; }, createDefaultDirectories() { FS.mkdir("/tmp"); FS.mkdir("/home"); FS.mkdir("/home/web_user"); }, createDefaultDevices() { // create /dev FS.mkdir("/dev"); // setup /dev/null FS.registerDevice(FS.makedev(1, 3), { read: () => 0, write: (stream, buffer, offset, length, pos) => length, llseek: () => 0 }); FS.mkdev("/dev/null", FS.makedev(1, 3)); // setup /dev/tty and /dev/tty1 // stderr needs to print output using err() rather than out() // so we register a second tty just for it. TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); FS.mkdev("/dev/tty", FS.makedev(5, 0)); FS.mkdev("/dev/tty1", FS.makedev(6, 0)); // setup /dev/[u]random // use a buffer to avoid overhead of individual crypto calls per byte var randomBuffer = new Uint8Array(1024), randomLeft = 0; var randomByte = () => { if (randomLeft === 0) { randomFill(randomBuffer); randomLeft = randomBuffer.byteLength; } return randomBuffer[--randomLeft]; }; FS.createDevice("/dev", "random", randomByte); FS.createDevice("/dev", "urandom", randomByte); // we're not going to emulate the actual shm device, // just create the tmp dirs that reside in it commonly FS.mkdir("/dev/shm"); FS.mkdir("/dev/shm/tmp"); }, createSpecialDirectories() { // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the // name of the stream for fd 6 (see test_unistd_ttyname) FS.mkdir("/proc"); var proc_self = FS.mkdir("/proc/self"); FS.mkdir("/proc/self/fd"); FS.mount({ mount() { var node = FS.createNode(proc_self, "fd", 16895, 73); node.stream_ops = { llseek: MEMFS.stream_ops.llseek }; node.node_ops = { lookup(parent, name) { var fd = +name; var stream = FS.getStreamChecked(fd); var ret = { parent: null, mount: { mountpoint: "fake" }, node_ops: { readlink: () => stream.path }, id: fd + 1 }; ret.parent = ret; // make it look like a simple root node return ret; }, readdir() { return Array.from(FS.streams.entries()).filter(([k, v]) => v).map(([k, v]) => k.toString()); } }; return node; } }, {}, "/proc/self/fd"); }, createStandardStreams(input, output, error) { // TODO deprecate the old functionality of a single // input / output callback and that utilizes FS.createDevice // and instead require a unique set of stream ops // by default, we symlink the standard streams to the // default tty devices. however, if the standard streams // have been overwritten we create a unique device for // them instead. if (input) { FS.createDevice("/dev", "stdin", input); } else { FS.symlink("/dev/tty", "/dev/stdin"); } if (output) { FS.createDevice("/dev", "stdout", null, output); } else { FS.symlink("/dev/tty", "/dev/stdout"); } if (error) { FS.createDevice("/dev", "stderr", null, error); } else { FS.symlink("/dev/tty1", "/dev/stderr"); } // open default streams for the stdin, stdout and stderr devices var stdin = FS.open("/dev/stdin", 0); var stdout = FS.open("/dev/stdout", 1); var stderr = FS.open("/dev/stderr", 1); assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`); assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`); assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`); }, staticInit() { FS.nameTable = new Array(4096); FS.mount(MEMFS, {}, "/"); FS.createDefaultDirectories(); FS.createDefaultDevices(); FS.createSpecialDirectories(); FS.filesystems = { "MEMFS": MEMFS }; }, init(input, output, error) { assert(!FS.initialized, "FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)"); FS.initialized = true; // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here input ??= Module["stdin"]; output ??= Module["stdout"]; error ??= Module["stderr"]; FS.createStandardStreams(input, output, error); }, quit() { FS.initialized = false; // force-flush all streams, so we get musl std streams printed out _fflush(0); // close all of our streams for (var stream of FS.streams) { if (stream) { FS.close(stream); } } }, findObject(path, dontResolveLastLink) { var ret = FS.analyzePath(path, dontResolveLastLink); if (!ret.exists) { return null; } return ret.object; }, analyzePath(path, dontResolveLastLink) { // operate from within the context of the symlink's target try { var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); path = lookup.path; } catch (e) {} var ret = { isRoot: false, exists: false, error: 0, name: null, path: null, object: null, parentExists: false, parentPath: null, parentObject: null }; try { var lookup = FS.lookupPath(path, { parent: true }); ret.parentExists = true; ret.parentPath = lookup.path; ret.parentObject = lookup.node; ret.name = PATH.basename(path); lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); ret.exists = true; ret.path = lookup.path; ret.object = lookup.node; ret.name = lookup.node.name; ret.isRoot = lookup.path === "/"; } catch (e) { ret.error = e.errno; } return ret; }, createPath(parent, path, canRead, canWrite) { parent = typeof parent == "string" ? parent : FS.getPath(parent); var parts = path.split("/").reverse(); while (parts.length) { var part = parts.pop(); if (!part) continue; var current = PATH.join2(parent, part); try { FS.mkdir(current); } catch (e) { if (e.errno != 20) throw e; } parent = current; } return current; }, createFile(parent, name, properties, canRead, canWrite) { var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name); var mode = FS_getMode(canRead, canWrite); return FS.create(path, mode); }, createDataFile(parent, name, data, canRead, canWrite, canOwn) { var path = name; if (parent) { parent = typeof parent == "string" ? parent : FS.getPath(parent); path = name ? PATH.join2(parent, name) : parent; } var mode = FS_getMode(canRead, canWrite); var node = FS.create(path, mode); if (data) { if (typeof data == "string") { var arr = new Array(data.length); for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); data = arr; } // make sure we can write to the file FS.chmod(node, mode | 146); var stream = FS.open(node, 577); FS.write(stream, data, 0, data.length, 0, canOwn); FS.close(stream); FS.chmod(node, mode); } }, createDevice(parent, name, input, output) { var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name); var mode = FS_getMode(!!input, !!output); FS.createDevice.major ??= 64; var dev = FS.makedev(FS.createDevice.major++, 0); // Create a fake device that a set of stream ops to emulate // the old behavior. FS.registerDevice(dev, { open(stream) { stream.seekable = false; }, close(stream) { // flush any pending line data if (output?.buffer?.length) { output(10); } }, read(stream, buffer, offset, length, pos) { var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = input(); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset + i] = result; } if (bytesRead) { stream.node.atime = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { for (var i = 0; i < length; i++) { try { output(buffer[offset + i]); } catch (e) { throw new FS.ErrnoError(29); } } if (length) { stream.node.mtime = stream.node.ctime = Date.now(); } return i; } }); return FS.mkdev(path, mode, dev); }, forceLoadFile(obj) { if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; if (typeof XMLHttpRequest != "undefined") { throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); } else { // Command-line. try { obj.contents = readBinary(obj.url); obj.usedBytes = obj.contents.length; } catch (e) { throw new FS.ErrnoError(29); } } }, createLazyFile(parent, name, url, canRead, canWrite) { // Lazy chunked Uint8Array (implements get and length from Uint8Array). // Actual getting is abstracted away for eventual reuse. class LazyUint8Array { lengthKnown=false; chunks=[]; // Loaded chunks. Index is the chunk number get(idx) { if (idx > this.length - 1 || idx < 0) { return undefined; } var chunkOffset = idx % this.chunkSize; var chunkNum = (idx / this.chunkSize) | 0; return this.getter(chunkNum)[chunkOffset]; } setDataGetter(getter) { this.getter = getter; } cacheLength() { // Find length var xhr = new XMLHttpRequest; xhr.open("HEAD", url, false); xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); var datalength = Number(xhr.getResponseHeader("Content-length")); var header; var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; var chunkSize = 1024 * 1024; // Chunk size in bytes if (!hasByteServing) chunkSize = datalength; // Function to get a range from the remote URL. var doXHR = (from, to) => { if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!"); // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. var xhr = new XMLHttpRequest; xhr.open("GET", url, false); if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); // Some hints to the browser that we want binary data. xhr.responseType = "arraybuffer"; if (xhr.overrideMimeType) { xhr.overrideMimeType("text/plain; charset=x-user-defined"); } xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); if (xhr.response !== undefined) { return new Uint8Array(/** @type{Array} */ (xhr.response || [])); } return intArrayFromString(xhr.responseText || "", true); }; var lazyArray = this; lazyArray.setDataGetter(chunkNum => { var start = chunkNum * chunkSize; var end = (chunkNum + 1) * chunkSize - 1; // including this byte end = Math.min(end, datalength - 1); // if datalength-1 is selected, this is the last block if (typeof lazyArray.chunks[chunkNum] == "undefined") { lazyArray.chunks[chunkNum] = doXHR(start, end); } if (typeof lazyArray.chunks[chunkNum] == "undefined") throw new Error("doXHR failed!"); return lazyArray.chunks[chunkNum]; }); if (usesGzip || !datalength) { // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file datalength = this.getter(0).length; chunkSize = datalength; out("LazyFiles on gzip forces download of the whole file when length is accessed"); } this._length = datalength; this._chunkSize = chunkSize; this.lengthKnown = true; } get length() { if (!this.lengthKnown) { this.cacheLength(); } return this._length; } get chunkSize() { if (!this.lengthKnown) { this.cacheLength(); } return this._chunkSize; } } if (typeof XMLHttpRequest != "undefined") { if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc"; var lazyArray = new LazyUint8Array; var properties = { isDevice: false, contents: lazyArray }; } else { var properties = { isDevice: false, url }; } var node = FS.createFile(parent, name, properties, canRead, canWrite); // This is a total hack, but I want to get this lazy file code out of the // core of MEMFS. If we want to keep this lazy file concept I feel it should // be its own thin LAZYFS proxying calls to MEMFS. if (properties.contents) { node.contents = properties.contents; } else if (properties.url) { node.contents = null; node.url = properties.url; } // Add a function that defers querying the file size until it is asked the first time. Object.defineProperties(node, { usedBytes: { get: function() { return this.contents.length; } } }); // override each stream op with one that tries to force load the lazy file first var stream_ops = {}; var keys = Object.keys(node.stream_ops); keys.forEach(key => { var fn = node.stream_ops[key]; stream_ops[key] = (...args) => { FS.forceLoadFile(node); return fn(...args); }; }); function writeChunks(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= contents.length) return 0; var size = Math.min(contents.length - position, length); assert(size >= 0); if (contents.slice) { // normal array for (var i = 0; i < size; i++) { buffer[offset + i] = contents[position + i]; } } else { for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR buffer[offset + i] = contents.get(position + i); } } return size; } // use a custom read function stream_ops.read = (stream, buffer, offset, length, position) => { FS.forceLoadFile(node); return writeChunks(stream, buffer, offset, length, position); }; // use a custom mmap function stream_ops.mmap = (stream, length, position, prot, flags) => { FS.forceLoadFile(node); var ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } writeChunks(stream, HEAP8, ptr, length, position); return { ptr, allocated: true }; }; node.stream_ops = stream_ops; return node; }, absolutePath() { abort("FS.absolutePath has been removed; use PATH_FS.resolve instead"); }, createFolder() { abort("FS.createFolder has been removed; use FS.mkdir instead"); }, createLink() { abort("FS.createLink has been removed; use FS.symlink instead"); }, joinPath() { abort("FS.joinPath has been removed; use PATH.join instead"); }, mmapAlloc() { abort("FS.mmapAlloc has been replaced by the top level function mmapAlloc"); }, standardizePath() { abort("FS.standardizePath has been removed; use PATH.normalize instead"); } }; var SOCKFS = { websocketArgs: {}, callbacks: {}, on(event, callback) { SOCKFS.callbacks[event] = callback; }, emit(event, param) { SOCKFS.callbacks[event]?.(param); }, mount(mount) { // The incomming Module['websocket'] can be used for configuring // configuring subprotocol/url, etc SOCKFS.websocketArgs = Module["websocket"] || {}; // Add the Event registration mechanism to the exported websocket configuration // object so we can register network callbacks from native JavaScript too. // For more documentation see system/include/emscripten/emscripten.h (Module["websocket"] ??= {})["on"] = SOCKFS.on; return FS.createNode(null, "/", 16895, 0); }, createSocket(family, type, protocol) { // Emscripten only supports AF_INET if (family != 2) { throw new FS.ErrnoError(5); } type &= ~526336; // Some applications may pass it; it makes no sense for a single process. // Emscripten only supports SOCK_STREAM and SOCK_DGRAM if (type != 1 && type != 2) { throw new FS.ErrnoError(28); } var streaming = type == 1; if (streaming && protocol && protocol != 6) { throw new FS.ErrnoError(66); } // create our internal socket structure var sock = { family, type, protocol, server: null, error: null, // Used in getsockopt for SOL_SOCKET/SO_ERROR test peers: {}, pending: [], recv_queue: [], sock_ops: SOCKFS.websocket_sock_ops }; // create the filesystem node to store the socket structure var name = SOCKFS.nextname(); var node = FS.createNode(SOCKFS.root, name, 49152, 0); node.sock = sock; // and the wrapping stream that enables library functions such // as read and write to indirectly interact with the socket var stream = FS.createStream({ path: name, node, flags: 2, seekable: false, stream_ops: SOCKFS.stream_ops }); // map the new stream to the socket structure (sockets have a 1:1 // relationship with a stream) sock.stream = stream; return sock; }, getSocket(fd) { var stream = FS.getStream(fd); if (!stream || !FS.isSocket(stream.node.mode)) { return null; } return stream.node.sock; }, stream_ops: { poll(stream) { var sock = stream.node.sock; return sock.sock_ops.poll(sock); }, ioctl(stream, request, varargs) { var sock = stream.node.sock; return sock.sock_ops.ioctl(sock, request, varargs); }, read(stream, buffer, offset, length, position) { var sock = stream.node.sock; var msg = sock.sock_ops.recvmsg(sock, length); if (!msg) { // socket is closed return 0; } buffer.set(msg.buffer, offset); return msg.buffer.length; }, write(stream, buffer, offset, length, position) { var sock = stream.node.sock; return sock.sock_ops.sendmsg(sock, buffer, offset, length); }, close(stream) { var sock = stream.node.sock; sock.sock_ops.close(sock); } }, nextname() { if (!SOCKFS.nextname.current) { SOCKFS.nextname.current = 0; } return `socket[${SOCKFS.nextname.current++}]`; }, websocket_sock_ops: { createPeer(sock, addr, port) { var ws; if (typeof addr == "object") { ws = addr; addr = null; port = null; } if (ws) { // for sockets that've already connected (e.g. we're the server) // we can inspect the _socket property for the address if (ws._socket) { addr = ws._socket.remoteAddress; port = ws._socket.remotePort; } else { var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url); if (!result) { throw new Error("WebSocket URL must be in the format ws(s)://address:port"); } addr = result[1]; port = parseInt(result[2], 10); } } else { // create the actual websocket object and connect try { // The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#' // comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again. var url = "ws://".replace("#", "//"); // Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set. var subProtocols = "binary"; // The default value is 'binary' // The default WebSocket options var opts = undefined; // Fetch runtime WebSocket URL config. if (SOCKFS.websocketArgs["url"]) { url = SOCKFS.websocketArgs["url"]; } // Fetch runtime WebSocket subprotocol config. if (SOCKFS.websocketArgs["subprotocol"]) { subProtocols = SOCKFS.websocketArgs["subprotocol"]; } else if (SOCKFS.websocketArgs["subprotocol"] === null) { subProtocols = "null"; } if (url === "ws://" || url === "wss://") { // Is the supplied URL config just a prefix, if so complete it. var parts = addr.split("/"); url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/"); } if (subProtocols !== "null") { // The regex trims the string (removes spaces at the beginning and end, then splits the string by // , into an Array. Whitespace removal is important for Websockify and ws. subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */); opts = subProtocols; } // If node we use the ws library. var WebSocketConstructor; { WebSocketConstructor = WebSocket; } ws = new WebSocketConstructor(url, opts); ws.binaryType = "arraybuffer"; } catch (e) { throw new FS.ErrnoError(23); } } var peer = { addr, port, socket: ws, msg_send_queue: [] }; SOCKFS.websocket_sock_ops.addPeer(sock, peer); SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer); // if this is a bound dgram socket, send the port number first to allow // us to override the ephemeral port reported to us by remotePort on the // remote end. if (sock.type === 2 && typeof sock.sport != "undefined") { peer.msg_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), ((sock.sport & 65280) >> 8), (sock.sport & 255) ])); } return peer; }, getPeer(sock, addr, port) { return sock.peers[addr + ":" + port]; }, addPeer(sock, peer) { sock.peers[peer.addr + ":" + peer.port] = peer; }, removePeer(sock, peer) { delete sock.peers[peer.addr + ":" + peer.port]; }, handlePeerEvents(sock, peer) { var first = true; var handleOpen = function() { sock.connecting = false; SOCKFS.emit("open", sock.stream.fd); try { var queued = peer.msg_send_queue.shift(); while (queued) { peer.socket.send(queued); queued = peer.msg_send_queue.shift(); } } catch (e) { // not much we can do here in the way of proper error handling as we've already // lied and said this data was sent. shut it down. peer.socket.close(); } }; function handleMessage(data) { if (typeof data == "string") { var encoder = new TextEncoder; // should be utf-8 data = encoder.encode(data); } else { assert(data.byteLength !== undefined); // must receive an ArrayBuffer if (data.byteLength == 0) { // An empty ArrayBuffer will emit a pseudo disconnect event // as recv/recvmsg will return zero which indicates that a socket // has performed a shutdown although the connection has not been disconnected yet. return; } data = new Uint8Array(data); } // if this is the port message, override the peer's port with it var wasfirst = first; first = false; if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) { // update the peer's port and it's key in the peer map var newport = ((data[8] << 8) | data[9]); SOCKFS.websocket_sock_ops.removePeer(sock, peer); peer.port = newport; SOCKFS.websocket_sock_ops.addPeer(sock, peer); return; } sock.recv_queue.push({ addr: peer.addr, port: peer.port, data }); SOCKFS.emit("message", sock.stream.fd); } if (ENVIRONMENT_IS_NODE) { peer.socket.on("open", handleOpen); peer.socket.on("message", function(data, isBinary) { if (!isBinary) { return; } handleMessage((new Uint8Array(data)).buffer); }); peer.socket.on("close", function() { SOCKFS.emit("close", sock.stream.fd); }); peer.socket.on("error", function(error) { // Although the ws library may pass errors that may be more descriptive than // ECONNREFUSED they are not necessarily the expected error code e.g. // ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED // is still probably the most useful thing to do. sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]); }); } else { peer.socket.onopen = handleOpen; peer.socket.onclose = function() { SOCKFS.emit("close", sock.stream.fd); }; peer.socket.onmessage = function peer_socket_onmessage(event) { handleMessage(event.data); }; peer.socket.onerror = function(error) { // The WebSocket spec only allows a 'simple event' to be thrown on error, // so we only really know as much as ECONNREFUSED. sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]); }; } }, poll(sock) { if (sock.type === 1 && sock.server) { // listen sockets should only say they're available for reading // if there are pending clients. return sock.pending.length ? (64 | 1) : 0; } var mask = 0; var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null; if (sock.recv_queue.length || !dest || // connection-less sockets are always ready to read (dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) { // let recv return 0 once closed mask |= (64 | 1); } if (!dest || // connection-less sockets are always ready to write (dest && dest.socket.readyState === dest.socket.OPEN)) { mask |= 4; } if ((dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) { // When an non-blocking connect fails mark the socket as writable. // Its up to the calling code to then use getsockopt with SO_ERROR to // retrieve the error. // See https://man7.org/linux/man-pages/man2/connect.2.html if (sock.connecting) { mask |= 4; } else { mask |= 16; } } return mask; }, ioctl(sock, request, arg) { switch (request) { case 21531: var bytes = 0; if (sock.recv_queue.length) { bytes = sock.recv_queue[0].data.length; } HEAP32[((arg) >>> 2) >>> 0] = bytes; return 0; case 21537: var on = HEAP32[((arg) >>> 2) >>> 0]; if (on) { sock.stream.flags |= 2048; } else { sock.stream.flags &= ~2048; } return 0; default: return 28; } }, close(sock) { // if we've spawned a listen server, close it if (sock.server) { try { sock.server.close(); } catch (e) {} sock.server = null; } // close any peer connections for (var peer of Object.values(sock.peers)) { try { peer.socket.close(); } catch (e) {} SOCKFS.websocket_sock_ops.removePeer(sock, peer); } return 0; }, bind(sock, addr, port) { if (typeof sock.saddr != "undefined" || typeof sock.sport != "undefined") { throw new FS.ErrnoError(28); } sock.saddr = addr; sock.sport = port; // in order to emulate dgram sockets, we need to launch a listen server when // binding on a connection-less socket // note: this is only required on the server side if (sock.type === 2) { // close the existing server if it exists if (sock.server) { sock.server.close(); sock.server = null; } // swallow error operation not supported error that occurs when binding in the // browser where this isn't supported try { sock.sock_ops.listen(sock, 0); } catch (e) { if (!(e.name === "ErrnoError")) throw e; if (e.errno !== 138) throw e; } } }, connect(sock, addr, port) { if (sock.server) { throw new FS.ErrnoError(138); } // TODO autobind // if (!sock.addr && sock.type == 2) { // } // early out if we're already connected / in the middle of connecting if (typeof sock.daddr != "undefined" && typeof sock.dport != "undefined") { var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); if (dest) { if (dest.socket.readyState === dest.socket.CONNECTING) { throw new FS.ErrnoError(7); } else { throw new FS.ErrnoError(30); } } } // add the socket to our peer list and set our // destination address / port to match var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); sock.daddr = peer.addr; sock.dport = peer.port; // because we cannot synchronously block to wait for the WebSocket // connection to complete, we return here pretending that the connection // was a success. sock.connecting = true; }, listen(sock, backlog) { if (!ENVIRONMENT_IS_NODE) { throw new FS.ErrnoError(138); } }, accept(listensock) { if (!listensock.server || !listensock.pending.length) { throw new FS.ErrnoError(28); } var newsock = listensock.pending.shift(); newsock.stream.flags = listensock.stream.flags; return newsock; }, getname(sock, peer) { var addr, port; if (peer) { if (sock.daddr === undefined || sock.dport === undefined) { throw new FS.ErrnoError(53); } addr = sock.daddr; port = sock.dport; } else { // TODO saddr and sport will be set for bind()'d UDP sockets, but what // should we be returning for TCP sockets that've been connect()'d? addr = sock.saddr || 0; port = sock.sport || 0; } return { addr, port }; }, sendmsg(sock, buffer, offset, length, addr, port) { if (sock.type === 2) { // connection-less sockets will honor the message address, // and otherwise fall back to the bound destination address if (addr === undefined || port === undefined) { addr = sock.daddr; port = sock.dport; } // if there was no address to fall back to, error out if (addr === undefined || port === undefined) { throw new FS.ErrnoError(17); } } else { // connection-based sockets will only use the bound addr = sock.daddr; port = sock.dport; } // find the peer for the destination address var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port); // early out if not connected with a connection-based socket if (sock.type === 1) { if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { throw new FS.ErrnoError(53); } } // create a copy of the incoming data to send, as the WebSocket API // doesn't work entirely with an ArrayBufferView, it'll just send // the entire underlying buffer if (ArrayBuffer.isView(buffer)) { offset += buffer.byteOffset; buffer = buffer.buffer; } var data = buffer.slice(offset, offset + length); // if we don't have a cached connectionless UDP datagram connection, or // the TCP socket is still connecting, queue the message to be sent upon // connect, and lie, saying the data was sent now. if (!dest || dest.socket.readyState !== dest.socket.OPEN) { // if we're not connected, open a new connection if (sock.type === 2) { if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); } } dest.msg_send_queue.push(data); return length; } try { // send the actual data dest.socket.send(data); return length; } catch (e) { throw new FS.ErrnoError(28); } }, recvmsg(sock, length) { // http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html if (sock.type === 1 && sock.server) { // tcp servers should not be recv()'ing on the listen socket throw new FS.ErrnoError(53); } var queued = sock.recv_queue.shift(); if (!queued) { if (sock.type === 1) { var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); if (!dest) { // if we have a destination address but are not connected, error out throw new FS.ErrnoError(53); } if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { // return null if the socket has closed return null; } // else, our socket is in a valid state but truly has nothing available throw new FS.ErrnoError(6); } throw new FS.ErrnoError(6); } // queued.data will be an ArrayBuffer if it's unadulterated, but if it's // requeued TCP data it'll be an ArrayBufferView var queuedLength = queued.data.byteLength || queued.data.length; var queuedOffset = queued.data.byteOffset || 0; var queuedBuffer = queued.data.buffer || queued.data; var bytesRead = Math.min(length, queuedLength); var res = { buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead), addr: queued.addr, port: queued.port }; // push back any unread data for TCP connections if (sock.type === 1 && bytesRead < queuedLength) { var bytesRemaining = queuedLength - bytesRead; queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining); sock.recv_queue.unshift(queued); } return res; } } }; var getSocketFromFD = fd => { var socket = SOCKFS.getSocket(fd); if (!socket) throw new FS.ErrnoError(8); return socket; }; var inetNtop4 = addr => (addr & 255) + "." + ((addr >> 8) & 255) + "." + ((addr >> 16) & 255) + "." + ((addr >> 24) & 255); var inetNtop6 = ints => { // ref: http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4 // Format for IPv4 compatible and mapped 128-bit IPv6 Addresses // 128-bits are split into eight 16-bit words // stored in network byte order (big-endian) // | 80 bits | 16 | 32 bits | // +-----------------------------------------------------------------+ // | 10 bytes | 2 | 4 bytes | // +--------------------------------------+--------------------------+ // + 5 words | 1 | 2 words | // +--------------------------------------+--------------------------+ // |0000..............................0000|0000| IPv4 ADDRESS | (compatible) // +--------------------------------------+----+---------------------+ // |0000..............................0000|FFFF| IPv4 ADDRESS | (mapped) // +--------------------------------------+----+---------------------+ var str = ""; var word = 0; var longest = 0; var lastzero = 0; var zstart = 0; var len = 0; var i = 0; var parts = [ ints[0] & 65535, (ints[0] >> 16), ints[1] & 65535, (ints[1] >> 16), ints[2] & 65535, (ints[2] >> 16), ints[3] & 65535, (ints[3] >> 16) ]; // Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses var hasipv4 = true; var v4part = ""; // check if the 10 high-order bytes are all zeros (first 5 words) for (i = 0; i < 5; i++) { if (parts[i] !== 0) { hasipv4 = false; break; } } if (hasipv4) { // low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words) v4part = inetNtop4(parts[6] | (parts[7] << 16)); // IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word) if (parts[5] === -1) { str = "::ffff:"; str += v4part; return str; } // IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word) if (parts[5] === 0) { str = "::"; //special case IPv6 addresses if (v4part === "0.0.0.0") v4part = ""; // any/unspecified address if (v4part === "0.0.0.1") v4part = "1"; // loopback address str += v4part; return str; } } // Handle all other IPv6 addresses // first run to find the longest contiguous zero words for (word = 0; word < 8; word++) { if (parts[word] === 0) { if (word - lastzero > 1) { len = 0; } lastzero = word; len++; } if (len > longest) { longest = len; zstart = word - longest + 1; } } for (word = 0; word < 8; word++) { if (longest > 1) { // compress contiguous zeros - to produce "::" if (parts[word] === 0 && word >= zstart && word < (zstart + longest)) { if (word === zstart) { str += ":"; if (zstart === 0) str += ":"; } continue; } } // converts 16-bit words from big-endian to little-endian before converting to hex string str += Number(_ntohs(parts[word] & 65535)).toString(16); str += word < 7 ? ":" : ""; } return str; }; var readSockaddr = (sa, salen) => { // family / port offsets are common to both sockaddr_in and sockaddr_in6 var family = HEAP16[((sa) >>> 1) >>> 0]; var port = _ntohs(HEAPU16[(((sa) + (2)) >>> 1) >>> 0]); var addr; switch (family) { case 2: if (salen !== 16) { return { errno: 28 }; } addr = HEAP32[(((sa) + (4)) >>> 2) >>> 0]; addr = inetNtop4(addr); break; case 10: if (salen !== 28) { return { errno: 28 }; } addr = [ HEAP32[(((sa) + (8)) >>> 2) >>> 0], HEAP32[(((sa) + (12)) >>> 2) >>> 0], HEAP32[(((sa) + (16)) >>> 2) >>> 0], HEAP32[(((sa) + (20)) >>> 2) >>> 0] ]; addr = inetNtop6(addr); break; default: return { errno: 5 }; } return { family, addr, port }; }; var inetPton4 = str => { var b = str.split("."); for (var i = 0; i < 4; i++) { var tmp = Number(b[i]); if (isNaN(tmp)) return null; b[i] = tmp; } return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0; }; var inetPton6 = str => { var words; var w, offset, z, i; /* http://home.deds.nl/~aeron/regex/ */ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i; var parts = []; if (!valid6regx.test(str)) { return null; } if (str === "::") { return [ 0, 0, 0, 0, 0, 0, 0, 0 ]; } // Z placeholder to keep track of zeros when splitting the string on ":" if (str.startsWith("::")) { str = str.replace("::", "Z:"); } else { str = str.replace("::", ":Z:"); } if (str.indexOf(".") > 0) { // parse IPv4 embedded stress str = str.replace(new RegExp("[.]", "g"), ":"); words = str.split(":"); words[words.length - 4] = Number(words[words.length - 4]) + Number(words[words.length - 3]) * 256; words[words.length - 3] = Number(words[words.length - 2]) + Number(words[words.length - 1]) * 256; words = words.slice(0, words.length - 2); } else { words = str.split(":"); } offset = 0; z = 0; for (w = 0; w < words.length; w++) { if (typeof words[w] == "string") { if (words[w] === "Z") { // compressed zeros - write appropriate number of zero words for (z = 0; z < (8 - words.length + 1); z++) { parts[w + z] = 0; } offset = z - 1; } else { // parse hex to field to 16-bit value and write it in network byte-order parts[w + offset] = _htons(parseInt(words[w], 16)); } } else { // parsed IPv4 words parts[w + offset] = words[w]; } } return [ (parts[1] << 16) | parts[0], (parts[3] << 16) | parts[2], (parts[5] << 16) | parts[4], (parts[7] << 16) | parts[6] ]; }; var DNS = { address_map: { id: 1, addrs: {}, names: {} }, lookup_name(name) { // If the name is already a valid ipv4 / ipv6 address, don't generate a fake one. var res = inetPton4(name); if (res !== null) { return name; } res = inetPton6(name); if (res !== null) { return name; } // See if this name is already mapped. var addr; if (DNS.address_map.addrs[name]) { addr = DNS.address_map.addrs[name]; } else { var id = DNS.address_map.id++; assert(id < 65535, "exceeded max address mappings of 65535"); addr = "172.29." + (id & 255) + "." + (id & 65280); DNS.address_map.names[addr] = name; DNS.address_map.addrs[name] = addr; } return addr; }, lookup_addr(addr) { if (DNS.address_map.names[addr]) { return DNS.address_map.names[addr]; } return null; } }; var getSocketAddress = (addrp, addrlen) => { var info = readSockaddr(addrp, addrlen); if (info.errno) throw new FS.ErrnoError(info.errno); info.addr = DNS.lookup_addr(info.addr) || info.addr; return info; }; function ___syscall_connect(fd, addr, addrlen, d1, d2, d3) { addr >>>= 0; addrlen >>>= 0; try { var sock = getSocketFromFD(fd); var info = getSocketAddress(addr, addrlen); sock.sock_ops.connect(sock, info.addr, info.port); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var SYSCALLS = { DEFAULT_POLLMASK: 5, calculateAt(dirfd, path, allowEmpty) { if (PATH.isAbs(path)) { return path; } // relative path var dir; if (dirfd === -100) { dir = FS.cwd(); } else { var dirstream = SYSCALLS.getStreamFromFD(dirfd); dir = dirstream.path; } if (path.length == 0) { if (!allowEmpty) { throw new FS.ErrnoError(44); } return dir; } return dir + "/" + path; }, writeStat(buf, stat) { HEAP32[((buf) >>> 2) >>> 0] = stat.dev; HEAP32[(((buf) + (4)) >>> 2) >>> 0] = stat.mode; HEAPU32[(((buf) + (8)) >>> 2) >>> 0] = stat.nlink; HEAP32[(((buf) + (12)) >>> 2) >>> 0] = stat.uid; HEAP32[(((buf) + (16)) >>> 2) >>> 0] = stat.gid; HEAP32[(((buf) + (20)) >>> 2) >>> 0] = stat.rdev; HEAP64[(((buf) + (24)) >>> 3) >>> 0] = BigInt(stat.size); HEAP32[(((buf) + (32)) >>> 2) >>> 0] = 4096; HEAP32[(((buf) + (36)) >>> 2) >>> 0] = stat.blocks; var atime = stat.atime.getTime(); var mtime = stat.mtime.getTime(); var ctime = stat.ctime.getTime(); HEAP64[(((buf) + (40)) >>> 3) >>> 0] = BigInt(Math.floor(atime / 1e3)); HEAPU32[(((buf) + (48)) >>> 2) >>> 0] = (atime % 1e3) * 1e3 * 1e3; HEAP64[(((buf) + (56)) >>> 3) >>> 0] = BigInt(Math.floor(mtime / 1e3)); HEAPU32[(((buf) + (64)) >>> 2) >>> 0] = (mtime % 1e3) * 1e3 * 1e3; HEAP64[(((buf) + (72)) >>> 3) >>> 0] = BigInt(Math.floor(ctime / 1e3)); HEAPU32[(((buf) + (80)) >>> 2) >>> 0] = (ctime % 1e3) * 1e3 * 1e3; HEAP64[(((buf) + (88)) >>> 3) >>> 0] = BigInt(stat.ino); return 0; }, writeStatFs(buf, stats) { HEAP32[(((buf) + (4)) >>> 2) >>> 0] = stats.bsize; HEAP32[(((buf) + (40)) >>> 2) >>> 0] = stats.bsize; HEAP32[(((buf) + (8)) >>> 2) >>> 0] = stats.blocks; HEAP32[(((buf) + (12)) >>> 2) >>> 0] = stats.bfree; HEAP32[(((buf) + (16)) >>> 2) >>> 0] = stats.bavail; HEAP32[(((buf) + (20)) >>> 2) >>> 0] = stats.files; HEAP32[(((buf) + (24)) >>> 2) >>> 0] = stats.ffree; HEAP32[(((buf) + (28)) >>> 2) >>> 0] = stats.fsid; HEAP32[(((buf) + (44)) >>> 2) >>> 0] = stats.flags; // ST_NOSUID HEAP32[(((buf) + (36)) >>> 2) >>> 0] = stats.namelen; }, doMsync(addr, stream, len, flags, offset) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } if (flags & 2) { // MAP_PRIVATE calls need not to be synced back to underlying fs return 0; } var buffer = HEAPU8.slice(addr, addr + len); FS.msync(stream, buffer, offset, len, flags); }, getStreamFromFD(fd) { var stream = FS.getStreamChecked(fd); return stream; }, varargs: undefined, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; } }; function ___syscall_faccessat(dirfd, path, amode, flags) { path >>>= 0; try { path = SYSCALLS.getStr(path); assert(!flags || flags == 512); path = SYSCALLS.calculateAt(dirfd, path); if (amode & ~7) { // need a valid mode return -28; } var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node) { return -44; } var perms = ""; if (amode & 4) perms += "r"; if (amode & 2) perms += "w"; if (amode & 1) perms += "x"; if (perms && FS.nodePermissions(node, perms)) { return -2; } return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } /** @suppress {duplicate } */ var syscallGetVarargI = () => { assert(SYSCALLS.varargs != undefined); // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number. var ret = HEAP32[((+SYSCALLS.varargs) >>> 2) >>> 0]; SYSCALLS.varargs += 4; return ret; }; var syscallGetVarargP = syscallGetVarargI; function ___syscall_fcntl64(fd, cmd, varargs) { varargs >>>= 0; SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (cmd) { case 0: { var arg = syscallGetVarargI(); if (arg < 0) { return -28; } while (FS.streams[arg]) { arg++; } var newStream; newStream = FS.dupStream(stream, arg); return newStream.fd; } case 1: case 2: return 0; // FD_CLOEXEC makes no sense for a single process. case 3: return stream.flags; case 4: { var arg = syscallGetVarargI(); stream.flags |= arg; return 0; } case 12: { var arg = syscallGetVarargP(); var offset = 0; // We're always unlocked. HEAP16[(((arg) + (offset)) >>> 1) >>> 0] = 2; return 0; } case 13: case 14: // Pretend that the locking is successful. These are process-level locks, // and Emscripten programs are a single process. If we supported linking a // filesystem between programs, we'd need to do more here. // See https://github.com/emscripten-core/emscripten/issues/23697 return 0; } return -28; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_fstat64(fd, buf) { buf >>>= 0; try { return SYSCALLS.writeStat(buf, FS.fstat(fd)); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_ioctl(fd, op, varargs) { varargs >>>= 0; SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (op) { case 21509: { if (!stream.tty) return -59; return 0; } case 21505: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcgets) { var termios = stream.tty.ops.ioctl_tcgets(stream); var argp = syscallGetVarargP(); HEAP32[((argp) >>> 2) >>> 0] = termios.c_iflag || 0; HEAP32[(((argp) + (4)) >>> 2) >>> 0] = termios.c_oflag || 0; HEAP32[(((argp) + (8)) >>> 2) >>> 0] = termios.c_cflag || 0; HEAP32[(((argp) + (12)) >>> 2) >>> 0] = termios.c_lflag || 0; for (var i = 0; i < 32; i++) { HEAP8[(argp + i) + (17) >>> 0] = termios.c_cc[i] || 0; } return 0; } return 0; } case 21510: case 21511: case 21512: { if (!stream.tty) return -59; return 0; } case 21506: case 21507: case 21508: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcsets) { var argp = syscallGetVarargP(); var c_iflag = HEAP32[((argp) >>> 2) >>> 0]; var c_oflag = HEAP32[(((argp) + (4)) >>> 2) >>> 0]; var c_cflag = HEAP32[(((argp) + (8)) >>> 2) >>> 0]; var c_lflag = HEAP32[(((argp) + (12)) >>> 2) >>> 0]; var c_cc = []; for (var i = 0; i < 32; i++) { c_cc.push(HEAP8[(argp + i) + (17) >>> 0]); } return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc }); } return 0; } case 21519: { if (!stream.tty) return -59; var argp = syscallGetVarargP(); HEAP32[((argp) >>> 2) >>> 0] = 0; return 0; } case 21520: { if (!stream.tty) return -59; return -28; } case 21537: case 21531: { var argp = syscallGetVarargP(); return FS.ioctl(stream, op, argp); } case 21523: { // TODO: in theory we should write to the winsize struct that gets // passed in, but for now musl doesn't read anything on it if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tiocgwinsz) { var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty); var argp = syscallGetVarargP(); HEAP16[((argp) >>> 1) >>> 0] = winsize[0]; HEAP16[(((argp) + (2)) >>> 1) >>> 0] = winsize[1]; } return 0; } case 21524: { // TODO: technically, this ioctl call should change the window size. // but, since emscripten doesn't have any concept of a terminal window // yet, we'll just silently throw it away as we do TIOCGWINSZ if (!stream.tty) return -59; return 0; } case 21515: { if (!stream.tty) return -59; return 0; } default: return -28; } } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_lstat64(path, buf) { path >>>= 0; buf >>>= 0; try { path = SYSCALLS.getStr(path); return SYSCALLS.writeStat(buf, FS.lstat(path)); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_newfstatat(dirfd, path, buf, flags) { path >>>= 0; buf >>>= 0; try { path = SYSCALLS.getStr(path); var nofollow = flags & 256; var allowEmpty = flags & 4096; flags = flags & (~6400); assert(!flags, `unknown flags in __syscall_newfstatat: ${flags}`); path = SYSCALLS.calculateAt(dirfd, path, allowEmpty); return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path)); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_openat(dirfd, path, flags, varargs) { path >>>= 0; varargs >>>= 0; SYSCALLS.varargs = varargs; try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); var mode = varargs ? syscallGetVarargI() : 0; return FS.open(path, flags, mode).fd; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_renameat(olddirfd, oldpath, newdirfd, newpath) { oldpath >>>= 0; newpath >>>= 0; try { oldpath = SYSCALLS.getStr(oldpath); newpath = SYSCALLS.getStr(newpath); oldpath = SYSCALLS.calculateAt(olddirfd, oldpath); newpath = SYSCALLS.calculateAt(newdirfd, newpath); FS.rename(oldpath, newpath); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_rmdir(path) { path >>>= 0; try { path = SYSCALLS.getStr(path); FS.rmdir(path); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_sendto(fd, message, length, flags, addr, addr_len) { message >>>= 0; length >>>= 0; addr >>>= 0; addr_len >>>= 0; try { var sock = getSocketFromFD(fd); if (!addr) { // send, no address provided return FS.write(sock.stream, HEAP8, message, length); } var dest = getSocketAddress(addr, addr_len); // sendto an address return sock.sock_ops.sendmsg(sock, HEAP8, message, length, dest.addr, dest.port); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_socket(domain, type, protocol) { try { var sock = SOCKFS.createSocket(domain, type, protocol); assert(sock.stream.fd < 64); // XXX ? select() assumes socket fd values are in 0..63 return sock.stream.fd; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_stat64(path, buf) { path >>>= 0; buf >>>= 0; try { path = SYSCALLS.getStr(path); return SYSCALLS.writeStat(buf, FS.stat(path)); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_unlinkat(dirfd, path, flags) { path >>>= 0; try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); if (!flags) { FS.unlink(path); } else if (flags === 512) { FS.rmdir(path); } else { return -28; } return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var __abort_js = () => abort("native code called abort()"); var AsciiToString = ptr => { ptr >>>= 0; var str = ""; while (1) { var ch = HEAPU8[ptr++ >>> 0]; if (!ch) return str; str += String.fromCharCode(ch); } }; var awaitingDependencies = {}; var registeredTypes = {}; var typeDependencies = {}; var BindingError = class BindingError extends Error { constructor(message) { super(message); this.name = "BindingError"; } }; var throwBindingError = message => { throw new BindingError(message); }; /** @param {Object=} options */ function sharedRegisterType(rawType, registeredInstance, options = {}) { var name = registeredInstance.name; if (!rawType) { throwBindingError(`type "${name}" must have a positive integer typeid pointer`); } if (registeredTypes.hasOwnProperty(rawType)) { if (options.ignoreDuplicateRegistrations) { return; } else { throwBindingError(`Cannot register type '${name}' twice`); } } registeredTypes[rawType] = registeredInstance; delete typeDependencies[rawType]; if (awaitingDependencies.hasOwnProperty(rawType)) { var callbacks = awaitingDependencies[rawType]; delete awaitingDependencies[rawType]; callbacks.forEach(cb => cb()); } } /** @param {Object=} options */ function registerType(rawType, registeredInstance, options = {}) { return sharedRegisterType(rawType, registeredInstance, options); } var integerReadValueFromPointer = (name, width, signed) => { // integers are quite common, so generate very specialized functions switch (width) { case 1: return signed ? pointer => HEAP8[pointer >>> 0] : pointer => HEAPU8[pointer >>> 0]; case 2: return signed ? pointer => HEAP16[((pointer) >>> 1) >>> 0] : pointer => HEAPU16[((pointer) >>> 1) >>> 0]; case 4: return signed ? pointer => HEAP32[((pointer) >>> 2) >>> 0] : pointer => HEAPU32[((pointer) >>> 2) >>> 0]; case 8: return signed ? pointer => HEAP64[((pointer) >>> 3) >>> 0] : pointer => HEAPU64[((pointer) >>> 3) >>> 0]; default: throw new TypeError(`invalid integer width (${width}): ${name}`); } }; var embindRepr = v => { if (v === null) { return "null"; } var t = typeof v; if (t === "object" || t === "array" || t === "function") { return v.toString(); } else { return "" + v; } }; var assertIntegerRange = (typeName, value, minRange, maxRange) => { if (value < minRange || value > maxRange) { throw new TypeError(`Passing a number "${embindRepr(value)}" from JS side to C/C++ side to an argument of type "${typeName}", which is outside the valid range [${minRange}, ${maxRange}]!`); } }; /** @suppress {globalThis} */ var __embind_register_bigint = function(primitiveType, name, size, minRange, maxRange) { primitiveType >>>= 0; name >>>= 0; size >>>= 0; name = AsciiToString(name); const isUnsignedType = minRange === 0n; let fromWireType = value => value; if (isUnsignedType) { // uint64 get converted to int64 in ABI, fix them up like we do for 32-bit integers. const bitSize = size * 8; fromWireType = value => BigInt.asUintN(bitSize, value); maxRange = fromWireType(maxRange); } registerType(primitiveType, { name, fromWireType, toWireType: (destructors, value) => { if (typeof value == "number") { value = BigInt(value); } else if (typeof value != "bigint") { throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${this.name}`); } assertIntegerRange(name, value, minRange, maxRange); return value; }, readValueFromPointer: integerReadValueFromPointer(name, size, !isUnsignedType), destructorFunction: null }); }; /** @suppress {globalThis} */ function __embind_register_bool(rawType, name, trueValue, falseValue) { rawType >>>= 0; name >>>= 0; name = AsciiToString(name); registerType(rawType, { name, fromWireType: function(wt) { // ambiguous emscripten ABI: sometimes return values are // true or false, and sometimes integers (0 or 1) return !!wt; }, toWireType: function(destructors, o) { return o ? trueValue : falseValue; }, readValueFromPointer: function(pointer) { return this.fromWireType(HEAPU8[pointer >>> 0]); }, destructorFunction: null }); } var emval_freelist = []; var emval_handles = [ 0, 1, , 1, null, 1, true, 1, false, 1 ]; function __emval_decref(handle) { handle >>>= 0; if (handle > 9 && 0 === --emval_handles[handle + 1]) { assert(emval_handles[handle] !== undefined, `Decref for unallocated handle.`); emval_handles[handle] = undefined; emval_freelist.push(handle); } } var Emval = { toValue: handle => { if (!handle) { throwBindingError(`Cannot use deleted val. handle = ${handle}`); } // handle 2 is supposed to be `undefined`. assert(handle === 2 || emval_handles[handle] !== undefined && handle % 2 === 0, `invalid handle: ${handle}`); return emval_handles[handle]; }, toHandle: value => { switch (value) { case undefined: return 2; case null: return 4; case true: return 6; case false: return 8; default: { const handle = emval_freelist.pop() || emval_handles.length; emval_handles[handle] = value; emval_handles[handle + 1] = 1; return handle; } } } }; /** @suppress {globalThis} */ function readPointer(pointer) { return this.fromWireType(HEAPU32[((pointer) >>> 2) >>> 0]); } var EmValType = { name: "emscripten::val", fromWireType: handle => { var rv = Emval.toValue(handle); __emval_decref(handle); return rv; }, toWireType: (destructors, value) => Emval.toHandle(value), readValueFromPointer: readPointer, destructorFunction: null }; function __embind_register_emval(rawType) { rawType >>>= 0; return registerType(rawType, EmValType); } var floatReadValueFromPointer = (name, width) => { switch (width) { case 4: return function(pointer) { return this.fromWireType(HEAPF32[((pointer) >>> 2) >>> 0]); }; case 8: return function(pointer) { return this.fromWireType(HEAPF64[((pointer) >>> 3) >>> 0]); }; default: throw new TypeError(`invalid float width (${width}): ${name}`); } }; var __embind_register_float = function(rawType, name, size) { rawType >>>= 0; name >>>= 0; size >>>= 0; name = AsciiToString(name); registerType(rawType, { name, fromWireType: value => value, toWireType: (destructors, value) => { if (typeof value != "number" && typeof value != "boolean") { throw new TypeError(`Cannot convert ${embindRepr(value)} to ${this.name}`); } // The VM will perform JS to Wasm value conversion, according to the spec: // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue return value; }, readValueFromPointer: floatReadValueFromPointer(name, size), destructorFunction: null }); }; /** @suppress {globalThis} */ var __embind_register_integer = function(primitiveType, name, size, minRange, maxRange) { primitiveType >>>= 0; name >>>= 0; size >>>= 0; name = AsciiToString(name); const isUnsignedType = minRange === 0; let fromWireType = value => value; if (isUnsignedType) { var bitshift = 32 - 8 * size; fromWireType = value => (value << bitshift) >>> bitshift; maxRange = fromWireType(maxRange); } registerType(primitiveType, { name, fromWireType, toWireType: (destructors, value) => { if (typeof value != "number" && typeof value != "boolean") { throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${name}`); } assertIntegerRange(name, value, minRange, maxRange); // The VM will perform JS to Wasm value conversion, according to the spec: // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue return value; }, readValueFromPointer: integerReadValueFromPointer(name, size, minRange !== 0), destructorFunction: null }); }; function __embind_register_memory_view(rawType, dataTypeIndex, name) { rawType >>>= 0; name >>>= 0; var typeMapping = [ Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, BigInt64Array, BigUint64Array ]; var TA = typeMapping[dataTypeIndex]; function decodeMemoryView(handle) { var size = HEAPU32[((handle) >>> 2) >>> 0]; var data = HEAPU32[(((handle) + (4)) >>> 2) >>> 0]; return new TA(HEAP8.buffer, data, size); } name = AsciiToString(name); registerType(rawType, { name, fromWireType: decodeMemoryView, readValueFromPointer: decodeMemoryView }, { ignoreDuplicateRegistrations: true }); } var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { assert(typeof maxBytesToWrite == "number", "stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!"); return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; function __embind_register_std_string(rawType, name) { rawType >>>= 0; name >>>= 0; name = AsciiToString(name); var stdStringIsUTF8 = true; registerType(rawType, { name, // For some method names we use string keys here since they are part of // the public/external API and/or used by the runtime-generated code. fromWireType(value) { var length = HEAPU32[((value) >>> 2) >>> 0]; var payload = value + 4; var str; if (stdStringIsUTF8) { str = UTF8ToString(payload, length, true); } else { str = ""; for (var i = 0; i < length; ++i) { str += String.fromCharCode(HEAPU8[payload + i >>> 0]); } } _free(value); return str; }, toWireType(destructors, value) { if (value instanceof ArrayBuffer) { value = new Uint8Array(value); } var length; var valueIsOfTypeString = (typeof value == "string"); // We accept `string` or array views with single byte elements if (!(valueIsOfTypeString || (ArrayBuffer.isView(value) && value.BYTES_PER_ELEMENT == 1))) { throwBindingError("Cannot pass non-string to std::string"); } if (stdStringIsUTF8 && valueIsOfTypeString) { length = lengthBytesUTF8(value); } else { length = value.length; } // assumes POINTER_SIZE alignment var base = _malloc(4 + length + 1); var ptr = base + 4; HEAPU32[((base) >>> 2) >>> 0] = length; if (valueIsOfTypeString) { if (stdStringIsUTF8) { stringToUTF8(value, ptr, length + 1); } else { for (var i = 0; i < length; ++i) { var charCode = value.charCodeAt(i); if (charCode > 255) { _free(base); throwBindingError("String has UTF-16 code units that do not fit in 8 bits"); } HEAPU8[ptr + i >>> 0] = charCode; } } } else { HEAPU8.set(value, ptr >>> 0); } if (destructors !== null) { destructors.push(_free, base); } return base; }, readValueFromPointer: readPointer, destructorFunction(ptr) { _free(ptr); } }); } var UTF16Decoder = typeof TextDecoder != "undefined" ? new TextDecoder("utf-16le") : undefined; var UTF16ToString = (ptr, maxBytesToRead, ignoreNul) => { assert(ptr % 2 == 0, "Pointer passed to UTF16ToString must be aligned to two bytes!"); var idx = ((ptr) >>> 1); var endIdx = findStringEnd(HEAPU16, idx, maxBytesToRead / 2, ignoreNul); // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it. if (endIdx - idx > 16 && UTF16Decoder) return UTF16Decoder.decode(HEAPU16.subarray(idx >>> 0, endIdx >>> 0)); // Fallback: decode without UTF16Decoder var str = ""; // If maxBytesToRead is not passed explicitly, it will be undefined, and the // for-loop's condition will always evaluate to true. The loop is then // terminated on the first null char. for (var i = idx; i < endIdx; ++i) { var codeUnit = HEAPU16[i >>> 0]; // fromCharCode constructs a character from a UTF-16 code unit, so we can // pass the UTF16 string right through. str += String.fromCharCode(codeUnit); } return str; }; var stringToUTF16 = (str, outPtr, maxBytesToWrite) => { assert(outPtr % 2 == 0, "Pointer passed to stringToUTF16 must be aligned to two bytes!"); assert(typeof maxBytesToWrite == "number", "stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!"); // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. maxBytesToWrite ??= 2147483647; if (maxBytesToWrite < 2) return 0; maxBytesToWrite -= 2; // Null terminator. var startPtr = outPtr; var numCharsToWrite = (maxBytesToWrite < str.length * 2) ? (maxBytesToWrite / 2) : str.length; for (var i = 0; i < numCharsToWrite; ++i) { // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. var codeUnit = str.charCodeAt(i); // possibly a lead surrogate HEAP16[((outPtr) >>> 1) >>> 0] = codeUnit; outPtr += 2; } // Null-terminate the pointer to the HEAP. HEAP16[((outPtr) >>> 1) >>> 0] = 0; return outPtr - startPtr; }; var lengthBytesUTF16 = str => str.length * 2; var UTF32ToString = (ptr, maxBytesToRead, ignoreNul) => { assert(ptr % 4 == 0, "Pointer passed to UTF32ToString must be aligned to four bytes!"); var str = ""; var startIdx = ((ptr) >>> 2); // If maxBytesToRead is not passed explicitly, it will be undefined, and this // will always evaluate to true. This saves on code size. for (var i = 0; !(i >= maxBytesToRead / 4); i++) { var utf32 = HEAPU32[startIdx + i >>> 0]; if (!utf32 && !ignoreNul) break; str += String.fromCodePoint(utf32); } return str; }; var stringToUTF32 = (str, outPtr, maxBytesToWrite) => { outPtr >>>= 0; assert(outPtr % 4 == 0, "Pointer passed to stringToUTF32 must be aligned to four bytes!"); assert(typeof maxBytesToWrite == "number", "stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!"); // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. maxBytesToWrite ??= 2147483647; if (maxBytesToWrite < 4) return 0; var startPtr = outPtr; var endPtr = startPtr + maxBytesToWrite - 4; for (var i = 0; i < str.length; ++i) { var codePoint = str.codePointAt(i); // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16. // We need to manually skip over the second code unit for correct iteration. if (codePoint > 65535) { i++; } HEAP32[((outPtr) >>> 2) >>> 0] = codePoint; outPtr += 4; if (outPtr + 4 > endPtr) break; } // Null-terminate the pointer to the HEAP. HEAP32[((outPtr) >>> 2) >>> 0] = 0; return outPtr - startPtr; }; var lengthBytesUTF32 = str => { var len = 0; for (var i = 0; i < str.length; ++i) { var codePoint = str.codePointAt(i); // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16. // We need to manually skip over the second code unit for correct iteration. if (codePoint > 65535) { i++; } len += 4; } return len; }; function __embind_register_std_wstring(rawType, charSize, name) { rawType >>>= 0; charSize >>>= 0; name >>>= 0; name = AsciiToString(name); var decodeString, encodeString, lengthBytesUTF; if (charSize === 2) { decodeString = UTF16ToString; encodeString = stringToUTF16; lengthBytesUTF = lengthBytesUTF16; } else { assert(charSize === 4, "only 2-byte and 4-byte strings are currently supported"); decodeString = UTF32ToString; encodeString = stringToUTF32; lengthBytesUTF = lengthBytesUTF32; } registerType(rawType, { name, fromWireType: value => { // Code mostly taken from _embind_register_std_string fromWireType var length = HEAPU32[((value) >>> 2) >>> 0]; var str = decodeString(value + 4, length * charSize, true); _free(value); return str; }, toWireType: (destructors, value) => { if (!(typeof value == "string")) { throwBindingError(`Cannot pass non-string to C++ string type ${name}`); } // assumes POINTER_SIZE alignment var length = lengthBytesUTF(value); var ptr = _malloc(4 + length + charSize); HEAPU32[((ptr) >>> 2) >>> 0] = length / charSize; encodeString(value, ptr + 4, length + charSize); if (destructors !== null) { destructors.push(_free, ptr); } return ptr; }, readValueFromPointer: readPointer, destructorFunction(ptr) { _free(ptr); } }); } var __embind_register_void = function(rawType, name) { rawType >>>= 0; name >>>= 0; name = AsciiToString(name); registerType(rawType, { isVoid: true, // void return values can be optimized out sometimes name, fromWireType: () => undefined, // TODO: assert if anything else is given? toWireType: (destructors, o) => undefined }); }; var __emscripten_throw_longjmp = () => { throw Infinity; }; function __gmtime_js(time, tmPtr) { time = bigintToI53Checked(time); tmPtr >>>= 0; var date = new Date(time * 1e3); HEAP32[((tmPtr) >>> 2) >>> 0] = date.getUTCSeconds(); HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getUTCMinutes(); HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getUTCHours(); HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getUTCDate(); HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getUTCMonth(); HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getUTCFullYear() - 1900; HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getUTCDay(); var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0); var yday = ((date.getTime() - start) / (1e3 * 60 * 60 * 24)) | 0; HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday; } var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0); var MONTH_DAYS_LEAP_CUMULATIVE = [ 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335 ]; var MONTH_DAYS_REGULAR_CUMULATIVE = [ 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 ]; var ydayFromDate = date => { var leap = isLeapYear(date.getFullYear()); var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE); var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1; // -1 since it's days since Jan 1 return yday; }; function __localtime_js(time, tmPtr) { time = bigintToI53Checked(time); tmPtr >>>= 0; var date = new Date(time * 1e3); HEAP32[((tmPtr) >>> 2) >>> 0] = date.getSeconds(); HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getMinutes(); HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getHours(); HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getDate(); HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getMonth(); HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getFullYear() - 1900; HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getDay(); var yday = ydayFromDate(date) | 0; HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday; HEAP32[(((tmPtr) + (36)) >>> 2) >>> 0] = -(date.getTimezoneOffset() * 60); // Attention: DST is in December in South, and some regions don't have DST at all. var start = new Date(date.getFullYear(), 0, 1); var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset(); var winterOffset = start.getTimezoneOffset(); var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0; HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0] = dst; } var __mktime_js = function(tmPtr) { tmPtr >>>= 0; var ret = (() => { var date = new Date(HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] + 1900, HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0], HEAP32[((tmPtr) >>> 2) >>> 0], 0); // There's an ambiguous hour when the time goes back; the tm_isdst field is // used to disambiguate it. Date() basically guesses, so we fix it up if it // guessed wrong, or fill in tm_isdst with the guess if it's -1. var dst = HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0]; var guessedOffset = date.getTimezoneOffset(); var start = new Date(date.getFullYear(), 0, 1); var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset(); var winterOffset = start.getTimezoneOffset(); var dstOffset = Math.min(winterOffset, summerOffset); // DST is in December in South if (dst < 0) { // Attention: some regions don't have DST at all. HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0] = Number(summerOffset != winterOffset && dstOffset == guessedOffset); } else if ((dst > 0) != (dstOffset == guessedOffset)) { var nonDstOffset = Math.max(winterOffset, summerOffset); var trueOffset = dst > 0 ? dstOffset : nonDstOffset; // Don't try setMinutes(date.getMinutes() + ...) -- it's messed up. date.setTime(date.getTime() + (trueOffset - guessedOffset) * 6e4); } HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getDay(); var yday = ydayFromDate(date) | 0; HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday; // To match expected behavior, update fields from date HEAP32[((tmPtr) >>> 2) >>> 0] = date.getSeconds(); HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getMinutes(); HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getHours(); HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getDate(); HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getMonth(); HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getYear(); var timeMs = date.getTime(); if (isNaN(timeMs)) { return -1; } // Return time in microseconds return timeMs / 1e3; })(); return BigInt(ret); }; var __tzset_js = function(timezone, daylight, std_name, dst_name) { timezone >>>= 0; daylight >>>= 0; std_name >>>= 0; dst_name >>>= 0; // TODO: Use (malleable) environment variables instead of system settings. var currentYear = (new Date).getFullYear(); var winter = new Date(currentYear, 0, 1); var summer = new Date(currentYear, 6, 1); var winterOffset = winter.getTimezoneOffset(); var summerOffset = summer.getTimezoneOffset(); // Local standard timezone offset. Local standard time is not adjusted for // daylight savings. This code uses the fact that getTimezoneOffset returns // a greater value during Standard Time versus Daylight Saving Time (DST). // Thus it determines the expected output during Standard Time, and it // compares whether the output of the given date the same (Standard) or less // (DST). var stdTimezoneOffset = Math.max(winterOffset, summerOffset); // timezone is specified as seconds west of UTC ("The external variable // `timezone` shall be set to the difference, in seconds, between // Coordinated Universal Time (UTC) and local standard time."), the same // as returned by stdTimezoneOffset. // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html HEAPU32[((timezone) >>> 2) >>> 0] = stdTimezoneOffset * 60; HEAP32[((daylight) >>> 2) >>> 0] = Number(winterOffset != summerOffset); var extractZone = timezoneOffset => { // Why inverse sign? // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset var sign = timezoneOffset >= 0 ? "-" : "+"; var absOffset = Math.abs(timezoneOffset); var hours = String(Math.floor(absOffset / 60)).padStart(2, "0"); var minutes = String(absOffset % 60).padStart(2, "0"); return `UTC${sign}${hours}${minutes}`; }; var winterName = extractZone(winterOffset); var summerName = extractZone(summerOffset); assert(winterName); assert(summerName); assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`); assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`); if (summerOffset < winterOffset) { // Northern hemisphere stringToUTF8(winterName, std_name, 17); stringToUTF8(summerName, dst_name, 17); } else { stringToUTF8(winterName, dst_name, 17); stringToUTF8(summerName, std_name, 17); } }; var _emscripten_get_now = () => performance.now(); var _emscripten_date_now = () => Date.now(); var nowIsMonotonic = 1; var checkWasiClock = clock_id => clock_id >= 0 && clock_id <= 3; function _clock_time_get(clk_id, ignored_precision, ptime) { ignored_precision = bigintToI53Checked(ignored_precision); ptime >>>= 0; if (!checkWasiClock(clk_id)) { return 28; } var now; // all wasi clocks but realtime are monotonic if (clk_id === 0) { now = _emscripten_date_now(); } else if (nowIsMonotonic) { now = _emscripten_get_now(); } else { return 52; } // "now" is in ms, and wasi times are in ns. var nsec = Math.round(now * 1e3 * 1e3); HEAP64[((ptime) >>> 3) >>> 0] = BigInt(nsec); return 0; } var handleException = e => { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == "unwind") { return EXITSTATUS; } checkStackCookie(); if (e instanceof WebAssembly.RuntimeError) { if (_emscripten_stack_get_current() <= 0) { err("Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)"); } } quit_(1, e); }; var runtimeKeepaliveCounter = 0; var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; var _proc_exit = code => { EXITSTATUS = code; if (!keepRuntimeAlive()) { Module["onExit"]?.(code); ABORT = true; } quit_(code, new ExitStatus(code)); }; /** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => { EXITSTATUS = status; checkUnflushedContent(); // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down if (keepRuntimeAlive() && !implicit) { var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`; readyPromiseReject?.(msg); err(msg); } _proc_exit(status); }; var _exit = exitJS; var maybeExit = () => { if (!keepRuntimeAlive()) { try { _exit(EXITSTATUS); } catch (e) { handleException(e); } } }; var callUserCallback = func => { if (ABORT) { err("user callback triggered after runtime exited or application aborted. Ignoring."); return; } try { func(); maybeExit(); } catch (e) { handleException(e); } }; function getFullscreenElement() { return document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.webkitCurrentFullScreenElement || document.msFullscreenElement; } /** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => setTimeout(() => { callUserCallback(func); }, timeout); var Browser = { useWebGL: false, isFullscreen: false, pointerLock: false, moduleContextCreatedCallbacks: [], workers: [], preloadedImages: {}, preloadedAudios: {}, getCanvas: () => Module["canvas"], init() { if (Browser.initted) return; Browser.initted = true; // Support for plugins that can process preloaded files. You can add more of these to // your app by creating and appending to preloadPlugins. // Each plugin is asked if it can handle a file based on the file's name. If it can, // it is given the file's raw data. When it is done, it calls a callback with the file's // (possibly modified) data. For example, a plugin might decompress a file, or it // might create some side data structure for use later (like an Image element, etc.). var imagePlugin = {}; imagePlugin["canHandle"] = function imagePlugin_canHandle(name) { return !Module["noImageDecoding"] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name); }; imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) { var b = new Blob([ byteArray ], { type: Browser.getMimetype(name) }); if (b.size !== byteArray.length) { // Safari bug #118630 // Safari's Blob can only take an ArrayBuffer b = new Blob([ (new Uint8Array(byteArray)).buffer ], { type: Browser.getMimetype(name) }); } var url = URL.createObjectURL(b); assert(typeof url == "string", "createObjectURL must return a url as a string"); var img = new Image; img.onload = () => { assert(img.complete, `Image ${name} could not be decoded`); var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement("canvas")); canvas.width = img.width; canvas.height = img.height; var ctx = canvas.getContext("2d"); ctx.drawImage(img, 0, 0); Browser.preloadedImages[name] = canvas; URL.revokeObjectURL(url); onload?.(byteArray); }; img.onerror = event => { err(`Image ${url} could not be decoded`); onerror?.(); }; img.src = url; }; preloadPlugins.push(imagePlugin); var audioPlugin = {}; audioPlugin["canHandle"] = function audioPlugin_canHandle(name) { return !Module["noAudioDecoding"] && name.slice(-4) in { ".ogg": 1, ".wav": 1, ".mp3": 1 }; }; audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) { var done = false; function finish(audio) { if (done) return; done = true; Browser.preloadedAudios[name] = audio; onload?.(byteArray); } function fail() { if (done) return; done = true; Browser.preloadedAudios[name] = new Audio; // empty shim onerror?.(); } var b = new Blob([ byteArray ], { type: Browser.getMimetype(name) }); var url = URL.createObjectURL(b); // XXX we never revoke this! assert(typeof url == "string", "createObjectURL must return a url as a string"); var audio = new Audio; audio.addEventListener("canplaythrough", () => finish(audio), false); // use addEventListener due to chromium bug 124926 audio.onerror = function audio_onerror(event) { if (done) return; err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`); function encode64(data) { var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var PAD = "="; var ret = ""; var leftchar = 0; var leftbits = 0; for (var i = 0; i < data.length; i++) { leftchar = (leftchar << 8) | data[i]; leftbits += 8; while (leftbits >= 6) { var curr = (leftchar >> (leftbits - 6)) & 63; leftbits -= 6; ret += BASE[curr]; } } if (leftbits == 2) { ret += BASE[(leftchar & 3) << 4]; ret += PAD + PAD; } else if (leftbits == 4) { ret += BASE[(leftchar & 15) << 2]; ret += PAD; } return ret; } audio.src = "data:audio/x-" + name.slice(-3) + ";base64," + encode64(byteArray); finish(audio); }; audio.src = url; // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror safeSetTimeout(() => { finish(audio); }, 1e4); }; preloadPlugins.push(audioPlugin); // Canvas event setup function pointerLockChange() { var canvas = Browser.getCanvas(); Browser.pointerLock = document.pointerLockElement === canvas; } var canvas = Browser.getCanvas(); if (canvas) { // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module // Module['forcedAspectRatio'] = 4 / 3; document.addEventListener("pointerlockchange", pointerLockChange, false); if (Module["elementPointerLock"]) { canvas.addEventListener("click", ev => { if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) { Browser.getCanvas().requestPointerLock(); ev.preventDefault(); } }, false); } } }, createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) { if (useWebGL && Module["ctx"] && canvas == Browser.getCanvas()) return Module["ctx"]; // no need to recreate GL context if it's already been created for this canvas. var ctx; var contextHandle; if (useWebGL) { // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. var contextAttributes = { antialias: false, alpha: false, majorVersion: 1 }; if (webGLContextAttributes) { for (var attribute in webGLContextAttributes) { contextAttributes[attribute] = webGLContextAttributes[attribute]; } } // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function // Browser.createContext() should not even be emitted. if (typeof GL != "undefined") { contextHandle = GL.createContext(canvas, contextAttributes); if (contextHandle) { ctx = GL.getContext(contextHandle).GLctx; } } } else { ctx = canvas.getContext("2d"); } if (!ctx) return null; if (setInModule) { if (!useWebGL) assert(typeof GLctx == "undefined", "cannot set in module if GLctx is used, but we are a non-GL context that would replace it"); Module["ctx"] = ctx; if (useWebGL) GL.makeContextCurrent(contextHandle); Browser.useWebGL = useWebGL; Browser.moduleContextCreatedCallbacks.forEach(callback => callback()); Browser.init(); } return ctx; }, fullscreenHandlersInstalled: false, lockPointer: undefined, resizeCanvas: undefined, requestFullscreen(lockPointer, resizeCanvas) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true; if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false; var canvas = Browser.getCanvas(); function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if (getFullscreenElement() === canvasContainer) { canvas.exitFullscreen = Browser.exitFullscreen; if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } Module["onFullScreen"]?.(Browser.isFullscreen); Module["onFullscreen"]?.(Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener("fullscreenchange", fullscreenChange, false); document.addEventListener("mozfullscreenchange", fullscreenChange, false); document.addEventListener("webkitfullscreenchange", fullscreenChange, false); document.addEventListener("MSFullscreenChange", fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null); canvasContainer.requestFullscreen(); }, requestFullScreen() { abort("Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)"); }, exitFullscreen() { // This is workaround for chrome. Trying to exit from fullscreen // not in fullscreen state will cause "TypeError: Document not active" // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236 if (!Browser.isFullscreen) { return false; } var CFS = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (() => {}); CFS.apply(document, []); return true; }, safeSetTimeout(func, timeout) { // Legacy function, this is used by the SDL2 port so we need to keep it // around at least until that is updated. // See https://github.com/libsdl-org/SDL/pull/6304 return safeSetTimeout(func, timeout); }, getMimetype(name) { return { "jpg": "image/jpeg", "jpeg": "image/jpeg", "png": "image/png", "bmp": "image/bmp", "ogg": "audio/ogg", "wav": "audio/wav", "mp3": "audio/mpeg" }[name.slice(name.lastIndexOf(".") + 1)]; }, getUserMedia(func) { window.getUserMedia ||= navigator["getUserMedia"] || navigator["mozGetUserMedia"]; window.getUserMedia(func); }, getMovementX(event) { return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0; }, getMovementY(event) { return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0; }, getMouseWheelDelta(event) { var delta = 0; switch (event.type) { case "DOMMouseScroll": // 3 lines make up a step delta = event.detail / 3; break; case "mousewheel": // 120 units make up a step delta = event.wheelDelta / 120; break; case "wheel": delta = event.deltaY; switch (event.deltaMode) { case 0: // DOM_DELTA_PIXEL: 100 pixels make up a step delta /= 100; break; case 1: // DOM_DELTA_LINE: 3 lines make up a step delta /= 3; break; case 2: // DOM_DELTA_PAGE: A page makes up 80 steps delta *= 80; break; default: throw "unrecognized mouse wheel delta mode: " + event.deltaMode; } break; default: throw "unrecognized mouse wheel event: " + event.type; } return delta; }, mouseX: 0, mouseY: 0, mouseMovementX: 0, mouseMovementY: 0, touches: {}, lastTouches: {}, calculateMouseCoords(pageX, pageY) { // Calculate the movement based on the changes // in the coordinates. var canvas = Browser.getCanvas(); var rect = canvas.getBoundingClientRect(); // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset); // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset // and we have no viable fallback. assert((typeof scrollX != "undefined") && (typeof scrollY != "undefined"), "Unable to retrieve scroll position, mouse positions likely broken."); var adjustedX = pageX - (scrollX + rect.left); var adjustedY = pageY - (scrollY + rect.top); // the canvas might be CSS-scaled compared to its backbuffer; // SDL-using content will want mouse coordinates in terms // of backbuffer units. adjustedX = adjustedX * (canvas.width / rect.width); adjustedY = adjustedY * (canvas.height / rect.height); return { x: adjustedX, y: adjustedY }; }, setMouseCoords(pageX, pageY) { const {x, y} = Browser.calculateMouseCoords(pageX, pageY); Browser.mouseMovementX = x - Browser.mouseX; Browser.mouseMovementY = y - Browser.mouseY; Browser.mouseX = x; Browser.mouseY = y; }, calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup if (Browser.pointerLock) { // When the pointer is locked, calculate the coordinates // based on the movement of the mouse. // Workaround for Firefox bug 764498 if (event.type != "mousemove" && ("mozMovementX" in event)) { Browser.mouseMovementX = Browser.mouseMovementY = 0; } else { Browser.mouseMovementX = Browser.getMovementX(event); Browser.mouseMovementY = Browser.getMovementY(event); } // add the mouse delta to the current absolute mouse position Browser.mouseX += Browser.mouseMovementX; Browser.mouseY += Browser.mouseMovementY; } else { if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") { var touch = event.touch; if (touch === undefined) { return; } var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY); if (event.type === "touchstart") { Browser.lastTouches[touch.identifier] = coords; Browser.touches[touch.identifier] = coords; } else if (event.type === "touchend" || event.type === "touchmove") { var last = Browser.touches[touch.identifier]; last ||= coords; Browser.lastTouches[touch.identifier] = last; Browser.touches[touch.identifier] = coords; } return; } Browser.setMouseCoords(event.pageX, event.pageY); } }, resizeListeners: [], updateResizeListeners() { var canvas = Browser.getCanvas(); Browser.resizeListeners.forEach(listener => listener(canvas.width, canvas.height)); }, setCanvasSize(width, height, noUpdates) { var canvas = Browser.getCanvas(); Browser.updateCanvasDimensions(canvas, width, height); if (!noUpdates) Browser.updateResizeListeners(); }, windowedWidth: 0, windowedHeight: 0, setFullscreenCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen) >>> 2) >>> 0]; flags = flags | 8388608; // set SDL_FULLSCREEN flag HEAP32[((SDL.screen) >>> 2) >>> 0] = flags; } Browser.updateCanvasDimensions(Browser.getCanvas()); Browser.updateResizeListeners(); }, setWindowedCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen) >>> 2) >>> 0]; flags = flags & ~8388608; // clear SDL_FULLSCREEN flag HEAP32[((SDL.screen) >>> 2) >>> 0] = flags; } Browser.updateCanvasDimensions(Browser.getCanvas()); Browser.updateResizeListeners(); }, updateCanvasDimensions(canvas, wNative, hNative) { if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module["forcedAspectRatio"] > 0) { if (w / h < Module["forcedAspectRatio"]) { w = Math.round(h * Module["forcedAspectRatio"]); } else { h = Math.round(w / Module["forcedAspectRatio"]); } } if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != "undefined")) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { if (canvas.width != w) canvas.width = w; if (canvas.height != h) canvas.height = h; if (typeof canvas.style != "undefined") { canvas.style.removeProperty("width"); canvas.style.removeProperty("height"); } } else { if (canvas.width != wNative) canvas.width = wNative; if (canvas.height != hNative) canvas.height = hNative; if (typeof canvas.style != "undefined") { if (w != wNative || h != hNative) { canvas.style.setProperty("width", w + "px", "important"); canvas.style.setProperty("height", h + "px", "important"); } else { canvas.style.removeProperty("width"); canvas.style.removeProperty("height"); } } } } }; var EGL = { errorCode: 12288, defaultDisplayInitialized: false, currentContext: 0, currentReadSurface: 0, currentDrawSurface: 0, contextAttributes: { alpha: false, depth: false, stencil: false, antialias: false }, stringCache: {}, setErrorCode(code) { EGL.errorCode = code; }, chooseConfig(display, attribList, config, config_size, numConfigs) { if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (attribList) { // read attribList if it is non-null for (;;) { var param = HEAP32[((attribList) >>> 2) >>> 0]; if (param == 12321) { var alphaSize = HEAP32[(((attribList) + (4)) >>> 2) >>> 0]; EGL.contextAttributes.alpha = (alphaSize > 0); } else if (param == 12325) { var depthSize = HEAP32[(((attribList) + (4)) >>> 2) >>> 0]; EGL.contextAttributes.depth = (depthSize > 0); } else if (param == 12326) { var stencilSize = HEAP32[(((attribList) + (4)) >>> 2) >>> 0]; EGL.contextAttributes.stencil = (stencilSize > 0); } else if (param == 12337) { var samples = HEAP32[(((attribList) + (4)) >>> 2) >>> 0]; EGL.contextAttributes.antialias = (samples > 0); } else if (param == 12338) { var samples = HEAP32[(((attribList) + (4)) >>> 2) >>> 0]; EGL.contextAttributes.antialias = (samples == 1); } else if (param == 12544) { var requestedPriority = HEAP32[(((attribList) + (4)) >>> 2) >>> 0]; EGL.contextAttributes.lowLatency = (requestedPriority != 12547); } else if (param == 12344) { break; } attribList += 8; } } if ((!config || !config_size) && !numConfigs) { EGL.setErrorCode(12300); return 0; } if (numConfigs) { HEAP32[((numConfigs) >>> 2) >>> 0] = 1; } if (config && config_size > 0) { HEAPU32[((config) >>> 2) >>> 0] = 62002; } EGL.setErrorCode(12288); return 1; } }; var _eglBindAPI = api => { if (api == 12448) { EGL.setErrorCode(12288); return 1; } // if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) { EGL.setErrorCode(12300); return 0; }; function _eglChooseConfig(display, attrib_list, configs, config_size, numConfigs) { display >>>= 0; attrib_list >>>= 0; configs >>>= 0; numConfigs >>>= 0; return EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs); } var GLctx; var webgl_enable_ANGLE_instanced_arrays = ctx => { // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. var ext = ctx.getExtension("ANGLE_instanced_arrays"); // Because this extension is a core function in WebGL 2, assign the extension entry points in place of // where the core functions will reside in WebGL 2. This way the calling code can call these without // having to dynamically branch depending if running against WebGL 1 or WebGL 2. if (ext) { ctx["vertexAttribDivisor"] = (index, divisor) => ext["vertexAttribDivisorANGLE"](index, divisor); ctx["drawArraysInstanced"] = (mode, first, count, primcount) => ext["drawArraysInstancedANGLE"](mode, first, count, primcount); ctx["drawElementsInstanced"] = (mode, count, type, indices, primcount) => ext["drawElementsInstancedANGLE"](mode, count, type, indices, primcount); return 1; } }; var webgl_enable_OES_vertex_array_object = ctx => { // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. var ext = ctx.getExtension("OES_vertex_array_object"); if (ext) { ctx["createVertexArray"] = () => ext["createVertexArrayOES"](); ctx["deleteVertexArray"] = vao => ext["deleteVertexArrayOES"](vao); ctx["bindVertexArray"] = vao => ext["bindVertexArrayOES"](vao); ctx["isVertexArray"] = vao => ext["isVertexArrayOES"](vao); return 1; } }; var webgl_enable_WEBGL_draw_buffers = ctx => { // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. var ext = ctx.getExtension("WEBGL_draw_buffers"); if (ext) { ctx["drawBuffers"] = (n, bufs) => ext["drawBuffersWEBGL"](n, bufs); return 1; } }; var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp")); var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control")); var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode")); var webgl_enable_WEBGL_multi_draw = ctx => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. !!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw")); var getEmscriptenSupportedExtensions = ctx => { // Restrict the list of advertised extensions to those that we actually // support. var supportedExtensions = [ // WebGL 1 extensions "ANGLE_instanced_arrays", "EXT_blend_minmax", "EXT_disjoint_timer_query", "EXT_frag_depth", "EXT_shader_texture_lod", "EXT_sRGB", "OES_element_index_uint", "OES_fbo_render_mipmap", "OES_standard_derivatives", "OES_texture_float", "OES_texture_half_float", "OES_texture_half_float_linear", "OES_vertex_array_object", "WEBGL_color_buffer_float", "WEBGL_depth_texture", "WEBGL_draw_buffers", // WebGL 1 and WebGL 2 extensions "EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode" ]; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); }; var GL = { counter: 1, buffers: [], programs: [], framebuffers: [], renderbuffers: [], textures: [], shaders: [], vaos: [], contexts: [], offscreenCanvases: {}, queries: [], stringCache: {}, unpackAlignment: 4, unpackRowLength: 0, recordError: errorCode => { if (!GL.lastError) { GL.lastError = errorCode; } }, getNewId: table => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; }, genObject: (n, buffers, createFunction, objectTable) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(1282); } HEAP32[(((buffers) + (i * 4)) >>> 2) >>> 0] = id; } }, getSource: (shader, count, string, length) => { var source = ""; for (var i = 0; i < count; ++i) { var len = length ? HEAPU32[(((length) + (i * 4)) >>> 2) >>> 0] : undefined; source += UTF8ToString(HEAPU32[(((string) + (i * 4)) >>> 2) >>> 0], len); } return source; }, createContext: (/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL // context on a canvas, calling .getContext() will always return that // context independent of which 'webgl' or 'webgl2' // context version was passed. See: // https://bugs.webkit.org/show_bug.cgi?id=222758 // and: // https://github.com/emscripten-core/emscripten/issues/13295. // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari // version field in above check. if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ((ver == "webgl") == (gl instanceof WebGLRenderingContext)) ? gl : null; } canvas.getContext = fixedGetContext; } var ctx = canvas.getContext("webgl", webGLContextAttributes); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; }, registerContext: (ctx, webGLContextAttributes) => { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context // given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; }, makeContextCurrent: contextHandle => { // Active Emscripten GL layer context object. GL.currentContext = GL.contexts[contextHandle]; // Active WebGL context object. Module["ctx"] = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx); }, getContext: contextHandle => GL.contexts[contextHandle], deleteContext: contextHandle => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null; } if (typeof JSEvents == "object") { // Release all JS event handlers on the DOM element that the GL context is // associated with since the context is now deleted. JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); } // Make sure the canvas object no longer refers to the context object so // there are no GC surprises. if (GL.contexts[contextHandle]?.GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; } GL.contexts[contextHandle] = null; }, initExtensions: context => { // If this function is called without a specific context object, init the // extensions of the currently active context. context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, ction GL interop // layer itself will need to know if they exist. // Extensions that are available in both WebGL 1 and WebGL 2 webgl_enable_WEBGL_multi_draw(GLctx); webgl_enable_EXT_polygon_offset_clamp(GLctx); webgl_enable_EXT_clip_control(GLctx); webgl_enable_WEBGL_polygon_mode(GLctx); // Extensions that are only available in WebGL 1 (the calls will be no-ops // if called on a WebGL 2 context active) webgl_enable_ANGLE_instanced_arrays(GLctx); webgl_enable_OES_vertex_array_object(GLctx); webgl_enable_WEBGL_draw_buffers(GLctx); { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } getEmscriptenSupportedExtensions(GLctx).forEach(ext => { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders // are not enabled by default. if (!ext.includes("lose_context") && !ext.includes("debug")) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } }); } }; function _eglCreateContext(display, config, hmm, contextAttribs) { display >>>= 0; config >>>= 0; hmm >>>= 0; contextAttribs >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } // EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten. // So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL. var glesContextVersion = 1; for (;;) { var param = HEAP32[((contextAttribs) >>> 2) >>> 0]; if (param == 12440) { glesContextVersion = HEAP32[(((contextAttribs) + (4)) >>> 2) >>> 0]; } else if (param == 12344) { break; } else { /* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */ EGL.setErrorCode(12292); return 0; } contextAttribs += 8; } if (glesContextVersion != 2) { EGL.setErrorCode(12293); return 0; } EGL.contextAttributes.majorVersion = glesContextVersion - 1; // WebGL 1 is GLES 2, WebGL2 is GLES3 EGL.contextAttributes.minorVersion = 0; EGL.context = GL.createContext(Browser.getCanvas(), EGL.contextAttributes); if (EGL.context != 0) { EGL.setErrorCode(12288); // Run callbacks so that GL emulation works GL.makeContextCurrent(EGL.context); Browser.useWebGL = true; Browser.moduleContextCreatedCallbacks.forEach(callback => callback()); // Note: This function only creates a context, but it shall not make it active. GL.makeContextCurrent(null); return 62004; } else { EGL.setErrorCode(12297); // By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set. return 0; } } function _eglCreateWindowSurface(display, config, win, attrib_list) { display >>>= 0; config >>>= 0; attrib_list >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (config != 62002) { EGL.setErrorCode(12293); return 0; } // TODO: Examine attrib_list! Parameters that can be present there are: // - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER) // - EGL_VG_COLORSPACE (can't be set) // - EGL_VG_ALPHA_FORMAT (can't be set) EGL.setErrorCode(12288); return 62006; } function _eglDestroyContext(display, context) { display >>>= 0; context >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (context != 62004) { EGL.setErrorCode(12294); return 0; } GL.deleteContext(EGL.context); EGL.setErrorCode(12288); if (EGL.currentContext == context) { EGL.currentContext = 0; } return 1; } function _eglDestroySurface(display, surface) { display >>>= 0; surface >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (surface != 62006) { EGL.setErrorCode(12301); return 1; } if (EGL.currentReadSurface == surface) { EGL.currentReadSurface = 0; } if (EGL.currentDrawSurface == surface) { EGL.currentDrawSurface = 0; } EGL.setErrorCode(12288); return 1; } function _eglGetConfigAttrib(display, config, attribute, value) { display >>>= 0; config >>>= 0; value >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (config != 62002) { EGL.setErrorCode(12293); return 0; } if (!value) { EGL.setErrorCode(12300); return 0; } EGL.setErrorCode(12288); switch (attribute) { case 12320: // EGL_BUFFER_SIZE HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.alpha ? 32 : 24; return 1; case 12321: // EGL_ALPHA_SIZE HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.alpha ? 8 : 0; return 1; case 12322: // EGL_BLUE_SIZE HEAP32[((value) >>> 2) >>> 0] = 8; return 1; case 12323: // EGL_GREEN_SIZE HEAP32[((value) >>> 2) >>> 0] = 8; return 1; case 12324: // EGL_RED_SIZE HEAP32[((value) >>> 2) >>> 0] = 8; return 1; case 12325: // EGL_DEPTH_SIZE HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.depth ? 24 : 0; return 1; case 12326: // EGL_STENCIL_SIZE HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.stencil ? 8 : 0; return 1; case 12327: // EGL_CONFIG_CAVEAT // We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051). HEAP32[((value) >>> 2) >>> 0] = 12344; return 1; case 12328: // EGL_CONFIG_ID HEAP32[((value) >>> 2) >>> 0] = 62002; return 1; case 12329: // EGL_LEVEL HEAP32[((value) >>> 2) >>> 0] = 0; return 1; case 12330: // EGL_MAX_PBUFFER_HEIGHT HEAP32[((value) >>> 2) >>> 0] = 4096; return 1; case 12331: // EGL_MAX_PBUFFER_PIXELS HEAP32[((value) >>> 2) >>> 0] = 16777216; return 1; case 12332: // EGL_MAX_PBUFFER_WIDTH HEAP32[((value) >>> 2) >>> 0] = 4096; return 1; case 12333: // EGL_NATIVE_RENDERABLE HEAP32[((value) >>> 2) >>> 0] = 0; return 1; case 12334: // EGL_NATIVE_VISUAL_ID HEAP32[((value) >>> 2) >>> 0] = 0; return 1; case 12335: // EGL_NATIVE_VISUAL_TYPE HEAP32[((value) >>> 2) >>> 0] = 12344; return 1; case 12337: // EGL_SAMPLES HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.antialias ? 4 : 0; return 1; case 12338: // EGL_SAMPLE_BUFFERS HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.antialias ? 1 : 0; return 1; case 12339: // EGL_SURFACE_TYPE HEAP32[((value) >>> 2) >>> 0] = 4; return 1; case 12340: // EGL_TRANSPARENT_TYPE // If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas. HEAP32[((value) >>> 2) >>> 0] = 12344; return 1; case 12341: // EGL_TRANSPARENT_BLUE_VALUE case 12342: // EGL_TRANSPARENT_GREEN_VALUE case 12343: // EGL_TRANSPARENT_RED_VALUE // "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined." HEAP32[((value) >>> 2) >>> 0] = -1; return 1; case 12345: // EGL_BIND_TO_TEXTURE_RGB case 12346: // EGL_BIND_TO_TEXTURE_RGBA HEAP32[((value) >>> 2) >>> 0] = 0; return 1; case 12347: // EGL_MIN_SWAP_INTERVAL HEAP32[((value) >>> 2) >>> 0] = 0; return 1; case 12348: // EGL_MAX_SWAP_INTERVAL HEAP32[((value) >>> 2) >>> 0] = 1; return 1; case 12349: // EGL_LUMINANCE_SIZE case 12350: // EGL_ALPHA_MASK_SIZE HEAP32[((value) >>> 2) >>> 0] = 0; return 1; case 12351: // EGL_COLOR_BUFFER_TYPE // EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER. HEAP32[((value) >>> 2) >>> 0] = 12430; return 1; case 12352: // EGL_RENDERABLE_TYPE // A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT. HEAP32[((value) >>> 2) >>> 0] = 4; return 1; case 12354: // EGL_CONFORMANT // "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API." HEAP32[((value) >>> 2) >>> 0] = 0; return 1; default: EGL.setErrorCode(12292); return 0; } } function _eglGetDisplay(nativeDisplayType) { nativeDisplayType >>>= 0; EGL.setErrorCode(12288); // Emscripten EGL implementation "emulates" X11, and eglGetDisplay is // expected to accept/receive a pointer to an X11 Display object (or // EGL_DEFAULT_DISPLAY). if (nativeDisplayType != 0 && nativeDisplayType != 1) { return 0; } return 62e3; } var _eglGetError = () => EGL.errorCode; function _eglInitialize(display, majorVersion, minorVersion) { display >>>= 0; majorVersion >>>= 0; minorVersion >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (majorVersion) { HEAP32[((majorVersion) >>> 2) >>> 0] = 1; } if (minorVersion) { HEAP32[((minorVersion) >>> 2) >>> 0] = 4; } EGL.defaultDisplayInitialized = true; EGL.setErrorCode(12288); return 1; } function _eglMakeCurrent(display, draw, read, context) { display >>>= 0; draw >>>= 0; read >>>= 0; context >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. if (context != 0 && context != 62004) { EGL.setErrorCode(12294); return 0; } if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006)) { EGL.setErrorCode(12301); return 0; } GL.makeContextCurrent(context ? EGL.context : null); EGL.currentContext = context; EGL.currentDrawSurface = draw; EGL.currentReadSurface = read; EGL.setErrorCode(12288); return 1; } var stringToNewUTF8 = str => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; function _eglQueryString(display, name) { display >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. EGL.setErrorCode(12288); if (EGL.stringCache[name]) return EGL.stringCache[name]; var ret; switch (name) { case 12371: ret = stringToNewUTF8("Emscripten"); break; case 12372: ret = stringToNewUTF8("1.4 Emscripten EGL"); break; case 12373: ret = stringToNewUTF8(""); break; // Currently not supporting any EGL extensions. case 12429: ret = stringToNewUTF8("OpenGL_ES"); break; default: EGL.setErrorCode(12300); return 0; } EGL.stringCache[name] = ret; return ret; } function _eglSwapBuffers(dpy, surface) { dpy >>>= 0; surface >>>= 0; if (!EGL.defaultDisplayInitialized) { EGL.setErrorCode(12289); } else if (!GLctx) { EGL.setErrorCode(12290); } else if (GLctx.isContextLost()) { EGL.setErrorCode(12302); } else { // According to documentation this does an implicit flush. // Due to discussion at https://github.com/emscripten-core/emscripten/pull/1871 // the flush was removed since this _may_ result in slowing code down. //_glFlush(); EGL.setErrorCode(12288); return 1; } return 0; } /** * @param {number=} arg * @param {boolean=} noSetTiming */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => { assert(!MainLoop.func, "emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters."); MainLoop.func = iterFunc; MainLoop.arg = arg; var thisMainLoopId = MainLoop.currentlyRunningMainloop; function checkIsRunning() { if (thisMainLoopId < MainLoop.currentlyRunningMainloop) { maybeExit(); return false; } return true; } // We create the loop runner here but it is not actually running until // _emscripten_set_main_loop_timing is called (which might happen a // later time). This member signifies that the current runner has not // yet been started so that we can call runtimeKeepalivePush when it // gets it timing set for the first time. MainLoop.running = false; MainLoop.runner = function MainLoop_runner() { if (ABORT) return; if (MainLoop.queue.length > 0) { var start = Date.now(); var blocker = MainLoop.queue.shift(); blocker.func(blocker.arg); if (MainLoop.remainingBlockers) { var remaining = MainLoop.remainingBlockers; var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining); if (blocker.counted) { MainLoop.remainingBlockers = next; } else { // not counted, but move the progress along a tiny bit next = next + .5; // do not steal all the next one's progress MainLoop.remainingBlockers = (8 * remaining + next) / 9; } } MainLoop.updateStatus(); // catches pause/resume main loop from blocker execution if (!checkIsRunning()) return; setTimeout(MainLoop.runner, 0); return; } // catch pauses from non-main loop sources if (!checkIsRunning()) return; // Implement very basic swap interval control MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0; if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) { // Not the scheduled time to render this frame - skip. MainLoop.scheduler(); return; } else if (MainLoop.timingMode == 0) { MainLoop.tickStartTime = _emscripten_get_now(); } if (MainLoop.method === "timeout" && Module["ctx"]) { warnOnce("Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!"); MainLoop.method = ""; } MainLoop.runIter(iterFunc); // catch pauses from the main loop itself if (!checkIsRunning()) return; MainLoop.scheduler(); }; if (!noSetTiming) { if (fps > 0) { _emscripten_set_main_loop_timing(0, 1e3 / fps); } else { // Do rAF by rendering each frame (no decimating) _emscripten_set_main_loop_timing(1, 1); } MainLoop.scheduler(); } if (simulateInfiniteLoop) { throw "unwind"; } }; var MainLoop = { running: false, scheduler: null, method: "", currentlyRunningMainloop: 0, func: null, arg: 0, timingMode: 0, timingValue: 0, currentFrameNumber: 0, queue: [], preMainLoop: [], postMainLoop: [], pause() { MainLoop.scheduler = null; // Incrementing this signals the previous main loop that it's now become old, and it must return. MainLoop.currentlyRunningMainloop++; }, resume() { MainLoop.currentlyRunningMainloop++; var timingMode = MainLoop.timingMode; var timingValue = MainLoop.timingValue; var func = MainLoop.func; MainLoop.func = null; // do not set timing and call scheduler, we will do it on the next lines setMainLoop(func, 0, false, MainLoop.arg, true); _emscripten_set_main_loop_timing(timingMode, timingValue); MainLoop.scheduler(); }, updateStatus() { if (Module["setStatus"]) { var message = Module["statusMessage"] || "Please wait..."; var remaining = MainLoop.remainingBlockers ?? 0; var expected = MainLoop.expectedBlockers ?? 0; if (remaining) { if (remaining < expected) { Module["setStatus"](`{message} ({expected - remaining}/{expected})`); } else { Module["setStatus"](message); } } else { Module["setStatus"](""); } } }, init() { Module["preMainLoop"] && MainLoop.preMainLoop.push(Module["preMainLoop"]); Module["postMainLoop"] && MainLoop.postMainLoop.push(Module["postMainLoop"]); }, runIter(func) { if (ABORT) return; for (var pre of MainLoop.preMainLoop) { if (pre() === false) { return; } } callUserCallback(func); for (var post of MainLoop.postMainLoop) { post(); } checkStackCookie(); }, nextRAF: 0, fakeRequestAnimationFrame(func) { // try to keep 60fps between calls to here var now = Date.now(); if (MainLoop.nextRAF === 0) { MainLoop.nextRAF = now + 1e3 / 60; } else { while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 MainLoop.nextRAF += 1e3 / 60; } } var delay = Math.max(MainLoop.nextRAF - now, 0); setTimeout(func, delay); }, requestAnimationFrame(func) { if (typeof requestAnimationFrame == "function") { requestAnimationFrame(func); } else { MainLoop.fakeRequestAnimationFrame(func); } } }; var _emscripten_set_main_loop_timing = (mode, value) => { MainLoop.timingMode = mode; MainLoop.timingValue = value; if (!MainLoop.func) { err("emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up."); return 1; } if (!MainLoop.running) { MainLoop.running = true; } if (mode == 0) { MainLoop.scheduler = function MainLoop_scheduler_setTimeout() { var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0; setTimeout(MainLoop.runner, timeUntilNextTick); }; MainLoop.method = "timeout"; } else if (mode == 1) { MainLoop.scheduler = function MainLoop_scheduler_rAF() { MainLoop.requestAnimationFrame(MainLoop.runner); }; MainLoop.method = "rAF"; } else if (mode == 2) { if (typeof MainLoop.setImmediate == "undefined") { if (typeof setImmediate == "undefined") { // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) var setImmediates = []; var emscriptenMainLoopMessageId = "setimmediate"; /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = event => { // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, // so check for both cases. if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { event.stopPropagation(); setImmediates.shift()(); } }; addEventListener("message", MainLoop_setImmediate_messageHandler, true); MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */ (func => { setImmediates.push(func); if (ENVIRONMENT_IS_WORKER) { Module["setImmediates"] ??= []; Module["setImmediates"].push(func); postMessage({ target: emscriptenMainLoopMessageId }); } else postMessage(emscriptenMainLoopMessageId, "*"); }); } else { MainLoop.setImmediate = setImmediate; } } MainLoop.scheduler = function MainLoop_scheduler_setImmediate() { MainLoop.setImmediate(MainLoop.runner); }; MainLoop.method = "immediate"; } return 0; }; function _eglSwapInterval(display, interval) { display >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } if (interval == 0) _emscripten_set_main_loop_timing(0, 0); else _emscripten_set_main_loop_timing(1, interval); EGL.setErrorCode(12288); return 1; } function _eglTerminate(display) { display >>>= 0; if (display != 62e3) { EGL.setErrorCode(12296); return 0; } EGL.currentContext = 0; EGL.currentReadSurface = 0; EGL.currentDrawSurface = 0; EGL.defaultDisplayInitialized = false; EGL.setErrorCode(12288); return 1; } /** @suppress {duplicate } */ var _eglWaitClient = () => { EGL.setErrorCode(12288); return 1; }; var _eglWaitGL = _eglWaitClient; var _eglWaitNative = nativeEngineId => { EGL.setErrorCode(12288); return 1; }; var readEmAsmArgsArray = []; var readEmAsmArgs = (sigPtr, buf) => { // Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array. assert(Array.isArray(readEmAsmArgsArray)); // The input buffer is allocated on the stack, so it must be stack-aligned. assert(buf % 16 == 0); readEmAsmArgsArray.length = 0; var ch; // Most arguments are i32s, so shift the buffer pointer so it is a plain // index into HEAP32. while (ch = HEAPU8[sigPtr++ >>> 0]) { var chr = String.fromCharCode(ch); var validChars = [ "d", "f", "i", "p" ]; // In WASM_BIGINT mode we support passing i64 values as bigint. validChars.push("j"); assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`); // Floats are always passed as doubles, so all types except for 'i' // are 8 bytes and require alignment. var wide = (ch != 105); wide &= (ch != 112); buf += wide && (buf % 8) ? 4 : 0; readEmAsmArgsArray.push(// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode. ch == 112 ? HEAPU32[((buf) >>> 2) >>> 0] : ch == 106 ? HEAP64[((buf) >>> 3) >>> 0] : ch == 105 ? HEAP32[((buf) >>> 2) >>> 0] : HEAPF64[((buf) >>> 3) >>> 0]); buf += wide ? 8 : 4; } return readEmAsmArgsArray; }; var runEmAsmFunction = (code, sigPtr, argbuf) => { var args = readEmAsmArgs(sigPtr, argbuf); assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`); return ASM_CONSTS[code](...args); }; function _emscripten_asm_const_int(code, sigPtr, argbuf) { code >>>= 0; sigPtr >>>= 0; argbuf >>>= 0; return runEmAsmFunction(code, sigPtr, argbuf); } var runMainThreadEmAsm = (emAsmAddr, sigPtr, argbuf, sync) => { var args = readEmAsmArgs(sigPtr, argbuf); assert(ASM_CONSTS.hasOwnProperty(emAsmAddr), `No EM_ASM constant found at address ${emAsmAddr}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`); return ASM_CONSTS[emAsmAddr](...args); }; function _emscripten_asm_const_int_sync_on_main_thread(emAsmAddr, sigPtr, argbuf) { emAsmAddr >>>= 0; sigPtr >>>= 0; argbuf >>>= 0; return runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1); } function _emscripten_asm_const_ptr_sync_on_main_thread(emAsmAddr, sigPtr, argbuf) { emAsmAddr >>>= 0; sigPtr >>>= 0; argbuf >>>= 0; return runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1); } var wget = { wgetRequests: {}, nextWgetRequestHandle: 0, getNextWgetRequestHandle() { var handle = wget.nextWgetRequestHandle; wget.nextWgetRequestHandle++; return handle; } }; var _emscripten_async_wget2_abort = handle => { var http = wget.wgetRequests[handle]; http?.abort(); }; var stackAlloc = sz => __emscripten_stack_alloc(sz); var stringToUTF8OnStack = str => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; var wasmTableMirror = []; /** @type {WebAssembly.Table} */ var wasmTable; var getWasmTableEntry = funcPtr => { var func = wasmTableMirror[funcPtr]; if (!func) { /** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); } /** @suppress {checkTypes} */ assert(wasmTable.get(funcPtr) == func, "JavaScript-side Wasm function table mirror is out of date!"); return func; }; function _emscripten_async_wget2_data(url, request, param, userdata, free, onload, onerror, onprogress) { url >>>= 0; request >>>= 0; param >>>= 0; userdata >>>= 0; onload >>>= 0; onerror >>>= 0; onprogress >>>= 0; var _url = UTF8ToString(url); var _request = UTF8ToString(request); var _param = UTF8ToString(param); var http = new XMLHttpRequest; http.open(_request, _url, true); http.responseType = "arraybuffer"; var handle = wget.getNextWgetRequestHandle(); function onerrorjs() { if (onerror) { var sp = stackSave(); var statusText = 0; if (http.statusText) { statusText = stringToUTF8OnStack(http.statusText); } getWasmTableEntry(onerror)(handle, userdata, http.status, statusText); stackRestore(sp); } } // LOAD http.onload = e => { if (http.status >= 200 && http.status < 300 || (http.status === 0 && _url.slice(0, 4).toLowerCase() != "http")) { var byteArray = new Uint8Array(/** @type{ArrayBuffer} */ (http.response)); var buffer = _malloc(byteArray.length); HEAPU8.set(byteArray, buffer >>> 0); if (onload) getWasmTableEntry(onload)(handle, userdata, buffer, byteArray.length); _free(buffer); } else { onerrorjs(); } delete wget.wgetRequests[handle]; }; // ERROR http.onerror = e => { onerrorjs(); delete wget.wgetRequests[handle]; }; // PROGRESS http.onprogress = e => { if (onprogress) getWasmTableEntry(onprogress)(handle, userdata, e.loaded, e.lengthComputable || e.lengthComputable === undefined ? e.total : 0); }; // ABORT http.onabort = e => { delete wget.wgetRequests[handle]; }; if (_request == "POST") { //Send the proper header information along with the request http.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); http.send(_param); } else { http.send(null); } wget.wgetRequests[handle] = http; return handle; } var _emscripten_cancel_main_loop = () => { MainLoop.pause(); MainLoop.func = null; }; function _emscripten_err(str) { str >>>= 0; return err(UTF8ToString(str)); } var onExits = []; var addOnExit = cb => onExits.push(cb); var JSEvents = { memcpy(target, src, size) { HEAP8.set(HEAP8.subarray(src >>> 0, src + size >>> 0), target >>> 0); }, removeAllEventListeners() { while (JSEvents.eventHandlers.length) { JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); } JSEvents.deferredCalls = []; }, inEventHandler: 0, deferredCalls: [], deferCall(targetFunction, precedence, argsList) { function arraysHaveEqualContent(arrA, arrB) { if (arrA.length != arrB.length) return false; for (var i in arrA) { if (arrA[i] != arrB[i]) return false; } return true; } // Test if the given call was already queued, and if so, don't add it again. for (var call of JSEvents.deferredCalls) { if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { return; } } JSEvents.deferredCalls.push({ targetFunction, precedence, argsList }); JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence); }, removeDeferredCalls(targetFunction) { JSEvents.deferredCalls = JSEvents.deferredCalls.filter(call => call.targetFunction != targetFunction); }, canPerformEventHandlerRequests() { if (navigator.userActivation) { // Verify against transient activation status from UserActivation API // whether it is possible to perform a request here without needing to defer. See // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation // and https://caniuse.com/mdn-api_useractivation // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079 return navigator.userActivation.isActive; } return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; }, runDeferredCalls() { if (!JSEvents.canPerformEventHandlerRequests()) { return; } var deferredCalls = JSEvents.deferredCalls; JSEvents.deferredCalls = []; for (var call of deferredCalls) { call.targetFunction(...call.argsList); } }, eventHandlers: [], removeAllHandlersOnTarget: (target, eventTypeString) => { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { JSEvents._removeHandler(i--); } } }, _removeHandler(i) { var h = JSEvents.eventHandlers[i]; h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); JSEvents.eventHandlers.splice(i, 1); }, registerOrRemoveHandler(eventHandler) { if (!eventHandler.target) { err("registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:"); console.dir(eventHandler); return -4; } if (eventHandler.callbackfunc) { eventHandler.eventListenerFunc = function(event) { // Increment nesting count for the event handler. ++JSEvents.inEventHandler; JSEvents.currentEventHandler = eventHandler; // Process any old deferred calls the user has placed. JSEvents.runDeferredCalls(); // Process the actual event, calls back to user C code handler. eventHandler.handlerFunc(event); // Process any new deferred calls that were placed right now from this event handler. JSEvents.runDeferredCalls(); // Out of event handler - restore nesting count. --JSEvents.inEventHandler; }; eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture); JSEvents.eventHandlers.push(eventHandler); } else { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { JSEvents._removeHandler(i--); } } } return 0; }, getNodeNameForTarget(target) { if (!target) return ""; if (target == window) return "#window"; if (target == screen) return "#screen"; return target?.nodeName || ""; }, fullscreenEnabled() { return document.fullscreenEnabled || document.webkitFullscreenEnabled; } }; /** @type {Object} */ var specialHTMLTargets = [ 0, document, window ]; var maybeCStringToJsString = cString => cString > 2 ? UTF8ToString(cString) : cString; /** @suppress {duplicate } */ var findEventTarget = target => { target = maybeCStringToJsString(target); var domElement = specialHTMLTargets[target] || document.querySelector(target); return domElement; }; var findCanvasEventTarget = findEventTarget; function _emscripten_get_canvas_element_size(target, width, height) { target >>>= 0; width >>>= 0; height >>>= 0; var canvas = findCanvasEventTarget(target); if (!canvas) return -4; HEAP32[((width) >>> 2) >>> 0] = canvas.width; HEAP32[((height) >>> 2) >>> 0] = canvas.height; } var getCanvasElementSize = target => { var sp = stackSave(); var w = stackAlloc(8); var h = w + 4; var targetInt = stringToUTF8OnStack(target.id); var ret = _emscripten_get_canvas_element_size(targetInt, w, h); var size = [ HEAP32[((w) >>> 2) >>> 0], HEAP32[((h) >>> 2) >>> 0] ]; stackRestore(sp); return size; }; function _emscripten_set_canvas_element_size(target, width, height) { target >>>= 0; var canvas = findCanvasEventTarget(target); if (!canvas) return -4; canvas.width = width; canvas.height = height; return 0; } var setCanvasElementSize = (target, width, height) => { if (!target.controlTransferredOffscreen) { target.width = width; target.height = height; } else { // This function is being called from high-level JavaScript code instead of asm.js/Wasm, // and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call. var sp = stackSave(); var targetInt = stringToUTF8OnStack(target.id); _emscripten_set_canvas_element_size(targetInt, width, height); stackRestore(sp); } }; var currentFullscreenStrategy = {}; var registerRestoreOldStyle = canvas => { var canvasSize = getCanvasElementSize(canvas); var oldWidth = canvasSize[0]; var oldHeight = canvasSize[1]; var oldCssWidth = canvas.style.width; var oldCssHeight = canvas.style.height; var oldBackgroundColor = canvas.style.backgroundColor; // Chrome reads color from here. var oldDocumentBackgroundColor = document.body.style.backgroundColor; // IE11 reads color from here. // Firefox always has black background color. var oldPaddingLeft = canvas.style.paddingLeft; // Chrome, FF, Safari var oldPaddingRight = canvas.style.paddingRight; var oldPaddingTop = canvas.style.paddingTop; var oldPaddingBottom = canvas.style.paddingBottom; var oldMarginLeft = canvas.style.marginLeft; // IE11 var oldMarginRight = canvas.style.marginRight; var oldMarginTop = canvas.style.marginTop; var oldMarginBottom = canvas.style.marginBottom; var oldDocumentBodyMargin = document.body.style.margin; var oldDocumentOverflow = document.documentElement.style.overflow; // Chrome, Firefox var oldDocumentScroll = document.body.scroll; // IE var oldImageRendering = canvas.style.imageRendering; function restoreOldStyle() { if (!getFullscreenElement()) { document.removeEventListener("fullscreenchange", restoreOldStyle); // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813) // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. document.removeEventListener("webkitfullscreenchange", restoreOldStyle); setCanvasElementSize(canvas, oldWidth, oldHeight); canvas.style.width = oldCssWidth; canvas.style.height = oldCssHeight; canvas.style.backgroundColor = oldBackgroundColor; // Chrome // IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color // before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user // had explicitly set so subsequent fullscreen transitions would not set background color properly. if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = "white"; document.body.style.backgroundColor = oldDocumentBackgroundColor; // IE11 canvas.style.paddingLeft = oldPaddingLeft; // Chrome, FF, Safari canvas.style.paddingRight = oldPaddingRight; canvas.style.paddingTop = oldPaddingTop; canvas.style.paddingBottom = oldPaddingBottom; canvas.style.marginLeft = oldMarginLeft; // IE11 canvas.style.marginRight = oldMarginRight; canvas.style.marginTop = oldMarginTop; canvas.style.marginBottom = oldMarginBottom; document.body.style.margin = oldDocumentBodyMargin; document.documentElement.style.overflow = oldDocumentOverflow; // Chrome, Firefox document.body.scroll = oldDocumentScroll; // IE canvas.style.imageRendering = oldImageRendering; if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight); if (currentFullscreenStrategy.canvasResizedCallback) { getWasmTableEntry(currentFullscreenStrategy.canvasResizedCallback)(37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData); } } } document.addEventListener("fullscreenchange", restoreOldStyle); // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813) // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. document.addEventListener("webkitfullscreenchange", restoreOldStyle); return restoreOldStyle; }; var setLetterbox = (element, topBottom, leftRight) => { // Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode. element.style.paddingLeft = element.style.paddingRight = leftRight + "px"; element.style.paddingTop = element.style.paddingBottom = topBottom + "px"; }; var getBoundingClientRect = e => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : { "left": 0, "top": 0 }; var JSEvents_resizeCanvasForFullscreen = (target, strategy) => { var restoreOldStyle = registerRestoreOldStyle(target); var cssWidth = strategy.softFullscreen ? innerWidth : screen.width; var cssHeight = strategy.softFullscreen ? innerHeight : screen.height; var rect = getBoundingClientRect(target); var windowedCssWidth = rect.width; var windowedCssHeight = rect.height; var canvasSize = getCanvasElementSize(target); var windowedRttWidth = canvasSize[0]; var windowedRttHeight = canvasSize[1]; if (strategy.scaleMode == 3) { setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2); cssWidth = windowedCssWidth; cssHeight = windowedCssHeight; } else if (strategy.scaleMode == 2) { if (cssWidth * windowedRttHeight < windowedRttWidth * cssHeight) { var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth; setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0); cssHeight = desiredCssHeight; } else { var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight; setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2); cssWidth = desiredCssWidth; } } // If we are adding padding, must choose a background color or otherwise Chrome will give the // padding a default white color. Do it only if user has not customized their own background color. target.style.backgroundColor ||= "black"; // IE11 does the same, but requires the color to be set in the document body. document.body.style.backgroundColor ||= "black"; // IE11 // Firefox always shows black letterboxes independent of style color. target.style.width = cssWidth + "px"; target.style.height = cssHeight + "px"; if (strategy.filteringMode == 1) { target.style.imageRendering = "optimizeSpeed"; target.style.imageRendering = "-moz-crisp-edges"; target.style.imageRendering = "-o-crisp-edges"; target.style.imageRendering = "-webkit-optimize-contrast"; target.style.imageRendering = "optimize-contrast"; target.style.imageRendering = "crisp-edges"; target.style.imageRendering = "pixelated"; } var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? devicePixelRatio : 1; if (strategy.canvasResolutionScaleMode != 0) { var newWidth = (cssWidth * dpiScale) | 0; var newHeight = (cssHeight * dpiScale) | 0; setCanvasElementSize(target, newWidth, newHeight); if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight); } return restoreOldStyle; }; var JSEvents_requestFullscreen = (target, strategy) => { // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements. if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) { JSEvents_resizeCanvasForFullscreen(target, strategy); } if (target.requestFullscreen) { target.requestFullscreen(); } else if (target.webkitRequestFullscreen) { target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); } else { return JSEvents.fullscreenEnabled() ? -3 : -1; } currentFullscreenStrategy = strategy; if (strategy.canvasResizedCallback) { getWasmTableEntry(strategy.canvasResizedCallback)(37, 0, strategy.canvasResizedCallbackUserData); } return 0; }; var _emscripten_exit_fullscreen = () => { if (!JSEvents.fullscreenEnabled()) return -1; // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(JSEvents_requestFullscreen); var d = specialHTMLTargets[1]; if (d.exitFullscreen) { d.fullscreenElement && d.exitFullscreen(); } else if (d.webkitExitFullscreen) { d.webkitFullscreenElement && d.webkitExitFullscreen(); } else { return -1; } return 0; }; var requestPointerLock = target => { if (target.requestPointerLock) { target.requestPointerLock(); } else { // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element, // or if the whole browser just doesn't support the feature. if (document.body.requestPointerLock) { return -3; } return -1; } return 0; }; var _emscripten_exit_pointerlock = () => { // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(requestPointerLock); if (!document.exitPointerLock) return -1; document.exitPointerLock(); return 0; }; var __emscripten_runtime_keepalive_clear = () => { noExitRuntime = false; runtimeKeepaliveCounter = 0; }; var _emscripten_force_exit = status => { warnOnce("emscripten_force_exit cannot actually shut down the runtime, as the build does not have EXIT_RUNTIME set"); __emscripten_runtime_keepalive_clear(); _exit(status); }; var _emscripten_get_device_pixel_ratio = () => devicePixelRatio; function _emscripten_get_element_css_size(target, width, height) { target >>>= 0; width >>>= 0; height >>>= 0; target = findEventTarget(target); if (!target) return -4; var rect = getBoundingClientRect(target); HEAPF64[((width) >>> 3) >>> 0] = rect.width; HEAPF64[((height) >>> 3) >>> 0] = rect.height; return 0; } var fillGamepadEventData = (eventStruct, e) => { HEAPF64[((eventStruct) >>> 3) >>> 0] = e.timestamp; for (var i = 0; i < e.axes.length; ++i) { HEAPF64[(((eventStruct + i * 8) + (16)) >>> 3) >>> 0] = e.axes[i]; } for (var i = 0; i < e.buttons.length; ++i) { if (typeof e.buttons[i] == "object") { HEAPF64[(((eventStruct + i * 8) + (528)) >>> 3) >>> 0] = e.buttons[i].value; } else { HEAPF64[(((eventStruct + i * 8) + (528)) >>> 3) >>> 0] = e.buttons[i]; } } for (var i = 0; i < e.buttons.length; ++i) { if (typeof e.buttons[i] == "object") { HEAP8[(eventStruct + i) + (1040) >>> 0] = e.buttons[i].pressed; } else { // Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it: /** @suppress {checkTypes} */ HEAP8[(eventStruct + i) + (1040) >>> 0] = e.buttons[i] == 1; } } HEAP8[(eventStruct) + (1104) >>> 0] = e.connected; HEAP32[(((eventStruct) + (1108)) >>> 2) >>> 0] = e.index; HEAP32[(((eventStruct) + (8)) >>> 2) >>> 0] = e.axes.length; HEAP32[(((eventStruct) + (12)) >>> 2) >>> 0] = e.buttons.length; stringToUTF8(e.id, eventStruct + 1112, 64); stringToUTF8(e.mapping, eventStruct + 1176, 64); }; function _emscripten_get_gamepad_status(index, gamepadState) { gamepadState >>>= 0; if (!JSEvents.lastGamepadState) throw "emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!"; // INVALID_PARAM is returned on a Gamepad index that never was there. if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; // NO_DATA is returned on a Gamepad index that was removed. // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index. // This is because gamepads must keep their original position in the array. // For example, removing the first of two gamepads produces [null/undefined/false, gamepad]. if (!JSEvents.lastGamepadState[index]) return -7; fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); return 0; } var _emscripten_get_num_gamepads = () => { if (!JSEvents.lastGamepadState) throw "emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!"; // N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS. // Otherwise the following line will throw an exception. return JSEvents.lastGamepadState.length; }; function _emscripten_get_screen_size(width, height) { width >>>= 0; height >>>= 0; HEAP32[((width) >>> 2) >>> 0] = screen.width; HEAP32[((height) >>> 2) >>> 0] = screen.height; } /** @suppress {duplicate } */ var _glActiveTexture = x0 => GLctx.activeTexture(x0); var _emscripten_glActiveTexture = _glActiveTexture; /** @suppress {duplicate } */ var _glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glAttachShader = _glAttachShader; /** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => { GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]); }; var _emscripten_glBeginQueryEXT = _glBeginQueryEXT; /** @suppress {duplicate } */ function _glBindAttribLocation(program, index, name) { name >>>= 0; GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); } var _emscripten_glBindAttribLocation = _glBindAttribLocation; /** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => { GLctx.bindBuffer(target, GL.buffers[buffer]); }; var _emscripten_glBindBuffer = _glBindBuffer; /** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); }; var _emscripten_glBindFramebuffer = _glBindFramebuffer; /** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; var _emscripten_glBindRenderbuffer = _glBindRenderbuffer; /** @suppress {duplicate } */ var _glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]); }; var _emscripten_glBindTexture = _glBindTexture; /** @suppress {duplicate } */ var _glBindVertexArray = vao => { GLctx.bindVertexArray(GL.vaos[vao]); }; /** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray; var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES; /** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _emscripten_glBlendColor = _glBlendColor; /** @suppress {duplicate } */ var _glBlendEquation = x0 => GLctx.blendEquation(x0); var _emscripten_glBlendEquation = _glBlendEquation; /** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate; /** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); var _emscripten_glBlendFunc = _glBlendFunc; /** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate; /** @suppress {duplicate } */ function _glBufferData(target, size, data, usage) { size >>>= 0; data >>>= 0; // N.b. here first form specifies a heap subarray, second form an integer // size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS // engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data >>> 0, data + size >>> 0) : size, usage); } var _emscripten_glBufferData = _glBufferData; /** @suppress {duplicate } */ function _glBufferSubData(target, offset, size, data) { offset >>>= 0; size >>>= 0; data >>>= 0; GLctx.bufferSubData(target, offset, HEAPU8.subarray(data >>> 0, data + size >>> 0)); } var _emscripten_glBufferSubData = _glBufferSubData; /** @suppress {duplicate } */ var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0); var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus; /** @suppress {duplicate } */ var _glClear = x0 => GLctx.clear(x0); var _emscripten_glClear = _glClear; /** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); var _emscripten_glClearColor = _glClearColor; /** @suppress {duplicate } */ var _glClearDepthf = x0 => GLctx.clearDepth(x0); var _emscripten_glClearDepthf = _glClearDepthf; /** @suppress {duplicate } */ var _glClearStencil = x0 => GLctx.clearStencil(x0); var _emscripten_glClearStencil = _glClearStencil; /** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => { GLctx.extClipControl["clipControlEXT"](origin, depth); }; var _emscripten_glClipControlEXT = _glClipControlEXT; /** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); }; var _emscripten_glColorMask = _glColorMask; /** @suppress {duplicate } */ var _glCompileShader = shader => { GLctx.compileShader(GL.shaders[shader]); }; var _emscripten_glCompileShader = _glCompileShader; /** @suppress {duplicate } */ function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { data >>>= 0; // `data` may be null here, which means "allocate uniniitalized space but // don't upload" in GLES parlance, but `compressedTexImage2D` requires the // final data parameter, so we simply pass a heap view starting at zero // effectively uploading whatever happens to be near address zero. See // https://github.com/emscripten-core/emscripten/issues/19300. GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data) >>> 0, data + imageSize >>> 0)); } var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D; /** @suppress {duplicate } */ function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { data >>>= 0; GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data) >>> 0, data + imageSize >>> 0)); } var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D; /** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexImage2D = _glCopyTexImage2D; /** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D; /** @suppress {duplicate } */ var _glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; }; var _emscripten_glCreateProgram = _glCreateProgram; /** @suppress {duplicate } */ var _glCreateShader = shaderType => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; }; var _emscripten_glCreateShader = _glCreateShader; /** @suppress {duplicate } */ var _glCullFace = x0 => GLctx.cullFace(x0); var _emscripten_glCullFace = _glCullFace; /** @suppress {duplicate } */ function _glDeleteBuffers(n, buffers) { buffers >>>= 0; for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers) + (i * 4)) >>> 2) >>> 0]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; } } var _emscripten_glDeleteBuffers = _glDeleteBuffers; /** @suppress {duplicate } */ function _glDeleteFramebuffers(n, framebuffers) { framebuffers >>>= 0; for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers) + (i * 4)) >>> 2) >>> 0]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } } var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers; /** @suppress {duplicate } */ var _glDeleteProgram = id => { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(1281); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; }; var _emscripten_glDeleteProgram = _glDeleteProgram; /** @suppress {duplicate } */ function _glDeleteQueriesEXT(n, ids) { ids >>>= 0; for (var i = 0; i < n; i++) { var id = HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.disjointTimerQueryExt["deleteQueryEXT"](query); GL.queries[id] = null; } } var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT; /** @suppress {duplicate } */ function _glDeleteRenderbuffers(n, renderbuffers) { renderbuffers >>>= 0; for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers) + (i * 4)) >>> 2) >>> 0]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } } var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers; /** @suppress {duplicate } */ var _glDeleteShader = id => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(1281); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; }; var _emscripten_glDeleteShader = _glDeleteShader; /** @suppress {duplicate } */ function _glDeleteTextures(n, textures) { textures >>>= 0; for (var i = 0; i < n; i++) { var id = HEAP32[(((textures) + (i * 4)) >>> 2) >>> 0]; var texture = GL.textures[id]; // GL spec: "glDeleteTextures silently ignores 0s and names that do not // correspond to existing textures". if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } } var _emscripten_glDeleteTextures = _glDeleteTextures; /** @suppress {duplicate } */ function _glDeleteVertexArrays(n, vaos) { vaos >>>= 0; for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos) + (i * 4)) >>> 2) >>> 0]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null; } } /** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays; var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES; /** @suppress {duplicate } */ var _glDepthFunc = x0 => GLctx.depthFunc(x0); var _emscripten_glDepthFunc = _glDepthFunc; /** @suppress {duplicate } */ var _glDepthMask = flag => { GLctx.depthMask(!!flag); }; var _emscripten_glDepthMask = _glDepthMask; /** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); var _emscripten_glDepthRangef = _glDepthRangef; /** @suppress {duplicate } */ var _glDetachShader = (program, shader) => { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glDetachShader = _glDetachShader; /** @suppress {duplicate } */ var _glDisable = x0 => GLctx.disable(x0); var _emscripten_glDisable = _glDisable; /** @suppress {duplicate } */ var _glDisableVertexAttribArray = index => { GLctx.disableVertexAttribArray(index); }; var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray; /** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => { GLctx.drawArrays(mode, first, count); }; var _emscripten_glDrawArrays = _glDrawArrays; /** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount); }; /** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE; var tempFixedLengthArray = []; /** @suppress {duplicate } */ function _glDrawBuffers(n, bufs) { bufs >>>= 0; var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs) + (i * 4)) >>> 2) >>> 0]; } GLctx.drawBuffers(bufArray); } /** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers; var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL; /** @suppress {duplicate } */ function _glDrawElements(mode, count, type, indices) { indices >>>= 0; GLctx.drawElements(mode, count, type, indices); } var _emscripten_glDrawElements = _glDrawElements; /** @suppress {duplicate } */ function _glDrawElementsInstanced(mode, count, type, indices, primcount) { indices >>>= 0; GLctx.drawElementsInstanced(mode, count, type, indices, primcount); } /** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE; /** @suppress {duplicate } */ var _glEnable = x0 => GLctx.enable(x0); var _emscripten_glEnable = _glEnable; /** @suppress {duplicate } */ var _glEnableVertexAttribArray = index => { GLctx.enableVertexAttribArray(index); }; var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray; /** @suppress {duplicate } */ var _glEndQueryEXT = target => { GLctx.disjointTimerQueryExt["endQueryEXT"](target); }; var _emscripten_glEndQueryEXT = _glEndQueryEXT; /** @suppress {duplicate } */ var _glFinish = () => GLctx.finish(); var _emscripten_glFinish = _glFinish; /** @suppress {duplicate } */ var _glFlush = () => GLctx.flush(); var _emscripten_glFlush = _glFlush; /** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }; var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer; /** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }; var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D; /** @suppress {duplicate } */ var _glFrontFace = x0 => GLctx.frontFace(x0); var _emscripten_glFrontFace = _glFrontFace; /** @suppress {duplicate } */ function _glGenBuffers(n, buffers) { buffers >>>= 0; GL.genObject(n, buffers, "createBuffer", GL.buffers); } var _emscripten_glGenBuffers = _glGenBuffers; /** @suppress {duplicate } */ function _glGenFramebuffers(n, ids) { ids >>>= 0; GL.genObject(n, ids, "createFramebuffer", GL.framebuffers); } var _emscripten_glGenFramebuffers = _glGenFramebuffers; /** @suppress {duplicate } */ function _glGenQueriesEXT(n, ids) { ids >>>= 0; for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt["createQueryEXT"](); if (!query) { GL.recordError(1282); while (i < n) HEAP32[(((ids) + (i++ * 4)) >>> 2) >>> 0] = 0; return; } var id = GL.getNewId(GL.queries); query.name = id; GL.queries[id] = query; HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0] = id; } } var _emscripten_glGenQueriesEXT = _glGenQueriesEXT; /** @suppress {duplicate } */ function _glGenRenderbuffers(n, renderbuffers) { renderbuffers >>>= 0; GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers); } var _emscripten_glGenRenderbuffers = _glGenRenderbuffers; /** @suppress {duplicate } */ function _glGenTextures(n, textures) { textures >>>= 0; GL.genObject(n, textures, "createTexture", GL.textures); } var _emscripten_glGenTextures = _glGenTextures; /** @suppress {duplicate } */ function _glGenVertexArrays(n, arrays) { arrays >>>= 0; GL.genObject(n, arrays, "createVertexArray", GL.vaos); } /** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays; var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES; /** @suppress {duplicate } */ var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0); var _emscripten_glGenerateMipmap = _glGenerateMipmap; var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { // If an error occurs, nothing will be written to length, size and type and name. var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull; if (size) HEAP32[((size) >>> 2) >>> 0] = info.size; if (type) HEAP32[((type) >>> 2) >>> 0] = info.type; } }; /** @suppress {duplicate } */ function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) { length >>>= 0; size >>>= 0; type >>>= 0; name >>>= 0; return __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name); } var _emscripten_glGetActiveAttrib = _glGetActiveAttrib; /** @suppress {duplicate } */ function _glGetActiveUniform(program, index, bufSize, length, size, type, name) { length >>>= 0; size >>>= 0; type >>>= 0; name >>>= 0; return __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name); } var _emscripten_glGetActiveUniform = _glGetActiveUniform; /** @suppress {duplicate } */ function _glGetAttachedShaders(program, maxCount, count, shaders) { count >>>= 0; shaders >>>= 0; var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } HEAP32[((count) >>> 2) >>> 0] = len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[(((shaders) + (i * 4)) >>> 2) >>> 0] = id; } } var _emscripten_glGetAttachedShaders = _glGetAttachedShaders; /** @suppress {duplicate } */ function _glGetAttribLocation(program, name) { name >>>= 0; return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); } var _emscripten_glGetAttribLocation = _glGetAttribLocation; var readI53FromI64 = ptr => HEAPU32[((ptr) >>> 2) >>> 0] + HEAP32[(((ptr) + (4)) >>> 2) >>> 0] * 4294967296; var readI53FromU64 = ptr => HEAPU32[((ptr) >>> 2) >>> 0] + HEAPU32[(((ptr) + (4)) >>> 2) >>> 0] * 4294967296; var writeI53ToI64 = (ptr, num) => { HEAPU32[((ptr) >>> 2) >>> 0] = num; var lower = HEAPU32[((ptr) >>> 2) >>> 0]; HEAPU32[(((ptr) + (4)) >>> 2) >>> 0] = (num - lower) / 4294967296; var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); var offset = ((ptr) >>> 2); if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset >>> 0])}, hi=${ptrToString(HEAPU32[offset + 1 >>> 0])}, which deserializes back to ${deserialized} instead!`); }; var emscriptenWebGLGet = (name_, p, type) => { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null // pointer should be treated. Testing on desktop core GL 3, the application // crashes on glGetIntegerv to a null pointer, but better to report an error // instead of doing anything random. if (!p) { GL.recordError(1281); return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 36346: // GL_SHADER_COMPILER ret = 1; break; case 36344: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(1280); } // Do not write anything to the out pointer, since no binary formats are // supported. return; case 36345: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 34466: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be // queried for length), so implement it ourselves to allow C++ GLES2 // code get the length. var formats = GLctx.getParameter(34467); ret = formats ? formats.length : 0; break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(1280); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - // perhaps nothing is bound), but otherwise can mean an invalid // name_, which we need to report as an error switch (name_) { case 34964: // ARRAY_BUFFER_BINDING case 35725: // CURRENT_PROGRAM case 34965: // ELEMENT_ARRAY_BUFFER_BINDING case 36006: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 36007: // RENDERBUFFER_BINDING case 32873: // TEXTURE_BINDING_2D case 34229: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 34068: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(1280); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p) + (i * 4)) >>> 2) >>> 0] = result[i]; break; case 2: HEAPF32[(((p) + (i * 4)) >>> 2) >>> 0] = result[i]; break; case 4: HEAP8[(p) + (i) >>> 0] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch (e) { GL.recordError(1280); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return; } } break; default: GL.recordError(1280); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof (result)}!`); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p) >>> 2) >>> 0] = ret; break; case 2: HEAPF32[((p) >>> 2) >>> 0] = ret; break; case 4: HEAP8[p >>> 0] = ret ? 1 : 0; break; } }; /** @suppress {duplicate } */ function _glGetBooleanv(name_, p) { p >>>= 0; return emscriptenWebGLGet(name_, p, 4); } var _emscripten_glGetBooleanv = _glGetBooleanv; /** @suppress {duplicate } */ function _glGetBufferParameteriv(target, value, data) { data >>>= 0; if (!data) { // GLES2 specification does not specify how to behave if data is a null // pointer. Since calling this function does not make sense if data == // null, issue a GL error to notify user about it. GL.recordError(1281); return; } HEAP32[((data) >>> 2) >>> 0] = GLctx.getBufferParameter(target, value); } var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv; /** @suppress {duplicate } */ var _glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0; return error; }; var _emscripten_glGetError = _glGetError; /** @suppress {duplicate } */ function _glGetFloatv(name_, p) { p >>>= 0; return emscriptenWebGLGet(name_, p, 2); } var _emscripten_glGetFloatv = _glGetFloatv; /** @suppress {duplicate } */ function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { params >>>= 0; var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params) >>> 2) >>> 0] = result; } var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv; /** @suppress {duplicate } */ function _glGetIntegerv(name_, p) { p >>>= 0; return emscriptenWebGLGet(name_, p, 0); } var _emscripten_glGetIntegerv = _glGetIntegerv; /** @suppress {duplicate } */ function _glGetProgramInfoLog(program, maxLength, length, infoLog) { length >>>= 0; infoLog >>>= 0; var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = "(unknown error)"; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull; } var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog; /** @suppress {duplicate } */ function _glGetProgramiv(program, pname, p) { p >>>= 0; if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); return; } if (program >= GL.counter) { GL.recordError(1281); return; } program = GL.programs[program]; if (pname == 35716) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = "(unknown error)"; HEAP32[((p) >>> 2) >>> 0] = log.length + 1; } else if (pname == 35719) { if (!program.maxUniformLength) { var numActiveUniforms = GLctx.getProgramParameter(program, 35718); for (var i = 0; i < numActiveUniforms; ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1); } } HEAP32[((p) >>> 2) >>> 0] = program.maxUniformLength; } else if (pname == 35722) { if (!program.maxAttributeLength) { var numActiveAttributes = GLctx.getProgramParameter(program, 35721); for (var i = 0; i < numActiveAttributes; ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1); } } HEAP32[((p) >>> 2) >>> 0] = program.maxAttributeLength; } else if (pname == 35381) { if (!program.maxUniformBlockNameLength) { var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382); for (var i = 0; i < numActiveUniformBlocks; ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1); } } HEAP32[((p) >>> 2) >>> 0] = program.maxUniformBlockNameLength; } else { HEAP32[((p) >>> 2) >>> 0] = GLctx.getProgramParameter(program, pname); } } var _emscripten_glGetProgramiv = _glGetProgramiv; /** @suppress {duplicate } */ function _glGetQueryObjecti64vEXT(id, pname, params) { params >>>= 0; if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); return; } var query = GL.queries[id]; var param; { param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname); } var ret; if (typeof param == "boolean") { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); } var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT; /** @suppress {duplicate } */ function _glGetQueryObjectivEXT(id, pname, params) { params >>>= 0; if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); return; } var query = GL.queries[id]; var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname); var ret; if (typeof param == "boolean") { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params) >>> 2) >>> 0] = ret; } var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT; /** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT; var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT; var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT; /** @suppress {duplicate } */ function _glGetQueryivEXT(target, pname, params) { params >>>= 0; if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); return; } HEAP32[((params) >>> 2) >>> 0] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname); } var _emscripten_glGetQueryivEXT = _glGetQueryivEXT; /** @suppress {duplicate } */ function _glGetRenderbufferParameteriv(target, pname, params) { params >>>= 0; if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(1281); return; } HEAP32[((params) >>> 2) >>> 0] = GLctx.getRenderbufferParameter(target, pname); } var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv; /** @suppress {duplicate } */ function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { length >>>= 0; infoLog >>>= 0; var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = "(unknown error)"; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull; } var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog; /** @suppress {duplicate } */ function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { range >>>= 0; precision >>>= 0; var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range) >>> 2) >>> 0] = result.rangeMin; HEAP32[(((range) + (4)) >>> 2) >>> 0] = result.rangeMax; HEAP32[((precision) >>> 2) >>> 0] = result.precision; } var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat; /** @suppress {duplicate } */ function _glGetShaderSource(shader, bufSize, length, source) { length >>>= 0; source >>>= 0; var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull; } var _emscripten_glGetShaderSource = _glGetShaderSource; /** @suppress {duplicate } */ function _glGetShaderiv(shader, pname, p) { p >>>= 0; if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); return; } if (pname == 35716) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = "(unknown error)"; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p) >>> 2) >>> 0] = logLength; } else if (pname == 35720) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p) >>> 2) >>> 0] = sourceLength; } else { HEAP32[((p) >>> 2) >>> 0] = GLctx.getShaderParameter(GL.shaders[shader], pname); } } var _emscripten_glGetShaderiv = _glGetShaderiv; var webglGetExtensions = () => { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map(e => "GL_" + e)); return exts; }; /** @suppress {duplicate } */ function _glGetString(name_) { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 7939: ret = stringToNewUTF8(webglGetExtensions().join(" ")); break; case 7936: case 7937: case 37445: case 37446: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(1280); } ret = s ? stringToNewUTF8(s) : 0; break; case 7938: var webGLVersion = GLctx.getParameter(7938); // return GLES version string corresponding to the version of the WebGL context var glVersion = `OpenGL ES 2.0 (${webGLVersion})`; ret = stringToNewUTF8(glVersion); break; case 35724: var glslVersion = GLctx.getParameter(35724); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0"; // ensure minor version has 2 digits glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(1280); } GL.stringCache[name_] = ret; } return ret; } var _emscripten_glGetString = _glGetString; /** @suppress {duplicate } */ function _glGetTexParameterfv(target, pname, params) { params >>>= 0; if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); return; } HEAPF32[((params) >>> 2) >>> 0] = GLctx.getTexParameter(target, pname); } var _emscripten_glGetTexParameterfv = _glGetTexParameterfv; /** @suppress {duplicate } */ function _glGetTexParameteriv(target, pname, params) { params >>>= 0; if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); return; } HEAP32[((params) >>> 2) >>> 0] = GLctx.getTexParameter(target, pname); } var _emscripten_glGetTexParameteriv = _glGetTexParameteriv; /** @suppress {checkTypes} */ var jstoi_q = str => parseInt(str); /** @noinline */ var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("["); var webglPrepareUniformLocationsBeforeFirstUse = program => { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; var numActiveUniforms = GLctx.getProgramParameter(program, 35718); for (i = 0; i < numActiveUniforms; ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [ sz, id ]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } }; /** @suppress {duplicate } */ function _glGetUniformLocation(program, name) { name >>>= 0; name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must // maintain the precondition that arrays reside in contiguous addresses, // i.e. for a 'vec4 colors[10];', colors[4] must be at location // colors[0]+4. However, user might call glGetUniformLocation(program, // "colors") for an array, so we cannot discover based on the user input // arguments whether the uniform we are dealing with is an array. The only // way to discover which uniforms are arrays is to enumerate over all the // active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? // A pair [array length, GLint of the uniform location] var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // If an uniform with this name exists, and if its index is within the // array limits (if it's even an array), query the WebGLlocation, or // return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that // never existed vs GL program IDs that have been deleted, so report // GL_INVALID_VALUE in both cases. GL.recordError(1281); } return -1; } var _emscripten_glGetUniformLocation = _glGetUniformLocation; var webglGetUniformLocation = location => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a // WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The // integer value specifies the array index we should bind to. if (typeof webglLoc == "number") { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : "")); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(1282); } }; /** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(1281); return; } program = GL.programs[program]; webglPrepareUniformLocationsBeforeFirstUse(program); var data = GLctx.getUniform(program, webglGetUniformLocation(location)); if (typeof data == "number" || typeof data == "boolean") { switch (type) { case 0: HEAP32[((params) >>> 2) >>> 0] = data; break; case 2: HEAPF32[((params) >>> 2) >>> 0] = data; break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i]; break; case 2: HEAPF32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i]; break; } } } }; /** @suppress {duplicate } */ function _glGetUniformfv(program, location, params) { params >>>= 0; emscriptenWebGLGetUniform(program, location, params, 2); } var _emscripten_glGetUniformfv = _glGetUniformfv; /** @suppress {duplicate } */ function _glGetUniformiv(program, location, params) { params >>>= 0; emscriptenWebGLGetUniform(program, location, params, 0); } var _emscripten_glGetUniformiv = _glGetUniformiv; /** @suppress {duplicate } */ function _glGetVertexAttribPointerv(index, pname, pointer) { pointer >>>= 0; if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null // pointer. Since calling this function does not make sense if pointer == // null, issue a GL error to notify user about it. GL.recordError(1281); return; } HEAP32[((pointer) >>> 2) >>> 0] = GLctx.getVertexAttribOffset(index, pname); } var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv; /** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(1281); return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 34975) { HEAP32[((params) >>> 2) >>> 0] = data && data["name"]; } else if (typeof data == "number" || typeof data == "boolean") { switch (type) { case 0: HEAP32[((params) >>> 2) >>> 0] = data; break; case 2: HEAPF32[((params) >>> 2) >>> 0] = data; break; case 5: HEAP32[((params) >>> 2) >>> 0] = Math.fround(data); break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i]; break; case 2: HEAPF32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i]; break; case 5: HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = Math.fround(data[i]); break; } } } }; /** @suppress {duplicate } */ function _glGetVertexAttribfv(index, pname, params) { params >>>= 0; // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 2); } var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv; /** @suppress {duplicate } */ function _glGetVertexAttribiv(index, pname, params) { params >>>= 0; // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 5); } var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv; /** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1); var _emscripten_glHint = _glHint; /** @suppress {duplicate } */ var _glIsBuffer = buffer => { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); }; var _emscripten_glIsBuffer = _glIsBuffer; /** @suppress {duplicate } */ var _glIsEnabled = x0 => GLctx.isEnabled(x0); var _emscripten_glIsEnabled = _glIsEnabled; /** @suppress {duplicate } */ var _glIsFramebuffer = framebuffer => { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); }; var _emscripten_glIsFramebuffer = _glIsFramebuffer; /** @suppress {duplicate } */ var _glIsProgram = program => { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); }; var _emscripten_glIsProgram = _glIsProgram; /** @suppress {duplicate } */ var _glIsQueryEXT = id => { var query = GL.queries[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt["isQueryEXT"](query); }; var _emscripten_glIsQueryEXT = _glIsQueryEXT; /** @suppress {duplicate } */ var _glIsRenderbuffer = renderbuffer => { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); }; var _emscripten_glIsRenderbuffer = _glIsRenderbuffer; /** @suppress {duplicate } */ var _glIsShader = shader => { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); }; var _emscripten_glIsShader = _glIsShader; /** @suppress {duplicate } */ var _glIsTexture = id => { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); }; var _emscripten_glIsTexture = _glIsTexture; /** @suppress {duplicate } */ var _glIsVertexArray = array => { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx.isVertexArray(vao); }; /** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray; var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES; /** @suppress {duplicate } */ var _glLineWidth = x0 => GLctx.lineWidth(x0); var _emscripten_glLineWidth = _glLineWidth; /** @suppress {duplicate } */ var _glLinkProgram = program => { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; }; var _emscripten_glLinkProgram = _glLinkProgram; /** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => { if (pname == 3317) { GL.unpackAlignment = param; } else if (pname == 3314) { GL.unpackRowLength = param; } GLctx.pixelStorei(pname, param); }; var _emscripten_glPixelStorei = _glPixelStorei; /** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => { GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode); }; var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL; /** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _emscripten_glPolygonOffset = _glPolygonOffset; /** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => { GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp); }; var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT; /** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => { GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target); }; var _emscripten_glQueryCounterEXT = _glQueryCounterEXT; var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); return height * alignedRowSize; }; var colorChannelsInGlTextureFormat = format => { // Micro-optimizations for size: map format to size by subtracting smallest // enum value (0x1902) from all values first. Also omit the most common // size value (1) from the list, which is assumed by formats not on the // list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4 }; return colorChannels[format - 6402] || 1; }; var heapObjectForWebGLType = type => { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 5120; if (type == 1) return HEAPU8; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922) return HEAPU32; return HEAPU16; }; var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT)); var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); return heap.subarray(toTypedArrayIndex(pixels, heap) >>> 0, toTypedArrayIndex(pixels + bytes, heap) >>> 0); }; /** @suppress {duplicate } */ function _glReadPixels(x, y, width, height, format, type, pixels) { pixels >>>= 0; var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(1280); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); } var _emscripten_glReadPixels = _glReadPixels; /** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => {}; var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler; /** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); var _emscripten_glRenderbufferStorage = _glRenderbufferStorage; /** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => { GLctx.sampleCoverage(value, !!invert); }; var _emscripten_glSampleCoverage = _glSampleCoverage; /** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); var _emscripten_glScissor = _glScissor; /** @suppress {duplicate } */ function _glShaderBinary(count, shaders, binaryformat, binary, length) { shaders >>>= 0; binary >>>= 0; GL.recordError(1280); } var _emscripten_glShaderBinary = _glShaderBinary; /** @suppress {duplicate } */ function _glShaderSource(shader, count, string, length) { string >>>= 0; length >>>= 0; var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); } var _emscripten_glShaderSource = _glShaderSource; /** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _emscripten_glStencilFunc = _glStencilFunc; /** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate; /** @suppress {duplicate } */ var _glStencilMask = x0 => GLctx.stencilMask(x0); var _emscripten_glStencilMask = _glStencilMask; /** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate; /** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _emscripten_glStencilOp = _glStencilOp; /** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var _emscripten_glStencilOpSeparate = _glStencilOpSeparate; /** @suppress {duplicate } */ function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { pixels >>>= 0; var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); } var _emscripten_glTexImage2D = _glTexImage2D; /** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); var _emscripten_glTexParameterf = _glTexParameterf; /** @suppress {duplicate } */ function _glTexParameterfv(target, pname, params) { params >>>= 0; var param = HEAPF32[((params) >>> 2) >>> 0]; GLctx.texParameterf(target, pname, param); } var _emscripten_glTexParameterfv = _glTexParameterfv; /** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _emscripten_glTexParameteri = _glTexParameteri; /** @suppress {duplicate } */ function _glTexParameteriv(target, pname, params) { params >>>= 0; var param = HEAP32[((params) >>> 2) >>> 0]; GLctx.texParameteri(target, pname, param); } var _emscripten_glTexParameteriv = _glTexParameteriv; /** @suppress {duplicate } */ function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { pixels >>>= 0; var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); } var _emscripten_glTexSubImage2D = _glTexSubImage2D; /** @suppress {duplicate } */ var _glUniform1f = (location, v0) => { GLctx.uniform1f(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1f = _glUniform1f; var miniTempWebGLFloatBuffers = []; /** @suppress {duplicate } */ function _glUniform1fv(location, count, value) { value >>>= 0; if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 4) >>> 2) >>> 0); } GLctx.uniform1fv(webglGetUniformLocation(location), view); } var _emscripten_glUniform1fv = _glUniform1fv; /** @suppress {duplicate } */ var _glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1i = _glUniform1i; var miniTempWebGLIntBuffers = []; /** @suppress {duplicate } */ function _glUniform1iv(location, count, value) { value >>>= 0; if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0]; } } else { var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 4) >>> 2) >>> 0); } GLctx.uniform1iv(webglGetUniformLocation(location), view); } var _emscripten_glUniform1iv = _glUniform1iv; /** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2f = _glUniform2f; /** @suppress {duplicate } */ function _glUniform2fv(location, count, value) { value >>>= 0; if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 8) >>> 2) >>> 0); } GLctx.uniform2fv(webglGetUniformLocation(location), view); } var _emscripten_glUniform2fv = _glUniform2fv; /** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2i = _glUniform2i; /** @suppress {duplicate } */ function _glUniform2iv(location, count, value) { value >>>= 0; if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; } } else { var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 8) >>> 2) >>> 0); } GLctx.uniform2iv(webglGetUniformLocation(location), view); } var _emscripten_glUniform2iv = _glUniform2iv; /** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3f = _glUniform3f; /** @suppress {duplicate } */ function _glUniform3fv(location, count, value) { value >>>= 0; if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 12) >>> 2) >>> 0); } GLctx.uniform3fv(webglGetUniformLocation(location), view); } var _emscripten_glUniform3fv = _glUniform3fv; /** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3i = _glUniform3i; /** @suppress {duplicate } */ function _glUniform3iv(location, count, value) { value >>>= 0; if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; view[i + 2] = HEAP32[(((value) + (4 * i + 8)) >>> 2) >>> 0]; } } else { var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 12) >>> 2) >>> 0); } GLctx.uniform3iv(webglGetUniformLocation(location), view); } var _emscripten_glUniform3iv = _glUniform3iv; /** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4f = _glUniform4f; /** @suppress {duplicate } */ function _glUniform4fv(location, count, value) { value >>>= 0; if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4 * count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value) >>> 2); count *= 4; for (var i = 0; i < count; i += 4) { var dst = value + i; view[i] = heap[dst >>> 0]; view[i + 1] = heap[dst + 1 >>> 0]; view[i + 2] = heap[dst + 2 >>> 0]; view[i + 3] = heap[dst + 3 >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0); } GLctx.uniform4fv(webglGetUniformLocation(location), view); } var _emscripten_glUniform4fv = _glUniform4fv; /** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4i = _glUniform4i; /** @suppress {duplicate } */ function _glUniform4iv(location, count, value) { value >>>= 0; if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; view[i + 2] = HEAP32[(((value) + (4 * i + 8)) >>> 2) >>> 0]; view[i + 3] = HEAP32[(((value) + (4 * i + 12)) >>> 2) >>> 0]; } } else { var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0); } GLctx.uniform4iv(webglGetUniformLocation(location), view); } var _emscripten_glUniform4iv = _glUniform4iv; /** @suppress {duplicate } */ function _glUniformMatrix2fv(location, count, transpose, value) { value >>>= 0; if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0]; view[i + 3] = HEAPF32[(((value) + (4 * i + 12)) >>> 2) >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0); } GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); } var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv; /** @suppress {duplicate } */ function _glUniformMatrix3fv(location, count, transpose, value) { value >>>= 0; if (count <= 32) { // avoid allocation when uploading few enough uniforms count *= 9; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 9) { view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0]; view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0]; view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0]; view[i + 3] = HEAPF32[(((value) + (4 * i + 12)) >>> 2) >>> 0]; view[i + 4] = HEAPF32[(((value) + (4 * i + 16)) >>> 2) >>> 0]; view[i + 5] = HEAPF32[(((value) + (4 * i + 20)) >>> 2) >>> 0]; view[i + 6] = HEAPF32[(((value) + (4 * i + 24)) >>> 2) >>> 0]; view[i + 7] = HEAPF32[(((value) + (4 * i + 28)) >>> 2) >>> 0]; view[i + 8] = HEAPF32[(((value) + (4 * i + 32)) >>> 2) >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 36) >>> 2) >>> 0); } GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); } var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv; /** @suppress {duplicate } */ function _glUniformMatrix4fv(location, count, transpose, value) { value >>>= 0; if (count <= 18) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[16 * count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value) >>> 2); count *= 16; for (var i = 0; i < count; i += 16) { var dst = value + i; view[i] = heap[dst >>> 0]; view[i + 1] = heap[dst + 1 >>> 0]; view[i + 2] = heap[dst + 2 >>> 0]; view[i + 3] = heap[dst + 3 >>> 0]; view[i + 4] = heap[dst + 4 >>> 0]; view[i + 5] = heap[dst + 5 >>> 0]; view[i + 6] = heap[dst + 6 >>> 0]; view[i + 7] = heap[dst + 7 >>> 0]; view[i + 8] = heap[dst + 8 >>> 0]; view[i + 9] = heap[dst + 9 >>> 0]; view[i + 10] = heap[dst + 10 >>> 0]; view[i + 11] = heap[dst + 11 >>> 0]; view[i + 12] = heap[dst + 12 >>> 0]; view[i + 13] = heap[dst + 13 >>> 0]; view[i + 14] = heap[dst + 14 >>> 0]; view[i + 15] = heap[dst + 15 >>> 0]; } } else { var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 64) >>> 2) >>> 0); } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); } var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv; /** @suppress {duplicate } */ var _glUseProgram = program => { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; }; var _emscripten_glUseProgram = _glUseProgram; /** @suppress {duplicate } */ var _glValidateProgram = program => { GLctx.validateProgram(GL.programs[program]); }; var _emscripten_glValidateProgram = _glValidateProgram; /** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); var _emscripten_glVertexAttrib1f = _glVertexAttrib1f; /** @suppress {duplicate } */ function _glVertexAttrib1fv(index, v) { v >>>= 0; GLctx.vertexAttrib1f(index, HEAPF32[v >>> 2]); } var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv; /** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); var _emscripten_glVertexAttrib2f = _glVertexAttrib2f; /** @suppress {duplicate } */ function _glVertexAttrib2fv(index, v) { v >>>= 0; GLctx.vertexAttrib2f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2]); } var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv; /** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); var _emscripten_glVertexAttrib3f = _glVertexAttrib3f; /** @suppress {duplicate } */ function _glVertexAttrib3fv(index, v) { v >>>= 0; GLctx.vertexAttrib3f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2], HEAPF32[v + 8 >>> 2]); } var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv; /** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); var _emscripten_glVertexAttrib4f = _glVertexAttrib4f; /** @suppress {duplicate } */ function _glVertexAttrib4fv(index, v) { v >>>= 0; GLctx.vertexAttrib4f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2], HEAPF32[v + 8 >>> 2], HEAPF32[v + 12 >>> 2]); } var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv; /** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor); }; /** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE; /** @suppress {duplicate } */ function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { ptr >>>= 0; GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); } var _emscripten_glVertexAttribPointer = _glVertexAttribPointer; /** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var _emscripten_glViewport = _glViewport; var _emscripten_has_asyncify = () => 0; var doRequestFullscreen = (target, strategy) => { if (!JSEvents.fullscreenEnabled()) return -1; target = findEventTarget(target); if (!target) return -4; if (!target.requestFullscreen && !target.webkitRequestFullscreen) { return -3; } // Queue this function call if we're not currently in an event handler and // the user saw it appropriate to do so. if (!JSEvents.canPerformEventHandlerRequests()) { if (strategy.deferUntilInEventHandler) { JSEvents.deferCall(JSEvents_requestFullscreen, 1, [ target, strategy ]); return 1; } return -2; } return JSEvents_requestFullscreen(target, strategy); }; function _emscripten_request_fullscreen_strategy(target, deferUntilInEventHandler, fullscreenStrategy) { target >>>= 0; fullscreenStrategy >>>= 0; var strategy = { scaleMode: HEAP32[((fullscreenStrategy) >>> 2) >>> 0], canvasResolutionScaleMode: HEAP32[(((fullscreenStrategy) + (4)) >>> 2) >>> 0], filteringMode: HEAP32[(((fullscreenStrategy) + (8)) >>> 2) >>> 0], deferUntilInEventHandler, canvasResizedCallback: HEAP32[(((fullscreenStrategy) + (12)) >>> 2) >>> 0], canvasResizedCallbackUserData: HEAP32[(((fullscreenStrategy) + (16)) >>> 2) >>> 0] }; return doRequestFullscreen(target, strategy); } function _emscripten_request_pointerlock(target, deferUntilInEventHandler) { target >>>= 0; target = findEventTarget(target); if (!target) return -4; if (!target.requestPointerLock) { return -1; } // Queue this function call if we're not currently in an event handler and // the user saw it appropriate to do so. if (!JSEvents.canPerformEventHandlerRequests()) { if (deferUntilInEventHandler) { JSEvents.deferCall(requestPointerLock, 2, [ target ]); return 1; } return -2; } return requestPointerLock(target); } var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. 4294901760; var alignMemory = (size, alignment) => { assert(alignment, "alignment argument is required"); return Math.ceil(size / alignment) * alignment; }; var growMemory = size => { var oldHeapSize = wasmMemory.buffer.byteLength; var pages = ((size - oldHeapSize + 65535) / 65536) | 0; try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size updateMemoryViews(); return 1; } catch (e) { err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`); } }; function _emscripten_resize_heap(requestedSize) { requestedSize >>>= 0; var oldSize = HEAPU8.length; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. assert(requestedSize > oldSize); // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`); return false; } // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + .2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296); var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = growMemory(newSize); if (replacement) { return true; } } err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`); return false; } /** @suppress {checkTypes} */ var _emscripten_sample_gamepad_data = () => { try { if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads()) ? 0 : -1; } catch (e) { err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`); navigator.getGamepads = null; } return -1; }; var registerBeforeUnloadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) => { var beforeUnloadEventHandlerFunc = (e = event) => { // Note: This is always called on the main browser thread, since it needs synchronously return a value! var confirmationMessage = getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData); if (confirmationMessage) { confirmationMessage = UTF8ToString(confirmationMessage); } if (confirmationMessage) { e.preventDefault(); e.returnValue = confirmationMessage; return confirmationMessage; } }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: beforeUnloadEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_beforeunload_callback_on_thread(userData, callbackfunc, targetThread) { userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; if (typeof onbeforeunload == "undefined") return -1; // beforeunload callback can only be registered on the main browser thread, because the page will go away immediately after returning from the handler, // and there is no time to start proxying it anywhere. if (targetThread !== 1) return -5; return registerBeforeUnloadEventCallback(2, userData, true, callbackfunc, 28, "beforeunload"); } var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.focusEvent ||= _malloc(256); var focusEventHandlerFunc = (e = event) => { var nodeName = JSEvents.getNodeNameForTarget(e.target); var id = e.target.id ? e.target.id : ""; var focusEvent = JSEvents.focusEvent; stringToUTF8(nodeName, focusEvent + 0, 128); stringToUTF8(id, focusEvent + 128, 128); if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: focusEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); } function _emscripten_set_element_css_size(target, width, height) { target >>>= 0; target = findEventTarget(target); if (!target) return -4; target.style.width = width + "px"; target.style.height = height + "px"; return 0; } function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); } var fillFullscreenChangeEventData = eventStruct => { var fullscreenElement = getFullscreenElement(); var isFullscreen = !!fullscreenElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct >>> 0] = isFullscreen; HEAP8[(eventStruct) + (1) >>> 0] = JSEvents.fullscreenEnabled(); // If transitioning to fullscreen, report info about the element that is now fullscreen. // If transitioning to windowed mode, report info about the element that just was fullscreen. var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; var nodeName = JSEvents.getNodeNameForTarget(reportedElement); var id = reportedElement?.id || ""; stringToUTF8(nodeName, eventStruct + 2, 128); stringToUTF8(id, eventStruct + 130, 128); HEAP32[(((eventStruct) + (260)) >>> 2) >>> 0] = reportedElement ? reportedElement.clientWidth : 0; HEAP32[(((eventStruct) + (264)) >>> 2) >>> 0] = reportedElement ? reportedElement.clientHeight : 0; HEAP32[(((eventStruct) + (268)) >>> 2) >>> 0] = screen.width; HEAP32[(((eventStruct) + (272)) >>> 2) >>> 0] = screen.height; if (isFullscreen) { JSEvents.previousFullscreenElement = fullscreenElement; } }; var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.fullscreenChangeEvent ||= _malloc(276); var fullscreenChangeEventhandlerFunc = (e = event) => { var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent; fillFullscreenChangeEventData(fullscreenChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: fullscreenChangeEventhandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; if (!JSEvents.fullscreenEnabled()) return -1; target = findEventTarget(target); if (!target) return -4; // Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813) // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread); return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread); } var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.gamepadEvent ||= _malloc(1240); var gamepadEventHandlerFunc = (e = event) => { var gamepadEvent = JSEvents.gamepadEvent; fillGamepadEventData(gamepadEvent, e["gamepad"]); if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), allowsDeferredCalls: true, eventTypeString, callbackfunc, handlerFunc: gamepadEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; if (_emscripten_sample_gamepad_data()) return -1; return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread); } function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; if (_emscripten_sample_gamepad_data()) return -1; return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread); } var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.keyEvent ||= _malloc(160); var keyEventHandlerFunc = e => { assert(e); var keyEventData = JSEvents.keyEvent; HEAPF64[((keyEventData) >>> 3) >>> 0] = e.timeStamp; var idx = ((keyEventData) >>> 2); HEAP32[idx + 2 >>> 0] = e.location; HEAP8[keyEventData + 12 >>> 0] = e.ctrlKey; HEAP8[keyEventData + 13 >>> 0] = e.shiftKey; HEAP8[keyEventData + 14 >>> 0] = e.altKey; HEAP8[keyEventData + 15 >>> 0] = e.metaKey; HEAP8[keyEventData + 16 >>> 0] = e.repeat; HEAP32[idx + 5 >>> 0] = e.charCode; HEAP32[idx + 6 >>> 0] = e.keyCode; HEAP32[idx + 7 >>> 0] = e.which; stringToUTF8(e.key || "", keyEventData + 32, 32); stringToUTF8(e.code || "", keyEventData + 64, 32); stringToUTF8(e.char || "", keyEventData + 96, 32); stringToUTF8(e.locale || "", keyEventData + 128, 32); if (getWasmTableEntry(callbackfunc)(eventTypeId, keyEventData, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: keyEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); } function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); } function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); } var _emscripten_set_main_loop_arg = function(func, arg, fps, simulateInfiniteLoop) { func >>>= 0; arg >>>= 0; var iterFunc = () => getWasmTableEntry(func)(arg); setMainLoop(iterFunc, fps, simulateInfiniteLoop, arg); }; var fillMouseEventData = (eventStruct, e, target) => { assert(eventStruct % 4 == 0); HEAPF64[((eventStruct) >>> 3) >>> 0] = e.timeStamp; var idx = ((eventStruct) >>> 2); HEAP32[idx + 2 >>> 0] = e.screenX; HEAP32[idx + 3 >>> 0] = e.screenY; HEAP32[idx + 4 >>> 0] = e.clientX; HEAP32[idx + 5 >>> 0] = e.clientY; HEAP8[eventStruct + 24 >>> 0] = e.ctrlKey; HEAP8[eventStruct + 25 >>> 0] = e.shiftKey; HEAP8[eventStruct + 26 >>> 0] = e.altKey; HEAP8[eventStruct + 27 >>> 0] = e.metaKey; HEAP16[idx * 2 + 14 >>> 0] = e.button; HEAP16[idx * 2 + 15 >>> 0] = e.buttons; HEAP32[idx + 8 >>> 0] = e["movementX"]; HEAP32[idx + 9 >>> 0] = e["movementY"]; // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway) var rect = getBoundingClientRect(target); HEAP32[idx + 10 >>> 0] = e.clientX - (rect.left | 0); HEAP32[idx + 11 >>> 0] = e.clientY - (rect.top | 0); }; var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.mouseEvent ||= _malloc(64); target = findEventTarget(target); var mouseEventHandlerFunc = (e = event) => { // TODO: Make this access thread safe, or this could update live while app is reading it. fillMouseEventData(JSEvents.mouseEvent, e, target); if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString != "mousemove" && eventTypeString != "mouseenter" && eventTypeString != "mouseleave", // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! eventTypeString, callbackfunc, handlerFunc: mouseEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); } function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread); } function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread); } function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); } function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); } var fillPointerlockChangeEventData = eventStruct => { var pointerLockElement = document.pointerLockElement; var isPointerlocked = !!pointerLockElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct >>> 0] = isPointerlocked; var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); var id = pointerLockElement?.id || ""; stringToUTF8(nodeName, eventStruct + 1, 128); stringToUTF8(id, eventStruct + 129, 128); }; var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.pointerlockChangeEvent ||= _malloc(257); var pointerlockChangeEventHandlerFunc = (e = event) => { var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; fillPointerlockChangeEventData(pointerlockChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: pointerlockChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; if (!document.body?.requestPointerLock) { return -1; } target = findEventTarget(target); if (!target) return -4; return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); } var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.uiEvent ||= _malloc(36); target = findEventTarget(target); var uiEventHandlerFunc = (e = event) => { if (e.target != target) { // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, // causing a new scroll, etc.. return; } var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own. if (!b) { // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown return; } var uiEvent = JSEvents.uiEvent; HEAP32[((uiEvent) >>> 2) >>> 0] = 0; // always zero for resize and scroll HEAP32[(((uiEvent) + (4)) >>> 2) >>> 0] = b.clientWidth; HEAP32[(((uiEvent) + (8)) >>> 2) >>> 0] = b.clientHeight; HEAP32[(((uiEvent) + (12)) >>> 2) >>> 0] = innerWidth; HEAP32[(((uiEvent) + (16)) >>> 2) >>> 0] = innerHeight; HEAP32[(((uiEvent) + (20)) >>> 2) >>> 0] = outerWidth; HEAP32[(((uiEvent) + (24)) >>> 2) >>> 0] = outerHeight; HEAP32[(((uiEvent) + (28)) >>> 2) >>> 0] = pageXOffset | 0; // scroll offsets are float HEAP32[(((uiEvent) + (32)) >>> 2) >>> 0] = pageYOffset | 0; if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: uiEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); } var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.touchEvent ||= _malloc(1552); target = findEventTarget(target); var touchEventHandlerFunc = e => { assert(e); var t, touches = {}, et = e.touches; // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches, // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm. for (let t of et) { // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any // changed/target states we may have set from previous frame. t.isChanged = t.onTarget = 0; touches[t.identifier] = t; } // Mark which touches are part of the changedTouches list. for (let t of e.changedTouches) { t.isChanged = 1; touches[t.identifier] = t; } // Mark which touches are part of the targetTouches list. for (let t of e.targetTouches) { touches[t.identifier].onTarget = 1; } var touchEvent = JSEvents.touchEvent; HEAPF64[((touchEvent) >>> 3) >>> 0] = e.timeStamp; HEAP8[touchEvent + 12 >>> 0] = e.ctrlKey; HEAP8[touchEvent + 13 >>> 0] = e.shiftKey; HEAP8[touchEvent + 14 >>> 0] = e.altKey; HEAP8[touchEvent + 15 >>> 0] = e.metaKey; var idx = touchEvent + 16; var targetRect = getBoundingClientRect(target); var numTouches = 0; for (let t of Object.values(touches)) { var idx32 = ((idx) >>> 2); // Pre-shift the ptr to index to HEAP32 to save code size HEAP32[idx32 + 0 >>> 0] = t.identifier; HEAP32[idx32 + 1 >>> 0] = t.screenX; HEAP32[idx32 + 2 >>> 0] = t.screenY; HEAP32[idx32 + 3 >>> 0] = t.clientX; HEAP32[idx32 + 4 >>> 0] = t.clientY; HEAP32[idx32 + 5 >>> 0] = t.pageX; HEAP32[idx32 + 6 >>> 0] = t.pageY; HEAP8[idx + 28 >>> 0] = t.isChanged; HEAP8[idx + 29 >>> 0] = t.onTarget; HEAP32[idx32 + 8 >>> 0] = t.clientX - (targetRect.left | 0); HEAP32[idx32 + 9 >>> 0] = t.clientY - (targetRect.top | 0); idx += 48; if (++numTouches > 31) { break; } } HEAP32[(((touchEvent) + (8)) >>> 2) >>> 0] = numTouches; if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend", eventTypeString, callbackfunc, handlerFunc: touchEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); } function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); } function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); } function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); } var fillVisibilityChangeEventData = eventStruct => { var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; var visibilityState = visibilityStates.indexOf(document.visibilityState); // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct >>> 0] = document.hidden; HEAP32[(((eventStruct) + (4)) >>> 2) >>> 0] = visibilityState; }; var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.visibilityChangeEvent ||= _malloc(8); var visibilityChangeEventHandlerFunc = (e = event) => { var visibilityChangeEvent = JSEvents.visibilityChangeEvent; fillVisibilityChangeEventData(visibilityChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: visibilityChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_visibilitychange_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread); } var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.wheelEvent ||= _malloc(96); // The DOM Level 3 events spec event 'wheel' var wheelHandlerFunc = (e = event) => { var wheelEvent = JSEvents.wheelEvent; fillMouseEventData(wheelEvent, e, target); HEAPF64[(((wheelEvent) + (64)) >>> 3) >>> 0] = e["deltaX"]; HEAPF64[(((wheelEvent) + (72)) >>> 3) >>> 0] = e["deltaY"]; HEAPF64[(((wheelEvent) + (80)) >>> 3) >>> 0] = e["deltaZ"]; HEAP32[(((wheelEvent) + (88)) >>> 2) >>> 0] = e["deltaMode"]; if (getWasmTableEntry(callbackfunc)(eventTypeId, wheelEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: true, eventTypeString, callbackfunc, handlerFunc: wheelHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target >>>= 0; userData >>>= 0; callbackfunc >>>= 0; targetThread >>>= 0; target = findEventTarget(target); if (!target) return -4; if (typeof target.onwheel != "undefined") { return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); } else { return -1; } } function _emscripten_set_window_title(title) { title >>>= 0; return document.title = UTF8ToString(title); } var _emscripten_sleep = () => { throw "Please compile your program with async support in order to use asynchronous operations like emscripten_sleep"; }; var ENV = {}; var getExecutableName = () => thisProgram || "./this.program"; var getEnvStrings = () => { if (!getEnvStrings.strings) { // Default values. // Browser language detection #8751 var lang = ((typeof navigator == "object" && navigator.language) || "C").replace("-", "_") + ".UTF-8"; var env = { "USER": "web_user", "LOGNAME": "web_user", "PATH": "/", "PWD": "/", "HOME": "/home/web_user", "LANG": lang, "_": getExecutableName() }; // Apply the user-provided values, if any. for (var x in ENV) { // x is a key in ENV; if ENV[x] is undefined, that means it was // explicitly set to be so. We allow user code to do that to // force variables with default values to remain unset. if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x]; } var strings = []; for (var x in env) { strings.push(`${x}=${env[x]}`); } getEnvStrings.strings = strings; } return getEnvStrings.strings; }; function _environ_get(__environ, environ_buf) { __environ >>>= 0; environ_buf >>>= 0; var bufSize = 0; var envp = 0; for (var string of getEnvStrings()) { var ptr = environ_buf + bufSize; HEAPU32[(((__environ) + (envp)) >>> 2) >>> 0] = ptr; bufSize += stringToUTF8(string, ptr, Infinity) + 1; envp += 4; } return 0; } function _environ_sizes_get(penviron_count, penviron_buf_size) { penviron_count >>>= 0; penviron_buf_size >>>= 0; var strings = getEnvStrings(); HEAPU32[((penviron_count) >>> 2) >>> 0] = strings.length; var bufSize = 0; for (var string of strings) { bufSize += lengthBytesUTF8(string) + 1; } HEAPU32[((penviron_buf_size) >>> 2) >>> 0] = bufSize; return 0; } function _fd_close(fd) { try { var stream = SYSCALLS.getStreamFromFD(fd); FS.close(stream); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } function _fd_fdstat_get(fd, pbuf) { pbuf >>>= 0; try { var rightsBase = 0; var rightsInheriting = 0; var flags = 0; { var stream = SYSCALLS.getStreamFromFD(fd); // All character devices are terminals (other things a Linux system would // assume is a character device, like the mouse, we have special APIs for). var type = stream.tty ? 2 : FS.isDir(stream.mode) ? 3 : FS.isLink(stream.mode) ? 7 : 4; } HEAP8[pbuf >>> 0] = type; HEAP16[(((pbuf) + (2)) >>> 1) >>> 0] = flags; HEAP64[(((pbuf) + (8)) >>> 3) >>> 0] = BigInt(rightsBase); HEAP64[(((pbuf) + (16)) >>> 3) >>> 0] = BigInt(rightsInheriting); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } /** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov) >>> 2) >>> 0]; var len = HEAPU32[(((iov) + (4)) >>> 2) >>> 0]; iov += 8; var curr = FS.read(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) break; // nothing more to read if (typeof offset != "undefined") { offset += curr; } } return ret; }; function _fd_read(fd, iov, iovcnt, pnum) { iov >>>= 0; iovcnt >>>= 0; pnum >>>= 0; try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doReadv(stream, iov, iovcnt); HEAPU32[((pnum) >>> 2) >>> 0] = num; return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } function _fd_seek(fd, offset, whence, newOffset) { offset = bigintToI53Checked(offset); newOffset >>>= 0; try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); FS.llseek(stream, offset, whence); HEAP64[((newOffset) >>> 3) >>> 0] = BigInt(stream.position); if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } /** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov) >>> 2) >>> 0]; var len = HEAPU32[(((iov) + (4)) >>> 2) >>> 0]; iov += 8; var curr = FS.write(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) { // No more space to write. break; } if (typeof offset != "undefined") { offset += curr; } } return ret; }; function _fd_write(fd, iov, iovcnt, pnum) { iov >>>= 0; iovcnt >>>= 0; pnum >>>= 0; try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doWritev(stream, iov, iovcnt); HEAPU32[((pnum) >>> 2) >>> 0] = num; return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } var zeroMemory = (ptr, size) => HEAPU8.fill(0, ptr, ptr + size); /** @param {number=} addrlen */ var writeSockaddr = (sa, family, addr, port, addrlen) => { switch (family) { case 2: addr = inetPton4(addr); zeroMemory(sa, 16); if (addrlen) { HEAP32[((addrlen) >>> 2) >>> 0] = 16; } HEAP16[((sa) >>> 1) >>> 0] = family; HEAP32[(((sa) + (4)) >>> 2) >>> 0] = addr; HEAP16[(((sa) + (2)) >>> 1) >>> 0] = _htons(port); break; case 10: addr = inetPton6(addr); zeroMemory(sa, 28); if (addrlen) { HEAP32[((addrlen) >>> 2) >>> 0] = 28; } HEAP32[((sa) >>> 2) >>> 0] = family; HEAP32[(((sa) + (8)) >>> 2) >>> 0] = addr[0]; HEAP32[(((sa) + (12)) >>> 2) >>> 0] = addr[1]; HEAP32[(((sa) + (16)) >>> 2) >>> 0] = addr[2]; HEAP32[(((sa) + (20)) >>> 2) >>> 0] = addr[3]; HEAP16[(((sa) + (2)) >>> 1) >>> 0] = _htons(port); break; default: return 5; } return 0; }; function _getaddrinfo(node, service, hint, out) { node >>>= 0; service >>>= 0; hint >>>= 0; out >>>= 0; // Note getaddrinfo currently only returns a single addrinfo with ai_next defaulting to NULL. When NULL // hints are specified or ai_family set to AF_UNSPEC or ai_socktype or ai_protocol set to 0 then we // really should provide a linked list of suitable addrinfo values. var addrs = []; var canon = null; var addr = 0; var port = 0; var flags = 0; var family = 0; var type = 0; var proto = 0; var ai, last; function allocaddrinfo(family, type, proto, canon, addr, port) { var sa, salen, ai; var errno; salen = family === 10 ? 28 : 16; addr = family === 10 ? inetNtop6(addr) : inetNtop4(addr); sa = _malloc(salen); errno = writeSockaddr(sa, family, addr, port); assert(!errno); ai = _malloc(32); HEAP32[(((ai) + (4)) >>> 2) >>> 0] = family; HEAP32[(((ai) + (8)) >>> 2) >>> 0] = type; HEAP32[(((ai) + (12)) >>> 2) >>> 0] = proto; HEAPU32[(((ai) + (24)) >>> 2) >>> 0] = canon; HEAPU32[(((ai) + (20)) >>> 2) >>> 0] = sa; if (family === 10) { HEAP32[(((ai) + (16)) >>> 2) >>> 0] = 28; } else { HEAP32[(((ai) + (16)) >>> 2) >>> 0] = 16; } HEAP32[(((ai) + (28)) >>> 2) >>> 0] = 0; return ai; } if (hint) { flags = HEAP32[((hint) >>> 2) >>> 0]; family = HEAP32[(((hint) + (4)) >>> 2) >>> 0]; type = HEAP32[(((hint) + (8)) >>> 2) >>> 0]; proto = HEAP32[(((hint) + (12)) >>> 2) >>> 0]; } if (type && !proto) { proto = type === 2 ? 17 : 6; } if (!type && proto) { type = proto === 17 ? 2 : 1; } // If type or proto are set to zero in hints we should really be returning multiple addrinfo values, but for // now default to a TCP STREAM socket so we can at least return a sensible addrinfo given NULL hints. if (proto === 0) { proto = 6; } if (type === 0) { type = 1; } if (!node && !service) { return -2; } if (flags & ~(1 | 2 | 4 | 1024 | 8 | 16 | 32)) { return -1; } if (hint !== 0 && (HEAP32[((hint) >>> 2) >>> 0] & 2) && !node) { return -1; } if (flags & 32) { // TODO return -2; } if (type !== 0 && type !== 1 && type !== 2) { return -7; } if (family !== 0 && family !== 2 && family !== 10) { return -6; } if (service) { service = UTF8ToString(service); port = parseInt(service, 10); if (isNaN(port)) { if (flags & 1024) { return -2; } // TODO support resolving well-known service names from: // http://www.iana.org/assignments/service-names-port-numbers/service-names-port-numbers.txt return -8; } } if (!node) { if (family === 0) { family = 2; } if ((flags & 1) === 0) { if (family === 2) { addr = _htonl(2130706433); } else { addr = [ 0, 0, 0, _htonl(1) ]; } } ai = allocaddrinfo(family, type, proto, null, addr, port); HEAPU32[((out) >>> 2) >>> 0] = ai; return 0; } // try as a numeric address node = UTF8ToString(node); addr = inetPton4(node); if (addr !== null) { // incoming node is a valid ipv4 address if (family === 0 || family === 2) { family = 2; } else if (family === 10 && (flags & 8)) { addr = [ 0, 0, _htonl(65535), addr ]; family = 10; } else { return -2; } } else { addr = inetPton6(node); if (addr !== null) { // incoming node is a valid ipv6 address if (family === 0 || family === 10) { family = 10; } else { return -2; } } } if (addr != null) { ai = allocaddrinfo(family, type, proto, node, addr, port); HEAPU32[((out) >>> 2) >>> 0] = ai; return 0; } if (flags & 4) { return -2; } // try as a hostname // resolve the hostname to a temporary fake address node = DNS.lookup_name(node); addr = inetPton4(node); if (family === 0) { family = 2; } else if (family === 10) { addr = [ 0, 0, _htonl(65535), addr ]; } ai = allocaddrinfo(family, type, proto, null, addr, port); HEAPU32[((out) >>> 2) >>> 0] = ai; return 0; } /** @param {Object=} elements */ var autoResumeAudioContext = (ctx, elements) => { if (!elements) { elements = [ document, document.getElementById("canvas") ]; } [ "keydown", "mousedown", "touchstart" ].forEach(event => { elements.forEach(element => { element?.addEventListener(event, () => { if (ctx.state === "suspended") ctx.resume(); }, { "once": true }); }); }); }; var dynCall = (sig, ptr, args = [], promising = false) => { assert(!promising, "async dynCall is not supported in this mode"); assert(getWasmTableEntry(ptr), `missing table entry in dynCall: ${ptr}`); var func = getWasmTableEntry(ptr); var rtn = func(...args); function convert(rtn) { return sig[0] == "p" ? rtn >>> 0 : rtn; } return convert(rtn); }; var getCFunc = ident => { var func = Module["_" + ident]; // closure exported function assert(func, "Cannot call unknown function " + ident + ", make sure it is exported"); return func; }; var writeArrayToMemory = (array, buffer) => { assert(array.length >= 0, "writeArrayToMemory array must have a length (should be an array or typed array)"); HEAP8.set(array, buffer >>> 0); }; /** * @param {string|null=} returnType * @param {Array=} argTypes * @param {Array=} args * @param {Object=} opts */ var ccall = (ident, returnType, argTypes, args, opts) => { // For fast lookup of conversion functions var toC = { "string": str => { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string ret = stringToUTF8OnStack(str); } return ret; }, "array": arr => { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === "string") { return UTF8ToString(ret); } if (returnType === "boolean") return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; assert(returnType !== "array", 'Return type should not be "array".'); if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func(...cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; }; /** * @param {string=} returnType * @param {Array=} argTypes * @param {Object=} opts */ var cwrap = (ident, returnType, argTypes, opts) => (...args) => ccall(ident, returnType, argTypes, args, opts); var uleb128EncodeWithLen = arr => { const n = arr.length; assert(n < 16384); // Note: this LEB128 length encoding produces extra byte for n < 128, // but we don't care as it's only used in a temporary representation. return [ (n % 128) | 128, n >> 7, ...arr ]; }; var wasmTypeCodes = { "i": 127, // i32 "p": 127, // i32 "j": 126, // i64 "f": 125, // f32 "d": 124, // f64 "e": 111 }; var generateTypePack = types => uleb128EncodeWithLen(Array.from(types, type => { var code = wasmTypeCodes[type]; assert(code, `invalid signature char: ${type}`); return code; })); var convertJsFunctionToWasm = (func, sig) => { // Rest of the module is static var bytes = Uint8Array.of(0, 97, 115, 109, // magic ("\0asm") 1, 0, 0, 0, // version: 1 1, // Type section code // The module is static, with the exception of the type section, which is // generated based on the signature passed in. ...uleb128EncodeWithLen([ 1, // count: 1 96, // param types ...generateTypePack(sig.slice(1)), // return types (for now only supporting [] if `void` and single [T] otherwise) ...generateTypePack(sig[0] === "v" ? "" : sig[0]) ]), // The rest of the module is static 2, 7, // import section // (import "e" "f" (func 0 (type 0))) 1, 1, 101, 1, 102, 0, 0, 7, 5, // export section // (export "f" (func 0 (type 0))) 1, 1, 102, 0, 0); // We can compile this wasm module synchronously because it is very small. // This accepts an import (at "e.f"), that it reroutes to an export (at "f") var module = new WebAssembly.Module(bytes); var instance = new WebAssembly.Instance(module, { "e": { "f": func } }); var wrappedFunc = instance.exports["f"]; return wrappedFunc; }; var updateTableMap = (offset, count) => { if (functionsInTableMap) { for (var i = offset; i < offset + count; i++) { var item = getWasmTableEntry(i); // Ignore null values. if (item) { functionsInTableMap.set(item, i); } } } }; var functionsInTableMap; var getFunctionAddress = func => { // First, create the map if this is the first use. if (!functionsInTableMap) { functionsInTableMap = new WeakMap; updateTableMap(0, wasmTable.length); } return functionsInTableMap.get(func) || 0; }; var freeTableIndexes = []; var getEmptyTableSlot = () => { // Reuse a free index if there is one, otherwise grow. if (freeTableIndexes.length) { return freeTableIndexes.pop(); } try { // Grow the table return wasmTable["grow"](1); } catch (err) { if (!(err instanceof RangeError)) { throw err; } throw "Unable to grow wasm table. Set ALLOW_TABLE_GROWTH."; } }; var setWasmTableEntry = (idx, func) => { /** @suppress {checkTypes} */ wasmTable.set(idx, func); // With ABORT_ON_WASM_EXCEPTIONS wasmTable.get is overridden to return wrapped // functions so we need to call it here to retrieve the potential wrapper correctly // instead of just storing 'func' directly into wasmTableMirror /** @suppress {checkTypes} */ wasmTableMirror[idx] = wasmTable.get(idx); }; /** @param {string=} sig */ var addFunction = (func, sig) => { assert(typeof func != "undefined"); // Check if the function is already in the table, to ensure each function // gets a unique index. var rtn = getFunctionAddress(func); if (rtn) { return rtn; } // It's not in the table, add it now. var ret = getEmptyTableSlot(); // Set the new value. try { // Attempting to call this with JS function will cause of table.set() to fail setWasmTableEntry(ret, func); } catch (err) { if (!(err instanceof TypeError)) { throw err; } assert(typeof sig != "undefined", "Missing signature argument to addFunction: " + func); var wrapped = convertJsFunctionToWasm(func, sig); setWasmTableEntry(ret, wrapped); } functionsInTableMap.set(func, ret); return ret; }; var createContext = Browser.createContext; FS.createPreloadedFile = FS_createPreloadedFile; FS.staticInit(); assert(emval_handles.length === 5 * 2); Module["requestAnimationFrame"] = MainLoop.requestAnimationFrame; Module["pauseMainLoop"] = MainLoop.pause; Module["resumeMainLoop"] = MainLoop.resume; MainLoop.init(); for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i)); var miniTempWebGLFloatBuffersStorage = new Float32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) { miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); } var miniTempWebGLIntBuffersStorage = new Int32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) { miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i); } // End JS library code // include: postlibrary.js // This file is included after the automatically-generated JS library code // but before the wasm module is created. { // Begin ATMODULES hooks if (Module["noExitRuntime"]) noExitRuntime = Module["noExitRuntime"]; if (Module["preloadPlugins"]) preloadPlugins = Module["preloadPlugins"]; if (Module["print"]) out = Module["print"]; if (Module["printErr"]) err = Module["printErr"]; if (Module["wasmBinary"]) wasmBinary = Module["wasmBinary"]; // End ATMODULES hooks checkIncomingModuleAPI(); if (Module["arguments"]) arguments_ = Module["arguments"]; if (Module["thisProgram"]) thisProgram = Module["thisProgram"]; // Assertions on removed incoming Module JS APIs. assert(typeof Module["memoryInitializerPrefixURL"] == "undefined", "Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead"); assert(typeof Module["pthreadMainPrefixURL"] == "undefined", "Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead"); assert(typeof Module["cdInitializerPrefixURL"] == "undefined", "Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead"); assert(typeof Module["filePackagePrefixURL"] == "undefined", "Module.filePackagePrefixURL option was removed, use Module.locateFile instead"); assert(typeof Module["read"] == "undefined", "Module.read option was removed"); assert(typeof Module["readAsync"] == "undefined", "Module.readAsync option was removed (modify readAsync in JS)"); assert(typeof Module["readBinary"] == "undefined", "Module.readBinary option was removed (modify readBinary in JS)"); assert(typeof Module["setWindowTitle"] == "undefined", "Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)"); assert(typeof Module["TOTAL_MEMORY"] == "undefined", "Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY"); assert(typeof Module["ENVIRONMENT"] == "undefined", "Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)"); assert(typeof Module["STACK_SIZE"] == "undefined", "STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time"); // If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY assert(typeof Module["wasmMemory"] == "undefined", "Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally"); assert(typeof Module["INITIAL_MEMORY"] == "undefined", "Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically"); } // Begin runtime exports Module["callMain"] = callMain; Module["abort"] = abort; Module["ccall"] = ccall; Module["cwrap"] = cwrap; Module["addFunction"] = addFunction; Module["UTF8ToString"] = UTF8ToString; Module["JSEvents"] = JSEvents; Module["specialHTMLTargets"] = specialHTMLTargets; Module["createContext"] = createContext; Module["GL"] = GL; var missingLibrarySymbols = [ "writeI53ToI64Clamped", "writeI53ToI64Signaling", "writeI53ToU64Clamped", "writeI53ToU64Signaling", "convertI32PairToI53", "convertI32PairToI53Checked", "convertU32PairToI53", "getTempRet0", "setTempRet0", "withStackSave", "getDynCaller", "runtimeKeepalivePush", "runtimeKeepalivePop", "asmjsMangle", "HandleAllocator", "getNativeTypeSize", "addOnInit", "addOnPostCtor", "addOnPreMain", "STACK_SIZE", "STACK_ALIGN", "POINTER_SIZE", "ASSERTIONS", "removeFunction", "intArrayToString", "stringToAscii", "fillDeviceOrientationEventData", "registerDeviceOrientationEventCallback", "fillDeviceMotionEventData", "registerDeviceMotionEventCallback", "screenOrientation", "fillOrientationChangeEventData", "registerOrientationChangeEventCallback", "hideEverythingExceptGivenElement", "restoreHiddenElements", "softFullscreenResizeWebGLRenderTarget", "registerPointerlockErrorEventCallback", "fillBatteryEventData", "registerBatteryEventCallback", "jsStackTrace", "getCallstack", "convertPCtoSourceLocation", "wasiRightsToMuslOFlags", "wasiOFlagsToMuslOFlags", "setImmediateWrapped", "safeRequestAnimationFrame", "clearImmediateWrapped", "registerPostMainLoop", "registerPreMainLoop", "getPromise", "makePromise", "idsToPromises", "makePromiseCallback", "findMatchingCatch", "Browser_asyncPrepareDataCounter", "arraySum", "addDays", "FS_mkdirTree", "_setNetworkCallback", "writeGLArray", "registerWebGlEventCallback", "runAndAbortIfError", "ALLOC_NORMAL", "ALLOC_STACK", "allocate", "writeStringToMemory", "writeAsciiToMemory", "demangle", "stackTrace", "throwInternalError", "whenDependentTypesAreResolved", "getTypeName", "getFunctionName", "getFunctionArgsName", "heap32VectorToArray", "requireRegisteredType", "usesDestructorStack", "createJsInvokerSignature", "checkArgCount", "getRequiredArgCount", "createJsInvoker", "UnboundTypeError", "PureVirtualError", "throwUnboundTypeError", "ensureOverloadTable", "exposePublicSymbol", "replacePublicSymbol", "createNamedFunction", "getBasestPointer", "registerInheritedInstance", "unregisterInheritedInstance", "getInheritedInstance", "getInheritedInstanceCount", "getLiveInheritedInstances", "enumReadValueFromPointer", "runDestructors", "craftInvokerFunction", "embind__requireFunction", "genericPointerToWireType", "constNoSmartPtrRawPointerToWireType", "nonConstNoSmartPtrRawPointerToWireType", "init_RegisteredPointer", "RegisteredPointer", "RegisteredPointer_fromWireType", "runDestructor", "releaseClassHandle", "detachFinalizer", "attachFinalizer", "makeClassHandle", "init_ClassHandle", "ClassHandle", "throwInstanceAlreadyDeleted", "flushPendingDeletes", "setDelayFunction", "RegisteredClass", "shallowCopyInternalPointer", "downcastPointer", "upcastPointer", "validateThis", "char_0", "char_9", "makeLegalFunctionName", "count_emval_handles", "getStringOrSymbol", "emval_get_global", "emval_returnValue", "emval_lookupTypes", "emval_addMethodCaller" ]; missingLibrarySymbols.forEach(missingLibrarySymbol); var unexportedSymbols = [ "run", "addRunDependency", "removeRunDependency", "out", "err", "wasmMemory", "wasmExports", "HEAPF32", "HEAPF64", "HEAP8", "HEAP16", "HEAPU16", "HEAP32", "HEAPU32", "HEAP64", "HEAPU64", "writeStackCookie", "checkStackCookie", "writeI53ToI64", "readI53FromI64", "readI53FromU64", "INT53_MAX", "INT53_MIN", "bigintToI53Checked", "stackSave", "stackRestore", "stackAlloc", "ptrToString", "zeroMemory", "exitJS", "getHeapMax", "growMemory", "ENV", "ERRNO_CODES", "strError", "inetPton4", "inetNtop4", "inetPton6", "inetNtop6", "readSockaddr", "writeSockaddr", "DNS", "Protocols", "Sockets", "timers", "warnOnce", "readEmAsmArgsArray", "readEmAsmArgs", "runEmAsmFunction", "runMainThreadEmAsm", "jstoi_q", "getExecutableName", "autoResumeAudioContext", "dynCall", "handleException", "keepRuntimeAlive", "callUserCallback", "maybeExit", "asyncLoad", "alignMemory", "mmapAlloc", "wasmTable", "getUniqueRunDependency", "noExitRuntime", "addOnPreRun", "addOnExit", "addOnPostRun", "convertJsFunctionToWasm", "freeTableIndexes", "functionsInTableMap", "getEmptyTableSlot", "updateTableMap", "getFunctionAddress", "setValue", "getValue", "PATH", "PATH_FS", "UTF8Decoder", "UTF8ArrayToString", "stringToUTF8Array", "stringToUTF8", "lengthBytesUTF8", "intArrayFromString", "AsciiToString", "UTF16Decoder", "UTF16ToString", "stringToUTF16", "lengthBytesUTF16", "UTF32ToString", "stringToUTF32", "lengthBytesUTF32", "stringToNewUTF8", "stringToUTF8OnStack", "writeArrayToMemory", "registerKeyEventCallback", "maybeCStringToJsString", "findEventTarget", "findCanvasEventTarget", "getBoundingClientRect", "fillMouseEventData", "registerMouseEventCallback", "registerWheelEventCallback", "registerUiEventCallback", "registerFocusEventCallback", "fillFullscreenChangeEventData", "registerFullscreenChangeEventCallback", "JSEvents_requestFullscreen", "JSEvents_resizeCanvasForFullscreen", "registerRestoreOldStyle", "setLetterbox", "currentFullscreenStrategy", "restoreOldWindowedStyle", "doRequestFullscreen", "fillPointerlockChangeEventData", "registerPointerlockChangeEventCallback", "requestPointerLock", "fillVisibilityChangeEventData", "registerVisibilityChangeEventCallback", "registerTouchEventCallback", "fillGamepadEventData", "registerGamepadEventCallback", "registerBeforeUnloadEventCallback", "setCanvasElementSize", "getCanvasElementSize", "UNWIND_CACHE", "ExitStatus", "getEnvStrings", "checkWasiClock", "doReadv", "doWritev", "initRandomFill", "randomFill", "safeSetTimeout", "emSetImmediate", "emClearImmediate_deps", "emClearImmediate", "promiseMap", "uncaughtExceptionCount", "exceptionLast", "exceptionCaught", "ExceptionInfo", "Browser", "requestFullscreen", "requestFullScreen", "setCanvasSize", "getUserMedia", "getPreloadedImageData__data", "wget", "MONTH_DAYS_REGULAR", "MONTH_DAYS_LEAP", "MONTH_DAYS_REGULAR_CUMULATIVE", "MONTH_DAYS_LEAP_CUMULATIVE", "isLeapYear", "ydayFromDate", "SYSCALLS", "getSocketFromFD", "getSocketAddress", "preloadPlugins", "FS_createPreloadedFile", "FS_modeStringToFlags", "FS_getMode", "FS_stdin_getChar_buffer", "FS_stdin_getChar", "FS_unlink", "FS_createPath", "FS_createDevice", "FS_readFile", "FS", "FS_root", "FS_mounts", "FS_devices", "FS_streams", "FS_nextInode", "FS_nameTable", "FS_currentPath", "FS_initialized", "FS_ignorePermissions", "FS_filesystems", "FS_syncFSRequests", "FS_readFiles", "FS_lookupPath", "FS_getPath", "FS_hashName", "FS_hashAddNode", "FS_hashRemoveNode", "FS_lookupNode", "FS_createNode", "FS_destroyNode", "FS_isRoot", "FS_isMountpoint", "FS_isFile", "FS_isDir", "FS_isLink", "FS_isChrdev", "FS_isBlkdev", "FS_isFIFO", "FS_isSocket", "FS_flagsToPermissionString", "FS_nodePermissions", "FS_mayLookup", "FS_mayCreate", "FS_mayDelete", "FS_mayOpen", "FS_checkOpExists", "FS_nextfd", "FS_getStreamChecked", "FS_getStream", "FS_createStream", "FS_closeStream", "FS_dupStream", "FS_doSetAttr", "FS_chrdev_stream_ops", "FS_major", "FS_minor", "FS_makedev", "FS_registerDevice", "FS_getDevice", "FS_getMounts", "FS_syncfs", "FS_mount", "FS_unmount", "FS_lookup", "FS_mknod", "FS_statfs", "FS_statfsStream", "FS_statfsNode", "FS_create", "FS_mkdir", "FS_mkdev", "FS_symlink", "FS_rename", "FS_rmdir", "FS_readdir", "FS_readlink", "FS_stat", "FS_fstat", "FS_lstat", "FS_doChmod", "FS_chmod", "FS_lchmod", "FS_fchmod", "FS_doChown", "FS_chown", "FS_lchown", "FS_fchown", "FS_doTruncate", "FS_truncate", "FS_ftruncate", "FS_utime", "FS_open", "FS_close", "FS_isClosed", "FS_llseek", "FS_read", "FS_write", "FS_mmap", "FS_msync", "FS_ioctl", "FS_writeFile", "FS_cwd", "FS_chdir", "FS_createDefaultDirectories", "FS_createDefaultDevices", "FS_createSpecialDirectories", "FS_createStandardStreams", "FS_staticInit", "FS_init", "FS_quit", "FS_findObject", "FS_analyzePath", "FS_createFile", "FS_createDataFile", "FS_forceLoadFile", "FS_createLazyFile", "FS_absolutePath", "FS_createFolder", "FS_createLink", "FS_joinPath", "FS_mmapAlloc", "FS_standardizePath", "MEMFS", "TTY", "PIPEFS", "SOCKFS", "tempFixedLengthArray", "miniTempWebGLFloatBuffers", "miniTempWebGLIntBuffers", "heapObjectForWebGLType", "toTypedArrayIndex", "webgl_enable_ANGLE_instanced_arrays", "webgl_enable_OES_vertex_array_object", "webgl_enable_WEBGL_draw_buffers", "webgl_enable_WEBGL_multi_draw", "webgl_enable_EXT_polygon_offset_clamp", "webgl_enable_EXT_clip_control", "webgl_enable_WEBGL_polygon_mode", "emscriptenWebGLGet", "computeUnpackAlignedImageSize", "colorChannelsInGlTextureFormat", "emscriptenWebGLGetTexPixelData", "emscriptenWebGLGetUniform", "webglGetUniformLocation", "webglPrepareUniformLocationsBeforeFirstUse", "webglGetLeftBracePos", "emscriptenWebGLGetVertexAttrib", "__glGetActiveAttribOrUniform", "AL", "GLUT", "EGL", "GLEW", "IDBStore", "allocateUTF8", "allocateUTF8OnStack", "print", "printErr", "jstoi_s", "InternalError", "BindingError", "throwBindingError", "registeredTypes", "awaitingDependencies", "typeDependencies", "tupleRegistrations", "structRegistrations", "sharedRegisterType", "EmValType", "EmValOptionalType", "embindRepr", "registeredInstances", "registeredPointers", "registerType", "integerReadValueFromPointer", "floatReadValueFromPointer", "assertIntegerRange", "readPointer", "finalizationRegistry", "detachFinalizer_deps", "deletionQueue", "delayFunction", "emval_freelist", "emval_handles", "emval_symbols", "Emval", "emval_methodCallers" ]; unexportedSymbols.forEach(unexportedRuntimeSymbol); // End runtime exports // Begin JS library exports // End JS library exports // end include: postlibrary.js function checkIncomingModuleAPI() { ignoredModuleProp("fetchSettings"); } var ASM_CONSTS = { 1072037: () => { if (typeof (AudioContext) !== "undefined") { return true; } else if (typeof (webkitAudioContext) !== "undefined") { return true; } return false; }, 1072184: () => { if ((typeof (navigator.mediaDevices) !== "undefined") && (typeof (navigator.mediaDevices.getUserMedia) !== "undefined")) { return true; } else if (typeof (navigator.webkitGetUserMedia) !== "undefined") { return true; } return false; }, 1072418: $0 => { if (typeof (Module["SDL2"]) === "undefined") { Module["SDL2"] = {}; } var SDL2 = Module["SDL2"]; if (!$0) { SDL2.audio = {}; } else { SDL2.capture = {}; } if (!SDL2.audioContext) { if (typeof (AudioContext) !== "undefined") { SDL2.audioContext = new AudioContext; } else if (typeof (webkitAudioContext) !== "undefined") { SDL2.audioContext = new webkitAudioContext; } if (SDL2.audioContext) { if ((typeof navigator.userActivation) === "undefined") { autoResumeAudioContext(SDL2.audioContext); } } } return SDL2.audioContext === undefined ? -1 : 0; }, 1072970: () => { var SDL2 = Module["SDL2"]; return SDL2.audioContext.sampleRate; }, 1073038: ($0, $1, $2, $3) => { var SDL2 = Module["SDL2"]; var have_microphone = function(stream) { if (SDL2.capture.silenceTimer !== undefined) { clearInterval(SDL2.capture.silenceTimer); SDL2.capture.silenceTimer = undefined; SDL2.capture.silenceBuffer = undefined; } SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream); SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1); SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) { if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; } audioProcessingEvent.outputBuffer.getChannelData(0).fill(0); SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer; dynCall("vi", $2, [ $3 ]); }; SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode); SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination); SDL2.capture.stream = stream; }; var no_microphone = function(error) {}; SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.capture.silenceBuffer.getChannelData(0).fill(0); var silence_callback = function() { SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer; dynCall("vi", $2, [ $3 ]); }; SDL2.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1e3); if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) { navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone); } else if (navigator.webkitGetUserMedia !== undefined) { navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone); } }, 1074731: ($0, $1, $2, $3) => { var SDL2 = Module["SDL2"]; SDL2.audio.scriptProcessorNode = SDL2.audioContext["createScriptProcessor"]($1, 0, $0); SDL2.audio.scriptProcessorNode["onaudioprocess"] = function(e) { if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; } if (SDL2.audio.silenceTimer !== undefined) { clearInterval(SDL2.audio.silenceTimer); SDL2.audio.silenceTimer = undefined; SDL2.audio.silenceBuffer = undefined; } SDL2.audio.currentOutputBuffer = e["outputBuffer"]; dynCall("vi", $2, [ $3 ]); }; SDL2.audio.scriptProcessorNode["connect"](SDL2.audioContext["destination"]); if (SDL2.audioContext.state === "suspended") { SDL2.audio.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.audio.silenceBuffer.getChannelData(0).fill(0); var silence_callback = function() { if ((typeof navigator.userActivation) !== "undefined") { if (navigator.userActivation.hasBeenActive) { SDL2.audioContext.resume(); } } SDL2.audio.currentOutputBuffer = SDL2.audio.silenceBuffer; dynCall("vi", $2, [ $3 ]); SDL2.audio.currentOutputBuffer = undefined; }; SDL2.audio.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1e3); } }, 1075906: ($0, $1) => { var SDL2 = Module["SDL2"]; var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c); if (channelData.length != $1) { throw "Web Audio capture buffer length mismatch! Destination size: " + channelData.length + " samples vs expected " + $1 + " samples!"; } if (numChannels == 1) { for (var j = 0; j < $1; ++j) { setValue($0 + (j * 4), channelData[j], "float"); } } else { for (var j = 0; j < $1; ++j) { setValue($0 + (((j * numChannels) + c) * 4), channelData[j], "float"); } } } }, 1076511: ($0, $1) => { var SDL2 = Module["SDL2"]; var buf = $0 >>> 2; var numChannels = SDL2.audio.currentOutputBuffer["numberOfChannels"]; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.audio.currentOutputBuffer["getChannelData"](c); if (channelData.length != $1) { throw "Web Audio output buffer length mismatch! Destination size: " + channelData.length + " samples vs expected " + $1 + " samples!"; } for (var j = 0; j < $1; ++j) { channelData[j] = HEAPF32[buf + (j * numChannels + c) >>> 0]; } } }, 1077e3: $0 => { var SDL2 = Module["SDL2"]; if ($0) { if (SDL2.capture.silenceTimer !== undefined) { clearInterval(SDL2.capture.silenceTimer); } if (SDL2.capture.stream !== undefined) { var tracks = SDL2.capture.stream.getAudioTracks(); for (var i = 0; i < tracks.length; i++) { SDL2.capture.stream.removeTrack(tracks[i]); } } if (SDL2.capture.scriptProcessorNode !== undefined) { SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; SDL2.capture.scriptProcessorNode.disconnect(); } if (SDL2.capture.mediaStreamNode !== undefined) { SDL2.capture.mediaStreamNode.disconnect(); } SDL2.capture = undefined; } else { if (SDL2.audio.scriptProcessorNode != undefined) { SDL2.audio.scriptProcessorNode.disconnect(); } if (SDL2.audio.silenceTimer !== undefined) { clearInterval(SDL2.audio.silenceTimer); } SDL2.audio = undefined; } if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) { SDL2.audioContext.close(); SDL2.audioContext = undefined; } }, 1078006: $0 => { var str = UTF8ToString($0) + "\n\n" + "Abort/Retry/Ignore/AlwaysIgnore? [ariA] :"; var reply = window.prompt(str, "i"); if (reply === null) { reply = "i"; } return allocate(intArrayFromString(reply), "i8", ALLOC_NORMAL); }, 1078231: ($0, $1, $2) => { var w = $0; var h = $1; var pixels = $2; if (!Module["SDL2"]) Module["SDL2"] = {}; var SDL2 = Module["SDL2"]; if (SDL2.ctxCanvas !== Module["canvas"]) { SDL2.ctx = Module["createContext"](Module["canvas"], false, true); SDL2.ctxCanvas = Module["canvas"]; } if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { SDL2.image = SDL2.ctx.createImageData(w, h); SDL2.w = w; SDL2.h = h; SDL2.imageCtx = SDL2.ctx; } var data = SDL2.image.data; var src = pixels / 4; var dst = 0; var num; if (typeof CanvasPixelArray !== "undefined" && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src >>> 0]; data[dst] = val & 255; data[dst + 1] = (val >> 8) & 255; data[dst + 2] = (val >> 16) & 255; data[dst + 3] = 255; src++; dst += 4; } } else { if (SDL2.data32Data !== data) { SDL2.data32 = new Int32Array(data.buffer); SDL2.data8 = new Uint8Array(data.buffer); SDL2.data32Data = data; } var data32 = SDL2.data32; num = data32.length; data32.set(HEAP32.subarray(src >>> 0, src + num >>> 0)); var data8 = SDL2.data8; var i = 3; var j = i + 4 * num; if (num % 8 == 0) { while (i < j) { data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; data8[i] = 255; i = i + 4 | 0; } } else { while (i < j) { data8[i] = 255; i = i + 4 | 0; } } } SDL2.ctx.putImageData(SDL2.image, 0, 0); }, 1079699: ($0, $1, $2, $3, $4) => { var w = $0; var h = $1; var hot_x = $2; var hot_y = $3; var pixels = $4; var canvas = document.createElement("canvas"); canvas.width = w; canvas.height = h; var ctx = canvas.getContext("2d"); var image = ctx.createImageData(w, h); var data = image.data; var src = pixels / 4; var dst = 0; var num; if (typeof CanvasPixelArray !== "undefined" && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src >>> 0]; data[dst] = val & 255; data[dst + 1] = (val >> 8) & 255; data[dst + 2] = (val >> 16) & 255; data[dst + 3] = (val >> 24) & 255; src++; dst += 4; } } else { var data32 = new Int32Array(data.buffer); num = data32.length; data32.set(HEAP32.subarray(src >>> 0, src + num >>> 0)); } ctx.putImageData(image, 0, 0); var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto"; var urlBuf = _malloc(url.length + 1); stringToUTF8(url, urlBuf, url.length + 1); return urlBuf; }, 1080687: $0 => { if (Module["canvas"]) { Module["canvas"].style["cursor"] = UTF8ToString($0); } }, 1080770: () => { if (Module["canvas"]) { Module["canvas"].style["cursor"] = "none"; } }, 1080839: () => window.innerWidth, 1080869: () => window.innerHeight }; // Imports from the Wasm binary. var _fflush = makeInvalidEarlyAccess("_fflush"); var _free = Module["_free"] = makeInvalidEarlyAccess("_free"); var _DoMouseDown = Module["_DoMouseDown"] = makeInvalidEarlyAccess("_DoMouseDown"); var _DoMouseUp = Module["_DoMouseUp"] = makeInvalidEarlyAccess("_DoMouseUp"); var _DoMouseMove = Module["_DoMouseMove"] = makeInvalidEarlyAccess("_DoMouseMove"); var _DoMouseWheelZoom = Module["_DoMouseWheelZoom"] = makeInvalidEarlyAccess("_DoMouseWheelZoom"); var _DoPinchZoom = Module["_DoPinchZoom"] = makeInvalidEarlyAccess("_DoPinchZoom"); var _CancelLoadImage = Module["_CancelLoadImage"] = makeInvalidEarlyAccess("_CancelLoadImage"); var _UpdateDcmImage = Module["_UpdateDcmImage"] = makeInvalidEarlyAccess("_UpdateDcmImage"); var _ParseDicomToPixelData = Module["_ParseDicomToPixelData"] = makeInvalidEarlyAccess("_ParseDicomToPixelData"); var _Shutdown = Module["_Shutdown"] = makeInvalidEarlyAccess("_Shutdown"); var _ProcessDCMFile = Module["_ProcessDCMFile"] = makeInvalidEarlyAccess("_ProcessDCMFile"); var _SetWindowWidthLevel = Module["_SetWindowWidthLevel"] = makeInvalidEarlyAccess("_SetWindowWidthLevel"); var _SetDisplayFrameIndex = Module["_SetDisplayFrameIndex"] = makeInvalidEarlyAccess("_SetDisplayFrameIndex"); var _SetResizeFrame = Module["_SetResizeFrame"] = makeInvalidEarlyAccess("_SetResizeFrame"); var _ResetView = Module["_ResetView"] = makeInvalidEarlyAccess("_ResetView"); var _ResetWindowWidthLevel = Module["_ResetWindowWidthLevel"] = makeInvalidEarlyAccess("_ResetWindowWidthLevel"); var _GetTotalBytes = Module["_GetTotalBytes"] = makeInvalidEarlyAccess("_GetTotalBytes"); var _GetReadBytes = Module["_GetReadBytes"] = makeInvalidEarlyAccess("_GetReadBytes"); var _GetWindowWidth = Module["_GetWindowWidth"] = makeInvalidEarlyAccess("_GetWindowWidth"); var _GetWindowCenter = Module["_GetWindowCenter"] = makeInvalidEarlyAccess("_GetWindowCenter"); var _GetTotalFrames = Module["_GetTotalFrames"] = makeInvalidEarlyAccess("_GetTotalFrames"); var _IsUseMonochrome1 = Module["_IsUseMonochrome1"] = makeInvalidEarlyAccess("_IsUseMonochrome1"); var _GetCurrentFrame = Module["_GetCurrentFrame"] = makeInvalidEarlyAccess("_GetCurrentFrame"); var _GetFrameUpdateTimeDelay = Module["_GetFrameUpdateTimeDelay"] = makeInvalidEarlyAccess("_GetFrameUpdateTimeDelay"); var _getDumpJson = Module["_getDumpJson"] = makeInvalidEarlyAccess("_getDumpJson"); var _setDumpJson = Module["_setDumpJson"] = makeInvalidEarlyAccess("_setDumpJson"); var _SetInteractionMode = Module["_SetInteractionMode"] = makeInvalidEarlyAccess("_SetInteractionMode"); var _SetCallbackUpdateDcmImageComplete = Module["_SetCallbackUpdateDcmImageComplete"] = makeInvalidEarlyAccess("_SetCallbackUpdateDcmImageComplete"); var _SetCallbackUpdateWasmInitGeometryComplete = Module["_SetCallbackUpdateWasmInitGeometryComplete"] = makeInvalidEarlyAccess("_SetCallbackUpdateWasmInitGeometryComplete"); var _GetFrameWidth = Module["_GetFrameWidth"] = makeInvalidEarlyAccess("_GetFrameWidth"); var _GetFrameHeight = Module["_GetFrameHeight"] = makeInvalidEarlyAccess("_GetFrameHeight"); var _GetFrameSizeUncompressed = Module["_GetFrameSizeUncompressed"] = makeInvalidEarlyAccess("_GetFrameSizeUncompressed"); var _GetPaletteEntries = Module["_GetPaletteEntries"] = makeInvalidEarlyAccess("_GetPaletteEntries"); var _GetDefaultWindowWidth = Module["_GetDefaultWindowWidth"] = makeInvalidEarlyAccess("_GetDefaultWindowWidth"); var _GetDefaultWindowCenter = Module["_GetDefaultWindowCenter"] = makeInvalidEarlyAccess("_GetDefaultWindowCenter"); var _GetBitsAllocated = Module["_GetBitsAllocated"] = makeInvalidEarlyAccess("_GetBitsAllocated"); var _GetBitsStored = Module["_GetBitsStored"] = makeInvalidEarlyAccess("_GetBitsStored"); var _GetSamplesPerPixel = Module["_GetSamplesPerPixel"] = makeInvalidEarlyAccess("_GetSamplesPerPixel"); var _GetColorType = Module["_GetColorType"] = makeInvalidEarlyAccess("_GetColorType"); var _GetWidth = Module["_GetWidth"] = makeInvalidEarlyAccess("_GetWidth"); var _GetHeight = Module["_GetHeight"] = makeInvalidEarlyAccess("_GetHeight"); var _GetFrameTime = Module["_GetFrameTime"] = makeInvalidEarlyAccess("_GetFrameTime"); var _GetFrameDelay = Module["_GetFrameDelay"] = makeInvalidEarlyAccess("_GetFrameDelay"); var _GetPixelData = Module["_GetPixelData"] = makeInvalidEarlyAccess("_GetPixelData"); var _GetPaletteData = Module["_GetPaletteData"] = makeInvalidEarlyAccess("_GetPaletteData"); var _SetDicomData = Module["_SetDicomData"] = makeInvalidEarlyAccess("_SetDicomData"); var _ClearImageData = Module["_ClearImageData"] = makeInvalidEarlyAccess("_ClearImageData"); var _main = Module["_main"] = makeInvalidEarlyAccess("_main"); var ___getTypeName = makeInvalidEarlyAccess("___getTypeName"); var _malloc = Module["_malloc"] = makeInvalidEarlyAccess("_malloc"); var _ntohs = makeInvalidEarlyAccess("_ntohs"); var _htons = makeInvalidEarlyAccess("_htons"); var _htonl = makeInvalidEarlyAccess("_htonl"); var _strerror = makeInvalidEarlyAccess("_strerror"); var _emscripten_stack_get_end = makeInvalidEarlyAccess("_emscripten_stack_get_end"); var _emscripten_stack_get_base = makeInvalidEarlyAccess("_emscripten_stack_get_base"); var _setThrew = makeInvalidEarlyAccess("_setThrew"); var _emscripten_stack_init = makeInvalidEarlyAccess("_emscripten_stack_init"); var _emscripten_stack_get_free = makeInvalidEarlyAccess("_emscripten_stack_get_free"); var __emscripten_stack_restore = makeInvalidEarlyAccess("__emscripten_stack_restore"); var __emscripten_stack_alloc = makeInvalidEarlyAccess("__emscripten_stack_alloc"); var _emscripten_stack_get_current = makeInvalidEarlyAccess("_emscripten_stack_get_current"); function assignWasmExports(wasmExports) { _fflush = createExportWrapper("fflush", 1); Module["_free"] = _free = createExportWrapper("free", 1); Module["_DoMouseDown"] = _DoMouseDown = createExportWrapper("DoMouseDown", 2); Module["_DoMouseUp"] = _DoMouseUp = createExportWrapper("DoMouseUp", 2); Module["_DoMouseMove"] = _DoMouseMove = createExportWrapper("DoMouseMove", 2); Module["_DoMouseWheelZoom"] = _DoMouseWheelZoom = createExportWrapper("DoMouseWheelZoom", 1); Module["_DoPinchZoom"] = _DoPinchZoom = createExportWrapper("DoPinchZoom", 3); Module["_CancelLoadImage"] = _CancelLoadImage = createExportWrapper("CancelLoadImage", 0); Module["_UpdateDcmImage"] = _UpdateDcmImage = createExportWrapper("UpdateDcmImage", 1); Module["_ParseDicomToPixelData"] = _ParseDicomToPixelData = createExportWrapper("ParseDicomToPixelData", 2); Module["_Shutdown"] = _Shutdown = createExportWrapper("Shutdown", 0); Module["_ProcessDCMFile"] = _ProcessDCMFile = createExportWrapper("ProcessDCMFile", 2); Module["_SetWindowWidthLevel"] = _SetWindowWidthLevel = createExportWrapper("SetWindowWidthLevel", 2); Module["_SetDisplayFrameIndex"] = _SetDisplayFrameIndex = createExportWrapper("SetDisplayFrameIndex", 1); Module["_SetResizeFrame"] = _SetResizeFrame = createExportWrapper("SetResizeFrame", 2); Module["_ResetView"] = _ResetView = createExportWrapper("ResetView", 0); Module["_ResetWindowWidthLevel"] = _ResetWindowWidthLevel = createExportWrapper("ResetWindowWidthLevel", 0); Module["_GetTotalBytes"] = _GetTotalBytes = createExportWrapper("GetTotalBytes", 0); Module["_GetReadBytes"] = _GetReadBytes = createExportWrapper("GetReadBytes", 0); Module["_GetWindowWidth"] = _GetWindowWidth = createExportWrapper("GetWindowWidth", 0); Module["_GetWindowCenter"] = _GetWindowCenter = createExportWrapper("GetWindowCenter", 0); Module["_GetTotalFrames"] = _GetTotalFrames = createExportWrapper("GetTotalFrames", 0); Module["_IsUseMonochrome1"] = _IsUseMonochrome1 = createExportWrapper("IsUseMonochrome1", 0); Module["_GetCurrentFrame"] = _GetCurrentFrame = createExportWrapper("GetCurrentFrame", 0); Module["_GetFrameUpdateTimeDelay"] = _GetFrameUpdateTimeDelay = createExportWrapper("GetFrameUpdateTimeDelay", 0); Module["_getDumpJson"] = _getDumpJson = createExportWrapper("getDumpJson", 0); Module["_setDumpJson"] = _setDumpJson = createExportWrapper("setDumpJson", 1); Module["_SetInteractionMode"] = _SetInteractionMode = createExportWrapper("SetInteractionMode", 1); Module["_SetCallbackUpdateDcmImageComplete"] = _SetCallbackUpdateDcmImageComplete = createExportWrapper("SetCallbackUpdateDcmImageComplete", 1); Module["_SetCallbackUpdateWasmInitGeometryComplete"] = _SetCallbackUpdateWasmInitGeometryComplete = createExportWrapper("SetCallbackUpdateWasmInitGeometryComplete", 1); Module["_GetFrameWidth"] = _GetFrameWidth = createExportWrapper("GetFrameWidth", 0); Module["_GetFrameHeight"] = _GetFrameHeight = createExportWrapper("GetFrameHeight", 0); Module["_GetFrameSizeUncompressed"] = _GetFrameSizeUncompressed = createExportWrapper("GetFrameSizeUncompressed", 0); Module["_GetPaletteEntries"] = _GetPaletteEntries = createExportWrapper("GetPaletteEntries", 0); Module["_GetDefaultWindowWidth"] = _GetDefaultWindowWidth = createExportWrapper("GetDefaultWindowWidth", 0); Module["_GetDefaultWindowCenter"] = _GetDefaultWindowCenter = createExportWrapper("GetDefaultWindowCenter", 0); Module["_GetBitsAllocated"] = _GetBitsAllocated = createExportWrapper("GetBitsAllocated", 0); Module["_GetBitsStored"] = _GetBitsStored = createExportWrapper("GetBitsStored", 0); Module["_GetSamplesPerPixel"] = _GetSamplesPerPixel = createExportWrapper("GetSamplesPerPixel", 0); Module["_GetColorType"] = _GetColorType = createExportWrapper("GetColorType", 0); Module["_GetWidth"] = _GetWidth = createExportWrapper("GetWidth", 0); Module["_GetHeight"] = _GetHeight = createExportWrapper("GetHeight", 0); Module["_GetFrameTime"] = _GetFrameTime = createExportWrapper("GetFrameTime", 0); Module["_GetFrameDelay"] = _GetFrameDelay = createExportWrapper("GetFrameDelay", 0); Module["_GetPixelData"] = _GetPixelData = createExportWrapper("GetPixelData", 0); Module["_GetPaletteData"] = _GetPaletteData = createExportWrapper("GetPaletteData", 0); Module["_SetDicomData"] = _SetDicomData = createExportWrapper("SetDicomData", 15); Module["_ClearImageData"] = _ClearImageData = createExportWrapper("ClearImageData", 0); Module["_main"] = _main = createExportWrapper("__main_argc_argv", 2); ___getTypeName = createExportWrapper("__getTypeName", 1); Module["_malloc"] = _malloc = createExportWrapper("malloc", 1); _ntohs = createExportWrapper("ntohs", 1); _htons = createExportWrapper("htons", 1); _htonl = createExportWrapper("htonl", 1); _strerror = createExportWrapper("strerror", 1); _emscripten_stack_get_end = wasmExports["emscripten_stack_get_end"]; _emscripten_stack_get_base = wasmExports["emscripten_stack_get_base"]; _setThrew = createExportWrapper("setThrew", 2); _emscripten_stack_init = wasmExports["emscripten_stack_init"]; _emscripten_stack_get_free = wasmExports["emscripten_stack_get_free"]; __emscripten_stack_restore = wasmExports["_emscripten_stack_restore"]; __emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"]; _emscripten_stack_get_current = wasmExports["emscripten_stack_get_current"]; } var wasmImports = { /** @export */ __assert_fail: ___assert_fail, /** @export */ __cxa_throw: ___cxa_throw, /** @export */ __syscall_connect: ___syscall_connect, /** @export */ __syscall_faccessat: ___syscall_faccessat, /** @export */ __syscall_fcntl64: ___syscall_fcntl64, /** @export */ __syscall_fstat64: ___syscall_fstat64, /** @export */ __syscall_ioctl: ___syscall_ioctl, /** @export */ __syscall_lstat64: ___syscall_lstat64, /** @export */ __syscall_newfstatat: ___syscall_newfstatat, /** @export */ __syscall_openat: ___syscall_openat, /** @export */ __syscall_renameat: ___syscall_renameat, /** @export */ __syscall_rmdir: ___syscall_rmdir, /** @export */ __syscall_sendto: ___syscall_sendto, /** @export */ __syscall_socket: ___syscall_socket, /** @export */ __syscall_stat64: ___syscall_stat64, /** @export */ __syscall_unlinkat: ___syscall_unlinkat, /** @export */ _abort_js: __abort_js, /** @export */ _embind_register_bigint: __embind_register_bigint, /** @export */ _embind_register_bool: __embind_register_bool, /** @export */ _embind_register_emval: __embind_register_emval, /** @export */ _embind_register_float: __embind_register_float, /** @export */ _embind_register_integer: __embind_register_integer, /** @export */ _embind_register_memory_view: __embind_register_memory_view, /** @export */ _embind_register_std_string: __embind_register_std_string, /** @export */ _embind_register_std_wstring: __embind_register_std_wstring, /** @export */ _embind_register_void: __embind_register_void, /** @export */ _emscripten_throw_longjmp: __emscripten_throw_longjmp, /** @export */ _gmtime_js: __gmtime_js, /** @export */ _localtime_js: __localtime_js, /** @export */ _mktime_js: __mktime_js, /** @export */ _tzset_js: __tzset_js, /** @export */ clock_time_get: _clock_time_get, /** @export */ eglBindAPI: _eglBindAPI, /** @export */ eglChooseConfig: _eglChooseConfig, /** @export */ eglCreateContext: _eglCreateContext, /** @export */ eglCreateWindowSurface: _eglCreateWindowSurface, /** @export */ eglDestroyContext: _eglDestroyContext, /** @export */ eglDestroySurface: _eglDestroySurface, /** @export */ eglGetConfigAttrib: _eglGetConfigAttrib, /** @export */ eglGetDisplay: _eglGetDisplay, /** @export */ eglGetError: _eglGetError, /** @export */ eglInitialize: _eglInitialize, /** @export */ eglMakeCurrent: _eglMakeCurrent, /** @export */ eglQueryString: _eglQueryString, /** @export */ eglSwapBuffers: _eglSwapBuffers, /** @export */ eglSwapInterval: _eglSwapInterval, /** @export */ eglTerminate: _eglTerminate, /** @export */ eglWaitGL: _eglWaitGL, /** @export */ eglWaitNative: _eglWaitNative, /** @export */ emscripten_asm_const_int: _emscripten_asm_const_int, /** @export */ emscripten_asm_const_int_sync_on_main_thread: _emscripten_asm_const_int_sync_on_main_thread, /** @export */ emscripten_asm_const_ptr_sync_on_main_thread: _emscripten_asm_const_ptr_sync_on_main_thread, /** @export */ emscripten_async_wget2_abort: _emscripten_async_wget2_abort, /** @export */ emscripten_async_wget2_data: _emscripten_async_wget2_data, /** @export */ emscripten_cancel_main_loop: _emscripten_cancel_main_loop, /** @export */ emscripten_date_now: _emscripten_date_now, /** @export */ emscripten_err: _emscripten_err, /** @export */ emscripten_exit_fullscreen: _emscripten_exit_fullscreen, /** @export */ emscripten_exit_pointerlock: _emscripten_exit_pointerlock, /** @export */ emscripten_force_exit: _emscripten_force_exit, /** @export */ emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio, /** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size, /** @export */ emscripten_get_gamepad_status: _emscripten_get_gamepad_status, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_get_num_gamepads: _emscripten_get_num_gamepads, /** @export */ emscripten_get_screen_size: _emscripten_get_screen_size, /** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture, /** @export */ emscripten_glAttachShader: _emscripten_glAttachShader, /** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT, /** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation, /** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer, /** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer, /** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer, /** @export */ emscripten_glBindTexture: _emscripten_glBindTexture, /** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES, /** @export */ emscripten_glBlendColor: _emscripten_glBlendColor, /** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation, /** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate, /** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc, /** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate, /** @export */ emscripten_glBufferData: _emscripten_glBufferData, /** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData, /** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus, /** @export */ emscripten_glClear: _emscripten_glClear, /** @export */ emscripten_glClearColor: _emscripten_glClearColor, /** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf, /** @export */ emscripten_glClearStencil: _emscripten_glClearStencil, /** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT, /** @export */ emscripten_glColorMask: _emscripten_glColorMask, /** @export */ emscripten_glCompileShader: _emscripten_glCompileShader, /** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D, /** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D, /** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D, /** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D, /** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram, /** @export */ emscripten_glCreateShader: _emscripten_glCreateShader, /** @export */ emscripten_glCullFace: _emscripten_glCullFace, /** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers, /** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers, /** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram, /** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT, /** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers, /** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader, /** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures, /** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES, /** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc, /** @export */ emscripten_glDepthMask: _emscripten_glDepthMask, /** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef, /** @export */ emscripten_glDetachShader: _emscripten_glDetachShader, /** @export */ emscripten_glDisable: _emscripten_glDisable, /** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray, /** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays, /** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE, /** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL, /** @export */ emscripten_glDrawElements: _emscripten_glDrawElements, /** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE, /** @export */ emscripten_glEnable: _emscripten_glEnable, /** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray, /** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT, /** @export */ emscripten_glFinish: _emscripten_glFinish, /** @export */ emscripten_glFlush: _emscripten_glFlush, /** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer, /** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D, /** @export */ emscripten_glFrontFace: _emscripten_glFrontFace, /** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers, /** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers, /** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT, /** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers, /** @export */ emscripten_glGenTextures: _emscripten_glGenTextures, /** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES, /** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap, /** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib, /** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform, /** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders, /** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation, /** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv, /** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv, /** @export */ emscripten_glGetError: _emscripten_glGetError, /** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv, /** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv, /** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv, /** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog, /** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv, /** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT, /** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT, /** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT, /** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT, /** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT, /** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv, /** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog, /** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat, /** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource, /** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv, /** @export */ emscripten_glGetString: _emscripten_glGetString, /** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv, /** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv, /** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation, /** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv, /** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv, /** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv, /** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv, /** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv, /** @export */ emscripten_glHint: _emscripten_glHint, /** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer, /** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled, /** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer, /** @export */ emscripten_glIsProgram: _emscripten_glIsProgram, /** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT, /** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer, /** @export */ emscripten_glIsShader: _emscripten_glIsShader, /** @export */ emscripten_glIsTexture: _emscripten_glIsTexture, /** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES, /** @export */ emscripten_glLineWidth: _emscripten_glLineWidth, /** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram, /** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei, /** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL, /** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset, /** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT, /** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT, /** @export */ emscripten_glReadPixels: _emscripten_glReadPixels, /** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler, /** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage, /** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage, /** @export */ emscripten_glScissor: _emscripten_glScissor, /** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary, /** @export */ emscripten_glShaderSource: _emscripten_glShaderSource, /** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc, /** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate, /** @export */ emscripten_glStencilMask: _emscripten_glStencilMask, /** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate, /** @export */ emscripten_glStencilOp: _emscripten_glStencilOp, /** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate, /** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D, /** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf, /** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv, /** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri, /** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv, /** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D, /** @export */ emscripten_glUniform1f: _emscripten_glUniform1f, /** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv, /** @export */ emscripten_glUniform1i: _emscripten_glUniform1i, /** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv, /** @export */ emscripten_glUniform2f: _emscripten_glUniform2f, /** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv, /** @export */ emscripten_glUniform2i: _emscripten_glUniform2i, /** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv, /** @export */ emscripten_glUniform3f: _emscripten_glUniform3f, /** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv, /** @export */ emscripten_glUniform3i: _emscripten_glUniform3i, /** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv, /** @export */ emscripten_glUniform4f: _emscripten_glUniform4f, /** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv, /** @export */ emscripten_glUniform4i: _emscripten_glUniform4i, /** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv, /** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv, /** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv, /** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv, /** @export */ emscripten_glUseProgram: _emscripten_glUseProgram, /** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram, /** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f, /** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv, /** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f, /** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv, /** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f, /** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv, /** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f, /** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv, /** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE, /** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer, /** @export */ emscripten_glViewport: _emscripten_glViewport, /** @export */ emscripten_has_asyncify: _emscripten_has_asyncify, /** @export */ emscripten_request_fullscreen_strategy: _emscripten_request_fullscreen_strategy, /** @export */ emscripten_request_pointerlock: _emscripten_request_pointerlock, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data, /** @export */ emscripten_set_beforeunload_callback_on_thread: _emscripten_set_beforeunload_callback_on_thread, /** @export */ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread, /** @export */ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size, /** @export */ emscripten_set_element_css_size: _emscripten_set_element_css_size, /** @export */ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread, /** @export */ emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread, /** @export */ emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread, /** @export */ emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread, /** @export */ emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread, /** @export */ emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread, /** @export */ emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread, /** @export */ emscripten_set_main_loop_arg: _emscripten_set_main_loop_arg, /** @export */ emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread, /** @export */ emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread, /** @export */ emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread, /** @export */ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread, /** @export */ emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread, /** @export */ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread, /** @export */ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread, /** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread, /** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread, /** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread, /** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread, /** @export */ emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread, /** @export */ emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread, /** @export */ emscripten_set_window_title: _emscripten_set_window_title, /** @export */ emscripten_sleep: _emscripten_sleep, /** @export */ environ_get: _environ_get, /** @export */ environ_sizes_get: _environ_sizes_get, /** @export */ exit: _exit, /** @export */ fd_close: _fd_close, /** @export */ fd_fdstat_get: _fd_fdstat_get, /** @export */ fd_read: _fd_read, /** @export */ fd_seek: _fd_seek, /** @export */ fd_write: _fd_write, /** @export */ getaddrinfo: _getaddrinfo, /** @export */ glActiveTexture: _glActiveTexture, /** @export */ glAttachShader: _glAttachShader, /** @export */ glBindBuffer: _glBindBuffer, /** @export */ glBindTexture: _glBindTexture, /** @export */ glBufferData: _glBufferData, /** @export */ glClear: _glClear, /** @export */ glClearColor: _glClearColor, /** @export */ glCompileShader: _glCompileShader, /** @export */ glCreateProgram: _glCreateProgram, /** @export */ glCreateShader: _glCreateShader, /** @export */ glDeleteBuffers: _glDeleteBuffers, /** @export */ glDeleteProgram: _glDeleteProgram, /** @export */ glDeleteTextures: _glDeleteTextures, /** @export */ glDrawArrays: _glDrawArrays, /** @export */ glEnableVertexAttribArray: _glEnableVertexAttribArray, /** @export */ glGenBuffers: _glGenBuffers, /** @export */ glGenTextures: _glGenTextures, /** @export */ glGetAttribLocation: _glGetAttribLocation, /** @export */ glGetError: _glGetError, /** @export */ glGetProgramInfoLog: _glGetProgramInfoLog, /** @export */ glGetProgramiv: _glGetProgramiv, /** @export */ glGetShaderInfoLog: _glGetShaderInfoLog, /** @export */ glGetShaderiv: _glGetShaderiv, /** @export */ glGetUniformLocation: _glGetUniformLocation, /** @export */ glLinkProgram: _glLinkProgram, /** @export */ glPixelStorei: _glPixelStorei, /** @export */ glShaderSource: _glShaderSource, /** @export */ glTexImage2D: _glTexImage2D, /** @export */ glTexParameteri: _glTexParameteri, /** @export */ glUniform1f: _glUniform1f, /** @export */ glUniform1i: _glUniform1i, /** @export */ glUniform2fv: _glUniform2fv, /** @export */ glUseProgram: _glUseProgram, /** @export */ glVertexAttribPointer: _glVertexAttribPointer, /** @export */ glViewport: _glViewport, /** @export */ invoke_i, /** @export */ invoke_ii, /** @export */ invoke_iii, /** @export */ invoke_iiii, /** @export */ invoke_iiiii, /** @export */ invoke_v, /** @export */ invoke_vi, /** @export */ invoke_vii, /** @export */ invoke_viii, /** @export */ invoke_viiiiii }; var wasmExports = await createWasm(); function invoke_ii(index, a1) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iii(index, a1, a2) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_i(index) { var sp = stackSave(); try { return getWasmTableEntry(index)(); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iiii(index, a1, a2, a3) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2, a3); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_vi(index, a1) { var sp = stackSave(); try { getWasmTableEntry(index)(a1); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_vii(index, a1, a2) { var sp = stackSave(); try { getWasmTableEntry(index)(a1, a2); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_v(index) { var sp = stackSave(); try { getWasmTableEntry(index)(); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) { var sp = stackSave(); try { getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_viii(index, a1, a2, a3) { var sp = stackSave(); try { getWasmTableEntry(index)(a1, a2, a3); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iiiii(index, a1, a2, a3, a4) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2, a3, a4); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } // Argument name here must shadow the `wasmExports` global so // that it is recognised by metadce and minify-import-export-names // passes. function applySignatureConversions(wasmExports) { // First, make a copy of the incoming exports object wasmExports = Object.assign({}, wasmExports); var makeWrapper_pp = f => a0 => f(a0) >>> 0; var makeWrapper_p_ = f => a0 => f(a0) >>> 0; var makeWrapper_p = f => () => f() >>> 0; wasmExports["__getTypeName"] = makeWrapper_pp(wasmExports["__getTypeName"]); wasmExports["malloc"] = makeWrapper_pp(wasmExports["malloc"]); wasmExports["strerror"] = makeWrapper_p_(wasmExports["strerror"]); wasmExports["emscripten_stack_get_end"] = makeWrapper_p(wasmExports["emscripten_stack_get_end"]); wasmExports["emscripten_stack_get_base"] = makeWrapper_p(wasmExports["emscripten_stack_get_base"]); wasmExports["_emscripten_stack_alloc"] = makeWrapper_pp(wasmExports["_emscripten_stack_alloc"]); wasmExports["emscripten_stack_get_current"] = makeWrapper_p(wasmExports["emscripten_stack_get_current"]); return wasmExports; } // include: postamble.js // === Auto-generated postamble setup entry stuff === var calledRun; function callMain(args = []) { assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); assert(typeof onPreRuns === "undefined" || onPreRuns.length == 0, "cannot call main when preRun functions remain to be called"); var entryFunction = _main; args.unshift(thisProgram); var argc = args.length; var argv = stackAlloc((argc + 1) * 4); var argv_ptr = argv; args.forEach(arg => { HEAPU32[((argv_ptr) >>> 2) >>> 0] = stringToUTF8OnStack(arg); argv_ptr += 4; }); HEAPU32[((argv_ptr) >>> 2) >>> 0] = 0; try { var ret = entryFunction(argc, argv); // if we're not running an evented main loop, it's time to exit exitJS(ret, /* implicit = */ true); return ret; } catch (e) { return handleException(e); } } function stackCheckInit() { // This is normally called automatically during __wasm_call_ctors but need to // get these values before even running any of the ctors so we call it redundantly // here. _emscripten_stack_init(); // TODO(sbc): Move writeStackCookie to native to to avoid this. writeStackCookie(); } function run(args = arguments_) { if (runDependencies > 0) { dependenciesFulfilled = run; return; } stackCheckInit(); preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { dependenciesFulfilled = run; return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening assert(!calledRun); calledRun = true; Module["calledRun"] = true; if (ABORT) return; initRuntime(); preMain(); readyPromiseResolve?.(Module); Module["onRuntimeInitialized"]?.(); consumedModuleProp("onRuntimeInitialized"); var noInitialRun = Module["noInitialRun"] || false; if (!noInitialRun) callMain(args); postRun(); } if (Module["setStatus"]) { Module["setStatus"]("Running..."); setTimeout(() => { setTimeout(() => Module["setStatus"](""), 1); doRun(); }, 1); } else { doRun(); } checkStackCookie(); } function checkUnflushedContent() { // Compiler settings do not allow exiting the runtime, so flushing // the streams is not possible. but in ASSERTIONS mode we check // if there was something to flush, and if so tell the user they // should request that the runtime be exitable. // Normally we would not even include flush() at all, but in ASSERTIONS // builds we do so just for this check, and here we see if there is any // content to flush, that is, we check if there would have been // something a non-ASSERTIONS build would have not seen. // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 // mode (which has its own special function for this; otherwise, all // the code is inside libc) var oldOut = out; var oldErr = err; var has = false; out = err = x => { has = true; }; try { // it doesn't matter if it fails _fflush(0); // also flush in the JS FS layer [ "stdout", "stderr" ].forEach(name => { var info = FS.analyzePath("/dev/" + name); if (!info) return; var stream = info.object; var rdev = stream.rdev; var tty = TTY.ttys[rdev]; if (tty?.output?.length) { has = true; } }); } catch (e) {} out = oldOut; err = oldErr; if (has) { warnOnce("stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc."); } } function preInit() { if (Module["preInit"]) { if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ]; while (Module["preInit"].length > 0) { Module["preInit"].shift()(); } } consumedModuleProp("preInit"); } preInit(); run(); // end include: postamble.js // include: postamble_modularize.js // In MODULARIZE mode we wrap the generated code in a factory function // and return either the Module itself, or a promise of the module. // We assign to the `moduleRtn` global here and configure closure to see // this as and extern so it won't get minified. if (runtimeInitialized) { moduleRtn = Module; } else { // Set up the promise that indicates the Module is initialized moduleRtn = new Promise((resolve, reject) => { readyPromiseResolve = resolve; readyPromiseReject = reject; }); } // Assertion for attempting to access module properties on the incoming // moduleArg. In the past we used this object as the prototype of the module // and assigned properties to it, but now we return a distinct object. This // keeps the instance private until it is ready (i.e the promise has been // resolved). for (const prop of Object.keys(Module)) { if (!(prop in moduleArg)) { Object.defineProperty(moduleArg, prop, { configurable: true, get() { abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`); } }); } } return moduleRtn; } // Export using a UMD style export, or ES6 exports if selected export default createDicomViewerModule;