SDcmWeb/webassembly/test.js
2025-10-12 00:17:30 +09:00

11979 lines
421 KiB
JavaScript

// This code implements the `-sMODULARIZE` settings by taking the generated
// JS program code (INNER_JS_CODE) and wrapping it in a factory function.
// When targetting node and ES6 we use `await import ..` in the generated code
// so the outer function needs to be marked as async.
async function createDicomViewerModule(moduleArg = {}) {
var moduleRtn;
// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
var ENVIRONMENT_IS_WEB = true;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
var arguments_ = [];
var thisProgram = "./this.program";
var quit_ = (status, toThrow) => {
throw toThrow;
};
var _scriptName = import.meta.url;
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = "";
function locateFile(path) {
if (Module["locateFile"]) {
return Module["locateFile"](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
if (ENVIRONMENT_IS_SHELL) {
const isNode = typeof process == "object" && process.versions?.node && process.type != "renderer";
if (isNode || typeof window == "object" || typeof WorkerGlobalScope != "undefined") throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");
} else // Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
try {
scriptDirectory = new URL(".", _scriptName).href;
} catch {}
if (!(typeof window == "object" || typeof WorkerGlobalScope != "undefined")) throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");
{
// include: web_or_worker_shell_read.js
readAsync = async url => {
assert(!isFileURI(url), "readAsync does not work with file:// URLs");
var response = await fetch(url, {
credentials: "same-origin"
});
if (response.ok) {
return response.arrayBuffer();
}
throw new Error(response.status + " : " + response.url);
};
}
} else {
throw new Error("environment detection error");
}
var out = console.log.bind(console);
var err = console.error.bind(console);
var IDBFS = "IDBFS is no longer included by default; build with -lidbfs.js";
var PROXYFS = "PROXYFS is no longer included by default; build with -lproxyfs.js";
var WORKERFS = "WORKERFS is no longer included by default; build with -lworkerfs.js";
var FETCHFS = "FETCHFS is no longer included by default; build with -lfetchfs.js";
var ICASEFS = "ICASEFS is no longer included by default; build with -licasefs.js";
var JSFILEFS = "JSFILEFS is no longer included by default; build with -ljsfilefs.js";
var OPFS = "OPFS is no longer included by default; build with -lopfs.js";
var NODEFS = "NODEFS is no longer included by default; build with -lnodefs.js";
// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
assert(!ENVIRONMENT_IS_WORKER, "worker environment detected but not enabled at build time. Add `worker` to `-sENVIRONMENT` to enable.");
assert(!ENVIRONMENT_IS_NODE, "node environment detected but not enabled at build time. Add `node` to `-sENVIRONMENT` to enable.");
assert(!ENVIRONMENT_IS_SHELL, "shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.");
// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;
if (typeof WebAssembly != "object") {
err("no native wasm support detected");
}
// Wasm globals
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
// don't define it at all in release modes. This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */ function assert(condition, text) {
if (!condition) {
abort("Assertion failed" + (text ? ": " + text : ""));
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
/**
* Indicates whether filename is delivered via file protocol (as opposed to http/https)
* @noinline
*/ var isFileURI = filename => filename.startsWith("file://");
// include: runtime_common.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// If the stack ends at address zero we write our cookies 4 bytes into the
// stack. This prevents interference with SAFE_HEAP and ASAN which also
// monitor writes to address zero.
if (max == 0) {
max += 4;
}
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAPU32[((max) >>> 2) >>> 0] = 34821223;
HEAPU32[(((max) + (4)) >>> 2) >>> 0] = 2310721022;
// Also test the global address 0 for integrity.
HEAPU32[((0) >>> 2) >>> 0] = 1668509029;
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
// See writeStackCookie().
if (max == 0) {
max += 4;
}
var cookie1 = HEAPU32[((max) >>> 2) >>> 0];
var cookie2 = HEAPU32[(((max) + (4)) >>> 2) >>> 0];
if (cookie1 != 34821223 || cookie2 != 2310721022) {
abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
}
// Also test the global address 0 for integrity.
if (HEAPU32[((0) >>> 2) >>> 0] != 1668509029) {
abort("Runtime error: The application has corrupted its heap memory area (address zero)!");
}
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
var runtimeDebug = true;
// Switch to false at runtime to disable logging at the right times
// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
if (!runtimeDebug && typeof runtimeDebug != "undefined") return;
// TODO(sbc): Make this configurable somehow. Its not always convenient for
// logging to show up as warnings.
console.warn(...args);
}
// Endianness check
(() => {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 25459;
if (h8[0] !== 115 || h8[1] !== 99) throw "Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)";
})();
function consumedModuleProp(prop) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
set() {
abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
}
});
}
}
function makeInvalidEarlyAccess(name) {
return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`);
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
}
}
// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
return name === "FS_createPath" || name === "FS_createDataFile" || name === "FS_createPreloadedFile" || name === "FS_unlink" || name === "addRunDependency" || // The old FS has some functionality that WasmFS lacks.
name === "FS_createLazyFile" || name === "FS_createDevice" || name === "removeRunDependency";
}
/**
* Intercept access to a global symbol. This enables us to give informative
* warnings/errors when folks attempt to use symbols they did not include in
* their build, or no symbols that no longer exist.
*/ function hookGlobalSymbolAccess(sym, func) {
if (typeof globalThis != "undefined" && !Object.getOwnPropertyDescriptor(globalThis, sym)) {
Object.defineProperty(globalThis, sym, {
configurable: true,
get() {
func();
return undefined;
}
});
}
}
function missingGlobal(sym, msg) {
hookGlobalSymbolAccess(sym, () => {
warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
});
}
missingGlobal("buffer", "Please use HEAP8.buffer or wasmMemory.buffer");
missingGlobal("asm", "Please use wasmExports instead");
function missingLibrarySymbol(sym) {
hookGlobalSymbolAccess(sym, () => {
// Can't `abort()` here because it would break code that does runtime
// checks. e.g. `if (typeof SDL === 'undefined')`.
var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
// DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
// library.js, which means $name for a JS name with no prefix, or name
// for a JS name like _name.
var librarySymbol = sym;
if (!librarySymbol.startsWith("_")) {
librarySymbol = "$" + sym;
}
msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
if (isExportedByForceFilesystem(sym)) {
msg += ". Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you";
}
warnOnce(msg);
});
// Any symbol that is not included from the JS library is also (by definition)
// not exported on the Module object.
unexportedRuntimeSymbol(sym);
}
function unexportedRuntimeSymbol(sym) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get() {
var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
if (isExportedByForceFilesystem(sym)) {
msg += ". Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you";
}
abort(msg);
}
});
}
}
// end include: runtime_debug.js
var readyPromiseResolve, readyPromiseReject;
// Memory management
var wasmMemory;
var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64;
// BigInt64Array type is not correctly defined in closure
var /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure
/** not-@type {!BigUint64Array} */ HEAPU64;
var runtimeInitialized = false;
function updateMemoryViews() {
var b = wasmMemory.buffer;
HEAP8 = new Int8Array(b);
HEAP16 = new Int16Array(b);
Module["HEAPU8"] = HEAPU8 = new Uint8Array(b);
HEAPU16 = new Uint16Array(b);
HEAP32 = new Int32Array(b);
HEAPU32 = new Uint32Array(b);
HEAPF32 = new Float32Array(b);
HEAPF64 = new Float64Array(b);
HEAP64 = new BigInt64Array(b);
HEAPU64 = new BigUint64Array(b);
}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// end include: runtime_common.js
assert(typeof Int32Array != "undefined" && typeof Float64Array !== "undefined" && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, "JS engine does not provide full typed array support");
function preRun() {
if (Module["preRun"]) {
if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ];
while (Module["preRun"].length) {
addOnPreRun(Module["preRun"].shift());
}
}
consumedModuleProp("preRun");
// Begin ATPRERUNS hooks
callRuntimeCallbacks(onPreRuns);
}
function initRuntime() {
assert(!runtimeInitialized);
runtimeInitialized = true;
checkStackCookie();
// Begin ATINITS hooks
SOCKFS.root = FS.mount(SOCKFS, {}, null);
if (!Module["noFSInit"] && !FS.initialized) FS.init();
TTY.init();
// End ATINITS hooks
wasmExports["__wasm_call_ctors"]();
// Begin ATPOSTCTORS hooks
FS.ignorePermissions = false;
}
function preMain() {
checkStackCookie();
}
function postRun() {
checkStackCookie();
// PThreads reuse the runtime from the main thread.
if (Module["postRun"]) {
if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ];
while (Module["postRun"].length) {
addOnPostRun(Module["postRun"].shift());
}
}
consumedModuleProp("postRun");
// Begin ATPOSTRUNS hooks
callRuntimeCallbacks(onPostRuns);
}
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var dependenciesFulfilled = null;
// overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
var runDependencyWatcher = null;
function addRunDependency(id) {
runDependencies++;
Module["monitorRunDependencies"]?.(runDependencies);
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval != "undefined") {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(() => {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err("still waiting on run dependencies:");
}
err(`dependency: ${dep}`);
}
if (shown) {
err("(end of list)");
}
}, 1e4);
}
} else {
err("warning: run dependency added without ID");
}
}
function removeRunDependency(id) {
runDependencies--;
Module["monitorRunDependencies"]?.(runDependencies);
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err("warning: run dependency removed without ID");
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback();
}
}
}
/** @param {string|number=} what */ function abort(what) {
Module["onAbort"]?.(what);
what = "Aborted(" + what + ")";
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// definition for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what);
readyPromiseReject?.(e);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
function createExportWrapper(name, nargs) {
return (...args) => {
assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
var f = wasmExports[name];
assert(f, `exported native function \`${name}\` not found`);
// Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
return f(...args);
};
}
var wasmBinaryFile;
function findWasmBinary() {
if (Module["locateFile"]) {
return locateFile("test.wasm");
}
// Use bundler-friendly `new URL(..., import.meta.url)` pattern; works in browsers too.
return new URL("test.wasm", import.meta.url).href;
}
function getBinarySync(file) {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
}
throw "both async and sync fetching of the wasm failed";
}
async function getWasmBinary(binaryFile) {
// If we don't have the binary yet, load it asynchronously using readAsync.
if (!wasmBinary) {
// Fetch the binary using readAsync
try {
var response = await readAsync(binaryFile);
return new Uint8Array(response);
} catch {}
}
// Otherwise, getBinarySync should be able to get it synchronously
return getBinarySync(binaryFile);
}
async function instantiateArrayBuffer(binaryFile, imports) {
try {
var binary = await getWasmBinary(binaryFile);
var instance = await WebAssembly.instantiate(binary, imports);
return instance;
} catch (reason) {
err(`failed to asynchronously prepare wasm: ${reason}`);
// Warn on some common problems.
if (isFileURI(wasmBinaryFile)) {
err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
}
abort(reason);
}
}
async function instantiateAsync(binary, binaryFile, imports) {
if (!binary && typeof WebAssembly.instantiateStreaming == "function") {
try {
var response = fetch(binaryFile, {
credentials: "same-origin"
});
var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
return instantiationResult;
} catch (reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err(`wasm streaming compile failed: ${reason}`);
err("falling back to ArrayBuffer instantiation");
}
}
return instantiateArrayBuffer(binaryFile, imports);
}
function getWasmImports() {
// prepare imports
return {
"env": wasmImports,
"wasi_snapshot_preview1": wasmImports
};
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) {
wasmExports = instance.exports;
wasmExports = applySignatureConversions(wasmExports);
wasmMemory = wasmExports["memory"];
assert(wasmMemory, "memory not found in wasm exports");
updateMemoryViews();
wasmTable = wasmExports["__indirect_function_table"];
assert(wasmTable, "table not found in wasm exports");
assignWasmExports(wasmExports);
removeRunDependency("wasm-instantiate");
return wasmExports;
}
// wait for the pthread pool (if any)
addRunDependency("wasm-instantiate");
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, "the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?");
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above PTHREADS-enabled path.
return receiveInstance(result["instance"]);
}
var info = getWasmImports();
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to
// run the instantiation parallel to any other async startup actions they are
// performing.
// Also pthreads and wasm workers initialize the wasm instance through this
// path.
if (Module["instantiateWasm"]) {
return new Promise((resolve, reject) => {
try {
Module["instantiateWasm"](info, (mod, inst) => {
resolve(receiveInstance(mod, inst));
});
} catch (e) {
err(`Module.instantiateWasm callback failed with error: ${e}`);
reject(e);
}
});
}
wasmBinaryFile ??= findWasmBinary();
var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
var exports = receiveInstantiationResult(result);
return exports;
}
// end include: preamble.js
// Begin JS library code
class ExitStatus {
name="ExitStatus";
constructor(status) {
this.message = `Program terminated with exit(${status})`;
this.status = status;
}
}
var callRuntimeCallbacks = callbacks => {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
};
var onPostRuns = [];
var addOnPostRun = cb => onPostRuns.push(cb);
var onPreRuns = [];
var addOnPreRun = cb => onPreRuns.push(cb);
/**
* @param {number} ptr
* @param {string} type
*/ function getValue(ptr, type = "i8") {
if (type.endsWith("*")) type = "*";
switch (type) {
case "i1":
return HEAP8[ptr >>> 0];
case "i8":
return HEAP8[ptr >>> 0];
case "i16":
return HEAP16[((ptr) >>> 1) >>> 0];
case "i32":
return HEAP32[((ptr) >>> 2) >>> 0];
case "i64":
return HEAP64[((ptr) >>> 3) >>> 0];
case "float":
return HEAPF32[((ptr) >>> 2) >>> 0];
case "double":
return HEAPF64[((ptr) >>> 3) >>> 0];
case "*":
return HEAPU32[((ptr) >>> 2) >>> 0];
default:
abort(`invalid type for getValue: ${type}`);
}
}
var noExitRuntime = true;
var ptrToString = ptr => {
assert(typeof ptr === "number");
return "0x" + ptr.toString(16).padStart(8, "0");
};
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/ function setValue(ptr, value, type = "i8") {
if (type.endsWith("*")) type = "*";
switch (type) {
case "i1":
HEAP8[ptr >>> 0] = value;
break;
case "i8":
HEAP8[ptr >>> 0] = value;
break;
case "i16":
HEAP16[((ptr) >>> 1) >>> 0] = value;
break;
case "i32":
HEAP32[((ptr) >>> 2) >>> 0] = value;
break;
case "i64":
HEAP64[((ptr) >>> 3) >>> 0] = BigInt(value);
break;
case "float":
HEAPF32[((ptr) >>> 2) >>> 0] = value;
break;
case "double":
HEAPF64[((ptr) >>> 3) >>> 0] = value;
break;
case "*":
HEAPU32[((ptr) >>> 2) >>> 0] = value;
break;
default:
abort(`invalid type for setValue: ${type}`);
}
}
var stackRestore = val => __emscripten_stack_restore(val);
var stackSave = () => _emscripten_stack_get_current();
var warnOnce = text => {
warnOnce.shown ||= {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
err(text);
}
};
var INT53_MAX = 9007199254740992;
var INT53_MIN = -9007199254740992;
var bigintToI53Checked = num => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined;
var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => {
var maxIdx = idx + maxBytesToRead;
if (ignoreNul) return maxIdx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on
// null terminator by itself.
// As a tiny code save trick, compare idx against maxIdx using a negation,
// so that maxBytesToRead=undefined/NaN means Infinity.
while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx;
return idx;
};
/**
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
* array that contains uint8 values, returns a copy of that string as a
* Javascript String object.
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number=} idx
* @param {number=} maxBytesToRead
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
* @return {string}
*/ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => {
idx >>>= 0;
var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul);
// When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
}
var str = "";
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 128)) {
str += String.fromCharCode(u0);
continue;
}
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 224) == 192) {
str += String.fromCharCode(((u0 & 31) << 6) | u1);
continue;
}
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 240) == 224) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 248) != 240) warnOnce("Invalid UTF-8 leading byte " + ptrToString(u0) + " encountered when deserializing a UTF-8 string in wasm memory to a JS string!");
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 65536) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 65536;
str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023));
}
}
return str;
};
/**
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
* emscripten HEAP, returns a copy of that string as a Javascript String object.
*
* @param {number} ptr
* @param {number=} maxBytesToRead - An optional length that specifies the
* maximum number of bytes to read. You can omit this parameter to scan the
* string until the first 0 byte. If maxBytesToRead is passed, and the string
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
* string will cut short at that byte index.
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
* @return {string}
*/ var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => {
assert(typeof ptr == "number", `UTF8ToString expects a number (got ${typeof ptr})`);
ptr >>>= 0;
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : "";
};
function ___assert_fail(condition, filename, line, func) {
condition >>>= 0;
filename >>>= 0;
func >>>= 0;
return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [ filename ? UTF8ToString(filename) : "unknown filename", line, func ? UTF8ToString(func) : "unknown function" ]);
}
class ExceptionInfo {
// excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
constructor(excPtr) {
this.excPtr = excPtr;
this.ptr = excPtr - 24;
}
set_type(type) {
HEAPU32[(((this.ptr) + (4)) >>> 2) >>> 0] = type;
}
get_type() {
return HEAPU32[(((this.ptr) + (4)) >>> 2) >>> 0];
}
set_destructor(destructor) {
HEAPU32[(((this.ptr) + (8)) >>> 2) >>> 0] = destructor;
}
get_destructor() {
return HEAPU32[(((this.ptr) + (8)) >>> 2) >>> 0];
}
set_caught(caught) {
caught = caught ? 1 : 0;
HEAP8[(this.ptr) + (12) >>> 0] = caught;
}
get_caught() {
return HEAP8[(this.ptr) + (12) >>> 0] != 0;
}
set_rethrown(rethrown) {
rethrown = rethrown ? 1 : 0;
HEAP8[(this.ptr) + (13) >>> 0] = rethrown;
}
get_rethrown() {
return HEAP8[(this.ptr) + (13) >>> 0] != 0;
}
// Initialize native structure fields. Should be called once after allocated.
init(type, destructor) {
this.set_adjusted_ptr(0);
this.set_type(type);
this.set_destructor(destructor);
}
set_adjusted_ptr(adjustedPtr) {
HEAPU32[(((this.ptr) + (16)) >>> 2) >>> 0] = adjustedPtr;
}
get_adjusted_ptr() {
return HEAPU32[(((this.ptr) + (16)) >>> 2) >>> 0];
}
}
var exceptionLast = 0;
var uncaughtExceptionCount = 0;
function ___cxa_throw(ptr, type, destructor) {
ptr >>>= 0;
type >>>= 0;
destructor >>>= 0;
var info = new ExceptionInfo(ptr);
// Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
info.init(type, destructor);
exceptionLast = ptr;
uncaughtExceptionCount++;
assert(false, "Exception thrown, but exception catching is not enabled. Compile with -sNO_DISABLE_EXCEPTION_CATCHING or -sEXCEPTION_CATCHING_ALLOWED=[..] to catch.");
}
var initRandomFill = () => view => crypto.getRandomValues(view);
var randomFill = view => {
// Lazily init on the first invocation.
(randomFill = initRandomFill())(view);
};
var PATH = {
isAbs: path => path.charAt(0) === "/",
splitPath: filename => {
var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
return splitPathRe.exec(filename).slice(1);
},
normalizeArray: (parts, allowAboveRoot) => {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length - 1; i >= 0; i--) {
var last = parts[i];
if (last === ".") {
parts.splice(i, 1);
} else if (last === "..") {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (;up; up--) {
parts.unshift("..");
}
}
return parts;
},
normalize: path => {
var isAbsolute = PATH.isAbs(path), trailingSlash = path.slice(-1) === "/";
// Normalize the path
path = PATH.normalizeArray(path.split("/").filter(p => !!p), !isAbsolute).join("/");
if (!path && !isAbsolute) {
path = ".";
}
if (path && trailingSlash) {
path += "/";
}
return (isAbsolute ? "/" : "") + path;
},
dirname: path => {
var result = PATH.splitPath(path), root = result[0], dir = result[1];
if (!root && !dir) {
// No dirname whatsoever
return ".";
}
if (dir) {
// It has a dirname, strip trailing slash
dir = dir.slice(0, -1);
}
return root + dir;
},
basename: path => path && path.match(/([^\/]+|\/)\/*$/)[1],
join: (...paths) => PATH.normalize(paths.join("/")),
join2: (l, r) => PATH.normalize(l + "/" + r)
};
var PATH_FS = {
resolve: (...args) => {
var resolvedPath = "", resolvedAbsolute = false;
for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0) ? args[i] : FS.cwd();
// Skip empty and invalid entries
if (typeof path != "string") {
throw new TypeError("Arguments to path.resolve must be strings");
} else if (!path) {
return "";
}
resolvedPath = path + "/" + resolvedPath;
resolvedAbsolute = PATH.isAbs(path);
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter(p => !!p), !resolvedAbsolute).join("/");
return ((resolvedAbsolute ? "/" : "") + resolvedPath) || ".";
},
relative: (from, to) => {
from = PATH_FS.resolve(from).slice(1);
to = PATH_FS.resolve(to).slice(1);
function trim(arr) {
var start = 0;
for (;start < arr.length; start++) {
if (arr[start] !== "") break;
}
var end = arr.length - 1;
for (;end >= 0; end--) {
if (arr[end] !== "") break;
}
if (start > end) return [];
return arr.slice(start, end - start + 1);
}
var fromParts = trim(from.split("/"));
var toParts = trim(to.split("/"));
var length = Math.min(fromParts.length, toParts.length);
var samePartsLength = length;
for (var i = 0; i < length; i++) {
if (fromParts[i] !== toParts[i]) {
samePartsLength = i;
break;
}
}
var outputParts = [];
for (var i = samePartsLength; i < fromParts.length; i++) {
outputParts.push("..");
}
outputParts = outputParts.concat(toParts.slice(samePartsLength));
return outputParts.join("/");
}
};
var FS_stdin_getChar_buffer = [];
var lengthBytesUTF8 = str => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var c = str.charCodeAt(i);
// possibly a lead surrogate
if (c <= 127) {
len++;
} else if (c <= 2047) {
len += 2;
} else if (c >= 55296 && c <= 57343) {
len += 4;
++i;
} else {
len += 3;
}
}
return len;
};
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
outIdx >>>= 0;
assert(typeof str === "string", `stringToUTF8Array expects a string (got ${typeof str})`);
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
// undefined and false each don't write out any bytes.
if (!(maxBytesToWrite > 0)) return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1;
// -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
// and https://www.ietf.org/rfc/rfc2279.txt
// and https://tools.ietf.org/html/rfc3629
var u = str.codePointAt(i);
if (u <= 127) {
if (outIdx >= endIdx) break;
heap[outIdx++ >>> 0] = u;
} else if (u <= 2047) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++ >>> 0] = 192 | (u >> 6);
heap[outIdx++ >>> 0] = 128 | (u & 63);
} else if (u <= 65535) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++ >>> 0] = 224 | (u >> 12);
heap[outIdx++ >>> 0] = 128 | ((u >> 6) & 63);
heap[outIdx++ >>> 0] = 128 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 1114111) warnOnce("Invalid Unicode code point " + ptrToString(u) + " encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).");
heap[outIdx++ >>> 0] = 240 | (u >> 18);
heap[outIdx++ >>> 0] = 128 | ((u >> 12) & 63);
heap[outIdx++ >>> 0] = 128 | ((u >> 6) & 63);
heap[outIdx++ >>> 0] = 128 | (u & 63);
// Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
// We need to manually skip over the second code unit for correct iteration.
i++;
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx >>> 0] = 0;
return outIdx - startIdx;
};
/** @type {function(string, boolean=, number=)} */ var intArrayFromString = (stringy, dontAddNull, length) => {
var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
};
var FS_stdin_getChar = () => {
if (!FS_stdin_getChar_buffer.length) {
var result = null;
if (typeof window != "undefined" && typeof window.prompt == "function") {
// Browser.
result = window.prompt("Input: ");
// returns null on cancel
if (result !== null) {
result += "\n";
}
} else {}
if (!result) {
return null;
}
FS_stdin_getChar_buffer = intArrayFromString(result, true);
}
return FS_stdin_getChar_buffer.shift();
};
var TTY = {
ttys: [],
init() {},
shutdown() {},
register(dev, ops) {
TTY.ttys[dev] = {
input: [],
output: [],
ops
};
FS.registerDevice(dev, TTY.stream_ops);
},
stream_ops: {
open(stream) {
var tty = TTY.ttys[stream.node.rdev];
if (!tty) {
throw new FS.ErrnoError(43);
}
stream.tty = tty;
stream.seekable = false;
},
close(stream) {
// flush any pending line data
stream.tty.ops.fsync(stream.tty);
},
fsync(stream) {
stream.tty.ops.fsync(stream.tty);
},
read(stream, buffer, offset, length, pos) {
if (!stream.tty || !stream.tty.ops.get_char) {
throw new FS.ErrnoError(60);
}
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = stream.tty.ops.get_char(stream.tty);
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset + i] = result;
}
if (bytesRead) {
stream.node.atime = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
if (!stream.tty || !stream.tty.ops.put_char) {
throw new FS.ErrnoError(60);
}
try {
for (var i = 0; i < length; i++) {
stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
}
} catch (e) {
throw new FS.ErrnoError(29);
}
if (length) {
stream.node.mtime = stream.node.ctime = Date.now();
}
return i;
}
},
default_tty_ops: {
get_char(tty) {
return FS_stdin_getChar();
},
put_char(tty, val) {
if (val === null || val === 10) {
out(UTF8ArrayToString(tty.output));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},
fsync(tty) {
if (tty.output?.length > 0) {
out(UTF8ArrayToString(tty.output));
tty.output = [];
}
},
ioctl_tcgets(tty) {
// typical setting
return {
c_iflag: 25856,
c_oflag: 5,
c_cflag: 191,
c_lflag: 35387,
c_cc: [ 3, 28, 127, 21, 4, 0, 1, 0, 17, 19, 26, 0, 18, 15, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
};
},
ioctl_tcsets(tty, optional_actions, data) {
// currently just ignore
return 0;
},
ioctl_tiocgwinsz(tty) {
return [ 24, 80 ];
}
},
default_tty1_ops: {
put_char(tty, val) {
if (val === null || val === 10) {
err(UTF8ArrayToString(tty.output));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},
fsync(tty) {
if (tty.output?.length > 0) {
err(UTF8ArrayToString(tty.output));
tty.output = [];
}
}
}
};
var mmapAlloc = size => {
abort("internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported");
};
var MEMFS = {
ops_table: null,
mount(mount) {
return MEMFS.createNode(null, "/", 16895, 0);
},
createNode(parent, name, mode, dev) {
if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
// no supported
throw new FS.ErrnoError(63);
}
MEMFS.ops_table ||= {
dir: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
lookup: MEMFS.node_ops.lookup,
mknod: MEMFS.node_ops.mknod,
rename: MEMFS.node_ops.rename,
unlink: MEMFS.node_ops.unlink,
rmdir: MEMFS.node_ops.rmdir,
readdir: MEMFS.node_ops.readdir,
symlink: MEMFS.node_ops.symlink
},
stream: {
llseek: MEMFS.stream_ops.llseek
}
},
file: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: {
llseek: MEMFS.stream_ops.llseek,
read: MEMFS.stream_ops.read,
write: MEMFS.stream_ops.write,
mmap: MEMFS.stream_ops.mmap,
msync: MEMFS.stream_ops.msync
}
},
link: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
readlink: MEMFS.node_ops.readlink
},
stream: {}
},
chrdev: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: FS.chrdev_stream_ops
}
};
var node = FS.createNode(parent, name, mode, dev);
if (FS.isDir(node.mode)) {
node.node_ops = MEMFS.ops_table.dir.node;
node.stream_ops = MEMFS.ops_table.dir.stream;
node.contents = {};
} else if (FS.isFile(node.mode)) {
node.node_ops = MEMFS.ops_table.file.node;
node.stream_ops = MEMFS.ops_table.file.stream;
node.usedBytes = 0;
// The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
// When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
// for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
// penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
node.contents = null;
} else if (FS.isLink(node.mode)) {
node.node_ops = MEMFS.ops_table.link.node;
node.stream_ops = MEMFS.ops_table.link.stream;
} else if (FS.isChrdev(node.mode)) {
node.node_ops = MEMFS.ops_table.chrdev.node;
node.stream_ops = MEMFS.ops_table.chrdev.stream;
}
node.atime = node.mtime = node.ctime = Date.now();
// add the new node to the parent
if (parent) {
parent.contents[name] = node;
parent.atime = parent.mtime = parent.ctime = node.atime;
}
return node;
},
getFileDataAsTypedArray(node) {
if (!node.contents) return new Uint8Array(0);
if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes);
// Make sure to not return excess unused bytes.
return new Uint8Array(node.contents);
},
expandFileStorage(node, newCapacity) {
var prevCapacity = node.contents ? node.contents.length : 0;
if (prevCapacity >= newCapacity) return;
// No need to expand, the storage was already large enough.
// Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
// For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
// avoid overshooting the allocation cap by a very large margin.
var CAPACITY_DOUBLING_MAX = 1024 * 1024;
newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125)) >>> 0);
if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256);
// At minimum allocate 256b for each file when expanding.
var oldContents = node.contents;
node.contents = new Uint8Array(newCapacity);
// Allocate new storage.
if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0);
},
resizeFileStorage(node, newSize) {
if (node.usedBytes == newSize) return;
if (newSize == 0) {
node.contents = null;
// Fully decommit when requesting a resize to zero.
node.usedBytes = 0;
} else {
var oldContents = node.contents;
node.contents = new Uint8Array(newSize);
// Allocate new storage.
if (oldContents) {
node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes)));
}
node.usedBytes = newSize;
}
},
node_ops: {
getattr(node) {
var attr = {};
// device numbers reuse inode numbers.
attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
attr.ino = node.id;
attr.mode = node.mode;
attr.nlink = 1;
attr.uid = 0;
attr.gid = 0;
attr.rdev = node.rdev;
if (FS.isDir(node.mode)) {
attr.size = 4096;
} else if (FS.isFile(node.mode)) {
attr.size = node.usedBytes;
} else if (FS.isLink(node.mode)) {
attr.size = node.link.length;
} else {
attr.size = 0;
}
attr.atime = new Date(node.atime);
attr.mtime = new Date(node.mtime);
attr.ctime = new Date(node.ctime);
// NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
// but this is not required by the standard.
attr.blksize = 4096;
attr.blocks = Math.ceil(attr.size / attr.blksize);
return attr;
},
setattr(node, attr) {
for (const key of [ "mode", "atime", "mtime", "ctime" ]) {
if (attr[key] != null) {
node[key] = attr[key];
}
}
if (attr.size !== undefined) {
MEMFS.resizeFileStorage(node, attr.size);
}
},
lookup(parent, name) {
throw new FS.ErrnoError(44);
},
mknod(parent, name, mode, dev) {
return MEMFS.createNode(parent, name, mode, dev);
},
rename(old_node, new_dir, new_name) {
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {}
if (new_node) {
if (FS.isDir(old_node.mode)) {
// if we're overwriting a directory at new_name, make sure it's empty.
for (var i in new_node.contents) {
throw new FS.ErrnoError(55);
}
}
FS.hashRemoveNode(new_node);
}
// do the internal rewiring
delete old_node.parent.contents[old_node.name];
new_dir.contents[new_name] = old_node;
old_node.name = new_name;
new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
},
unlink(parent, name) {
delete parent.contents[name];
parent.ctime = parent.mtime = Date.now();
},
rmdir(parent, name) {
var node = FS.lookupNode(parent, name);
for (var i in node.contents) {
throw new FS.ErrnoError(55);
}
delete parent.contents[name];
parent.ctime = parent.mtime = Date.now();
},
readdir(node) {
return [ ".", "..", ...Object.keys(node.contents) ];
},
symlink(parent, newname, oldpath) {
var node = MEMFS.createNode(parent, newname, 511 | 40960, 0);
node.link = oldpath;
return node;
},
readlink(node) {
if (!FS.isLink(node.mode)) {
throw new FS.ErrnoError(28);
}
return node.link;
}
},
stream_ops: {
read(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= stream.node.usedBytes) return 0;
var size = Math.min(stream.node.usedBytes - position, length);
assert(size >= 0);
if (size > 8 && contents.subarray) {
// non-trivial, and typed array
buffer.set(contents.subarray(position, position + size), offset);
} else {
for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
}
return size;
},
write(stream, buffer, offset, length, position, canOwn) {
// The data buffer should be a typed array view
assert(!(buffer instanceof ArrayBuffer));
// If the buffer is located in main memory (HEAP), and if
// memory can grow, we can't hold on to references of the
// memory buffer, as they may get invalidated. That means we
// need to do copy its contents.
if (buffer.buffer === HEAP8.buffer) {
canOwn = false;
}
if (!length) return 0;
var node = stream.node;
node.mtime = node.ctime = Date.now();
if (buffer.subarray && (!node.contents || node.contents.subarray)) {
// This write is from a typed array to a typed array?
if (canOwn) {
assert(position === 0, "canOwn must imply no weird position inside the file");
node.contents = buffer.subarray(offset, offset + length);
node.usedBytes = length;
return length;
} else if (node.usedBytes === 0 && position === 0) {
// If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
node.contents = buffer.slice(offset, offset + length);
node.usedBytes = length;
return length;
} else if (position + length <= node.usedBytes) {
// Writing to an already allocated and used subrange of the file?
node.contents.set(buffer.subarray(offset, offset + length), position);
return length;
}
}
// Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
MEMFS.expandFileStorage(node, position + length);
if (node.contents.subarray && buffer.subarray) {
// Use typed array write which is available.
node.contents.set(buffer.subarray(offset, offset + length), position);
} else {
for (var i = 0; i < length; i++) {
node.contents[position + i] = buffer[offset + i];
}
}
node.usedBytes = Math.max(node.usedBytes, position + length);
return length;
},
llseek(stream, offset, whence) {
var position = offset;
if (whence === 1) {
position += stream.position;
} else if (whence === 2) {
if (FS.isFile(stream.node.mode)) {
position += stream.node.usedBytes;
}
}
if (position < 0) {
throw new FS.ErrnoError(28);
}
return position;
},
mmap(stream, length, position, prot, flags) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
var ptr;
var allocated;
var contents = stream.node.contents;
// Only make a new copy when MAP_PRIVATE is specified.
if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) {
// We can't emulate MAP_SHARED when the file is not backed by the
// buffer we're mapping to (e.g. the HEAP buffer).
allocated = false;
ptr = contents.byteOffset;
} else {
allocated = true;
ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
if (contents) {
// Try to avoid unnecessary slices.
if (position > 0 || position + length < contents.length) {
if (contents.subarray) {
contents = contents.subarray(position, position + length);
} else {
contents = Array.prototype.slice.call(contents, position, position + length);
}
}
HEAP8.set(contents, ptr >>> 0);
}
}
return {
ptr,
allocated
};
},
msync(stream, buffer, offset, length, mmapFlags) {
MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
// should we check if bytesWritten and length are the same?
return 0;
}
}
};
var asyncLoad = async url => {
var arrayBuffer = await readAsync(url);
assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
return new Uint8Array(arrayBuffer);
};
var FS_createDataFile = (...args) => FS.createDataFile(...args);
var getUniqueRunDependency = id => {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
};
var preloadPlugins = [];
var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => {
// Ensure plugins are ready.
if (typeof Browser != "undefined") Browser.init();
var handled = false;
preloadPlugins.forEach(plugin => {
if (handled) return;
if (plugin["canHandle"](fullname)) {
plugin["handle"](byteArray, fullname, finish, onerror);
handled = true;
}
});
return handled;
};
var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
// TODO we should allow people to just pass in a complete filename instead
// of parent and name being that we just join them anyways
var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
var dep = getUniqueRunDependency(`cp ${fullname}`);
// might have several active requests for the same fullname
function processData(byteArray) {
function finish(byteArray) {
preFinish?.();
if (!dontCreateFile) {
FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
}
onload?.();
removeRunDependency(dep);
}
if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => {
onerror?.();
removeRunDependency(dep);
})) {
return;
}
finish(byteArray);
}
addRunDependency(dep);
if (typeof url == "string") {
asyncLoad(url).then(processData, onerror);
} else {
processData(url);
}
};
var FS_modeStringToFlags = str => {
var flagModes = {
"r": 0,
"r+": 2,
"w": 512 | 64 | 1,
"w+": 512 | 64 | 2,
"a": 1024 | 64 | 1,
"a+": 1024 | 64 | 2
};
var flags = flagModes[str];
if (typeof flags == "undefined") {
throw new Error(`Unknown file open mode: ${str}`);
}
return flags;
};
var FS_getMode = (canRead, canWrite) => {
var mode = 0;
if (canRead) mode |= 292 | 73;
if (canWrite) mode |= 146;
return mode;
};
var strError = errno => UTF8ToString(_strerror(errno));
var ERRNO_CODES = {
"EPERM": 63,
"ENOENT": 44,
"ESRCH": 71,
"EINTR": 27,
"EIO": 29,
"ENXIO": 60,
"E2BIG": 1,
"ENOEXEC": 45,
"EBADF": 8,
"ECHILD": 12,
"EAGAIN": 6,
"EWOULDBLOCK": 6,
"ENOMEM": 48,
"EACCES": 2,
"EFAULT": 21,
"ENOTBLK": 105,
"EBUSY": 10,
"EEXIST": 20,
"EXDEV": 75,
"ENODEV": 43,
"ENOTDIR": 54,
"EISDIR": 31,
"EINVAL": 28,
"ENFILE": 41,
"EMFILE": 33,
"ENOTTY": 59,
"ETXTBSY": 74,
"EFBIG": 22,
"ENOSPC": 51,
"ESPIPE": 70,
"EROFS": 69,
"EMLINK": 34,
"EPIPE": 64,
"EDOM": 18,
"ERANGE": 68,
"ENOMSG": 49,
"EIDRM": 24,
"ECHRNG": 106,
"EL2NSYNC": 156,
"EL3HLT": 107,
"EL3RST": 108,
"ELNRNG": 109,
"EUNATCH": 110,
"ENOCSI": 111,
"EL2HLT": 112,
"EDEADLK": 16,
"ENOLCK": 46,
"EBADE": 113,
"EBADR": 114,
"EXFULL": 115,
"ENOANO": 104,
"EBADRQC": 103,
"EBADSLT": 102,
"EDEADLOCK": 16,
"EBFONT": 101,
"ENOSTR": 100,
"ENODATA": 116,
"ETIME": 117,
"ENOSR": 118,
"ENONET": 119,
"ENOPKG": 120,
"EREMOTE": 121,
"ENOLINK": 47,
"EADV": 122,
"ESRMNT": 123,
"ECOMM": 124,
"EPROTO": 65,
"EMULTIHOP": 36,
"EDOTDOT": 125,
"EBADMSG": 9,
"ENOTUNIQ": 126,
"EBADFD": 127,
"EREMCHG": 128,
"ELIBACC": 129,
"ELIBBAD": 130,
"ELIBSCN": 131,
"ELIBMAX": 132,
"ELIBEXEC": 133,
"ENOSYS": 52,
"ENOTEMPTY": 55,
"ENAMETOOLONG": 37,
"ELOOP": 32,
"EOPNOTSUPP": 138,
"EPFNOSUPPORT": 139,
"ECONNRESET": 15,
"ENOBUFS": 42,
"EAFNOSUPPORT": 5,
"EPROTOTYPE": 67,
"ENOTSOCK": 57,
"ENOPROTOOPT": 50,
"ESHUTDOWN": 140,
"ECONNREFUSED": 14,
"EADDRINUSE": 3,
"ECONNABORTED": 13,
"ENETUNREACH": 40,
"ENETDOWN": 38,
"ETIMEDOUT": 73,
"EHOSTDOWN": 142,
"EHOSTUNREACH": 23,
"EINPROGRESS": 26,
"EALREADY": 7,
"EDESTADDRREQ": 17,
"EMSGSIZE": 35,
"EPROTONOSUPPORT": 66,
"ESOCKTNOSUPPORT": 137,
"EADDRNOTAVAIL": 4,
"ENETRESET": 39,
"EISCONN": 30,
"ENOTCONN": 53,
"ETOOMANYREFS": 141,
"EUSERS": 136,
"EDQUOT": 19,
"ESTALE": 72,
"ENOTSUP": 138,
"ENOMEDIUM": 148,
"EILSEQ": 25,
"EOVERFLOW": 61,
"ECANCELED": 11,
"ENOTRECOVERABLE": 56,
"EOWNERDEAD": 62,
"ESTRPIPE": 135
};
var FS = {
root: null,
mounts: [],
devices: {},
streams: [],
nextInode: 1,
nameTable: null,
currentPath: "/",
initialized: false,
ignorePermissions: true,
filesystems: null,
syncFSRequests: 0,
readFiles: {},
ErrnoError: class extends Error {
name="ErrnoError";
// We set the `name` property to be able to identify `FS.ErrnoError`
// - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
// - when using PROXYFS, an error can come from an underlying FS
// as different FS objects have their own FS.ErrnoError each,
// the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
// we'll use the reliable test `err.name == "ErrnoError"` instead
constructor(errno) {
super(runtimeInitialized ? strError(errno) : "");
this.errno = errno;
for (var key in ERRNO_CODES) {
if (ERRNO_CODES[key] === errno) {
this.code = key;
break;
}
}
}
},
FSStream: class {
shared={};
get object() {
return this.node;
}
set object(val) {
this.node = val;
}
get isRead() {
return (this.flags & 2097155) !== 1;
}
get isWrite() {
return (this.flags & 2097155) !== 0;
}
get isAppend() {
return (this.flags & 1024);
}
get flags() {
return this.shared.flags;
}
set flags(val) {
this.shared.flags = val;
}
get position() {
return this.shared.position;
}
set position(val) {
this.shared.position = val;
}
},
FSNode: class {
node_ops={};
stream_ops={};
readMode=292 | 73;
writeMode=146;
mounted=null;
constructor(parent, name, mode, rdev) {
if (!parent) {
parent = this;
}
this.parent = parent;
this.mount = parent.mount;
this.id = FS.nextInode++;
this.name = name;
this.mode = mode;
this.rdev = rdev;
this.atime = this.mtime = this.ctime = Date.now();
}
get read() {
return (this.mode & this.readMode) === this.readMode;
}
set read(val) {
val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
}
get write() {
return (this.mode & this.writeMode) === this.writeMode;
}
set write(val) {
val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
}
get isFolder() {
return FS.isDir(this.mode);
}
get isDevice() {
return FS.isChrdev(this.mode);
}
},
lookupPath(path, opts = {}) {
if (!path) {
throw new FS.ErrnoError(44);
}
opts.follow_mount ??= true;
if (!PATH.isAbs(path)) {
path = FS.cwd() + "/" + path;
}
// limit max consecutive symlinks to 40 (SYMLOOP_MAX).
linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
// split the absolute path
var parts = path.split("/").filter(p => !!p);
// start at the root
var current = FS.root;
var current_path = "/";
for (var i = 0; i < parts.length; i++) {
var islast = (i === parts.length - 1);
if (islast && opts.parent) {
// stop resolving
break;
}
if (parts[i] === ".") {
continue;
}
if (parts[i] === "..") {
current_path = PATH.dirname(current_path);
if (FS.isRoot(current)) {
path = current_path + "/" + parts.slice(i + 1).join("/");
// We're making progress here, don't let many consecutive ..'s
// lead to ELOOP
nlinks--;
continue linkloop;
} else {
current = current.parent;
}
continue;
}
current_path = PATH.join2(current_path, parts[i]);
try {
current = FS.lookupNode(current, parts[i]);
} catch (e) {
// if noent_okay is true, suppress a ENOENT in the last component
// and return an object with an undefined node. This is needed for
// resolving symlinks in the path when creating a file.
if ((e?.errno === 44) && islast && opts.noent_okay) {
return {
path: current_path
};
}
throw e;
}
// jump to the mount's root node if this is a mountpoint
if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
current = current.mounted.root;
}
// by default, lookupPath will not follow a symlink if it is the final path component.
// setting opts.follow = true will override this behavior.
if (FS.isLink(current.mode) && (!islast || opts.follow)) {
if (!current.node_ops.readlink) {
throw new FS.ErrnoError(52);
}
var link = current.node_ops.readlink(current);
if (!PATH.isAbs(link)) {
link = PATH.dirname(current_path) + "/" + link;
}
path = link + "/" + parts.slice(i + 1).join("/");
continue linkloop;
}
}
return {
path: current_path,
node: current
};
}
throw new FS.ErrnoError(32);
},
getPath(node) {
var path;
while (true) {
if (FS.isRoot(node)) {
var mount = node.mount.mountpoint;
if (!path) return mount;
return mount[mount.length - 1] !== "/" ? `${mount}/${path}` : mount + path;
}
path = path ? `${node.name}/${path}` : node.name;
node = node.parent;
}
},
hashName(parentid, name) {
var hash = 0;
for (var i = 0; i < name.length; i++) {
hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
}
return ((parentid + hash) >>> 0) % FS.nameTable.length;
},
hashAddNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
node.name_next = FS.nameTable[hash];
FS.nameTable[hash] = node;
},
hashRemoveNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
if (FS.nameTable[hash] === node) {
FS.nameTable[hash] = node.name_next;
} else {
var current = FS.nameTable[hash];
while (current) {
if (current.name_next === node) {
current.name_next = node.name_next;
break;
}
current = current.name_next;
}
}
},
lookupNode(parent, name) {
var errCode = FS.mayLookup(parent);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
var hash = FS.hashName(parent.id, name);
for (var node = FS.nameTable[hash]; node; node = node.name_next) {
var nodeName = node.name;
if (node.parent.id === parent.id && nodeName === name) {
return node;
}
}
// if we failed to find it in the cache, call into the VFS
return FS.lookup(parent, name);
},
createNode(parent, name, mode, rdev) {
assert(typeof parent == "object");
var node = new FS.FSNode(parent, name, mode, rdev);
FS.hashAddNode(node);
return node;
},
destroyNode(node) {
FS.hashRemoveNode(node);
},
isRoot(node) {
return node === node.parent;
},
isMountpoint(node) {
return !!node.mounted;
},
isFile(mode) {
return (mode & 61440) === 32768;
},
isDir(mode) {
return (mode & 61440) === 16384;
},
isLink(mode) {
return (mode & 61440) === 40960;
},
isChrdev(mode) {
return (mode & 61440) === 8192;
},
isBlkdev(mode) {
return (mode & 61440) === 24576;
},
isFIFO(mode) {
return (mode & 61440) === 4096;
},
isSocket(mode) {
return (mode & 49152) === 49152;
},
flagsToPermissionString(flag) {
var perms = [ "r", "w", "rw" ][flag & 3];
if ((flag & 512)) {
perms += "w";
}
return perms;
},
nodePermissions(node, perms) {
if (FS.ignorePermissions) {
return 0;
}
// return 0 if any user, group or owner bits are set.
if (perms.includes("r") && !(node.mode & 292)) {
return 2;
} else if (perms.includes("w") && !(node.mode & 146)) {
return 2;
} else if (perms.includes("x") && !(node.mode & 73)) {
return 2;
}
return 0;
},
mayLookup(dir) {
if (!FS.isDir(dir.mode)) return 54;
var errCode = FS.nodePermissions(dir, "x");
if (errCode) return errCode;
if (!dir.node_ops.lookup) return 2;
return 0;
},
mayCreate(dir, name) {
if (!FS.isDir(dir.mode)) {
return 54;
}
try {
var node = FS.lookupNode(dir, name);
return 20;
} catch (e) {}
return FS.nodePermissions(dir, "wx");
},
mayDelete(dir, name, isdir) {
var node;
try {
node = FS.lookupNode(dir, name);
} catch (e) {
return e.errno;
}
var errCode = FS.nodePermissions(dir, "wx");
if (errCode) {
return errCode;
}
if (isdir) {
if (!FS.isDir(node.mode)) {
return 54;
}
if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
return 10;
}
} else {
if (FS.isDir(node.mode)) {
return 31;
}
}
return 0;
},
mayOpen(node, flags) {
if (!node) {
return 44;
}
if (FS.isLink(node.mode)) {
return 32;
} else if (FS.isDir(node.mode)) {
if (FS.flagsToPermissionString(flags) !== "r" || (flags & (512 | 64))) {
// TODO: check for O_SEARCH? (== search for dir only)
return 31;
}
}
return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
},
checkOpExists(op, err) {
if (!op) {
throw new FS.ErrnoError(err);
}
return op;
},
MAX_OPEN_FDS: 4096,
nextfd() {
for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
if (!FS.streams[fd]) {
return fd;
}
}
throw new FS.ErrnoError(33);
},
getStreamChecked(fd) {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
return stream;
},
getStream: fd => FS.streams[fd],
createStream(stream, fd = -1) {
assert(fd >= -1);
// clone it, so we can return an instance of FSStream
stream = Object.assign(new FS.FSStream, stream);
if (fd == -1) {
fd = FS.nextfd();
}
stream.fd = fd;
FS.streams[fd] = stream;
return stream;
},
closeStream(fd) {
FS.streams[fd] = null;
},
dupStream(origStream, fd = -1) {
var stream = FS.createStream(origStream, fd);
stream.stream_ops?.dup?.(stream);
return stream;
},
doSetAttr(stream, node, attr) {
var setattr = stream?.stream_ops.setattr;
var arg = setattr ? stream : node;
setattr ??= node.node_ops.setattr;
FS.checkOpExists(setattr, 63);
setattr(arg, attr);
},
chrdev_stream_ops: {
open(stream) {
var device = FS.getDevice(stream.node.rdev);
// override node's stream ops with the device's
stream.stream_ops = device.stream_ops;
// forward the open call
stream.stream_ops.open?.(stream);
},
llseek() {
throw new FS.ErrnoError(70);
}
},
major: dev => ((dev) >> 8),
minor: dev => ((dev) & 255),
makedev: (ma, mi) => ((ma) << 8 | (mi)),
registerDevice(dev, ops) {
FS.devices[dev] = {
stream_ops: ops
};
},
getDevice: dev => FS.devices[dev],
getMounts(mount) {
var mounts = [];
var check = [ mount ];
while (check.length) {
var m = check.pop();
mounts.push(m);
check.push(...m.mounts);
}
return mounts;
},
syncfs(populate, callback) {
if (typeof populate == "function") {
callback = populate;
populate = false;
}
FS.syncFSRequests++;
if (FS.syncFSRequests > 1) {
err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
}
var mounts = FS.getMounts(FS.root.mount);
var completed = 0;
function doCallback(errCode) {
assert(FS.syncFSRequests > 0);
FS.syncFSRequests--;
return callback(errCode);
}
function done(errCode) {
if (errCode) {
if (!done.errored) {
done.errored = true;
return doCallback(errCode);
}
return;
}
if (++completed >= mounts.length) {
doCallback(null);
}
}
// sync all mounts
mounts.forEach(mount => {
if (!mount.type.syncfs) {
return done(null);
}
mount.type.syncfs(mount, populate, done);
});
},
mount(type, opts, mountpoint) {
if (typeof type == "string") {
// The filesystem was not included, and instead we have an error
// message stored in the variable.
throw type;
}
var root = mountpoint === "/";
var pseudo = !mountpoint;
var node;
if (root && FS.root) {
throw new FS.ErrnoError(10);
} else if (!root && !pseudo) {
var lookup = FS.lookupPath(mountpoint, {
follow_mount: false
});
mountpoint = lookup.path;
// use the absolute path
node = lookup.node;
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
if (!FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
}
var mount = {
type,
opts,
mountpoint,
mounts: []
};
// create a root node for the fs
var mountRoot = type.mount(mount);
mountRoot.mount = mount;
mount.root = mountRoot;
if (root) {
FS.root = mountRoot;
} else if (node) {
// set as a mountpoint
node.mounted = mount;
// add the new mount to the current mount's children
if (node.mount) {
node.mount.mounts.push(mount);
}
}
return mountRoot;
},
unmount(mountpoint) {
var lookup = FS.lookupPath(mountpoint, {
follow_mount: false
});
if (!FS.isMountpoint(lookup.node)) {
throw new FS.ErrnoError(28);
}
// destroy the nodes for this mount, and all its child mounts
var node = lookup.node;
var mount = node.mounted;
var mounts = FS.getMounts(mount);
Object.keys(FS.nameTable).forEach(hash => {
var current = FS.nameTable[hash];
while (current) {
var next = current.name_next;
if (mounts.includes(current.mount)) {
FS.destroyNode(current);
}
current = next;
}
});
// no longer a mountpoint
node.mounted = null;
// remove this mount from the child mounts
var idx = node.mount.mounts.indexOf(mount);
assert(idx !== -1);
node.mount.mounts.splice(idx, 1);
},
lookup(parent, name) {
return parent.node_ops.lookup(parent, name);
},
mknod(path, mode, dev) {
var lookup = FS.lookupPath(path, {
parent: true
});
var parent = lookup.node;
var name = PATH.basename(path);
if (!name) {
throw new FS.ErrnoError(28);
}
if (name === "." || name === "..") {
throw new FS.ErrnoError(20);
}
var errCode = FS.mayCreate(parent, name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.mknod) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.mknod(parent, name, mode, dev);
},
statfs(path) {
return FS.statfsNode(FS.lookupPath(path, {
follow: true
}).node);
},
statfsStream(stream) {
// We keep a separate statfsStream function because noderawfs overrides
// it. In noderawfs, stream.node is sometimes null. Instead, we need to
// look at stream.path.
return FS.statfsNode(stream.node);
},
statfsNode(node) {
// NOTE: None of the defaults here are true. We're just returning safe and
// sane values. Currently nodefs and rawfs replace these defaults,
// other file systems leave them alone.
var rtn = {
bsize: 4096,
frsize: 4096,
blocks: 1e6,
bfree: 5e5,
bavail: 5e5,
files: FS.nextInode,
ffree: FS.nextInode - 1,
fsid: 42,
flags: 2,
namelen: 255
};
if (node.node_ops.statfs) {
Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
}
return rtn;
},
create(path, mode = 438) {
mode &= 4095;
mode |= 32768;
return FS.mknod(path, mode, 0);
},
mkdir(path, mode = 511) {
mode &= 511 | 512;
mode |= 16384;
return FS.mknod(path, mode, 0);
},
mkdirTree(path, mode) {
var dirs = path.split("/");
var d = "";
for (var dir of dirs) {
if (!dir) continue;
if (d || PATH.isAbs(path)) d += "/";
d += dir;
try {
FS.mkdir(d, mode);
} catch (e) {
if (e.errno != 20) throw e;
}
}
},
mkdev(path, mode, dev) {
if (typeof dev == "undefined") {
dev = mode;
mode = 438;
}
mode |= 8192;
return FS.mknod(path, mode, dev);
},
symlink(oldpath, newpath) {
if (!PATH_FS.resolve(oldpath)) {
throw new FS.ErrnoError(44);
}
var lookup = FS.lookupPath(newpath, {
parent: true
});
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var newname = PATH.basename(newpath);
var errCode = FS.mayCreate(parent, newname);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.symlink) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.symlink(parent, newname, oldpath);
},
rename(old_path, new_path) {
var old_dirname = PATH.dirname(old_path);
var new_dirname = PATH.dirname(new_path);
var old_name = PATH.basename(old_path);
var new_name = PATH.basename(new_path);
// parents must exist
var lookup, old_dir, new_dir;
// let the errors from non existent directories percolate up
lookup = FS.lookupPath(old_path, {
parent: true
});
old_dir = lookup.node;
lookup = FS.lookupPath(new_path, {
parent: true
});
new_dir = lookup.node;
if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
// need to be part of the same mount
if (old_dir.mount !== new_dir.mount) {
throw new FS.ErrnoError(75);
}
// source must exist
var old_node = FS.lookupNode(old_dir, old_name);
// old path should not be an ancestor of the new path
var relative = PATH_FS.relative(old_path, new_dirname);
if (relative.charAt(0) !== ".") {
throw new FS.ErrnoError(28);
}
// new path should not be an ancestor of the old path
relative = PATH_FS.relative(new_path, old_dirname);
if (relative.charAt(0) !== ".") {
throw new FS.ErrnoError(55);
}
// see if the new path already exists
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {}
// early out if nothing needs to change
if (old_node === new_node) {
return;
}
// we'll need to delete the old entry
var isdir = FS.isDir(old_node.mode);
var errCode = FS.mayDelete(old_dir, old_name, isdir);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
// need delete permissions if we'll be overwriting.
// need create permissions if new doesn't already exist.
errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!old_dir.node_ops.rename) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
throw new FS.ErrnoError(10);
}
// if we are going to change the parent, check write permissions
if (new_dir !== old_dir) {
errCode = FS.nodePermissions(old_dir, "w");
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// remove the node from the lookup hash
FS.hashRemoveNode(old_node);
// do the underlying fs rename
try {
old_dir.node_ops.rename(old_node, new_dir, new_name);
// update old node (we do this here to avoid each backend
// needing to)
old_node.parent = new_dir;
} catch (e) {
throw e;
} finally {
// add the node back to the hash (in case node_ops.rename
// changed its name)
FS.hashAddNode(old_node);
}
},
rmdir(path) {
var lookup = FS.lookupPath(path, {
parent: true
});
var parent = lookup.node;
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, true);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.rmdir) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.rmdir(parent, name);
FS.destroyNode(node);
},
readdir(path) {
var lookup = FS.lookupPath(path, {
follow: true
});
var node = lookup.node;
var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
return readdir(node);
},
unlink(path) {
var lookup = FS.lookupPath(path, {
parent: true
});
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, false);
if (errCode) {
// According to POSIX, we should map EISDIR to EPERM, but
// we instead do what Linux does (and we must, as we use
// the musl linux libc).
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.unlink) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.unlink(parent, name);
FS.destroyNode(node);
},
readlink(path) {
var lookup = FS.lookupPath(path);
var link = lookup.node;
if (!link) {
throw new FS.ErrnoError(44);
}
if (!link.node_ops.readlink) {
throw new FS.ErrnoError(28);
}
return link.node_ops.readlink(link);
},
stat(path, dontFollow) {
var lookup = FS.lookupPath(path, {
follow: !dontFollow
});
var node = lookup.node;
var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
return getattr(node);
},
fstat(fd) {
var stream = FS.getStreamChecked(fd);
var node = stream.node;
var getattr = stream.stream_ops.getattr;
var arg = getattr ? stream : node;
getattr ??= node.node_ops.getattr;
FS.checkOpExists(getattr, 63);
return getattr(arg);
},
lstat(path) {
return FS.stat(path, true);
},
doChmod(stream, node, mode, dontFollow) {
FS.doSetAttr(stream, node, {
mode: (mode & 4095) | (node.mode & ~4095),
ctime: Date.now(),
dontFollow
});
},
chmod(path, mode, dontFollow) {
var node;
if (typeof path == "string") {
var lookup = FS.lookupPath(path, {
follow: !dontFollow
});
node = lookup.node;
} else {
node = path;
}
FS.doChmod(null, node, mode, dontFollow);
},
lchmod(path, mode) {
FS.chmod(path, mode, true);
},
fchmod(fd, mode) {
var stream = FS.getStreamChecked(fd);
FS.doChmod(stream, stream.node, mode, false);
},
doChown(stream, node, dontFollow) {
FS.doSetAttr(stream, node, {
timestamp: Date.now(),
dontFollow
});
},
chown(path, uid, gid, dontFollow) {
var node;
if (typeof path == "string") {
var lookup = FS.lookupPath(path, {
follow: !dontFollow
});
node = lookup.node;
} else {
node = path;
}
FS.doChown(null, node, dontFollow);
},
lchown(path, uid, gid) {
FS.chown(path, uid, gid, true);
},
fchown(fd, uid, gid) {
var stream = FS.getStreamChecked(fd);
FS.doChown(stream, stream.node, false);
},
doTruncate(stream, node, len) {
if (FS.isDir(node.mode)) {
throw new FS.ErrnoError(31);
}
if (!FS.isFile(node.mode)) {
throw new FS.ErrnoError(28);
}
var errCode = FS.nodePermissions(node, "w");
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.doSetAttr(stream, node, {
size: len,
timestamp: Date.now()
});
},
truncate(path, len) {
if (len < 0) {
throw new FS.ErrnoError(28);
}
var node;
if (typeof path == "string") {
var lookup = FS.lookupPath(path, {
follow: true
});
node = lookup.node;
} else {
node = path;
}
FS.doTruncate(null, node, len);
},
ftruncate(fd, len) {
var stream = FS.getStreamChecked(fd);
if (len < 0 || (stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(28);
}
FS.doTruncate(stream, stream.node, len);
},
utime(path, atime, mtime) {
var lookup = FS.lookupPath(path, {
follow: true
});
var node = lookup.node;
var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
setattr(node, {
atime,
mtime
});
},
open(path, flags, mode = 438) {
if (path === "") {
throw new FS.ErrnoError(44);
}
flags = typeof flags == "string" ? FS_modeStringToFlags(flags) : flags;
if ((flags & 64)) {
mode = (mode & 4095) | 32768;
} else {
mode = 0;
}
var node;
var isDirPath;
if (typeof path == "object") {
node = path;
} else {
isDirPath = path.endsWith("/");
// noent_okay makes it so that if the final component of the path
// doesn't exist, lookupPath returns `node: undefined`. `path` will be
// updated to point to the target of all symlinks.
var lookup = FS.lookupPath(path, {
follow: !(flags & 131072),
noent_okay: true
});
node = lookup.node;
path = lookup.path;
}
// perhaps we need to create the node
var created = false;
if ((flags & 64)) {
if (node) {
// if O_CREAT and O_EXCL are set, error out if the node already exists
if ((flags & 128)) {
throw new FS.ErrnoError(20);
}
} else if (isDirPath) {
throw new FS.ErrnoError(31);
} else {
// node doesn't exist, try to create it
// Ignore the permission bits here to ensure we can `open` this new
// file below. We use chmod below the apply the permissions once the
// file is open.
node = FS.mknod(path, mode | 511, 0);
created = true;
}
}
if (!node) {
throw new FS.ErrnoError(44);
}
// can't truncate a device
if (FS.isChrdev(node.mode)) {
flags &= ~512;
}
// if asked only for a directory, then this must be one
if ((flags & 65536) && !FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
// check permissions, if this is not a file we just created now (it is ok to
// create and write to a file with read-only permissions; it is read-only
// for later use)
if (!created) {
var errCode = FS.mayOpen(node, flags);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// do truncation if necessary
if ((flags & 512) && !created) {
FS.truncate(node, 0);
}
// we've already handled these, don't pass down to the underlying vfs
flags &= ~(128 | 512 | 131072);
// register the stream with the filesystem
var stream = FS.createStream({
node,
path: FS.getPath(node),
// we want the absolute path to the node
flags,
seekable: true,
position: 0,
stream_ops: node.stream_ops,
// used by the file family libc calls (fopen, fwrite, ferror, etc.)
ungotten: [],
error: false
});
// call the new stream's open function
if (stream.stream_ops.open) {
stream.stream_ops.open(stream);
}
if (created) {
FS.chmod(node, mode & 511);
}
if (Module["logReadFiles"] && !(flags & 1)) {
if (!(path in FS.readFiles)) {
FS.readFiles[path] = 1;
}
}
return stream;
},
close(stream) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (stream.getdents) stream.getdents = null;
// free readdir state
try {
if (stream.stream_ops.close) {
stream.stream_ops.close(stream);
}
} catch (e) {
throw e;
} finally {
FS.closeStream(stream.fd);
}
stream.fd = null;
},
isClosed(stream) {
return stream.fd === null;
},
llseek(stream, offset, whence) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (!stream.seekable || !stream.stream_ops.llseek) {
throw new FS.ErrnoError(70);
}
if (whence != 0 && whence != 1 && whence != 2) {
throw new FS.ErrnoError(28);
}
stream.position = stream.stream_ops.llseek(stream, offset, whence);
stream.ungotten = [];
return stream.position;
},
read(stream, buffer, offset, length, position) {
assert(offset >= 0);
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.read) {
throw new FS.ErrnoError(28);
}
var seeking = typeof position != "undefined";
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
if (!seeking) stream.position += bytesRead;
return bytesRead;
},
write(stream, buffer, offset, length, position, canOwn) {
assert(offset >= 0);
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.write) {
throw new FS.ErrnoError(28);
}
if (stream.seekable && stream.flags & 1024) {
// seek to the end before writing in append mode
FS.llseek(stream, 0, 2);
}
var seeking = typeof position != "undefined";
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
if (!seeking) stream.position += bytesWritten;
return bytesWritten;
},
mmap(stream, length, position, prot, flags) {
// User requests writing to file (prot & PROT_WRITE != 0).
// Checking if we have permissions to write to the file unless
// MAP_PRIVATE flag is set. According to POSIX spec it is possible
// to write to file opened in read-only mode with MAP_PRIVATE flag,
// as all modifications will be visible only in the memory of
// the current process.
if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) {
throw new FS.ErrnoError(2);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(2);
}
if (!stream.stream_ops.mmap) {
throw new FS.ErrnoError(43);
}
if (!length) {
throw new FS.ErrnoError(28);
}
return stream.stream_ops.mmap(stream, length, position, prot, flags);
},
msync(stream, buffer, offset, length, mmapFlags) {
assert(offset >= 0);
if (!stream.stream_ops.msync) {
return 0;
}
return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
},
ioctl(stream, cmd, arg) {
if (!stream.stream_ops.ioctl) {
throw new FS.ErrnoError(59);
}
return stream.stream_ops.ioctl(stream, cmd, arg);
},
readFile(path, opts = {}) {
opts.flags = opts.flags || 0;
opts.encoding = opts.encoding || "binary";
if (opts.encoding !== "utf8" && opts.encoding !== "binary") {
throw new Error(`Invalid encoding type "${opts.encoding}"`);
}
var stream = FS.open(path, opts.flags);
var stat = FS.stat(path);
var length = stat.size;
var buf = new Uint8Array(length);
FS.read(stream, buf, 0, length, 0);
if (opts.encoding === "utf8") {
buf = UTF8ArrayToString(buf);
}
FS.close(stream);
return buf;
},
writeFile(path, data, opts = {}) {
opts.flags = opts.flags || 577;
var stream = FS.open(path, opts.flags, opts.mode);
if (typeof data == "string") {
data = new Uint8Array(intArrayFromString(data, true));
}
if (ArrayBuffer.isView(data)) {
FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
} else {
throw new Error("Unsupported data type");
}
FS.close(stream);
},
cwd: () => FS.currentPath,
chdir(path) {
var lookup = FS.lookupPath(path, {
follow: true
});
if (lookup.node === null) {
throw new FS.ErrnoError(44);
}
if (!FS.isDir(lookup.node.mode)) {
throw new FS.ErrnoError(54);
}
var errCode = FS.nodePermissions(lookup.node, "x");
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.currentPath = lookup.path;
},
createDefaultDirectories() {
FS.mkdir("/tmp");
FS.mkdir("/home");
FS.mkdir("/home/web_user");
},
createDefaultDevices() {
// create /dev
FS.mkdir("/dev");
// setup /dev/null
FS.registerDevice(FS.makedev(1, 3), {
read: () => 0,
write: (stream, buffer, offset, length, pos) => length,
llseek: () => 0
});
FS.mkdev("/dev/null", FS.makedev(1, 3));
// setup /dev/tty and /dev/tty1
// stderr needs to print output using err() rather than out()
// so we register a second tty just for it.
TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
FS.mkdev("/dev/tty", FS.makedev(5, 0));
FS.mkdev("/dev/tty1", FS.makedev(6, 0));
// setup /dev/[u]random
// use a buffer to avoid overhead of individual crypto calls per byte
var randomBuffer = new Uint8Array(1024), randomLeft = 0;
var randomByte = () => {
if (randomLeft === 0) {
randomFill(randomBuffer);
randomLeft = randomBuffer.byteLength;
}
return randomBuffer[--randomLeft];
};
FS.createDevice("/dev", "random", randomByte);
FS.createDevice("/dev", "urandom", randomByte);
// we're not going to emulate the actual shm device,
// just create the tmp dirs that reside in it commonly
FS.mkdir("/dev/shm");
FS.mkdir("/dev/shm/tmp");
},
createSpecialDirectories() {
// create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
// name of the stream for fd 6 (see test_unistd_ttyname)
FS.mkdir("/proc");
var proc_self = FS.mkdir("/proc/self");
FS.mkdir("/proc/self/fd");
FS.mount({
mount() {
var node = FS.createNode(proc_self, "fd", 16895, 73);
node.stream_ops = {
llseek: MEMFS.stream_ops.llseek
};
node.node_ops = {
lookup(parent, name) {
var fd = +name;
var stream = FS.getStreamChecked(fd);
var ret = {
parent: null,
mount: {
mountpoint: "fake"
},
node_ops: {
readlink: () => stream.path
},
id: fd + 1
};
ret.parent = ret;
// make it look like a simple root node
return ret;
},
readdir() {
return Array.from(FS.streams.entries()).filter(([k, v]) => v).map(([k, v]) => k.toString());
}
};
return node;
}
}, {}, "/proc/self/fd");
},
createStandardStreams(input, output, error) {
// TODO deprecate the old functionality of a single
// input / output callback and that utilizes FS.createDevice
// and instead require a unique set of stream ops
// by default, we symlink the standard streams to the
// default tty devices. however, if the standard streams
// have been overwritten we create a unique device for
// them instead.
if (input) {
FS.createDevice("/dev", "stdin", input);
} else {
FS.symlink("/dev/tty", "/dev/stdin");
}
if (output) {
FS.createDevice("/dev", "stdout", null, output);
} else {
FS.symlink("/dev/tty", "/dev/stdout");
}
if (error) {
FS.createDevice("/dev", "stderr", null, error);
} else {
FS.symlink("/dev/tty1", "/dev/stderr");
}
// open default streams for the stdin, stdout and stderr devices
var stdin = FS.open("/dev/stdin", 0);
var stdout = FS.open("/dev/stdout", 1);
var stderr = FS.open("/dev/stderr", 1);
assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
},
staticInit() {
FS.nameTable = new Array(4096);
FS.mount(MEMFS, {}, "/");
FS.createDefaultDirectories();
FS.createDefaultDevices();
FS.createSpecialDirectories();
FS.filesystems = {
"MEMFS": MEMFS
};
},
init(input, output, error) {
assert(!FS.initialized, "FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)");
FS.initialized = true;
// Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
input ??= Module["stdin"];
output ??= Module["stdout"];
error ??= Module["stderr"];
FS.createStandardStreams(input, output, error);
},
quit() {
FS.initialized = false;
// force-flush all streams, so we get musl std streams printed out
_fflush(0);
// close all of our streams
for (var stream of FS.streams) {
if (stream) {
FS.close(stream);
}
}
},
findObject(path, dontResolveLastLink) {
var ret = FS.analyzePath(path, dontResolveLastLink);
if (!ret.exists) {
return null;
}
return ret.object;
},
analyzePath(path, dontResolveLastLink) {
// operate from within the context of the symlink's target
try {
var lookup = FS.lookupPath(path, {
follow: !dontResolveLastLink
});
path = lookup.path;
} catch (e) {}
var ret = {
isRoot: false,
exists: false,
error: 0,
name: null,
path: null,
object: null,
parentExists: false,
parentPath: null,
parentObject: null
};
try {
var lookup = FS.lookupPath(path, {
parent: true
});
ret.parentExists = true;
ret.parentPath = lookup.path;
ret.parentObject = lookup.node;
ret.name = PATH.basename(path);
lookup = FS.lookupPath(path, {
follow: !dontResolveLastLink
});
ret.exists = true;
ret.path = lookup.path;
ret.object = lookup.node;
ret.name = lookup.node.name;
ret.isRoot = lookup.path === "/";
} catch (e) {
ret.error = e.errno;
}
return ret;
},
createPath(parent, path, canRead, canWrite) {
parent = typeof parent == "string" ? parent : FS.getPath(parent);
var parts = path.split("/").reverse();
while (parts.length) {
var part = parts.pop();
if (!part) continue;
var current = PATH.join2(parent, part);
try {
FS.mkdir(current);
} catch (e) {
if (e.errno != 20) throw e;
}
parent = current;
}
return current;
},
createFile(parent, name, properties, canRead, canWrite) {
var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
var mode = FS_getMode(canRead, canWrite);
return FS.create(path, mode);
},
createDataFile(parent, name, data, canRead, canWrite, canOwn) {
var path = name;
if (parent) {
parent = typeof parent == "string" ? parent : FS.getPath(parent);
path = name ? PATH.join2(parent, name) : parent;
}
var mode = FS_getMode(canRead, canWrite);
var node = FS.create(path, mode);
if (data) {
if (typeof data == "string") {
var arr = new Array(data.length);
for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
data = arr;
}
// make sure we can write to the file
FS.chmod(node, mode | 146);
var stream = FS.open(node, 577);
FS.write(stream, data, 0, data.length, 0, canOwn);
FS.close(stream);
FS.chmod(node, mode);
}
},
createDevice(parent, name, input, output) {
var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
var mode = FS_getMode(!!input, !!output);
FS.createDevice.major ??= 64;
var dev = FS.makedev(FS.createDevice.major++, 0);
// Create a fake device that a set of stream ops to emulate
// the old behavior.
FS.registerDevice(dev, {
open(stream) {
stream.seekable = false;
},
close(stream) {
// flush any pending line data
if (output?.buffer?.length) {
output(10);
}
},
read(stream, buffer, offset, length, pos) {
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = input();
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset + i] = result;
}
if (bytesRead) {
stream.node.atime = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
for (var i = 0; i < length; i++) {
try {
output(buffer[offset + i]);
} catch (e) {
throw new FS.ErrnoError(29);
}
}
if (length) {
stream.node.mtime = stream.node.ctime = Date.now();
}
return i;
}
});
return FS.mkdev(path, mode, dev);
},
forceLoadFile(obj) {
if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
if (typeof XMLHttpRequest != "undefined") {
throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
} else {
// Command-line.
try {
obj.contents = readBinary(obj.url);
obj.usedBytes = obj.contents.length;
} catch (e) {
throw new FS.ErrnoError(29);
}
}
},
createLazyFile(parent, name, url, canRead, canWrite) {
// Lazy chunked Uint8Array (implements get and length from Uint8Array).
// Actual getting is abstracted away for eventual reuse.
class LazyUint8Array {
lengthKnown=false;
chunks=[];
// Loaded chunks. Index is the chunk number
get(idx) {
if (idx > this.length - 1 || idx < 0) {
return undefined;
}
var chunkOffset = idx % this.chunkSize;
var chunkNum = (idx / this.chunkSize) | 0;
return this.getter(chunkNum)[chunkOffset];
}
setDataGetter(getter) {
this.getter = getter;
}
cacheLength() {
// Find length
var xhr = new XMLHttpRequest;
xhr.open("HEAD", url, false);
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
var datalength = Number(xhr.getResponseHeader("Content-length"));
var header;
var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
var chunkSize = 1024 * 1024;
// Chunk size in bytes
if (!hasByteServing) chunkSize = datalength;
// Function to get a range from the remote URL.
var doXHR = (from, to) => {
if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!");
// TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
var xhr = new XMLHttpRequest;
xhr.open("GET", url, false);
if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
// Some hints to the browser that we want binary data.
xhr.responseType = "arraybuffer";
if (xhr.overrideMimeType) {
xhr.overrideMimeType("text/plain; charset=x-user-defined");
}
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
if (xhr.response !== undefined) {
return new Uint8Array(/** @type{Array<number>} */ (xhr.response || []));
}
return intArrayFromString(xhr.responseText || "", true);
};
var lazyArray = this;
lazyArray.setDataGetter(chunkNum => {
var start = chunkNum * chunkSize;
var end = (chunkNum + 1) * chunkSize - 1;
// including this byte
end = Math.min(end, datalength - 1);
// if datalength-1 is selected, this is the last block
if (typeof lazyArray.chunks[chunkNum] == "undefined") {
lazyArray.chunks[chunkNum] = doXHR(start, end);
}
if (typeof lazyArray.chunks[chunkNum] == "undefined") throw new Error("doXHR failed!");
return lazyArray.chunks[chunkNum];
});
if (usesGzip || !datalength) {
// if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
chunkSize = datalength = 1;
// this will force getter(0)/doXHR do download the whole file
datalength = this.getter(0).length;
chunkSize = datalength;
out("LazyFiles on gzip forces download of the whole file when length is accessed");
}
this._length = datalength;
this._chunkSize = chunkSize;
this.lengthKnown = true;
}
get length() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._length;
}
get chunkSize() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._chunkSize;
}
}
if (typeof XMLHttpRequest != "undefined") {
if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";
var lazyArray = new LazyUint8Array;
var properties = {
isDevice: false,
contents: lazyArray
};
} else {
var properties = {
isDevice: false,
url
};
}
var node = FS.createFile(parent, name, properties, canRead, canWrite);
// This is a total hack, but I want to get this lazy file code out of the
// core of MEMFS. If we want to keep this lazy file concept I feel it should
// be its own thin LAZYFS proxying calls to MEMFS.
if (properties.contents) {
node.contents = properties.contents;
} else if (properties.url) {
node.contents = null;
node.url = properties.url;
}
// Add a function that defers querying the file size until it is asked the first time.
Object.defineProperties(node, {
usedBytes: {
get: function() {
return this.contents.length;
}
}
});
// override each stream op with one that tries to force load the lazy file first
var stream_ops = {};
var keys = Object.keys(node.stream_ops);
keys.forEach(key => {
var fn = node.stream_ops[key];
stream_ops[key] = (...args) => {
FS.forceLoadFile(node);
return fn(...args);
};
});
function writeChunks(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= contents.length) return 0;
var size = Math.min(contents.length - position, length);
assert(size >= 0);
if (contents.slice) {
// normal array
for (var i = 0; i < size; i++) {
buffer[offset + i] = contents[position + i];
}
} else {
for (var i = 0; i < size; i++) {
// LazyUint8Array from sync binary XHR
buffer[offset + i] = contents.get(position + i);
}
}
return size;
}
// use a custom read function
stream_ops.read = (stream, buffer, offset, length, position) => {
FS.forceLoadFile(node);
return writeChunks(stream, buffer, offset, length, position);
};
// use a custom mmap function
stream_ops.mmap = (stream, length, position, prot, flags) => {
FS.forceLoadFile(node);
var ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
writeChunks(stream, HEAP8, ptr, length, position);
return {
ptr,
allocated: true
};
};
node.stream_ops = stream_ops;
return node;
},
absolutePath() {
abort("FS.absolutePath has been removed; use PATH_FS.resolve instead");
},
createFolder() {
abort("FS.createFolder has been removed; use FS.mkdir instead");
},
createLink() {
abort("FS.createLink has been removed; use FS.symlink instead");
},
joinPath() {
abort("FS.joinPath has been removed; use PATH.join instead");
},
mmapAlloc() {
abort("FS.mmapAlloc has been replaced by the top level function mmapAlloc");
},
standardizePath() {
abort("FS.standardizePath has been removed; use PATH.normalize instead");
}
};
var SOCKFS = {
websocketArgs: {},
callbacks: {},
on(event, callback) {
SOCKFS.callbacks[event] = callback;
},
emit(event, param) {
SOCKFS.callbacks[event]?.(param);
},
mount(mount) {
// The incomming Module['websocket'] can be used for configuring
// configuring subprotocol/url, etc
SOCKFS.websocketArgs = Module["websocket"] || {};
// Add the Event registration mechanism to the exported websocket configuration
// object so we can register network callbacks from native JavaScript too.
// For more documentation see system/include/emscripten/emscripten.h
(Module["websocket"] ??= {})["on"] = SOCKFS.on;
return FS.createNode(null, "/", 16895, 0);
},
createSocket(family, type, protocol) {
// Emscripten only supports AF_INET
if (family != 2) {
throw new FS.ErrnoError(5);
}
type &= ~526336;
// Some applications may pass it; it makes no sense for a single process.
// Emscripten only supports SOCK_STREAM and SOCK_DGRAM
if (type != 1 && type != 2) {
throw new FS.ErrnoError(28);
}
var streaming = type == 1;
if (streaming && protocol && protocol != 6) {
throw new FS.ErrnoError(66);
}
// create our internal socket structure
var sock = {
family,
type,
protocol,
server: null,
error: null,
// Used in getsockopt for SOL_SOCKET/SO_ERROR test
peers: {},
pending: [],
recv_queue: [],
sock_ops: SOCKFS.websocket_sock_ops
};
// create the filesystem node to store the socket structure
var name = SOCKFS.nextname();
var node = FS.createNode(SOCKFS.root, name, 49152, 0);
node.sock = sock;
// and the wrapping stream that enables library functions such
// as read and write to indirectly interact with the socket
var stream = FS.createStream({
path: name,
node,
flags: 2,
seekable: false,
stream_ops: SOCKFS.stream_ops
});
// map the new stream to the socket structure (sockets have a 1:1
// relationship with a stream)
sock.stream = stream;
return sock;
},
getSocket(fd) {
var stream = FS.getStream(fd);
if (!stream || !FS.isSocket(stream.node.mode)) {
return null;
}
return stream.node.sock;
},
stream_ops: {
poll(stream) {
var sock = stream.node.sock;
return sock.sock_ops.poll(sock);
},
ioctl(stream, request, varargs) {
var sock = stream.node.sock;
return sock.sock_ops.ioctl(sock, request, varargs);
},
read(stream, buffer, offset, length, position) {
var sock = stream.node.sock;
var msg = sock.sock_ops.recvmsg(sock, length);
if (!msg) {
// socket is closed
return 0;
}
buffer.set(msg.buffer, offset);
return msg.buffer.length;
},
write(stream, buffer, offset, length, position) {
var sock = stream.node.sock;
return sock.sock_ops.sendmsg(sock, buffer, offset, length);
},
close(stream) {
var sock = stream.node.sock;
sock.sock_ops.close(sock);
}
},
nextname() {
if (!SOCKFS.nextname.current) {
SOCKFS.nextname.current = 0;
}
return `socket[${SOCKFS.nextname.current++}]`;
},
websocket_sock_ops: {
createPeer(sock, addr, port) {
var ws;
if (typeof addr == "object") {
ws = addr;
addr = null;
port = null;
}
if (ws) {
// for sockets that've already connected (e.g. we're the server)
// we can inspect the _socket property for the address
if (ws._socket) {
addr = ws._socket.remoteAddress;
port = ws._socket.remotePort;
} else {
var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);
if (!result) {
throw new Error("WebSocket URL must be in the format ws(s)://address:port");
}
addr = result[1];
port = parseInt(result[2], 10);
}
} else {
// create the actual websocket object and connect
try {
// The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#'
// comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again.
var url = "ws://".replace("#", "//");
// Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set.
var subProtocols = "binary";
// The default value is 'binary'
// The default WebSocket options
var opts = undefined;
// Fetch runtime WebSocket URL config.
if (SOCKFS.websocketArgs["url"]) {
url = SOCKFS.websocketArgs["url"];
}
// Fetch runtime WebSocket subprotocol config.
if (SOCKFS.websocketArgs["subprotocol"]) {
subProtocols = SOCKFS.websocketArgs["subprotocol"];
} else if (SOCKFS.websocketArgs["subprotocol"] === null) {
subProtocols = "null";
}
if (url === "ws://" || url === "wss://") {
// Is the supplied URL config just a prefix, if so complete it.
var parts = addr.split("/");
url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/");
}
if (subProtocols !== "null") {
// The regex trims the string (removes spaces at the beginning and end, then splits the string by
// <any space>,<any space> into an Array. Whitespace removal is important for Websockify and ws.
subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */);
opts = subProtocols;
}
// If node we use the ws library.
var WebSocketConstructor;
{
WebSocketConstructor = WebSocket;
}
ws = new WebSocketConstructor(url, opts);
ws.binaryType = "arraybuffer";
} catch (e) {
throw new FS.ErrnoError(23);
}
}
var peer = {
addr,
port,
socket: ws,
msg_send_queue: []
};
SOCKFS.websocket_sock_ops.addPeer(sock, peer);
SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer);
// if this is a bound dgram socket, send the port number first to allow
// us to override the ephemeral port reported to us by remotePort on the
// remote end.
if (sock.type === 2 && typeof sock.sport != "undefined") {
peer.msg_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), ((sock.sport & 65280) >> 8), (sock.sport & 255) ]));
}
return peer;
},
getPeer(sock, addr, port) {
return sock.peers[addr + ":" + port];
},
addPeer(sock, peer) {
sock.peers[peer.addr + ":" + peer.port] = peer;
},
removePeer(sock, peer) {
delete sock.peers[peer.addr + ":" + peer.port];
},
handlePeerEvents(sock, peer) {
var first = true;
var handleOpen = function() {
sock.connecting = false;
SOCKFS.emit("open", sock.stream.fd);
try {
var queued = peer.msg_send_queue.shift();
while (queued) {
peer.socket.send(queued);
queued = peer.msg_send_queue.shift();
}
} catch (e) {
// not much we can do here in the way of proper error handling as we've already
// lied and said this data was sent. shut it down.
peer.socket.close();
}
};
function handleMessage(data) {
if (typeof data == "string") {
var encoder = new TextEncoder;
// should be utf-8
data = encoder.encode(data);
} else {
assert(data.byteLength !== undefined);
// must receive an ArrayBuffer
if (data.byteLength == 0) {
// An empty ArrayBuffer will emit a pseudo disconnect event
// as recv/recvmsg will return zero which indicates that a socket
// has performed a shutdown although the connection has not been disconnected yet.
return;
}
data = new Uint8Array(data);
}
// if this is the port message, override the peer's port with it
var wasfirst = first;
first = false;
if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) {
// update the peer's port and it's key in the peer map
var newport = ((data[8] << 8) | data[9]);
SOCKFS.websocket_sock_ops.removePeer(sock, peer);
peer.port = newport;
SOCKFS.websocket_sock_ops.addPeer(sock, peer);
return;
}
sock.recv_queue.push({
addr: peer.addr,
port: peer.port,
data
});
SOCKFS.emit("message", sock.stream.fd);
}
if (ENVIRONMENT_IS_NODE) {
peer.socket.on("open", handleOpen);
peer.socket.on("message", function(data, isBinary) {
if (!isBinary) {
return;
}
handleMessage((new Uint8Array(data)).buffer);
});
peer.socket.on("close", function() {
SOCKFS.emit("close", sock.stream.fd);
});
peer.socket.on("error", function(error) {
// Although the ws library may pass errors that may be more descriptive than
// ECONNREFUSED they are not necessarily the expected error code e.g.
// ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED
// is still probably the most useful thing to do.
sock.error = 14;
// Used in getsockopt for SOL_SOCKET/SO_ERROR test.
SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
});
} else {
peer.socket.onopen = handleOpen;
peer.socket.onclose = function() {
SOCKFS.emit("close", sock.stream.fd);
};
peer.socket.onmessage = function peer_socket_onmessage(event) {
handleMessage(event.data);
};
peer.socket.onerror = function(error) {
// The WebSocket spec only allows a 'simple event' to be thrown on error,
// so we only really know as much as ECONNREFUSED.
sock.error = 14;
// Used in getsockopt for SOL_SOCKET/SO_ERROR test.
SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
};
}
},
poll(sock) {
if (sock.type === 1 && sock.server) {
// listen sockets should only say they're available for reading
// if there are pending clients.
return sock.pending.length ? (64 | 1) : 0;
}
var mask = 0;
var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets
SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null;
if (sock.recv_queue.length || !dest || // connection-less sockets are always ready to read
(dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) {
// let recv return 0 once closed
mask |= (64 | 1);
}
if (!dest || // connection-less sockets are always ready to write
(dest && dest.socket.readyState === dest.socket.OPEN)) {
mask |= 4;
}
if ((dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) {
// When an non-blocking connect fails mark the socket as writable.
// Its up to the calling code to then use getsockopt with SO_ERROR to
// retrieve the error.
// See https://man7.org/linux/man-pages/man2/connect.2.html
if (sock.connecting) {
mask |= 4;
} else {
mask |= 16;
}
}
return mask;
},
ioctl(sock, request, arg) {
switch (request) {
case 21531:
var bytes = 0;
if (sock.recv_queue.length) {
bytes = sock.recv_queue[0].data.length;
}
HEAP32[((arg) >>> 2) >>> 0] = bytes;
return 0;
case 21537:
var on = HEAP32[((arg) >>> 2) >>> 0];
if (on) {
sock.stream.flags |= 2048;
} else {
sock.stream.flags &= ~2048;
}
return 0;
default:
return 28;
}
},
close(sock) {
// if we've spawned a listen server, close it
if (sock.server) {
try {
sock.server.close();
} catch (e) {}
sock.server = null;
}
// close any peer connections
for (var peer of Object.values(sock.peers)) {
try {
peer.socket.close();
} catch (e) {}
SOCKFS.websocket_sock_ops.removePeer(sock, peer);
}
return 0;
},
bind(sock, addr, port) {
if (typeof sock.saddr != "undefined" || typeof sock.sport != "undefined") {
throw new FS.ErrnoError(28);
}
sock.saddr = addr;
sock.sport = port;
// in order to emulate dgram sockets, we need to launch a listen server when
// binding on a connection-less socket
// note: this is only required on the server side
if (sock.type === 2) {
// close the existing server if it exists
if (sock.server) {
sock.server.close();
sock.server = null;
}
// swallow error operation not supported error that occurs when binding in the
// browser where this isn't supported
try {
sock.sock_ops.listen(sock, 0);
} catch (e) {
if (!(e.name === "ErrnoError")) throw e;
if (e.errno !== 138) throw e;
}
}
},
connect(sock, addr, port) {
if (sock.server) {
throw new FS.ErrnoError(138);
}
// TODO autobind
// if (!sock.addr && sock.type == 2) {
// }
// early out if we're already connected / in the middle of connecting
if (typeof sock.daddr != "undefined" && typeof sock.dport != "undefined") {
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
if (dest) {
if (dest.socket.readyState === dest.socket.CONNECTING) {
throw new FS.ErrnoError(7);
} else {
throw new FS.ErrnoError(30);
}
}
}
// add the socket to our peer list and set our
// destination address / port to match
var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
sock.daddr = peer.addr;
sock.dport = peer.port;
// because we cannot synchronously block to wait for the WebSocket
// connection to complete, we return here pretending that the connection
// was a success.
sock.connecting = true;
},
listen(sock, backlog) {
if (!ENVIRONMENT_IS_NODE) {
throw new FS.ErrnoError(138);
}
},
accept(listensock) {
if (!listensock.server || !listensock.pending.length) {
throw new FS.ErrnoError(28);
}
var newsock = listensock.pending.shift();
newsock.stream.flags = listensock.stream.flags;
return newsock;
},
getname(sock, peer) {
var addr, port;
if (peer) {
if (sock.daddr === undefined || sock.dport === undefined) {
throw new FS.ErrnoError(53);
}
addr = sock.daddr;
port = sock.dport;
} else {
// TODO saddr and sport will be set for bind()'d UDP sockets, but what
// should we be returning for TCP sockets that've been connect()'d?
addr = sock.saddr || 0;
port = sock.sport || 0;
}
return {
addr,
port
};
},
sendmsg(sock, buffer, offset, length, addr, port) {
if (sock.type === 2) {
// connection-less sockets will honor the message address,
// and otherwise fall back to the bound destination address
if (addr === undefined || port === undefined) {
addr = sock.daddr;
port = sock.dport;
}
// if there was no address to fall back to, error out
if (addr === undefined || port === undefined) {
throw new FS.ErrnoError(17);
}
} else {
// connection-based sockets will only use the bound
addr = sock.daddr;
port = sock.dport;
}
// find the peer for the destination address
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port);
// early out if not connected with a connection-based socket
if (sock.type === 1) {
if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
throw new FS.ErrnoError(53);
}
}
// create a copy of the incoming data to send, as the WebSocket API
// doesn't work entirely with an ArrayBufferView, it'll just send
// the entire underlying buffer
if (ArrayBuffer.isView(buffer)) {
offset += buffer.byteOffset;
buffer = buffer.buffer;
}
var data = buffer.slice(offset, offset + length);
// if we don't have a cached connectionless UDP datagram connection, or
// the TCP socket is still connecting, queue the message to be sent upon
// connect, and lie, saying the data was sent now.
if (!dest || dest.socket.readyState !== dest.socket.OPEN) {
// if we're not connected, open a new connection
if (sock.type === 2) {
if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
}
}
dest.msg_send_queue.push(data);
return length;
}
try {
// send the actual data
dest.socket.send(data);
return length;
} catch (e) {
throw new FS.ErrnoError(28);
}
},
recvmsg(sock, length) {
// http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html
if (sock.type === 1 && sock.server) {
// tcp servers should not be recv()'ing on the listen socket
throw new FS.ErrnoError(53);
}
var queued = sock.recv_queue.shift();
if (!queued) {
if (sock.type === 1) {
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
if (!dest) {
// if we have a destination address but are not connected, error out
throw new FS.ErrnoError(53);
}
if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
// return null if the socket has closed
return null;
}
// else, our socket is in a valid state but truly has nothing available
throw new FS.ErrnoError(6);
}
throw new FS.ErrnoError(6);
}
// queued.data will be an ArrayBuffer if it's unadulterated, but if it's
// requeued TCP data it'll be an ArrayBufferView
var queuedLength = queued.data.byteLength || queued.data.length;
var queuedOffset = queued.data.byteOffset || 0;
var queuedBuffer = queued.data.buffer || queued.data;
var bytesRead = Math.min(length, queuedLength);
var res = {
buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead),
addr: queued.addr,
port: queued.port
};
// push back any unread data for TCP connections
if (sock.type === 1 && bytesRead < queuedLength) {
var bytesRemaining = queuedLength - bytesRead;
queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining);
sock.recv_queue.unshift(queued);
}
return res;
}
}
};
var getSocketFromFD = fd => {
var socket = SOCKFS.getSocket(fd);
if (!socket) throw new FS.ErrnoError(8);
return socket;
};
var inetNtop4 = addr => (addr & 255) + "." + ((addr >> 8) & 255) + "." + ((addr >> 16) & 255) + "." + ((addr >> 24) & 255);
var inetNtop6 = ints => {
// ref: http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4
// Format for IPv4 compatible and mapped 128-bit IPv6 Addresses
// 128-bits are split into eight 16-bit words
// stored in network byte order (big-endian)
// | 80 bits | 16 | 32 bits |
// +-----------------------------------------------------------------+
// | 10 bytes | 2 | 4 bytes |
// +--------------------------------------+--------------------------+
// + 5 words | 1 | 2 words |
// +--------------------------------------+--------------------------+
// |0000..............................0000|0000| IPv4 ADDRESS | (compatible)
// +--------------------------------------+----+---------------------+
// |0000..............................0000|FFFF| IPv4 ADDRESS | (mapped)
// +--------------------------------------+----+---------------------+
var str = "";
var word = 0;
var longest = 0;
var lastzero = 0;
var zstart = 0;
var len = 0;
var i = 0;
var parts = [ ints[0] & 65535, (ints[0] >> 16), ints[1] & 65535, (ints[1] >> 16), ints[2] & 65535, (ints[2] >> 16), ints[3] & 65535, (ints[3] >> 16) ];
// Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses
var hasipv4 = true;
var v4part = "";
// check if the 10 high-order bytes are all zeros (first 5 words)
for (i = 0; i < 5; i++) {
if (parts[i] !== 0) {
hasipv4 = false;
break;
}
}
if (hasipv4) {
// low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words)
v4part = inetNtop4(parts[6] | (parts[7] << 16));
// IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word)
if (parts[5] === -1) {
str = "::ffff:";
str += v4part;
return str;
}
// IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word)
if (parts[5] === 0) {
str = "::";
//special case IPv6 addresses
if (v4part === "0.0.0.0") v4part = "";
// any/unspecified address
if (v4part === "0.0.0.1") v4part = "1";
// loopback address
str += v4part;
return str;
}
}
// Handle all other IPv6 addresses
// first run to find the longest contiguous zero words
for (word = 0; word < 8; word++) {
if (parts[word] === 0) {
if (word - lastzero > 1) {
len = 0;
}
lastzero = word;
len++;
}
if (len > longest) {
longest = len;
zstart = word - longest + 1;
}
}
for (word = 0; word < 8; word++) {
if (longest > 1) {
// compress contiguous zeros - to produce "::"
if (parts[word] === 0 && word >= zstart && word < (zstart + longest)) {
if (word === zstart) {
str += ":";
if (zstart === 0) str += ":";
}
continue;
}
}
// converts 16-bit words from big-endian to little-endian before converting to hex string
str += Number(_ntohs(parts[word] & 65535)).toString(16);
str += word < 7 ? ":" : "";
}
return str;
};
var readSockaddr = (sa, salen) => {
// family / port offsets are common to both sockaddr_in and sockaddr_in6
var family = HEAP16[((sa) >>> 1) >>> 0];
var port = _ntohs(HEAPU16[(((sa) + (2)) >>> 1) >>> 0]);
var addr;
switch (family) {
case 2:
if (salen !== 16) {
return {
errno: 28
};
}
addr = HEAP32[(((sa) + (4)) >>> 2) >>> 0];
addr = inetNtop4(addr);
break;
case 10:
if (salen !== 28) {
return {
errno: 28
};
}
addr = [ HEAP32[(((sa) + (8)) >>> 2) >>> 0], HEAP32[(((sa) + (12)) >>> 2) >>> 0], HEAP32[(((sa) + (16)) >>> 2) >>> 0], HEAP32[(((sa) + (20)) >>> 2) >>> 0] ];
addr = inetNtop6(addr);
break;
default:
return {
errno: 5
};
}
return {
family,
addr,
port
};
};
var inetPton4 = str => {
var b = str.split(".");
for (var i = 0; i < 4; i++) {
var tmp = Number(b[i]);
if (isNaN(tmp)) return null;
b[i] = tmp;
}
return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0;
};
var inetPton6 = str => {
var words;
var w, offset, z, i;
/* http://home.deds.nl/~aeron/regex/ */ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i;
var parts = [];
if (!valid6regx.test(str)) {
return null;
}
if (str === "::") {
return [ 0, 0, 0, 0, 0, 0, 0, 0 ];
}
// Z placeholder to keep track of zeros when splitting the string on ":"
if (str.startsWith("::")) {
str = str.replace("::", "Z:");
} else {
str = str.replace("::", ":Z:");
}
if (str.indexOf(".") > 0) {
// parse IPv4 embedded stress
str = str.replace(new RegExp("[.]", "g"), ":");
words = str.split(":");
words[words.length - 4] = Number(words[words.length - 4]) + Number(words[words.length - 3]) * 256;
words[words.length - 3] = Number(words[words.length - 2]) + Number(words[words.length - 1]) * 256;
words = words.slice(0, words.length - 2);
} else {
words = str.split(":");
}
offset = 0;
z = 0;
for (w = 0; w < words.length; w++) {
if (typeof words[w] == "string") {
if (words[w] === "Z") {
// compressed zeros - write appropriate number of zero words
for (z = 0; z < (8 - words.length + 1); z++) {
parts[w + z] = 0;
}
offset = z - 1;
} else {
// parse hex to field to 16-bit value and write it in network byte-order
parts[w + offset] = _htons(parseInt(words[w], 16));
}
} else {
// parsed IPv4 words
parts[w + offset] = words[w];
}
}
return [ (parts[1] << 16) | parts[0], (parts[3] << 16) | parts[2], (parts[5] << 16) | parts[4], (parts[7] << 16) | parts[6] ];
};
var DNS = {
address_map: {
id: 1,
addrs: {},
names: {}
},
lookup_name(name) {
// If the name is already a valid ipv4 / ipv6 address, don't generate a fake one.
var res = inetPton4(name);
if (res !== null) {
return name;
}
res = inetPton6(name);
if (res !== null) {
return name;
}
// See if this name is already mapped.
var addr;
if (DNS.address_map.addrs[name]) {
addr = DNS.address_map.addrs[name];
} else {
var id = DNS.address_map.id++;
assert(id < 65535, "exceeded max address mappings of 65535");
addr = "172.29." + (id & 255) + "." + (id & 65280);
DNS.address_map.names[addr] = name;
DNS.address_map.addrs[name] = addr;
}
return addr;
},
lookup_addr(addr) {
if (DNS.address_map.names[addr]) {
return DNS.address_map.names[addr];
}
return null;
}
};
var getSocketAddress = (addrp, addrlen) => {
var info = readSockaddr(addrp, addrlen);
if (info.errno) throw new FS.ErrnoError(info.errno);
info.addr = DNS.lookup_addr(info.addr) || info.addr;
return info;
};
function ___syscall_connect(fd, addr, addrlen, d1, d2, d3) {
addr >>>= 0;
addrlen >>>= 0;
try {
var sock = getSocketFromFD(fd);
var info = getSocketAddress(addr, addrlen);
sock.sock_ops.connect(sock, info.addr, info.port);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var SYSCALLS = {
DEFAULT_POLLMASK: 5,
calculateAt(dirfd, path, allowEmpty) {
if (PATH.isAbs(path)) {
return path;
}
// relative path
var dir;
if (dirfd === -100) {
dir = FS.cwd();
} else {
var dirstream = SYSCALLS.getStreamFromFD(dirfd);
dir = dirstream.path;
}
if (path.length == 0) {
if (!allowEmpty) {
throw new FS.ErrnoError(44);
}
return dir;
}
return dir + "/" + path;
},
writeStat(buf, stat) {
HEAP32[((buf) >>> 2) >>> 0] = stat.dev;
HEAP32[(((buf) + (4)) >>> 2) >>> 0] = stat.mode;
HEAPU32[(((buf) + (8)) >>> 2) >>> 0] = stat.nlink;
HEAP32[(((buf) + (12)) >>> 2) >>> 0] = stat.uid;
HEAP32[(((buf) + (16)) >>> 2) >>> 0] = stat.gid;
HEAP32[(((buf) + (20)) >>> 2) >>> 0] = stat.rdev;
HEAP64[(((buf) + (24)) >>> 3) >>> 0] = BigInt(stat.size);
HEAP32[(((buf) + (32)) >>> 2) >>> 0] = 4096;
HEAP32[(((buf) + (36)) >>> 2) >>> 0] = stat.blocks;
var atime = stat.atime.getTime();
var mtime = stat.mtime.getTime();
var ctime = stat.ctime.getTime();
HEAP64[(((buf) + (40)) >>> 3) >>> 0] = BigInt(Math.floor(atime / 1e3));
HEAPU32[(((buf) + (48)) >>> 2) >>> 0] = (atime % 1e3) * 1e3 * 1e3;
HEAP64[(((buf) + (56)) >>> 3) >>> 0] = BigInt(Math.floor(mtime / 1e3));
HEAPU32[(((buf) + (64)) >>> 2) >>> 0] = (mtime % 1e3) * 1e3 * 1e3;
HEAP64[(((buf) + (72)) >>> 3) >>> 0] = BigInt(Math.floor(ctime / 1e3));
HEAPU32[(((buf) + (80)) >>> 2) >>> 0] = (ctime % 1e3) * 1e3 * 1e3;
HEAP64[(((buf) + (88)) >>> 3) >>> 0] = BigInt(stat.ino);
return 0;
},
writeStatFs(buf, stats) {
HEAP32[(((buf) + (4)) >>> 2) >>> 0] = stats.bsize;
HEAP32[(((buf) + (40)) >>> 2) >>> 0] = stats.bsize;
HEAP32[(((buf) + (8)) >>> 2) >>> 0] = stats.blocks;
HEAP32[(((buf) + (12)) >>> 2) >>> 0] = stats.bfree;
HEAP32[(((buf) + (16)) >>> 2) >>> 0] = stats.bavail;
HEAP32[(((buf) + (20)) >>> 2) >>> 0] = stats.files;
HEAP32[(((buf) + (24)) >>> 2) >>> 0] = stats.ffree;
HEAP32[(((buf) + (28)) >>> 2) >>> 0] = stats.fsid;
HEAP32[(((buf) + (44)) >>> 2) >>> 0] = stats.flags;
// ST_NOSUID
HEAP32[(((buf) + (36)) >>> 2) >>> 0] = stats.namelen;
},
doMsync(addr, stream, len, flags, offset) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (flags & 2) {
// MAP_PRIVATE calls need not to be synced back to underlying fs
return 0;
}
var buffer = HEAPU8.slice(addr, addr + len);
FS.msync(stream, buffer, offset, len, flags);
},
getStreamFromFD(fd) {
var stream = FS.getStreamChecked(fd);
return stream;
},
varargs: undefined,
getStr(ptr) {
var ret = UTF8ToString(ptr);
return ret;
}
};
function ___syscall_faccessat(dirfd, path, amode, flags) {
path >>>= 0;
try {
path = SYSCALLS.getStr(path);
assert(!flags || flags == 512);
path = SYSCALLS.calculateAt(dirfd, path);
if (amode & ~7) {
// need a valid mode
return -28;
}
var lookup = FS.lookupPath(path, {
follow: true
});
var node = lookup.node;
if (!node) {
return -44;
}
var perms = "";
if (amode & 4) perms += "r";
if (amode & 2) perms += "w";
if (amode & 1) perms += "x";
if (perms && FS.nodePermissions(node, perms)) {
return -2;
}
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
/** @suppress {duplicate } */ var syscallGetVarargI = () => {
assert(SYSCALLS.varargs != undefined);
// the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
var ret = HEAP32[((+SYSCALLS.varargs) >>> 2) >>> 0];
SYSCALLS.varargs += 4;
return ret;
};
var syscallGetVarargP = syscallGetVarargI;
function ___syscall_fcntl64(fd, cmd, varargs) {
varargs >>>= 0;
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (cmd) {
case 0:
{
var arg = syscallGetVarargI();
if (arg < 0) {
return -28;
}
while (FS.streams[arg]) {
arg++;
}
var newStream;
newStream = FS.dupStream(stream, arg);
return newStream.fd;
}
case 1:
case 2:
return 0;
// FD_CLOEXEC makes no sense for a single process.
case 3:
return stream.flags;
case 4:
{
var arg = syscallGetVarargI();
stream.flags |= arg;
return 0;
}
case 12:
{
var arg = syscallGetVarargP();
var offset = 0;
// We're always unlocked.
HEAP16[(((arg) + (offset)) >>> 1) >>> 0] = 2;
return 0;
}
case 13:
case 14:
// Pretend that the locking is successful. These are process-level locks,
// and Emscripten programs are a single process. If we supported linking a
// filesystem between programs, we'd need to do more here.
// See https://github.com/emscripten-core/emscripten/issues/23697
return 0;
}
return -28;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_fstat64(fd, buf) {
buf >>>= 0;
try {
return SYSCALLS.writeStat(buf, FS.fstat(fd));
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_ioctl(fd, op, varargs) {
varargs >>>= 0;
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (op) {
case 21509:
{
if (!stream.tty) return -59;
return 0;
}
case 21505:
{
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcgets) {
var termios = stream.tty.ops.ioctl_tcgets(stream);
var argp = syscallGetVarargP();
HEAP32[((argp) >>> 2) >>> 0] = termios.c_iflag || 0;
HEAP32[(((argp) + (4)) >>> 2) >>> 0] = termios.c_oflag || 0;
HEAP32[(((argp) + (8)) >>> 2) >>> 0] = termios.c_cflag || 0;
HEAP32[(((argp) + (12)) >>> 2) >>> 0] = termios.c_lflag || 0;
for (var i = 0; i < 32; i++) {
HEAP8[(argp + i) + (17) >>> 0] = termios.c_cc[i] || 0;
}
return 0;
}
return 0;
}
case 21510:
case 21511:
case 21512:
{
if (!stream.tty) return -59;
return 0;
}
case 21506:
case 21507:
case 21508:
{
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcsets) {
var argp = syscallGetVarargP();
var c_iflag = HEAP32[((argp) >>> 2) >>> 0];
var c_oflag = HEAP32[(((argp) + (4)) >>> 2) >>> 0];
var c_cflag = HEAP32[(((argp) + (8)) >>> 2) >>> 0];
var c_lflag = HEAP32[(((argp) + (12)) >>> 2) >>> 0];
var c_cc = [];
for (var i = 0; i < 32; i++) {
c_cc.push(HEAP8[(argp + i) + (17) >>> 0]);
}
return stream.tty.ops.ioctl_tcsets(stream.tty, op, {
c_iflag,
c_oflag,
c_cflag,
c_lflag,
c_cc
});
}
return 0;
}
case 21519:
{
if (!stream.tty) return -59;
var argp = syscallGetVarargP();
HEAP32[((argp) >>> 2) >>> 0] = 0;
return 0;
}
case 21520:
{
if (!stream.tty) return -59;
return -28;
}
case 21537:
case 21531:
{
var argp = syscallGetVarargP();
return FS.ioctl(stream, op, argp);
}
case 21523:
{
// TODO: in theory we should write to the winsize struct that gets
// passed in, but for now musl doesn't read anything on it
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tiocgwinsz) {
var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
var argp = syscallGetVarargP();
HEAP16[((argp) >>> 1) >>> 0] = winsize[0];
HEAP16[(((argp) + (2)) >>> 1) >>> 0] = winsize[1];
}
return 0;
}
case 21524:
{
// TODO: technically, this ioctl call should change the window size.
// but, since emscripten doesn't have any concept of a terminal window
// yet, we'll just silently throw it away as we do TIOCGWINSZ
if (!stream.tty) return -59;
return 0;
}
case 21515:
{
if (!stream.tty) return -59;
return 0;
}
default:
return -28;
}
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_lstat64(path, buf) {
path >>>= 0;
buf >>>= 0;
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.writeStat(buf, FS.lstat(path));
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_newfstatat(dirfd, path, buf, flags) {
path >>>= 0;
buf >>>= 0;
try {
path = SYSCALLS.getStr(path);
var nofollow = flags & 256;
var allowEmpty = flags & 4096;
flags = flags & (~6400);
assert(!flags, `unknown flags in __syscall_newfstatat: ${flags}`);
path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path));
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_openat(dirfd, path, flags, varargs) {
path >>>= 0;
varargs >>>= 0;
SYSCALLS.varargs = varargs;
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
var mode = varargs ? syscallGetVarargI() : 0;
return FS.open(path, flags, mode).fd;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_renameat(olddirfd, oldpath, newdirfd, newpath) {
oldpath >>>= 0;
newpath >>>= 0;
try {
oldpath = SYSCALLS.getStr(oldpath);
newpath = SYSCALLS.getStr(newpath);
oldpath = SYSCALLS.calculateAt(olddirfd, oldpath);
newpath = SYSCALLS.calculateAt(newdirfd, newpath);
FS.rename(oldpath, newpath);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_rmdir(path) {
path >>>= 0;
try {
path = SYSCALLS.getStr(path);
FS.rmdir(path);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_sendto(fd, message, length, flags, addr, addr_len) {
message >>>= 0;
length >>>= 0;
addr >>>= 0;
addr_len >>>= 0;
try {
var sock = getSocketFromFD(fd);
if (!addr) {
// send, no address provided
return FS.write(sock.stream, HEAP8, message, length);
}
var dest = getSocketAddress(addr, addr_len);
// sendto an address
return sock.sock_ops.sendmsg(sock, HEAP8, message, length, dest.addr, dest.port);
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_socket(domain, type, protocol) {
try {
var sock = SOCKFS.createSocket(domain, type, protocol);
assert(sock.stream.fd < 64);
// XXX ? select() assumes socket fd values are in 0..63
return sock.stream.fd;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_stat64(path, buf) {
path >>>= 0;
buf >>>= 0;
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.writeStat(buf, FS.stat(path));
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_unlinkat(dirfd, path, flags) {
path >>>= 0;
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
if (!flags) {
FS.unlink(path);
} else if (flags === 512) {
FS.rmdir(path);
} else {
return -28;
}
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var __abort_js = () => abort("native code called abort()");
var AsciiToString = ptr => {
ptr >>>= 0;
var str = "";
while (1) {
var ch = HEAPU8[ptr++ >>> 0];
if (!ch) return str;
str += String.fromCharCode(ch);
}
};
var awaitingDependencies = {};
var registeredTypes = {};
var typeDependencies = {};
var BindingError = class BindingError extends Error {
constructor(message) {
super(message);
this.name = "BindingError";
}
};
var throwBindingError = message => {
throw new BindingError(message);
};
/** @param {Object=} options */ function sharedRegisterType(rawType, registeredInstance, options = {}) {
var name = registeredInstance.name;
if (!rawType) {
throwBindingError(`type "${name}" must have a positive integer typeid pointer`);
}
if (registeredTypes.hasOwnProperty(rawType)) {
if (options.ignoreDuplicateRegistrations) {
return;
} else {
throwBindingError(`Cannot register type '${name}' twice`);
}
}
registeredTypes[rawType] = registeredInstance;
delete typeDependencies[rawType];
if (awaitingDependencies.hasOwnProperty(rawType)) {
var callbacks = awaitingDependencies[rawType];
delete awaitingDependencies[rawType];
callbacks.forEach(cb => cb());
}
}
/** @param {Object=} options */ function registerType(rawType, registeredInstance, options = {}) {
return sharedRegisterType(rawType, registeredInstance, options);
}
var integerReadValueFromPointer = (name, width, signed) => {
// integers are quite common, so generate very specialized functions
switch (width) {
case 1:
return signed ? pointer => HEAP8[pointer >>> 0] : pointer => HEAPU8[pointer >>> 0];
case 2:
return signed ? pointer => HEAP16[((pointer) >>> 1) >>> 0] : pointer => HEAPU16[((pointer) >>> 1) >>> 0];
case 4:
return signed ? pointer => HEAP32[((pointer) >>> 2) >>> 0] : pointer => HEAPU32[((pointer) >>> 2) >>> 0];
case 8:
return signed ? pointer => HEAP64[((pointer) >>> 3) >>> 0] : pointer => HEAPU64[((pointer) >>> 3) >>> 0];
default:
throw new TypeError(`invalid integer width (${width}): ${name}`);
}
};
var embindRepr = v => {
if (v === null) {
return "null";
}
var t = typeof v;
if (t === "object" || t === "array" || t === "function") {
return v.toString();
} else {
return "" + v;
}
};
var assertIntegerRange = (typeName, value, minRange, maxRange) => {
if (value < minRange || value > maxRange) {
throw new TypeError(`Passing a number "${embindRepr(value)}" from JS side to C/C++ side to an argument of type "${typeName}", which is outside the valid range [${minRange}, ${maxRange}]!`);
}
};
/** @suppress {globalThis} */ var __embind_register_bigint = function(primitiveType, name, size, minRange, maxRange) {
primitiveType >>>= 0;
name >>>= 0;
size >>>= 0;
name = AsciiToString(name);
const isUnsignedType = minRange === 0n;
let fromWireType = value => value;
if (isUnsignedType) {
// uint64 get converted to int64 in ABI, fix them up like we do for 32-bit integers.
const bitSize = size * 8;
fromWireType = value => BigInt.asUintN(bitSize, value);
maxRange = fromWireType(maxRange);
}
registerType(primitiveType, {
name,
fromWireType,
toWireType: (destructors, value) => {
if (typeof value == "number") {
value = BigInt(value);
} else if (typeof value != "bigint") {
throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${this.name}`);
}
assertIntegerRange(name, value, minRange, maxRange);
return value;
},
readValueFromPointer: integerReadValueFromPointer(name, size, !isUnsignedType),
destructorFunction: null
});
};
/** @suppress {globalThis} */ function __embind_register_bool(rawType, name, trueValue, falseValue) {
rawType >>>= 0;
name >>>= 0;
name = AsciiToString(name);
registerType(rawType, {
name,
fromWireType: function(wt) {
// ambiguous emscripten ABI: sometimes return values are
// true or false, and sometimes integers (0 or 1)
return !!wt;
},
toWireType: function(destructors, o) {
return o ? trueValue : falseValue;
},
readValueFromPointer: function(pointer) {
return this.fromWireType(HEAPU8[pointer >>> 0]);
},
destructorFunction: null
});
}
var emval_freelist = [];
var emval_handles = [ 0, 1, , 1, null, 1, true, 1, false, 1 ];
function __emval_decref(handle) {
handle >>>= 0;
if (handle > 9 && 0 === --emval_handles[handle + 1]) {
assert(emval_handles[handle] !== undefined, `Decref for unallocated handle.`);
emval_handles[handle] = undefined;
emval_freelist.push(handle);
}
}
var Emval = {
toValue: handle => {
if (!handle) {
throwBindingError(`Cannot use deleted val. handle = ${handle}`);
}
// handle 2 is supposed to be `undefined`.
assert(handle === 2 || emval_handles[handle] !== undefined && handle % 2 === 0, `invalid handle: ${handle}`);
return emval_handles[handle];
},
toHandle: value => {
switch (value) {
case undefined:
return 2;
case null:
return 4;
case true:
return 6;
case false:
return 8;
default:
{
const handle = emval_freelist.pop() || emval_handles.length;
emval_handles[handle] = value;
emval_handles[handle + 1] = 1;
return handle;
}
}
}
};
/** @suppress {globalThis} */ function readPointer(pointer) {
return this.fromWireType(HEAPU32[((pointer) >>> 2) >>> 0]);
}
var EmValType = {
name: "emscripten::val",
fromWireType: handle => {
var rv = Emval.toValue(handle);
__emval_decref(handle);
return rv;
},
toWireType: (destructors, value) => Emval.toHandle(value),
readValueFromPointer: readPointer,
destructorFunction: null
};
function __embind_register_emval(rawType) {
rawType >>>= 0;
return registerType(rawType, EmValType);
}
var floatReadValueFromPointer = (name, width) => {
switch (width) {
case 4:
return function(pointer) {
return this.fromWireType(HEAPF32[((pointer) >>> 2) >>> 0]);
};
case 8:
return function(pointer) {
return this.fromWireType(HEAPF64[((pointer) >>> 3) >>> 0]);
};
default:
throw new TypeError(`invalid float width (${width}): ${name}`);
}
};
var __embind_register_float = function(rawType, name, size) {
rawType >>>= 0;
name >>>= 0;
size >>>= 0;
name = AsciiToString(name);
registerType(rawType, {
name,
fromWireType: value => value,
toWireType: (destructors, value) => {
if (typeof value != "number" && typeof value != "boolean") {
throw new TypeError(`Cannot convert ${embindRepr(value)} to ${this.name}`);
}
// The VM will perform JS to Wasm value conversion, according to the spec:
// https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
return value;
},
readValueFromPointer: floatReadValueFromPointer(name, size),
destructorFunction: null
});
};
/** @suppress {globalThis} */ var __embind_register_integer = function(primitiveType, name, size, minRange, maxRange) {
primitiveType >>>= 0;
name >>>= 0;
size >>>= 0;
name = AsciiToString(name);
const isUnsignedType = minRange === 0;
let fromWireType = value => value;
if (isUnsignedType) {
var bitshift = 32 - 8 * size;
fromWireType = value => (value << bitshift) >>> bitshift;
maxRange = fromWireType(maxRange);
}
registerType(primitiveType, {
name,
fromWireType,
toWireType: (destructors, value) => {
if (typeof value != "number" && typeof value != "boolean") {
throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${name}`);
}
assertIntegerRange(name, value, minRange, maxRange);
// The VM will perform JS to Wasm value conversion, according to the spec:
// https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
return value;
},
readValueFromPointer: integerReadValueFromPointer(name, size, minRange !== 0),
destructorFunction: null
});
};
function __embind_register_memory_view(rawType, dataTypeIndex, name) {
rawType >>>= 0;
name >>>= 0;
var typeMapping = [ Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, BigInt64Array, BigUint64Array ];
var TA = typeMapping[dataTypeIndex];
function decodeMemoryView(handle) {
var size = HEAPU32[((handle) >>> 2) >>> 0];
var data = HEAPU32[(((handle) + (4)) >>> 2) >>> 0];
return new TA(HEAP8.buffer, data, size);
}
name = AsciiToString(name);
registerType(rawType, {
name,
fromWireType: decodeMemoryView,
readValueFromPointer: decodeMemoryView
}, {
ignoreDuplicateRegistrations: true
});
}
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
assert(typeof maxBytesToWrite == "number", "stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
};
function __embind_register_std_string(rawType, name) {
rawType >>>= 0;
name >>>= 0;
name = AsciiToString(name);
var stdStringIsUTF8 = true;
registerType(rawType, {
name,
// For some method names we use string keys here since they are part of
// the public/external API and/or used by the runtime-generated code.
fromWireType(value) {
var length = HEAPU32[((value) >>> 2) >>> 0];
var payload = value + 4;
var str;
if (stdStringIsUTF8) {
str = UTF8ToString(payload, length, true);
} else {
str = "";
for (var i = 0; i < length; ++i) {
str += String.fromCharCode(HEAPU8[payload + i >>> 0]);
}
}
_free(value);
return str;
},
toWireType(destructors, value) {
if (value instanceof ArrayBuffer) {
value = new Uint8Array(value);
}
var length;
var valueIsOfTypeString = (typeof value == "string");
// We accept `string` or array views with single byte elements
if (!(valueIsOfTypeString || (ArrayBuffer.isView(value) && value.BYTES_PER_ELEMENT == 1))) {
throwBindingError("Cannot pass non-string to std::string");
}
if (stdStringIsUTF8 && valueIsOfTypeString) {
length = lengthBytesUTF8(value);
} else {
length = value.length;
}
// assumes POINTER_SIZE alignment
var base = _malloc(4 + length + 1);
var ptr = base + 4;
HEAPU32[((base) >>> 2) >>> 0] = length;
if (valueIsOfTypeString) {
if (stdStringIsUTF8) {
stringToUTF8(value, ptr, length + 1);
} else {
for (var i = 0; i < length; ++i) {
var charCode = value.charCodeAt(i);
if (charCode > 255) {
_free(base);
throwBindingError("String has UTF-16 code units that do not fit in 8 bits");
}
HEAPU8[ptr + i >>> 0] = charCode;
}
}
} else {
HEAPU8.set(value, ptr >>> 0);
}
if (destructors !== null) {
destructors.push(_free, base);
}
return base;
},
readValueFromPointer: readPointer,
destructorFunction(ptr) {
_free(ptr);
}
});
}
var UTF16Decoder = typeof TextDecoder != "undefined" ? new TextDecoder("utf-16le") : undefined;
var UTF16ToString = (ptr, maxBytesToRead, ignoreNul) => {
assert(ptr % 2 == 0, "Pointer passed to UTF16ToString must be aligned to two bytes!");
var idx = ((ptr) >>> 1);
var endIdx = findStringEnd(HEAPU16, idx, maxBytesToRead / 2, ignoreNul);
// When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
if (endIdx - idx > 16 && UTF16Decoder) return UTF16Decoder.decode(HEAPU16.subarray(idx >>> 0, endIdx >>> 0));
// Fallback: decode without UTF16Decoder
var str = "";
// If maxBytesToRead is not passed explicitly, it will be undefined, and the
// for-loop's condition will always evaluate to true. The loop is then
// terminated on the first null char.
for (var i = idx; i < endIdx; ++i) {
var codeUnit = HEAPU16[i >>> 0];
// fromCharCode constructs a character from a UTF-16 code unit, so we can
// pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
return str;
};
var stringToUTF16 = (str, outPtr, maxBytesToWrite) => {
assert(outPtr % 2 == 0, "Pointer passed to stringToUTF16 must be aligned to two bytes!");
assert(typeof maxBytesToWrite == "number", "stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
maxBytesToWrite ??= 2147483647;
if (maxBytesToWrite < 2) return 0;
maxBytesToWrite -= 2;
// Null terminator.
var startPtr = outPtr;
var numCharsToWrite = (maxBytesToWrite < str.length * 2) ? (maxBytesToWrite / 2) : str.length;
for (var i = 0; i < numCharsToWrite; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i);
// possibly a lead surrogate
HEAP16[((outPtr) >>> 1) >>> 0] = codeUnit;
outPtr += 2;
}
// Null-terminate the pointer to the HEAP.
HEAP16[((outPtr) >>> 1) >>> 0] = 0;
return outPtr - startPtr;
};
var lengthBytesUTF16 = str => str.length * 2;
var UTF32ToString = (ptr, maxBytesToRead, ignoreNul) => {
assert(ptr % 4 == 0, "Pointer passed to UTF32ToString must be aligned to four bytes!");
var str = "";
var startIdx = ((ptr) >>> 2);
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
for (var i = 0; !(i >= maxBytesToRead / 4); i++) {
var utf32 = HEAPU32[startIdx + i >>> 0];
if (!utf32 && !ignoreNul) break;
str += String.fromCodePoint(utf32);
}
return str;
};
var stringToUTF32 = (str, outPtr, maxBytesToWrite) => {
outPtr >>>= 0;
assert(outPtr % 4 == 0, "Pointer passed to stringToUTF32 must be aligned to four bytes!");
assert(typeof maxBytesToWrite == "number", "stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
maxBytesToWrite ??= 2147483647;
if (maxBytesToWrite < 4) return 0;
var startPtr = outPtr;
var endPtr = startPtr + maxBytesToWrite - 4;
for (var i = 0; i < str.length; ++i) {
var codePoint = str.codePointAt(i);
// Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
// We need to manually skip over the second code unit for correct iteration.
if (codePoint > 65535) {
i++;
}
HEAP32[((outPtr) >>> 2) >>> 0] = codePoint;
outPtr += 4;
if (outPtr + 4 > endPtr) break;
}
// Null-terminate the pointer to the HEAP.
HEAP32[((outPtr) >>> 2) >>> 0] = 0;
return outPtr - startPtr;
};
var lengthBytesUTF32 = str => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
var codePoint = str.codePointAt(i);
// Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
// We need to manually skip over the second code unit for correct iteration.
if (codePoint > 65535) {
i++;
}
len += 4;
}
return len;
};
function __embind_register_std_wstring(rawType, charSize, name) {
rawType >>>= 0;
charSize >>>= 0;
name >>>= 0;
name = AsciiToString(name);
var decodeString, encodeString, lengthBytesUTF;
if (charSize === 2) {
decodeString = UTF16ToString;
encodeString = stringToUTF16;
lengthBytesUTF = lengthBytesUTF16;
} else {
assert(charSize === 4, "only 2-byte and 4-byte strings are currently supported");
decodeString = UTF32ToString;
encodeString = stringToUTF32;
lengthBytesUTF = lengthBytesUTF32;
}
registerType(rawType, {
name,
fromWireType: value => {
// Code mostly taken from _embind_register_std_string fromWireType
var length = HEAPU32[((value) >>> 2) >>> 0];
var str = decodeString(value + 4, length * charSize, true);
_free(value);
return str;
},
toWireType: (destructors, value) => {
if (!(typeof value == "string")) {
throwBindingError(`Cannot pass non-string to C++ string type ${name}`);
}
// assumes POINTER_SIZE alignment
var length = lengthBytesUTF(value);
var ptr = _malloc(4 + length + charSize);
HEAPU32[((ptr) >>> 2) >>> 0] = length / charSize;
encodeString(value, ptr + 4, length + charSize);
if (destructors !== null) {
destructors.push(_free, ptr);
}
return ptr;
},
readValueFromPointer: readPointer,
destructorFunction(ptr) {
_free(ptr);
}
});
}
var __embind_register_void = function(rawType, name) {
rawType >>>= 0;
name >>>= 0;
name = AsciiToString(name);
registerType(rawType, {
isVoid: true,
// void return values can be optimized out sometimes
name,
fromWireType: () => undefined,
// TODO: assert if anything else is given?
toWireType: (destructors, o) => undefined
});
};
var __emscripten_throw_longjmp = () => {
throw Infinity;
};
function __gmtime_js(time, tmPtr) {
time = bigintToI53Checked(time);
tmPtr >>>= 0;
var date = new Date(time * 1e3);
HEAP32[((tmPtr) >>> 2) >>> 0] = date.getUTCSeconds();
HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getUTCMinutes();
HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getUTCHours();
HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getUTCDate();
HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getUTCMonth();
HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getUTCFullYear() - 1900;
HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getUTCDay();
var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0);
var yday = ((date.getTime() - start) / (1e3 * 60 * 60 * 24)) | 0;
HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday;
}
var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);
var MONTH_DAYS_LEAP_CUMULATIVE = [ 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335 ];
var MONTH_DAYS_REGULAR_CUMULATIVE = [ 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 ];
var ydayFromDate = date => {
var leap = isLeapYear(date.getFullYear());
var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE);
var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1;
// -1 since it's days since Jan 1
return yday;
};
function __localtime_js(time, tmPtr) {
time = bigintToI53Checked(time);
tmPtr >>>= 0;
var date = new Date(time * 1e3);
HEAP32[((tmPtr) >>> 2) >>> 0] = date.getSeconds();
HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getMinutes();
HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getHours();
HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getDate();
HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getMonth();
HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getFullYear() - 1900;
HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getDay();
var yday = ydayFromDate(date) | 0;
HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday;
HEAP32[(((tmPtr) + (36)) >>> 2) >>> 0] = -(date.getTimezoneOffset() * 60);
// Attention: DST is in December in South, and some regions don't have DST at all.
var start = new Date(date.getFullYear(), 0, 1);
var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
var winterOffset = start.getTimezoneOffset();
var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0;
HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0] = dst;
}
var __mktime_js = function(tmPtr) {
tmPtr >>>= 0;
var ret = (() => {
var date = new Date(HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] + 1900, HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0], HEAP32[((tmPtr) >>> 2) >>> 0], 0);
// There's an ambiguous hour when the time goes back; the tm_isdst field is
// used to disambiguate it. Date() basically guesses, so we fix it up if it
// guessed wrong, or fill in tm_isdst with the guess if it's -1.
var dst = HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0];
var guessedOffset = date.getTimezoneOffset();
var start = new Date(date.getFullYear(), 0, 1);
var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
var winterOffset = start.getTimezoneOffset();
var dstOffset = Math.min(winterOffset, summerOffset);
// DST is in December in South
if (dst < 0) {
// Attention: some regions don't have DST at all.
HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0] = Number(summerOffset != winterOffset && dstOffset == guessedOffset);
} else if ((dst > 0) != (dstOffset == guessedOffset)) {
var nonDstOffset = Math.max(winterOffset, summerOffset);
var trueOffset = dst > 0 ? dstOffset : nonDstOffset;
// Don't try setMinutes(date.getMinutes() + ...) -- it's messed up.
date.setTime(date.getTime() + (trueOffset - guessedOffset) * 6e4);
}
HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getDay();
var yday = ydayFromDate(date) | 0;
HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday;
// To match expected behavior, update fields from date
HEAP32[((tmPtr) >>> 2) >>> 0] = date.getSeconds();
HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getMinutes();
HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getHours();
HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getDate();
HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getMonth();
HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getYear();
var timeMs = date.getTime();
if (isNaN(timeMs)) {
return -1;
}
// Return time in microseconds
return timeMs / 1e3;
})();
return BigInt(ret);
};
var __tzset_js = function(timezone, daylight, std_name, dst_name) {
timezone >>>= 0;
daylight >>>= 0;
std_name >>>= 0;
dst_name >>>= 0;
// TODO: Use (malleable) environment variables instead of system settings.
var currentYear = (new Date).getFullYear();
var winter = new Date(currentYear, 0, 1);
var summer = new Date(currentYear, 6, 1);
var winterOffset = winter.getTimezoneOffset();
var summerOffset = summer.getTimezoneOffset();
// Local standard timezone offset. Local standard time is not adjusted for
// daylight savings. This code uses the fact that getTimezoneOffset returns
// a greater value during Standard Time versus Daylight Saving Time (DST).
// Thus it determines the expected output during Standard Time, and it
// compares whether the output of the given date the same (Standard) or less
// (DST).
var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
// timezone is specified as seconds west of UTC ("The external variable
// `timezone` shall be set to the difference, in seconds, between
// Coordinated Universal Time (UTC) and local standard time."), the same
// as returned by stdTimezoneOffset.
// See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
HEAPU32[((timezone) >>> 2) >>> 0] = stdTimezoneOffset * 60;
HEAP32[((daylight) >>> 2) >>> 0] = Number(winterOffset != summerOffset);
var extractZone = timezoneOffset => {
// Why inverse sign?
// Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
var sign = timezoneOffset >= 0 ? "-" : "+";
var absOffset = Math.abs(timezoneOffset);
var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
var minutes = String(absOffset % 60).padStart(2, "0");
return `UTC${sign}${hours}${minutes}`;
};
var winterName = extractZone(winterOffset);
var summerName = extractZone(summerOffset);
assert(winterName);
assert(summerName);
assert(lengthBytesUTF8(winterName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${winterName})`);
assert(lengthBytesUTF8(summerName) <= 16, `timezone name truncated to fit in TZNAME_MAX (${summerName})`);
if (summerOffset < winterOffset) {
// Northern hemisphere
stringToUTF8(winterName, std_name, 17);
stringToUTF8(summerName, dst_name, 17);
} else {
stringToUTF8(winterName, dst_name, 17);
stringToUTF8(summerName, std_name, 17);
}
};
var _emscripten_get_now = () => performance.now();
var _emscripten_date_now = () => Date.now();
var nowIsMonotonic = 1;
var checkWasiClock = clock_id => clock_id >= 0 && clock_id <= 3;
function _clock_time_get(clk_id, ignored_precision, ptime) {
ignored_precision = bigintToI53Checked(ignored_precision);
ptime >>>= 0;
if (!checkWasiClock(clk_id)) {
return 28;
}
var now;
// all wasi clocks but realtime are monotonic
if (clk_id === 0) {
now = _emscripten_date_now();
} else if (nowIsMonotonic) {
now = _emscripten_get_now();
} else {
return 52;
}
// "now" is in ms, and wasi times are in ns.
var nsec = Math.round(now * 1e3 * 1e3);
HEAP64[((ptime) >>> 3) >>> 0] = BigInt(nsec);
return 0;
}
var handleException = e => {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == "unwind") {
return EXITSTATUS;
}
checkStackCookie();
if (e instanceof WebAssembly.RuntimeError) {
if (_emscripten_stack_get_current() <= 0) {
err("Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)");
}
}
quit_(1, e);
};
var runtimeKeepaliveCounter = 0;
var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
var _proc_exit = code => {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
Module["onExit"]?.(code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
};
/** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => {
EXITSTATUS = status;
checkUnflushedContent();
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
if (keepRuntimeAlive() && !implicit) {
var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
readyPromiseReject?.(msg);
err(msg);
}
_proc_exit(status);
};
var _exit = exitJS;
var maybeExit = () => {
if (!keepRuntimeAlive()) {
try {
_exit(EXITSTATUS);
} catch (e) {
handleException(e);
}
}
};
var callUserCallback = func => {
if (ABORT) {
err("user callback triggered after runtime exited or application aborted. Ignoring.");
return;
}
try {
func();
maybeExit();
} catch (e) {
handleException(e);
}
};
function getFullscreenElement() {
return document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.webkitCurrentFullScreenElement || document.msFullscreenElement;
}
/** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => setTimeout(() => {
callUserCallback(func);
}, timeout);
var Browser = {
useWebGL: false,
isFullscreen: false,
pointerLock: false,
moduleContextCreatedCallbacks: [],
workers: [],
preloadedImages: {},
preloadedAudios: {},
getCanvas: () => Module["canvas"],
init() {
if (Browser.initted) return;
Browser.initted = true;
// Support for plugins that can process preloaded files. You can add more of these to
// your app by creating and appending to preloadPlugins.
// Each plugin is asked if it can handle a file based on the file's name. If it can,
// it is given the file's raw data. When it is done, it calls a callback with the file's
// (possibly modified) data. For example, a plugin might decompress a file, or it
// might create some side data structure for use later (like an Image element, etc.).
var imagePlugin = {};
imagePlugin["canHandle"] = function imagePlugin_canHandle(name) {
return !Module["noImageDecoding"] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name);
};
imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) {
var b = new Blob([ byteArray ], {
type: Browser.getMimetype(name)
});
if (b.size !== byteArray.length) {
// Safari bug #118630
// Safari's Blob can only take an ArrayBuffer
b = new Blob([ (new Uint8Array(byteArray)).buffer ], {
type: Browser.getMimetype(name)
});
}
var url = URL.createObjectURL(b);
assert(typeof url == "string", "createObjectURL must return a url as a string");
var img = new Image;
img.onload = () => {
assert(img.complete, `Image ${name} could not be decoded`);
var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement("canvas"));
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
Browser.preloadedImages[name] = canvas;
URL.revokeObjectURL(url);
onload?.(byteArray);
};
img.onerror = event => {
err(`Image ${url} could not be decoded`);
onerror?.();
};
img.src = url;
};
preloadPlugins.push(imagePlugin);
var audioPlugin = {};
audioPlugin["canHandle"] = function audioPlugin_canHandle(name) {
return !Module["noAudioDecoding"] && name.slice(-4) in {
".ogg": 1,
".wav": 1,
".mp3": 1
};
};
audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) {
var done = false;
function finish(audio) {
if (done) return;
done = true;
Browser.preloadedAudios[name] = audio;
onload?.(byteArray);
}
function fail() {
if (done) return;
done = true;
Browser.preloadedAudios[name] = new Audio;
// empty shim
onerror?.();
}
var b = new Blob([ byteArray ], {
type: Browser.getMimetype(name)
});
var url = URL.createObjectURL(b);
// XXX we never revoke this!
assert(typeof url == "string", "createObjectURL must return a url as a string");
var audio = new Audio;
audio.addEventListener("canplaythrough", () => finish(audio), false);
// use addEventListener due to chromium bug 124926
audio.onerror = function audio_onerror(event) {
if (done) return;
err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`);
function encode64(data) {
var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var PAD = "=";
var ret = "";
var leftchar = 0;
var leftbits = 0;
for (var i = 0; i < data.length; i++) {
leftchar = (leftchar << 8) | data[i];
leftbits += 8;
while (leftbits >= 6) {
var curr = (leftchar >> (leftbits - 6)) & 63;
leftbits -= 6;
ret += BASE[curr];
}
}
if (leftbits == 2) {
ret += BASE[(leftchar & 3) << 4];
ret += PAD + PAD;
} else if (leftbits == 4) {
ret += BASE[(leftchar & 15) << 2];
ret += PAD;
}
return ret;
}
audio.src = "data:audio/x-" + name.slice(-3) + ";base64," + encode64(byteArray);
finish(audio);
};
audio.src = url;
// workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
safeSetTimeout(() => {
finish(audio);
}, 1e4);
};
preloadPlugins.push(audioPlugin);
// Canvas event setup
function pointerLockChange() {
var canvas = Browser.getCanvas();
Browser.pointerLock = document.pointerLockElement === canvas;
}
var canvas = Browser.getCanvas();
if (canvas) {
// forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
// Module['forcedAspectRatio'] = 4 / 3;
document.addEventListener("pointerlockchange", pointerLockChange, false);
if (Module["elementPointerLock"]) {
canvas.addEventListener("click", ev => {
if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) {
Browser.getCanvas().requestPointerLock();
ev.preventDefault();
}
}, false);
}
}
},
createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
if (useWebGL && Module["ctx"] && canvas == Browser.getCanvas()) return Module["ctx"];
// no need to recreate GL context if it's already been created for this canvas.
var ctx;
var contextHandle;
if (useWebGL) {
// For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
var contextAttributes = {
antialias: false,
alpha: false,
majorVersion: 1
};
if (webGLContextAttributes) {
for (var attribute in webGLContextAttributes) {
contextAttributes[attribute] = webGLContextAttributes[attribute];
}
}
// This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
// actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
// Browser.createContext() should not even be emitted.
if (typeof GL != "undefined") {
contextHandle = GL.createContext(canvas, contextAttributes);
if (contextHandle) {
ctx = GL.getContext(contextHandle).GLctx;
}
}
} else {
ctx = canvas.getContext("2d");
}
if (!ctx) return null;
if (setInModule) {
if (!useWebGL) assert(typeof GLctx == "undefined", "cannot set in module if GLctx is used, but we are a non-GL context that would replace it");
Module["ctx"] = ctx;
if (useWebGL) GL.makeContextCurrent(contextHandle);
Browser.useWebGL = useWebGL;
Browser.moduleContextCreatedCallbacks.forEach(callback => callback());
Browser.init();
}
return ctx;
},
fullscreenHandlersInstalled: false,
lockPointer: undefined,
resizeCanvas: undefined,
requestFullscreen(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false;
var canvas = Browser.getCanvas();
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if (getFullscreenElement() === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
}
Module["onFullScreen"]?.(Browser.isFullscreen);
Module["onFullscreen"]?.(Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener("fullscreenchange", fullscreenChange, false);
document.addEventListener("mozfullscreenchange", fullscreenChange, false);
document.addEventListener("webkitfullscreenchange", fullscreenChange, false);
document.addEventListener("MSFullscreenChange", fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null);
canvasContainer.requestFullscreen();
},
requestFullScreen() {
abort("Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)");
},
exitFullscreen() {
// This is workaround for chrome. Trying to exit from fullscreen
// not in fullscreen state will cause "TypeError: Document not active"
// in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
if (!Browser.isFullscreen) {
return false;
}
var CFS = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (() => {});
CFS.apply(document, []);
return true;
},
safeSetTimeout(func, timeout) {
// Legacy function, this is used by the SDL2 port so we need to keep it
// around at least until that is updated.
// See https://github.com/libsdl-org/SDL/pull/6304
return safeSetTimeout(func, timeout);
},
getMimetype(name) {
return {
"jpg": "image/jpeg",
"jpeg": "image/jpeg",
"png": "image/png",
"bmp": "image/bmp",
"ogg": "audio/ogg",
"wav": "audio/wav",
"mp3": "audio/mpeg"
}[name.slice(name.lastIndexOf(".") + 1)];
},
getUserMedia(func) {
window.getUserMedia ||= navigator["getUserMedia"] || navigator["mozGetUserMedia"];
window.getUserMedia(func);
},
getMovementX(event) {
return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0;
},
getMovementY(event) {
return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0;
},
getMouseWheelDelta(event) {
var delta = 0;
switch (event.type) {
case "DOMMouseScroll":
// 3 lines make up a step
delta = event.detail / 3;
break;
case "mousewheel":
// 120 units make up a step
delta = event.wheelDelta / 120;
break;
case "wheel":
delta = event.deltaY;
switch (event.deltaMode) {
case 0:
// DOM_DELTA_PIXEL: 100 pixels make up a step
delta /= 100;
break;
case 1:
// DOM_DELTA_LINE: 3 lines make up a step
delta /= 3;
break;
case 2:
// DOM_DELTA_PAGE: A page makes up 80 steps
delta *= 80;
break;
default:
throw "unrecognized mouse wheel delta mode: " + event.deltaMode;
}
break;
default:
throw "unrecognized mouse wheel event: " + event.type;
}
return delta;
},
mouseX: 0,
mouseY: 0,
mouseMovementX: 0,
mouseMovementY: 0,
touches: {},
lastTouches: {},
calculateMouseCoords(pageX, pageY) {
// Calculate the movement based on the changes
// in the coordinates.
var canvas = Browser.getCanvas();
var rect = canvas.getBoundingClientRect();
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset);
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
// and we have no viable fallback.
assert((typeof scrollX != "undefined") && (typeof scrollY != "undefined"), "Unable to retrieve scroll position, mouse positions likely broken.");
var adjustedX = pageX - (scrollX + rect.left);
var adjustedY = pageY - (scrollY + rect.top);
// the canvas might be CSS-scaled compared to its backbuffer;
// SDL-using content will want mouse coordinates in terms
// of backbuffer units.
adjustedX = adjustedX * (canvas.width / rect.width);
adjustedY = adjustedY * (canvas.height / rect.height);
return {
x: adjustedX,
y: adjustedY
};
},
setMouseCoords(pageX, pageY) {
const {x, y} = Browser.calculateMouseCoords(pageX, pageY);
Browser.mouseMovementX = x - Browser.mouseX;
Browser.mouseMovementY = y - Browser.mouseY;
Browser.mouseX = x;
Browser.mouseY = y;
},
calculateMouseEvent(event) {
// event should be mousemove, mousedown or mouseup
if (Browser.pointerLock) {
// When the pointer is locked, calculate the coordinates
// based on the movement of the mouse.
// Workaround for Firefox bug 764498
if (event.type != "mousemove" && ("mozMovementX" in event)) {
Browser.mouseMovementX = Browser.mouseMovementY = 0;
} else {
Browser.mouseMovementX = Browser.getMovementX(event);
Browser.mouseMovementY = Browser.getMovementY(event);
}
// add the mouse delta to the current absolute mouse position
Browser.mouseX += Browser.mouseMovementX;
Browser.mouseY += Browser.mouseMovementY;
} else {
if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") {
var touch = event.touch;
if (touch === undefined) {
return;
}
var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
if (event.type === "touchstart") {
Browser.lastTouches[touch.identifier] = coords;
Browser.touches[touch.identifier] = coords;
} else if (event.type === "touchend" || event.type === "touchmove") {
var last = Browser.touches[touch.identifier];
last ||= coords;
Browser.lastTouches[touch.identifier] = last;
Browser.touches[touch.identifier] = coords;
}
return;
}
Browser.setMouseCoords(event.pageX, event.pageY);
}
},
resizeListeners: [],
updateResizeListeners() {
var canvas = Browser.getCanvas();
Browser.resizeListeners.forEach(listener => listener(canvas.width, canvas.height));
},
setCanvasSize(width, height, noUpdates) {
var canvas = Browser.getCanvas();
Browser.updateCanvasDimensions(canvas, width, height);
if (!noUpdates) Browser.updateResizeListeners();
},
windowedWidth: 0,
windowedHeight: 0,
setFullscreenCanvasSize() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = HEAPU32[((SDL.screen) >>> 2) >>> 0];
flags = flags | 8388608;
// set SDL_FULLSCREEN flag
HEAP32[((SDL.screen) >>> 2) >>> 0] = flags;
}
Browser.updateCanvasDimensions(Browser.getCanvas());
Browser.updateResizeListeners();
},
setWindowedCanvasSize() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = HEAPU32[((SDL.screen) >>> 2) >>> 0];
flags = flags & ~8388608;
// clear SDL_FULLSCREEN flag
HEAP32[((SDL.screen) >>> 2) >>> 0] = flags;
}
Browser.updateCanvasDimensions(Browser.getCanvas());
Browser.updateResizeListeners();
},
updateCanvasDimensions(canvas, wNative, hNative) {
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module["forcedAspectRatio"] > 0) {
if (w / h < Module["forcedAspectRatio"]) {
w = Math.round(h * Module["forcedAspectRatio"]);
} else {
h = Math.round(w / Module["forcedAspectRatio"]);
}
}
if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != "undefined")) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
if (canvas.width != w) canvas.width = w;
if (canvas.height != h) canvas.height = h;
if (typeof canvas.style != "undefined") {
canvas.style.removeProperty("width");
canvas.style.removeProperty("height");
}
} else {
if (canvas.width != wNative) canvas.width = wNative;
if (canvas.height != hNative) canvas.height = hNative;
if (typeof canvas.style != "undefined") {
if (w != wNative || h != hNative) {
canvas.style.setProperty("width", w + "px", "important");
canvas.style.setProperty("height", h + "px", "important");
} else {
canvas.style.removeProperty("width");
canvas.style.removeProperty("height");
}
}
}
}
};
var EGL = {
errorCode: 12288,
defaultDisplayInitialized: false,
currentContext: 0,
currentReadSurface: 0,
currentDrawSurface: 0,
contextAttributes: {
alpha: false,
depth: false,
stencil: false,
antialias: false
},
stringCache: {},
setErrorCode(code) {
EGL.errorCode = code;
},
chooseConfig(display, attribList, config, config_size, numConfigs) {
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (attribList) {
// read attribList if it is non-null
for (;;) {
var param = HEAP32[((attribList) >>> 2) >>> 0];
if (param == 12321) {
var alphaSize = HEAP32[(((attribList) + (4)) >>> 2) >>> 0];
EGL.contextAttributes.alpha = (alphaSize > 0);
} else if (param == 12325) {
var depthSize = HEAP32[(((attribList) + (4)) >>> 2) >>> 0];
EGL.contextAttributes.depth = (depthSize > 0);
} else if (param == 12326) {
var stencilSize = HEAP32[(((attribList) + (4)) >>> 2) >>> 0];
EGL.contextAttributes.stencil = (stencilSize > 0);
} else if (param == 12337) {
var samples = HEAP32[(((attribList) + (4)) >>> 2) >>> 0];
EGL.contextAttributes.antialias = (samples > 0);
} else if (param == 12338) {
var samples = HEAP32[(((attribList) + (4)) >>> 2) >>> 0];
EGL.contextAttributes.antialias = (samples == 1);
} else if (param == 12544) {
var requestedPriority = HEAP32[(((attribList) + (4)) >>> 2) >>> 0];
EGL.contextAttributes.lowLatency = (requestedPriority != 12547);
} else if (param == 12344) {
break;
}
attribList += 8;
}
}
if ((!config || !config_size) && !numConfigs) {
EGL.setErrorCode(12300);
return 0;
}
if (numConfigs) {
HEAP32[((numConfigs) >>> 2) >>> 0] = 1;
}
if (config && config_size > 0) {
HEAPU32[((config) >>> 2) >>> 0] = 62002;
}
EGL.setErrorCode(12288);
return 1;
}
};
var _eglBindAPI = api => {
if (api == 12448) {
EGL.setErrorCode(12288);
return 1;
}
// if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) {
EGL.setErrorCode(12300);
return 0;
};
function _eglChooseConfig(display, attrib_list, configs, config_size, numConfigs) {
display >>>= 0;
attrib_list >>>= 0;
configs >>>= 0;
numConfigs >>>= 0;
return EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs);
}
var GLctx;
var webgl_enable_ANGLE_instanced_arrays = ctx => {
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension("ANGLE_instanced_arrays");
// Because this extension is a core function in WebGL 2, assign the extension entry points in place of
// where the core functions will reside in WebGL 2. This way the calling code can call these without
// having to dynamically branch depending if running against WebGL 1 or WebGL 2.
if (ext) {
ctx["vertexAttribDivisor"] = (index, divisor) => ext["vertexAttribDivisorANGLE"](index, divisor);
ctx["drawArraysInstanced"] = (mode, first, count, primcount) => ext["drawArraysInstancedANGLE"](mode, first, count, primcount);
ctx["drawElementsInstanced"] = (mode, count, type, indices, primcount) => ext["drawElementsInstancedANGLE"](mode, count, type, indices, primcount);
return 1;
}
};
var webgl_enable_OES_vertex_array_object = ctx => {
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension("OES_vertex_array_object");
if (ext) {
ctx["createVertexArray"] = () => ext["createVertexArrayOES"]();
ctx["deleteVertexArray"] = vao => ext["deleteVertexArrayOES"](vao);
ctx["bindVertexArray"] = vao => ext["bindVertexArrayOES"](vao);
ctx["isVertexArray"] = vao => ext["isVertexArrayOES"](vao);
return 1;
}
};
var webgl_enable_WEBGL_draw_buffers = ctx => {
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension("WEBGL_draw_buffers");
if (ext) {
ctx["drawBuffers"] = (n, bufs) => ext["drawBuffersWEBGL"](n, bufs);
return 1;
}
};
var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp"));
var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control"));
var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode"));
var webgl_enable_WEBGL_multi_draw = ctx => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
!!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw"));
var getEmscriptenSupportedExtensions = ctx => {
// Restrict the list of advertised extensions to those that we actually
// support.
var supportedExtensions = [ // WebGL 1 extensions
"ANGLE_instanced_arrays", "EXT_blend_minmax", "EXT_disjoint_timer_query", "EXT_frag_depth", "EXT_shader_texture_lod", "EXT_sRGB", "OES_element_index_uint", "OES_fbo_render_mipmap", "OES_standard_derivatives", "OES_texture_float", "OES_texture_half_float", "OES_texture_half_float_linear", "OES_vertex_array_object", "WEBGL_color_buffer_float", "WEBGL_depth_texture", "WEBGL_draw_buffers", // WebGL 1 and WebGL 2 extensions
"EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode" ];
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};
var GL = {
counter: 1,
buffers: [],
programs: [],
framebuffers: [],
renderbuffers: [],
textures: [],
shaders: [],
vaos: [],
contexts: [],
offscreenCanvases: {},
queries: [],
stringCache: {},
unpackAlignment: 4,
unpackRowLength: 0,
recordError: errorCode => {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},
getNewId: table => {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},
genObject: (n, buffers, createFunction, objectTable) => {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(1282);
}
HEAP32[(((buffers) + (i * 4)) >>> 2) >>> 0] = id;
}
},
getSource: (shader, count, string, length) => {
var source = "";
for (var i = 0; i < count; ++i) {
var len = length ? HEAPU32[(((length) + (i * 4)) >>> 2) >>> 0] : undefined;
source += UTF8ToString(HEAPU32[(((string) + (i * 4)) >>> 2) >>> 0], len);
}
return source;
},
createContext: (/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
// context on a canvas, calling .getContext() will always return that
// context independent of which 'webgl' or 'webgl2'
// context version was passed. See:
// https://bugs.webkit.org/show_bug.cgi?id=222758
// and:
// https://github.com/emscripten-core/emscripten/issues/13295.
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
// version field in above check.
if (!canvas.getContextSafariWebGL2Fixed) {
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) {
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
return ((ver == "webgl") == (gl instanceof WebGLRenderingContext)) ? gl : null;
}
canvas.getContext = fixedGetContext;
}
var ctx = canvas.getContext("webgl", webGLContextAttributes);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},
registerContext: (ctx, webGLContextAttributes) => {
// without pthreads a context is just an integer ID
var handle = GL.getNewId(GL.contexts);
var context = {
handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context
// given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
return handle;
},
makeContextCurrent: contextHandle => {
// Active Emscripten GL layer context object.
GL.currentContext = GL.contexts[contextHandle];
// Active WebGL context object.
Module["ctx"] = GLctx = GL.currentContext?.GLctx;
return !(contextHandle && !GLctx);
},
getContext: contextHandle => GL.contexts[contextHandle],
deleteContext: contextHandle => {
if (GL.currentContext === GL.contexts[contextHandle]) {
GL.currentContext = null;
}
if (typeof JSEvents == "object") {
// Release all JS event handlers on the DOM element that the GL context is
// associated with since the context is now deleted.
JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
}
// Make sure the canvas object no longer refers to the context object so
// there are no GC surprises.
if (GL.contexts[contextHandle]?.GLctx.canvas) {
GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
}
GL.contexts[contextHandle] = null;
},
initExtensions: context => {
// If this function is called without a specific context object, init the
// extensions of the currently active context.
context ||= GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, ction GL interop
// layer itself will need to know if they exist.
// Extensions that are available in both WebGL 1 and WebGL 2
webgl_enable_WEBGL_multi_draw(GLctx);
webgl_enable_EXT_polygon_offset_clamp(GLctx);
webgl_enable_EXT_clip_control(GLctx);
webgl_enable_WEBGL_polygon_mode(GLctx);
// Extensions that are only available in WebGL 1 (the calls will be no-ops
// if called on a WebGL 2 context active)
webgl_enable_ANGLE_instanced_arrays(GLctx);
webgl_enable_OES_vertex_array_object(GLctx);
webgl_enable_WEBGL_draw_buffers(GLctx);
{
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
getEmscriptenSupportedExtensions(GLctx).forEach(ext => {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
// are not enabled by default.
if (!ext.includes("lose_context") && !ext.includes("debug")) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
});
}
};
function _eglCreateContext(display, config, hmm, contextAttribs) {
display >>>= 0;
config >>>= 0;
hmm >>>= 0;
contextAttribs >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
// EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten.
// So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL.
var glesContextVersion = 1;
for (;;) {
var param = HEAP32[((contextAttribs) >>> 2) >>> 0];
if (param == 12440) {
glesContextVersion = HEAP32[(((contextAttribs) + (4)) >>> 2) >>> 0];
} else if (param == 12344) {
break;
} else {
/* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */ EGL.setErrorCode(12292);
return 0;
}
contextAttribs += 8;
}
if (glesContextVersion != 2) {
EGL.setErrorCode(12293);
return 0;
}
EGL.contextAttributes.majorVersion = glesContextVersion - 1;
// WebGL 1 is GLES 2, WebGL2 is GLES3
EGL.contextAttributes.minorVersion = 0;
EGL.context = GL.createContext(Browser.getCanvas(), EGL.contextAttributes);
if (EGL.context != 0) {
EGL.setErrorCode(12288);
// Run callbacks so that GL emulation works
GL.makeContextCurrent(EGL.context);
Browser.useWebGL = true;
Browser.moduleContextCreatedCallbacks.forEach(callback => callback());
// Note: This function only creates a context, but it shall not make it active.
GL.makeContextCurrent(null);
return 62004;
} else {
EGL.setErrorCode(12297);
// By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set.
return 0;
}
}
function _eglCreateWindowSurface(display, config, win, attrib_list) {
display >>>= 0;
config >>>= 0;
attrib_list >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (config != 62002) {
EGL.setErrorCode(12293);
return 0;
}
// TODO: Examine attrib_list! Parameters that can be present there are:
// - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER)
// - EGL_VG_COLORSPACE (can't be set)
// - EGL_VG_ALPHA_FORMAT (can't be set)
EGL.setErrorCode(12288);
return 62006;
}
function _eglDestroyContext(display, context) {
display >>>= 0;
context >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (context != 62004) {
EGL.setErrorCode(12294);
return 0;
}
GL.deleteContext(EGL.context);
EGL.setErrorCode(12288);
if (EGL.currentContext == context) {
EGL.currentContext = 0;
}
return 1;
}
function _eglDestroySurface(display, surface) {
display >>>= 0;
surface >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (surface != 62006) {
EGL.setErrorCode(12301);
return 1;
}
if (EGL.currentReadSurface == surface) {
EGL.currentReadSurface = 0;
}
if (EGL.currentDrawSurface == surface) {
EGL.currentDrawSurface = 0;
}
EGL.setErrorCode(12288);
return 1;
}
function _eglGetConfigAttrib(display, config, attribute, value) {
display >>>= 0;
config >>>= 0;
value >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (config != 62002) {
EGL.setErrorCode(12293);
return 0;
}
if (!value) {
EGL.setErrorCode(12300);
return 0;
}
EGL.setErrorCode(12288);
switch (attribute) {
case 12320:
// EGL_BUFFER_SIZE
HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.alpha ? 32 : 24;
return 1;
case 12321:
// EGL_ALPHA_SIZE
HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.alpha ? 8 : 0;
return 1;
case 12322:
// EGL_BLUE_SIZE
HEAP32[((value) >>> 2) >>> 0] = 8;
return 1;
case 12323:
// EGL_GREEN_SIZE
HEAP32[((value) >>> 2) >>> 0] = 8;
return 1;
case 12324:
// EGL_RED_SIZE
HEAP32[((value) >>> 2) >>> 0] = 8;
return 1;
case 12325:
// EGL_DEPTH_SIZE
HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.depth ? 24 : 0;
return 1;
case 12326:
// EGL_STENCIL_SIZE
HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.stencil ? 8 : 0;
return 1;
case 12327:
// EGL_CONFIG_CAVEAT
// We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051).
HEAP32[((value) >>> 2) >>> 0] = 12344;
return 1;
case 12328:
// EGL_CONFIG_ID
HEAP32[((value) >>> 2) >>> 0] = 62002;
return 1;
case 12329:
// EGL_LEVEL
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
case 12330:
// EGL_MAX_PBUFFER_HEIGHT
HEAP32[((value) >>> 2) >>> 0] = 4096;
return 1;
case 12331:
// EGL_MAX_PBUFFER_PIXELS
HEAP32[((value) >>> 2) >>> 0] = 16777216;
return 1;
case 12332:
// EGL_MAX_PBUFFER_WIDTH
HEAP32[((value) >>> 2) >>> 0] = 4096;
return 1;
case 12333:
// EGL_NATIVE_RENDERABLE
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
case 12334:
// EGL_NATIVE_VISUAL_ID
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
case 12335:
// EGL_NATIVE_VISUAL_TYPE
HEAP32[((value) >>> 2) >>> 0] = 12344;
return 1;
case 12337:
// EGL_SAMPLES
HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.antialias ? 4 : 0;
return 1;
case 12338:
// EGL_SAMPLE_BUFFERS
HEAP32[((value) >>> 2) >>> 0] = EGL.contextAttributes.antialias ? 1 : 0;
return 1;
case 12339:
// EGL_SURFACE_TYPE
HEAP32[((value) >>> 2) >>> 0] = 4;
return 1;
case 12340:
// EGL_TRANSPARENT_TYPE
// If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas.
HEAP32[((value) >>> 2) >>> 0] = 12344;
return 1;
case 12341:
// EGL_TRANSPARENT_BLUE_VALUE
case 12342:
// EGL_TRANSPARENT_GREEN_VALUE
case 12343:
// EGL_TRANSPARENT_RED_VALUE
// "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined."
HEAP32[((value) >>> 2) >>> 0] = -1;
return 1;
case 12345:
// EGL_BIND_TO_TEXTURE_RGB
case 12346:
// EGL_BIND_TO_TEXTURE_RGBA
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
case 12347:
// EGL_MIN_SWAP_INTERVAL
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
case 12348:
// EGL_MAX_SWAP_INTERVAL
HEAP32[((value) >>> 2) >>> 0] = 1;
return 1;
case 12349:
// EGL_LUMINANCE_SIZE
case 12350:
// EGL_ALPHA_MASK_SIZE
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
case 12351:
// EGL_COLOR_BUFFER_TYPE
// EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER.
HEAP32[((value) >>> 2) >>> 0] = 12430;
return 1;
case 12352:
// EGL_RENDERABLE_TYPE
// A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT.
HEAP32[((value) >>> 2) >>> 0] = 4;
return 1;
case 12354:
// EGL_CONFORMANT
// "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API."
HEAP32[((value) >>> 2) >>> 0] = 0;
return 1;
default:
EGL.setErrorCode(12292);
return 0;
}
}
function _eglGetDisplay(nativeDisplayType) {
nativeDisplayType >>>= 0;
EGL.setErrorCode(12288);
// Emscripten EGL implementation "emulates" X11, and eglGetDisplay is
// expected to accept/receive a pointer to an X11 Display object (or
// EGL_DEFAULT_DISPLAY).
if (nativeDisplayType != 0 && nativeDisplayType != 1) {
return 0;
}
return 62e3;
}
var _eglGetError = () => EGL.errorCode;
function _eglInitialize(display, majorVersion, minorVersion) {
display >>>= 0;
majorVersion >>>= 0;
minorVersion >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (majorVersion) {
HEAP32[((majorVersion) >>> 2) >>> 0] = 1;
}
if (minorVersion) {
HEAP32[((minorVersion) >>> 2) >>> 0] = 4;
}
EGL.defaultDisplayInitialized = true;
EGL.setErrorCode(12288);
return 1;
}
function _eglMakeCurrent(display, draw, read, context) {
display >>>= 0;
draw >>>= 0;
read >>>= 0;
context >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
//\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy.
if (context != 0 && context != 62004) {
EGL.setErrorCode(12294);
return 0;
}
if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006)) {
EGL.setErrorCode(12301);
return 0;
}
GL.makeContextCurrent(context ? EGL.context : null);
EGL.currentContext = context;
EGL.currentDrawSurface = draw;
EGL.currentReadSurface = read;
EGL.setErrorCode(12288);
return 1;
}
var stringToNewUTF8 = str => {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8(str, ret, size);
return ret;
};
function _eglQueryString(display, name) {
display >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
//\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy.
EGL.setErrorCode(12288);
if (EGL.stringCache[name]) return EGL.stringCache[name];
var ret;
switch (name) {
case 12371:
ret = stringToNewUTF8("Emscripten");
break;
case 12372:
ret = stringToNewUTF8("1.4 Emscripten EGL");
break;
case 12373:
ret = stringToNewUTF8("");
break;
// Currently not supporting any EGL extensions.
case 12429:
ret = stringToNewUTF8("OpenGL_ES");
break;
default:
EGL.setErrorCode(12300);
return 0;
}
EGL.stringCache[name] = ret;
return ret;
}
function _eglSwapBuffers(dpy, surface) {
dpy >>>= 0;
surface >>>= 0;
if (!EGL.defaultDisplayInitialized) {
EGL.setErrorCode(12289);
} else if (!GLctx) {
EGL.setErrorCode(12290);
} else if (GLctx.isContextLost()) {
EGL.setErrorCode(12302);
} else {
// According to documentation this does an implicit flush.
// Due to discussion at https://github.com/emscripten-core/emscripten/pull/1871
// the flush was removed since this _may_ result in slowing code down.
//_glFlush();
EGL.setErrorCode(12288);
return 1;
}
return 0;
}
/**
* @param {number=} arg
* @param {boolean=} noSetTiming
*/ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
assert(!MainLoop.func, "emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.");
MainLoop.func = iterFunc;
MainLoop.arg = arg;
var thisMainLoopId = MainLoop.currentlyRunningMainloop;
function checkIsRunning() {
if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
maybeExit();
return false;
}
return true;
}
// We create the loop runner here but it is not actually running until
// _emscripten_set_main_loop_timing is called (which might happen a
// later time). This member signifies that the current runner has not
// yet been started so that we can call runtimeKeepalivePush when it
// gets it timing set for the first time.
MainLoop.running = false;
MainLoop.runner = function MainLoop_runner() {
if (ABORT) return;
if (MainLoop.queue.length > 0) {
var start = Date.now();
var blocker = MainLoop.queue.shift();
blocker.func(blocker.arg);
if (MainLoop.remainingBlockers) {
var remaining = MainLoop.remainingBlockers;
var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
if (blocker.counted) {
MainLoop.remainingBlockers = next;
} else {
// not counted, but move the progress along a tiny bit
next = next + .5;
// do not steal all the next one's progress
MainLoop.remainingBlockers = (8 * remaining + next) / 9;
}
}
MainLoop.updateStatus();
// catches pause/resume main loop from blocker execution
if (!checkIsRunning()) return;
setTimeout(MainLoop.runner, 0);
return;
}
// catch pauses from non-main loop sources
if (!checkIsRunning()) return;
// Implement very basic swap interval control
MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
// Not the scheduled time to render this frame - skip.
MainLoop.scheduler();
return;
} else if (MainLoop.timingMode == 0) {
MainLoop.tickStartTime = _emscripten_get_now();
}
if (MainLoop.method === "timeout" && Module["ctx"]) {
warnOnce("Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!");
MainLoop.method = "";
}
MainLoop.runIter(iterFunc);
// catch pauses from the main loop itself
if (!checkIsRunning()) return;
MainLoop.scheduler();
};
if (!noSetTiming) {
if (fps > 0) {
_emscripten_set_main_loop_timing(0, 1e3 / fps);
} else {
// Do rAF by rendering each frame (no decimating)
_emscripten_set_main_loop_timing(1, 1);
}
MainLoop.scheduler();
}
if (simulateInfiniteLoop) {
throw "unwind";
}
};
var MainLoop = {
running: false,
scheduler: null,
method: "",
currentlyRunningMainloop: 0,
func: null,
arg: 0,
timingMode: 0,
timingValue: 0,
currentFrameNumber: 0,
queue: [],
preMainLoop: [],
postMainLoop: [],
pause() {
MainLoop.scheduler = null;
// Incrementing this signals the previous main loop that it's now become old, and it must return.
MainLoop.currentlyRunningMainloop++;
},
resume() {
MainLoop.currentlyRunningMainloop++;
var timingMode = MainLoop.timingMode;
var timingValue = MainLoop.timingValue;
var func = MainLoop.func;
MainLoop.func = null;
// do not set timing and call scheduler, we will do it on the next lines
setMainLoop(func, 0, false, MainLoop.arg, true);
_emscripten_set_main_loop_timing(timingMode, timingValue);
MainLoop.scheduler();
},
updateStatus() {
if (Module["setStatus"]) {
var message = Module["statusMessage"] || "Please wait...";
var remaining = MainLoop.remainingBlockers ?? 0;
var expected = MainLoop.expectedBlockers ?? 0;
if (remaining) {
if (remaining < expected) {
Module["setStatus"](`{message} ({expected - remaining}/{expected})`);
} else {
Module["setStatus"](message);
}
} else {
Module["setStatus"]("");
}
}
},
init() {
Module["preMainLoop"] && MainLoop.preMainLoop.push(Module["preMainLoop"]);
Module["postMainLoop"] && MainLoop.postMainLoop.push(Module["postMainLoop"]);
},
runIter(func) {
if (ABORT) return;
for (var pre of MainLoop.preMainLoop) {
if (pre() === false) {
return;
}
}
callUserCallback(func);
for (var post of MainLoop.postMainLoop) {
post();
}
checkStackCookie();
},
nextRAF: 0,
fakeRequestAnimationFrame(func) {
// try to keep 60fps between calls to here
var now = Date.now();
if (MainLoop.nextRAF === 0) {
MainLoop.nextRAF = now + 1e3 / 60;
} else {
while (now + 2 >= MainLoop.nextRAF) {
// fudge a little, to avoid timer jitter causing us to do lots of delay:0
MainLoop.nextRAF += 1e3 / 60;
}
}
var delay = Math.max(MainLoop.nextRAF - now, 0);
setTimeout(func, delay);
},
requestAnimationFrame(func) {
if (typeof requestAnimationFrame == "function") {
requestAnimationFrame(func);
} else {
MainLoop.fakeRequestAnimationFrame(func);
}
}
};
var _emscripten_set_main_loop_timing = (mode, value) => {
MainLoop.timingMode = mode;
MainLoop.timingValue = value;
if (!MainLoop.func) {
err("emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.");
return 1;
}
if (!MainLoop.running) {
MainLoop.running = true;
}
if (mode == 0) {
MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
setTimeout(MainLoop.runner, timeUntilNextTick);
};
MainLoop.method = "timeout";
} else if (mode == 1) {
MainLoop.scheduler = function MainLoop_scheduler_rAF() {
MainLoop.requestAnimationFrame(MainLoop.runner);
};
MainLoop.method = "rAF";
} else if (mode == 2) {
if (typeof MainLoop.setImmediate == "undefined") {
if (typeof setImmediate == "undefined") {
// Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
var setImmediates = [];
var emscriptenMainLoopMessageId = "setimmediate";
/** @param {Event} event */ var MainLoop_setImmediate_messageHandler = event => {
// When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
// so check for both cases.
if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
event.stopPropagation();
setImmediates.shift()();
}
};
addEventListener("message", MainLoop_setImmediate_messageHandler, true);
MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */ (func => {
setImmediates.push(func);
if (ENVIRONMENT_IS_WORKER) {
Module["setImmediates"] ??= [];
Module["setImmediates"].push(func);
postMessage({
target: emscriptenMainLoopMessageId
});
} else postMessage(emscriptenMainLoopMessageId, "*");
});
} else {
MainLoop.setImmediate = setImmediate;
}
}
MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
MainLoop.setImmediate(MainLoop.runner);
};
MainLoop.method = "immediate";
}
return 0;
};
function _eglSwapInterval(display, interval) {
display >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
if (interval == 0) _emscripten_set_main_loop_timing(0, 0); else _emscripten_set_main_loop_timing(1, interval);
EGL.setErrorCode(12288);
return 1;
}
function _eglTerminate(display) {
display >>>= 0;
if (display != 62e3) {
EGL.setErrorCode(12296);
return 0;
}
EGL.currentContext = 0;
EGL.currentReadSurface = 0;
EGL.currentDrawSurface = 0;
EGL.defaultDisplayInitialized = false;
EGL.setErrorCode(12288);
return 1;
}
/** @suppress {duplicate } */ var _eglWaitClient = () => {
EGL.setErrorCode(12288);
return 1;
};
var _eglWaitGL = _eglWaitClient;
var _eglWaitNative = nativeEngineId => {
EGL.setErrorCode(12288);
return 1;
};
var readEmAsmArgsArray = [];
var readEmAsmArgs = (sigPtr, buf) => {
// Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array.
assert(Array.isArray(readEmAsmArgsArray));
// The input buffer is allocated on the stack, so it must be stack-aligned.
assert(buf % 16 == 0);
readEmAsmArgsArray.length = 0;
var ch;
// Most arguments are i32s, so shift the buffer pointer so it is a plain
// index into HEAP32.
while (ch = HEAPU8[sigPtr++ >>> 0]) {
var chr = String.fromCharCode(ch);
var validChars = [ "d", "f", "i", "p" ];
// In WASM_BIGINT mode we support passing i64 values as bigint.
validChars.push("j");
assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`);
// Floats are always passed as doubles, so all types except for 'i'
// are 8 bytes and require alignment.
var wide = (ch != 105);
wide &= (ch != 112);
buf += wide && (buf % 8) ? 4 : 0;
readEmAsmArgsArray.push(// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
ch == 112 ? HEAPU32[((buf) >>> 2) >>> 0] : ch == 106 ? HEAP64[((buf) >>> 3) >>> 0] : ch == 105 ? HEAP32[((buf) >>> 2) >>> 0] : HEAPF64[((buf) >>> 3) >>> 0]);
buf += wide ? 8 : 4;
}
return readEmAsmArgsArray;
};
var runEmAsmFunction = (code, sigPtr, argbuf) => {
var args = readEmAsmArgs(sigPtr, argbuf);
assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
return ASM_CONSTS[code](...args);
};
function _emscripten_asm_const_int(code, sigPtr, argbuf) {
code >>>= 0;
sigPtr >>>= 0;
argbuf >>>= 0;
return runEmAsmFunction(code, sigPtr, argbuf);
}
var runMainThreadEmAsm = (emAsmAddr, sigPtr, argbuf, sync) => {
var args = readEmAsmArgs(sigPtr, argbuf);
assert(ASM_CONSTS.hasOwnProperty(emAsmAddr), `No EM_ASM constant found at address ${emAsmAddr}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
return ASM_CONSTS[emAsmAddr](...args);
};
function _emscripten_asm_const_int_sync_on_main_thread(emAsmAddr, sigPtr, argbuf) {
emAsmAddr >>>= 0;
sigPtr >>>= 0;
argbuf >>>= 0;
return runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1);
}
function _emscripten_asm_const_ptr_sync_on_main_thread(emAsmAddr, sigPtr, argbuf) {
emAsmAddr >>>= 0;
sigPtr >>>= 0;
argbuf >>>= 0;
return runMainThreadEmAsm(emAsmAddr, sigPtr, argbuf, 1);
}
var wget = {
wgetRequests: {},
nextWgetRequestHandle: 0,
getNextWgetRequestHandle() {
var handle = wget.nextWgetRequestHandle;
wget.nextWgetRequestHandle++;
return handle;
}
};
var _emscripten_async_wget2_abort = handle => {
var http = wget.wgetRequests[handle];
http?.abort();
};
var stackAlloc = sz => __emscripten_stack_alloc(sz);
var stringToUTF8OnStack = str => {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8(str, ret, size);
return ret;
};
var wasmTableMirror = [];
/** @type {WebAssembly.Table} */ var wasmTable;
var getWasmTableEntry = funcPtr => {
var func = wasmTableMirror[funcPtr];
if (!func) {
/** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
/** @suppress {checkTypes} */ assert(wasmTable.get(funcPtr) == func, "JavaScript-side Wasm function table mirror is out of date!");
return func;
};
function _emscripten_async_wget2_data(url, request, param, userdata, free, onload, onerror, onprogress) {
url >>>= 0;
request >>>= 0;
param >>>= 0;
userdata >>>= 0;
onload >>>= 0;
onerror >>>= 0;
onprogress >>>= 0;
var _url = UTF8ToString(url);
var _request = UTF8ToString(request);
var _param = UTF8ToString(param);
var http = new XMLHttpRequest;
http.open(_request, _url, true);
http.responseType = "arraybuffer";
var handle = wget.getNextWgetRequestHandle();
function onerrorjs() {
if (onerror) {
var sp = stackSave();
var statusText = 0;
if (http.statusText) {
statusText = stringToUTF8OnStack(http.statusText);
}
getWasmTableEntry(onerror)(handle, userdata, http.status, statusText);
stackRestore(sp);
}
}
// LOAD
http.onload = e => {
if (http.status >= 200 && http.status < 300 || (http.status === 0 && _url.slice(0, 4).toLowerCase() != "http")) {
var byteArray = new Uint8Array(/** @type{ArrayBuffer} */ (http.response));
var buffer = _malloc(byteArray.length);
HEAPU8.set(byteArray, buffer >>> 0);
if (onload) getWasmTableEntry(onload)(handle, userdata, buffer, byteArray.length);
_free(buffer);
} else {
onerrorjs();
}
delete wget.wgetRequests[handle];
};
// ERROR
http.onerror = e => {
onerrorjs();
delete wget.wgetRequests[handle];
};
// PROGRESS
http.onprogress = e => {
if (onprogress) getWasmTableEntry(onprogress)(handle, userdata, e.loaded, e.lengthComputable || e.lengthComputable === undefined ? e.total : 0);
};
// ABORT
http.onabort = e => {
delete wget.wgetRequests[handle];
};
if (_request == "POST") {
//Send the proper header information along with the request
http.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
http.send(_param);
} else {
http.send(null);
}
wget.wgetRequests[handle] = http;
return handle;
}
var _emscripten_cancel_main_loop = () => {
MainLoop.pause();
MainLoop.func = null;
};
function _emscripten_err(str) {
str >>>= 0;
return err(UTF8ToString(str));
}
var onExits = [];
var addOnExit = cb => onExits.push(cb);
var JSEvents = {
memcpy(target, src, size) {
HEAP8.set(HEAP8.subarray(src >>> 0, src + size >>> 0), target >>> 0);
},
removeAllEventListeners() {
while (JSEvents.eventHandlers.length) {
JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
}
JSEvents.deferredCalls = [];
},
inEventHandler: 0,
deferredCalls: [],
deferCall(targetFunction, precedence, argsList) {
function arraysHaveEqualContent(arrA, arrB) {
if (arrA.length != arrB.length) return false;
for (var i in arrA) {
if (arrA[i] != arrB[i]) return false;
}
return true;
}
// Test if the given call was already queued, and if so, don't add it again.
for (var call of JSEvents.deferredCalls) {
if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
return;
}
}
JSEvents.deferredCalls.push({
targetFunction,
precedence,
argsList
});
JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence);
},
removeDeferredCalls(targetFunction) {
JSEvents.deferredCalls = JSEvents.deferredCalls.filter(call => call.targetFunction != targetFunction);
},
canPerformEventHandlerRequests() {
if (navigator.userActivation) {
// Verify against transient activation status from UserActivation API
// whether it is possible to perform a request here without needing to defer. See
// https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
// and https://caniuse.com/mdn-api_useractivation
// At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
return navigator.userActivation.isActive;
}
return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
},
runDeferredCalls() {
if (!JSEvents.canPerformEventHandlerRequests()) {
return;
}
var deferredCalls = JSEvents.deferredCalls;
JSEvents.deferredCalls = [];
for (var call of deferredCalls) {
call.targetFunction(...call.argsList);
}
},
eventHandlers: [],
removeAllHandlersOnTarget: (target, eventTypeString) => {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
JSEvents._removeHandler(i--);
}
}
},
_removeHandler(i) {
var h = JSEvents.eventHandlers[i];
h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
JSEvents.eventHandlers.splice(i, 1);
},
registerOrRemoveHandler(eventHandler) {
if (!eventHandler.target) {
err("registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:");
console.dir(eventHandler);
return -4;
}
if (eventHandler.callbackfunc) {
eventHandler.eventListenerFunc = function(event) {
// Increment nesting count for the event handler.
++JSEvents.inEventHandler;
JSEvents.currentEventHandler = eventHandler;
// Process any old deferred calls the user has placed.
JSEvents.runDeferredCalls();
// Process the actual event, calls back to user C code handler.
eventHandler.handlerFunc(event);
// Process any new deferred calls that were placed right now from this event handler.
JSEvents.runDeferredCalls();
// Out of event handler - restore nesting count.
--JSEvents.inEventHandler;
};
eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture);
JSEvents.eventHandlers.push(eventHandler);
} else {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
JSEvents._removeHandler(i--);
}
}
}
return 0;
},
getNodeNameForTarget(target) {
if (!target) return "";
if (target == window) return "#window";
if (target == screen) return "#screen";
return target?.nodeName || "";
},
fullscreenEnabled() {
return document.fullscreenEnabled || document.webkitFullscreenEnabled;
}
};
/** @type {Object} */ var specialHTMLTargets = [ 0, document, window ];
var maybeCStringToJsString = cString => cString > 2 ? UTF8ToString(cString) : cString;
/** @suppress {duplicate } */ var findEventTarget = target => {
target = maybeCStringToJsString(target);
var domElement = specialHTMLTargets[target] || document.querySelector(target);
return domElement;
};
var findCanvasEventTarget = findEventTarget;
function _emscripten_get_canvas_element_size(target, width, height) {
target >>>= 0;
width >>>= 0;
height >>>= 0;
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
HEAP32[((width) >>> 2) >>> 0] = canvas.width;
HEAP32[((height) >>> 2) >>> 0] = canvas.height;
}
var getCanvasElementSize = target => {
var sp = stackSave();
var w = stackAlloc(8);
var h = w + 4;
var targetInt = stringToUTF8OnStack(target.id);
var ret = _emscripten_get_canvas_element_size(targetInt, w, h);
var size = [ HEAP32[((w) >>> 2) >>> 0], HEAP32[((h) >>> 2) >>> 0] ];
stackRestore(sp);
return size;
};
function _emscripten_set_canvas_element_size(target, width, height) {
target >>>= 0;
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
canvas.width = width;
canvas.height = height;
return 0;
}
var setCanvasElementSize = (target, width, height) => {
if (!target.controlTransferredOffscreen) {
target.width = width;
target.height = height;
} else {
// This function is being called from high-level JavaScript code instead of asm.js/Wasm,
// and it needs to synchronously proxy over to another thread, so marshal the string onto the heap to do the call.
var sp = stackSave();
var targetInt = stringToUTF8OnStack(target.id);
_emscripten_set_canvas_element_size(targetInt, width, height);
stackRestore(sp);
}
};
var currentFullscreenStrategy = {};
var registerRestoreOldStyle = canvas => {
var canvasSize = getCanvasElementSize(canvas);
var oldWidth = canvasSize[0];
var oldHeight = canvasSize[1];
var oldCssWidth = canvas.style.width;
var oldCssHeight = canvas.style.height;
var oldBackgroundColor = canvas.style.backgroundColor;
// Chrome reads color from here.
var oldDocumentBackgroundColor = document.body.style.backgroundColor;
// IE11 reads color from here.
// Firefox always has black background color.
var oldPaddingLeft = canvas.style.paddingLeft;
// Chrome, FF, Safari
var oldPaddingRight = canvas.style.paddingRight;
var oldPaddingTop = canvas.style.paddingTop;
var oldPaddingBottom = canvas.style.paddingBottom;
var oldMarginLeft = canvas.style.marginLeft;
// IE11
var oldMarginRight = canvas.style.marginRight;
var oldMarginTop = canvas.style.marginTop;
var oldMarginBottom = canvas.style.marginBottom;
var oldDocumentBodyMargin = document.body.style.margin;
var oldDocumentOverflow = document.documentElement.style.overflow;
// Chrome, Firefox
var oldDocumentScroll = document.body.scroll;
// IE
var oldImageRendering = canvas.style.imageRendering;
function restoreOldStyle() {
if (!getFullscreenElement()) {
document.removeEventListener("fullscreenchange", restoreOldStyle);
// Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
document.removeEventListener("webkitfullscreenchange", restoreOldStyle);
setCanvasElementSize(canvas, oldWidth, oldHeight);
canvas.style.width = oldCssWidth;
canvas.style.height = oldCssHeight;
canvas.style.backgroundColor = oldBackgroundColor;
// Chrome
// IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color
// before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user
// had explicitly set so subsequent fullscreen transitions would not set background color properly.
if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = "white";
document.body.style.backgroundColor = oldDocumentBackgroundColor;
// IE11
canvas.style.paddingLeft = oldPaddingLeft;
// Chrome, FF, Safari
canvas.style.paddingRight = oldPaddingRight;
canvas.style.paddingTop = oldPaddingTop;
canvas.style.paddingBottom = oldPaddingBottom;
canvas.style.marginLeft = oldMarginLeft;
// IE11
canvas.style.marginRight = oldMarginRight;
canvas.style.marginTop = oldMarginTop;
canvas.style.marginBottom = oldMarginBottom;
document.body.style.margin = oldDocumentBodyMargin;
document.documentElement.style.overflow = oldDocumentOverflow;
// Chrome, Firefox
document.body.scroll = oldDocumentScroll;
// IE
canvas.style.imageRendering = oldImageRendering;
if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight);
if (currentFullscreenStrategy.canvasResizedCallback) {
getWasmTableEntry(currentFullscreenStrategy.canvasResizedCallback)(37, 0, currentFullscreenStrategy.canvasResizedCallbackUserData);
}
}
}
document.addEventListener("fullscreenchange", restoreOldStyle);
// Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
document.addEventListener("webkitfullscreenchange", restoreOldStyle);
return restoreOldStyle;
};
var setLetterbox = (element, topBottom, leftRight) => {
// Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode.
element.style.paddingLeft = element.style.paddingRight = leftRight + "px";
element.style.paddingTop = element.style.paddingBottom = topBottom + "px";
};
var getBoundingClientRect = e => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {
"left": 0,
"top": 0
};
var JSEvents_resizeCanvasForFullscreen = (target, strategy) => {
var restoreOldStyle = registerRestoreOldStyle(target);
var cssWidth = strategy.softFullscreen ? innerWidth : screen.width;
var cssHeight = strategy.softFullscreen ? innerHeight : screen.height;
var rect = getBoundingClientRect(target);
var windowedCssWidth = rect.width;
var windowedCssHeight = rect.height;
var canvasSize = getCanvasElementSize(target);
var windowedRttWidth = canvasSize[0];
var windowedRttHeight = canvasSize[1];
if (strategy.scaleMode == 3) {
setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
cssWidth = windowedCssWidth;
cssHeight = windowedCssHeight;
} else if (strategy.scaleMode == 2) {
if (cssWidth * windowedRttHeight < windowedRttWidth * cssHeight) {
var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
cssHeight = desiredCssHeight;
} else {
var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
cssWidth = desiredCssWidth;
}
}
// If we are adding padding, must choose a background color or otherwise Chrome will give the
// padding a default white color. Do it only if user has not customized their own background color.
target.style.backgroundColor ||= "black";
// IE11 does the same, but requires the color to be set in the document body.
document.body.style.backgroundColor ||= "black";
// IE11
// Firefox always shows black letterboxes independent of style color.
target.style.width = cssWidth + "px";
target.style.height = cssHeight + "px";
if (strategy.filteringMode == 1) {
target.style.imageRendering = "optimizeSpeed";
target.style.imageRendering = "-moz-crisp-edges";
target.style.imageRendering = "-o-crisp-edges";
target.style.imageRendering = "-webkit-optimize-contrast";
target.style.imageRendering = "optimize-contrast";
target.style.imageRendering = "crisp-edges";
target.style.imageRendering = "pixelated";
}
var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? devicePixelRatio : 1;
if (strategy.canvasResolutionScaleMode != 0) {
var newWidth = (cssWidth * dpiScale) | 0;
var newHeight = (cssHeight * dpiScale) | 0;
setCanvasElementSize(target, newWidth, newHeight);
if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight);
}
return restoreOldStyle;
};
var JSEvents_requestFullscreen = (target, strategy) => {
// EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements.
if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
JSEvents_resizeCanvasForFullscreen(target, strategy);
}
if (target.requestFullscreen) {
target.requestFullscreen();
} else if (target.webkitRequestFullscreen) {
target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
} else {
return JSEvents.fullscreenEnabled() ? -3 : -1;
}
currentFullscreenStrategy = strategy;
if (strategy.canvasResizedCallback) {
getWasmTableEntry(strategy.canvasResizedCallback)(37, 0, strategy.canvasResizedCallbackUserData);
}
return 0;
};
var _emscripten_exit_fullscreen = () => {
if (!JSEvents.fullscreenEnabled()) return -1;
// Make sure no queued up calls will fire after this.
JSEvents.removeDeferredCalls(JSEvents_requestFullscreen);
var d = specialHTMLTargets[1];
if (d.exitFullscreen) {
d.fullscreenElement && d.exitFullscreen();
} else if (d.webkitExitFullscreen) {
d.webkitFullscreenElement && d.webkitExitFullscreen();
} else {
return -1;
}
return 0;
};
var requestPointerLock = target => {
if (target.requestPointerLock) {
target.requestPointerLock();
} else {
// document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element,
// or if the whole browser just doesn't support the feature.
if (document.body.requestPointerLock) {
return -3;
}
return -1;
}
return 0;
};
var _emscripten_exit_pointerlock = () => {
// Make sure no queued up calls will fire after this.
JSEvents.removeDeferredCalls(requestPointerLock);
if (!document.exitPointerLock) return -1;
document.exitPointerLock();
return 0;
};
var __emscripten_runtime_keepalive_clear = () => {
noExitRuntime = false;
runtimeKeepaliveCounter = 0;
};
var _emscripten_force_exit = status => {
warnOnce("emscripten_force_exit cannot actually shut down the runtime, as the build does not have EXIT_RUNTIME set");
__emscripten_runtime_keepalive_clear();
_exit(status);
};
var _emscripten_get_device_pixel_ratio = () => devicePixelRatio;
function _emscripten_get_element_css_size(target, width, height) {
target >>>= 0;
width >>>= 0;
height >>>= 0;
target = findEventTarget(target);
if (!target) return -4;
var rect = getBoundingClientRect(target);
HEAPF64[((width) >>> 3) >>> 0] = rect.width;
HEAPF64[((height) >>> 3) >>> 0] = rect.height;
return 0;
}
var fillGamepadEventData = (eventStruct, e) => {
HEAPF64[((eventStruct) >>> 3) >>> 0] = e.timestamp;
for (var i = 0; i < e.axes.length; ++i) {
HEAPF64[(((eventStruct + i * 8) + (16)) >>> 3) >>> 0] = e.axes[i];
}
for (var i = 0; i < e.buttons.length; ++i) {
if (typeof e.buttons[i] == "object") {
HEAPF64[(((eventStruct + i * 8) + (528)) >>> 3) >>> 0] = e.buttons[i].value;
} else {
HEAPF64[(((eventStruct + i * 8) + (528)) >>> 3) >>> 0] = e.buttons[i];
}
}
for (var i = 0; i < e.buttons.length; ++i) {
if (typeof e.buttons[i] == "object") {
HEAP8[(eventStruct + i) + (1040) >>> 0] = e.buttons[i].pressed;
} else {
// Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
/** @suppress {checkTypes} */ HEAP8[(eventStruct + i) + (1040) >>> 0] = e.buttons[i] == 1;
}
}
HEAP8[(eventStruct) + (1104) >>> 0] = e.connected;
HEAP32[(((eventStruct) + (1108)) >>> 2) >>> 0] = e.index;
HEAP32[(((eventStruct) + (8)) >>> 2) >>> 0] = e.axes.length;
HEAP32[(((eventStruct) + (12)) >>> 2) >>> 0] = e.buttons.length;
stringToUTF8(e.id, eventStruct + 1112, 64);
stringToUTF8(e.mapping, eventStruct + 1176, 64);
};
function _emscripten_get_gamepad_status(index, gamepadState) {
gamepadState >>>= 0;
if (!JSEvents.lastGamepadState) throw "emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!";
// INVALID_PARAM is returned on a Gamepad index that never was there.
if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
// NO_DATA is returned on a Gamepad index that was removed.
// For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
// This is because gamepads must keep their original position in the array.
// For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
if (!JSEvents.lastGamepadState[index]) return -7;
fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
return 0;
}
var _emscripten_get_num_gamepads = () => {
if (!JSEvents.lastGamepadState) throw "emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!";
// N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
// Otherwise the following line will throw an exception.
return JSEvents.lastGamepadState.length;
};
function _emscripten_get_screen_size(width, height) {
width >>>= 0;
height >>>= 0;
HEAP32[((width) >>> 2) >>> 0] = screen.width;
HEAP32[((height) >>> 2) >>> 0] = screen.height;
}
/** @suppress {duplicate } */ var _glActiveTexture = x0 => GLctx.activeTexture(x0);
var _emscripten_glActiveTexture = _glActiveTexture;
/** @suppress {duplicate } */ var _glAttachShader = (program, shader) => {
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glAttachShader = _glAttachShader;
/** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => {
GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]);
};
var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;
/** @suppress {duplicate } */ function _glBindAttribLocation(program, index, name) {
name >>>= 0;
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
}
var _emscripten_glBindAttribLocation = _glBindAttribLocation;
/** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => {
GLctx.bindBuffer(target, GL.buffers[buffer]);
};
var _emscripten_glBindBuffer = _glBindBuffer;
/** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};
var _emscripten_glBindFramebuffer = _glBindFramebuffer;
/** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};
var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;
/** @suppress {duplicate } */ var _glBindTexture = (target, texture) => {
GLctx.bindTexture(target, GL.textures[texture]);
};
var _emscripten_glBindTexture = _glBindTexture;
/** @suppress {duplicate } */ var _glBindVertexArray = vao => {
GLctx.bindVertexArray(GL.vaos[vao]);
};
/** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray;
var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;
/** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
var _emscripten_glBlendColor = _glBlendColor;
/** @suppress {duplicate } */ var _glBlendEquation = x0 => GLctx.blendEquation(x0);
var _emscripten_glBlendEquation = _glBlendEquation;
/** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate;
/** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
var _emscripten_glBlendFunc = _glBlendFunc;
/** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate;
/** @suppress {duplicate } */ function _glBufferData(target, size, data, usage) {
size >>>= 0;
data >>>= 0;
// N.b. here first form specifies a heap subarray, second form an integer
// size, so the ?: code here is polymorphic. It is advised to avoid
// randomly mixing both uses in calling code, to avoid any potential JS
// engine JIT issues.
GLctx.bufferData(target, data ? HEAPU8.subarray(data >>> 0, data + size >>> 0) : size, usage);
}
var _emscripten_glBufferData = _glBufferData;
/** @suppress {duplicate } */ function _glBufferSubData(target, offset, size, data) {
offset >>>= 0;
size >>>= 0;
data >>>= 0;
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data >>> 0, data + size >>> 0));
}
var _emscripten_glBufferSubData = _glBufferSubData;
/** @suppress {duplicate } */ var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0);
var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;
/** @suppress {duplicate } */ var _glClear = x0 => GLctx.clear(x0);
var _emscripten_glClear = _glClear;
/** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
var _emscripten_glClearColor = _glClearColor;
/** @suppress {duplicate } */ var _glClearDepthf = x0 => GLctx.clearDepth(x0);
var _emscripten_glClearDepthf = _glClearDepthf;
/** @suppress {duplicate } */ var _glClearStencil = x0 => GLctx.clearStencil(x0);
var _emscripten_glClearStencil = _glClearStencil;
/** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => {
GLctx.extClipControl["clipControlEXT"](origin, depth);
};
var _emscripten_glClipControlEXT = _glClipControlEXT;
/** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};
var _emscripten_glColorMask = _glColorMask;
/** @suppress {duplicate } */ var _glCompileShader = shader => {
GLctx.compileShader(GL.shaders[shader]);
};
var _emscripten_glCompileShader = _glCompileShader;
/** @suppress {duplicate } */ function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
data >>>= 0;
// `data` may be null here, which means "allocate uniniitalized space but
// don't upload" in GLES parlance, but `compressedTexImage2D` requires the
// final data parameter, so we simply pass a heap view starting at zero
// effectively uploading whatever happens to be near address zero. See
// https://github.com/emscripten-core/emscripten/issues/19300.
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data) >>> 0, data + imageSize >>> 0));
}
var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;
/** @suppress {duplicate } */ function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
data >>>= 0;
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data) >>> 0, data + imageSize >>> 0));
}
var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;
/** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexImage2D = _glCopyTexImage2D;
/** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;
/** @suppress {duplicate } */ var _glCreateProgram = () => {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of
// glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
};
var _emscripten_glCreateProgram = _glCreateProgram;
/** @suppress {duplicate } */ var _glCreateShader = shaderType => {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
return id;
};
var _emscripten_glCreateShader = _glCreateShader;
/** @suppress {duplicate } */ var _glCullFace = x0 => GLctx.cullFace(x0);
var _emscripten_glCullFace = _glCullFace;
/** @suppress {duplicate } */ function _glDeleteBuffers(n, buffers) {
buffers >>>= 0;
for (var i = 0; i < n; i++) {
var id = HEAP32[(((buffers) + (i * 4)) >>> 2) >>> 0];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
}
}
var _emscripten_glDeleteBuffers = _glDeleteBuffers;
/** @suppress {duplicate } */ function _glDeleteFramebuffers(n, framebuffers) {
framebuffers >>>= 0;
for (var i = 0; i < n; ++i) {
var id = HEAP32[(((framebuffers) + (i * 4)) >>> 2) >>> 0];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue;
// GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
}
var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;
/** @suppress {duplicate } */ var _glDeleteProgram = id => {
if (!id) return;
var program = GL.programs[id];
if (!program) {
// glDeleteProgram actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(1281);
return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
};
var _emscripten_glDeleteProgram = _glDeleteProgram;
/** @suppress {duplicate } */ function _glDeleteQueriesEXT(n, ids) {
ids >>>= 0;
for (var i = 0; i < n; i++) {
var id = HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0];
var query = GL.queries[id];
if (!query) continue;
// GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.disjointTimerQueryExt["deleteQueryEXT"](query);
GL.queries[id] = null;
}
}
var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;
/** @suppress {duplicate } */ function _glDeleteRenderbuffers(n, renderbuffers) {
renderbuffers >>>= 0;
for (var i = 0; i < n; i++) {
var id = HEAP32[(((renderbuffers) + (i * 4)) >>> 2) >>> 0];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue;
// GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
}
var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;
/** @suppress {duplicate } */ var _glDeleteShader = id => {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) {
// glDeleteShader actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(1281);
return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
};
var _emscripten_glDeleteShader = _glDeleteShader;
/** @suppress {duplicate } */ function _glDeleteTextures(n, textures) {
textures >>>= 0;
for (var i = 0; i < n; i++) {
var id = HEAP32[(((textures) + (i * 4)) >>> 2) >>> 0];
var texture = GL.textures[id];
// GL spec: "glDeleteTextures silently ignores 0s and names that do not
// correspond to existing textures".
if (!texture) continue;
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
}
var _emscripten_glDeleteTextures = _glDeleteTextures;
/** @suppress {duplicate } */ function _glDeleteVertexArrays(n, vaos) {
vaos >>>= 0;
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos) + (i * 4)) >>> 2) >>> 0];
GLctx.deleteVertexArray(GL.vaos[id]);
GL.vaos[id] = null;
}
}
/** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays;
var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;
/** @suppress {duplicate } */ var _glDepthFunc = x0 => GLctx.depthFunc(x0);
var _emscripten_glDepthFunc = _glDepthFunc;
/** @suppress {duplicate } */ var _glDepthMask = flag => {
GLctx.depthMask(!!flag);
};
var _emscripten_glDepthMask = _glDepthMask;
/** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
var _emscripten_glDepthRangef = _glDepthRangef;
/** @suppress {duplicate } */ var _glDetachShader = (program, shader) => {
GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glDetachShader = _glDetachShader;
/** @suppress {duplicate } */ var _glDisable = x0 => GLctx.disable(x0);
var _emscripten_glDisable = _glDisable;
/** @suppress {duplicate } */ var _glDisableVertexAttribArray = index => {
GLctx.disableVertexAttribArray(index);
};
var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;
/** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => {
GLctx.drawArrays(mode, first, count);
};
var _emscripten_glDrawArrays = _glDrawArrays;
/** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => {
GLctx.drawArraysInstanced(mode, first, count, primcount);
};
/** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE;
var tempFixedLengthArray = [];
/** @suppress {duplicate } */ function _glDrawBuffers(n, bufs) {
bufs >>>= 0;
var bufArray = tempFixedLengthArray[n];
for (var i = 0; i < n; i++) {
bufArray[i] = HEAP32[(((bufs) + (i * 4)) >>> 2) >>> 0];
}
GLctx.drawBuffers(bufArray);
}
/** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers;
var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL;
/** @suppress {duplicate } */ function _glDrawElements(mode, count, type, indices) {
indices >>>= 0;
GLctx.drawElements(mode, count, type, indices);
}
var _emscripten_glDrawElements = _glDrawElements;
/** @suppress {duplicate } */ function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
indices >>>= 0;
GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
}
/** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE;
/** @suppress {duplicate } */ var _glEnable = x0 => GLctx.enable(x0);
var _emscripten_glEnable = _glEnable;
/** @suppress {duplicate } */ var _glEnableVertexAttribArray = index => {
GLctx.enableVertexAttribArray(index);
};
var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;
/** @suppress {duplicate } */ var _glEndQueryEXT = target => {
GLctx.disjointTimerQueryExt["endQueryEXT"](target);
};
var _emscripten_glEndQueryEXT = _glEndQueryEXT;
/** @suppress {duplicate } */ var _glFinish = () => GLctx.finish();
var _emscripten_glFinish = _glFinish;
/** @suppress {duplicate } */ var _glFlush = () => GLctx.flush();
var _emscripten_glFlush = _glFlush;
/** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
};
var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;
/** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
};
var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;
/** @suppress {duplicate } */ var _glFrontFace = x0 => GLctx.frontFace(x0);
var _emscripten_glFrontFace = _glFrontFace;
/** @suppress {duplicate } */ function _glGenBuffers(n, buffers) {
buffers >>>= 0;
GL.genObject(n, buffers, "createBuffer", GL.buffers);
}
var _emscripten_glGenBuffers = _glGenBuffers;
/** @suppress {duplicate } */ function _glGenFramebuffers(n, ids) {
ids >>>= 0;
GL.genObject(n, ids, "createFramebuffer", GL.framebuffers);
}
var _emscripten_glGenFramebuffers = _glGenFramebuffers;
/** @suppress {duplicate } */ function _glGenQueriesEXT(n, ids) {
ids >>>= 0;
for (var i = 0; i < n; i++) {
var query = GLctx.disjointTimerQueryExt["createQueryEXT"]();
if (!query) {
GL.recordError(1282);
while (i < n) HEAP32[(((ids) + (i++ * 4)) >>> 2) >>> 0] = 0;
return;
}
var id = GL.getNewId(GL.queries);
query.name = id;
GL.queries[id] = query;
HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0] = id;
}
}
var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;
/** @suppress {duplicate } */ function _glGenRenderbuffers(n, renderbuffers) {
renderbuffers >>>= 0;
GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers);
}
var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;
/** @suppress {duplicate } */ function _glGenTextures(n, textures) {
textures >>>= 0;
GL.genObject(n, textures, "createTexture", GL.textures);
}
var _emscripten_glGenTextures = _glGenTextures;
/** @suppress {duplicate } */ function _glGenVertexArrays(n, arrays) {
arrays >>>= 0;
GL.genObject(n, arrays, "createVertexArray", GL.vaos);
}
/** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays;
var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;
/** @suppress {duplicate } */ var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0);
var _emscripten_glGenerateMipmap = _glGenerateMipmap;
var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
program = GL.programs[program];
var info = GLctx[funcName](program, index);
if (info) {
// If an error occurs, nothing will be written to length, size and type and name.
var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
if (size) HEAP32[((size) >>> 2) >>> 0] = info.size;
if (type) HEAP32[((type) >>> 2) >>> 0] = info.type;
}
};
/** @suppress {duplicate } */ function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
length >>>= 0;
size >>>= 0;
type >>>= 0;
name >>>= 0;
return __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name);
}
var _emscripten_glGetActiveAttrib = _glGetActiveAttrib;
/** @suppress {duplicate } */ function _glGetActiveUniform(program, index, bufSize, length, size, type, name) {
length >>>= 0;
size >>>= 0;
type >>>= 0;
name >>>= 0;
return __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name);
}
var _emscripten_glGetActiveUniform = _glGetActiveUniform;
/** @suppress {duplicate } */ function _glGetAttachedShaders(program, maxCount, count, shaders) {
count >>>= 0;
shaders >>>= 0;
var result = GLctx.getAttachedShaders(GL.programs[program]);
var len = result.length;
if (len > maxCount) {
len = maxCount;
}
HEAP32[((count) >>> 2) >>> 0] = len;
for (var i = 0; i < len; ++i) {
var id = GL.shaders.indexOf(result[i]);
HEAP32[(((shaders) + (i * 4)) >>> 2) >>> 0] = id;
}
}
var _emscripten_glGetAttachedShaders = _glGetAttachedShaders;
/** @suppress {duplicate } */ function _glGetAttribLocation(program, name) {
name >>>= 0;
return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
}
var _emscripten_glGetAttribLocation = _glGetAttribLocation;
var readI53FromI64 = ptr => HEAPU32[((ptr) >>> 2) >>> 0] + HEAP32[(((ptr) + (4)) >>> 2) >>> 0] * 4294967296;
var readI53FromU64 = ptr => HEAPU32[((ptr) >>> 2) >>> 0] + HEAPU32[(((ptr) + (4)) >>> 2) >>> 0] * 4294967296;
var writeI53ToI64 = (ptr, num) => {
HEAPU32[((ptr) >>> 2) >>> 0] = num;
var lower = HEAPU32[((ptr) >>> 2) >>> 0];
HEAPU32[(((ptr) + (4)) >>> 2) >>> 0] = (num - lower) / 4294967296;
var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
var offset = ((ptr) >>> 2);
if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset >>> 0])}, hi=${ptrToString(HEAPU32[offset + 1 >>> 0])}, which deserializes back to ${deserialized} instead!`);
};
var emscriptenWebGLGet = (name_, p, type) => {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null
// pointer should be treated. Testing on desktop core GL 3, the application
// crashes on glGetIntegerv to a null pointer, but better to report an error
// instead of doing anything random.
if (!p) {
GL.recordError(1281);
return;
}
var ret = undefined;
switch (name_) {
// Handle a few trivial GLES values
case 36346:
// GL_SHADER_COMPILER
ret = 1;
break;
case 36344:
// GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(1280);
}
// Do not write anything to the out pointer, since no binary formats are
// supported.
return;
case 36345:
// GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 34466:
// GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
// since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
// queried for length), so implement it ourselves to allow C++ GLES2
// code get the length.
var formats = GLctx.getParameter(34467);
ret = formats ? formats.length : 0;
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(1280);
// GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound -
// perhaps nothing is bound), but otherwise can mean an invalid
// name_, which we need to report as an error
switch (name_) {
case 34964:
// ARRAY_BUFFER_BINDING
case 35725:
// CURRENT_PROGRAM
case 34965:
// ELEMENT_ARRAY_BUFFER_BINDING
case 36006:
// FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 36007:
// RENDERBUFFER_BINDING
case 32873:
// TEXTURE_BINDING_2D
case 34229:
// WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 34068:
{
// TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default:
{
GL.recordError(1280);
// GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0:
HEAP32[(((p) + (i * 4)) >>> 2) >>> 0] = result[i];
break;
case 2:
HEAPF32[(((p) + (i * 4)) >>> 2) >>> 0] = result[i];
break;
case 4:
HEAP8[(p) + (i) >>> 0] = result[i] ? 1 : 0;
break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch (e) {
GL.recordError(1280);
// GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
return;
}
}
break;
default:
GL.recordError(1280);
// GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof (result)}!`);
return;
}
}
switch (type) {
case 1:
writeI53ToI64(p, ret);
break;
case 0:
HEAP32[((p) >>> 2) >>> 0] = ret;
break;
case 2:
HEAPF32[((p) >>> 2) >>> 0] = ret;
break;
case 4:
HEAP8[p >>> 0] = ret ? 1 : 0;
break;
}
};
/** @suppress {duplicate } */ function _glGetBooleanv(name_, p) {
p >>>= 0;
return emscriptenWebGLGet(name_, p, 4);
}
var _emscripten_glGetBooleanv = _glGetBooleanv;
/** @suppress {duplicate } */ function _glGetBufferParameteriv(target, value, data) {
data >>>= 0;
if (!data) {
// GLES2 specification does not specify how to behave if data is a null
// pointer. Since calling this function does not make sense if data ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
HEAP32[((data) >>> 2) >>> 0] = GLctx.getBufferParameter(target, value);
}
var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;
/** @suppress {duplicate } */ var _glGetError = () => {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0;
return error;
};
var _emscripten_glGetError = _glGetError;
/** @suppress {duplicate } */ function _glGetFloatv(name_, p) {
p >>>= 0;
return emscriptenWebGLGet(name_, p, 2);
}
var _emscripten_glGetFloatv = _glGetFloatv;
/** @suppress {duplicate } */ function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
params >>>= 0;
var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
result = result.name | 0;
}
HEAP32[((params) >>> 2) >>> 0] = result;
}
var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;
/** @suppress {duplicate } */ function _glGetIntegerv(name_, p) {
p >>>= 0;
return emscriptenWebGLGet(name_, p, 0);
}
var _emscripten_glGetIntegerv = _glGetIntegerv;
/** @suppress {duplicate } */ function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
length >>>= 0;
infoLog >>>= 0;
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = "(unknown error)";
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
}
var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;
/** @suppress {duplicate } */ function _glGetProgramiv(program, pname, p) {
p >>>= 0;
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
if (program >= GL.counter) {
GL.recordError(1281);
return;
}
program = GL.programs[program];
if (pname == 35716) {
// GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = "(unknown error)";
HEAP32[((p) >>> 2) >>> 0] = log.length + 1;
} else if (pname == 35719) {
if (!program.maxUniformLength) {
var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
for (var i = 0; i < numActiveUniforms; ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1);
}
}
HEAP32[((p) >>> 2) >>> 0] = program.maxUniformLength;
} else if (pname == 35722) {
if (!program.maxAttributeLength) {
var numActiveAttributes = GLctx.getProgramParameter(program, 35721);
for (var i = 0; i < numActiveAttributes; ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1);
}
}
HEAP32[((p) >>> 2) >>> 0] = program.maxAttributeLength;
} else if (pname == 35381) {
if (!program.maxUniformBlockNameLength) {
var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382);
for (var i = 0; i < numActiveUniformBlocks; ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1);
}
}
HEAP32[((p) >>> 2) >>> 0] = program.maxUniformBlockNameLength;
} else {
HEAP32[((p) >>> 2) >>> 0] = GLctx.getProgramParameter(program, pname);
}
}
var _emscripten_glGetProgramiv = _glGetProgramiv;
/** @suppress {duplicate } */ function _glGetQueryObjecti64vEXT(id, pname, params) {
params >>>= 0;
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
var query = GL.queries[id];
var param;
{
param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
}
var ret;
if (typeof param == "boolean") {
ret = param ? 1 : 0;
} else {
ret = param;
}
writeI53ToI64(params, ret);
}
var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;
/** @suppress {duplicate } */ function _glGetQueryObjectivEXT(id, pname, params) {
params >>>= 0;
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
var query = GL.queries[id];
var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
var ret;
if (typeof param == "boolean") {
ret = param ? 1 : 0;
} else {
ret = param;
}
HEAP32[((params) >>> 2) >>> 0] = ret;
}
var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT;
/** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;
/** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;
/** @suppress {duplicate } */ function _glGetQueryivEXT(target, pname, params) {
params >>>= 0;
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
HEAP32[((params) >>> 2) >>> 0] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname);
}
var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;
/** @suppress {duplicate } */ function _glGetRenderbufferParameteriv(target, pname, params) {
params >>>= 0;
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
HEAP32[((params) >>> 2) >>> 0] = GLctx.getRenderbufferParameter(target, pname);
}
var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;
/** @suppress {duplicate } */ function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
length >>>= 0;
infoLog >>>= 0;
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = "(unknown error)";
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
}
var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;
/** @suppress {duplicate } */ function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
range >>>= 0;
precision >>>= 0;
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
HEAP32[((range) >>> 2) >>> 0] = result.rangeMin;
HEAP32[(((range) + (4)) >>> 2) >>> 0] = result.rangeMax;
HEAP32[((precision) >>> 2) >>> 0] = result.precision;
}
var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;
/** @suppress {duplicate } */ function _glGetShaderSource(shader, bufSize, length, source) {
length >>>= 0;
source >>>= 0;
var result = GLctx.getShaderSource(GL.shaders[shader]);
if (!result) return;
// If an error occurs, nothing will be written to length or source.
var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
}
var _emscripten_glGetShaderSource = _glGetShaderSource;
/** @suppress {duplicate } */ function _glGetShaderiv(shader, pname, p) {
p >>>= 0;
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
if (pname == 35716) {
// GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = "(unknown error)";
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
HEAP32[((p) >>> 2) >>> 0] = logLength;
} else if (pname == 35720) {
// GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
HEAP32[((p) >>> 2) >>> 0] = sourceLength;
} else {
HEAP32[((p) >>> 2) >>> 0] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
}
var _emscripten_glGetShaderiv = _glGetShaderiv;
var webglGetExtensions = () => {
var exts = getEmscriptenSupportedExtensions(GLctx);
exts = exts.concat(exts.map(e => "GL_" + e));
return exts;
};
/** @suppress {duplicate } */ function _glGetString(name_) {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 7939:
ret = stringToNewUTF8(webglGetExtensions().join(" "));
break;
case 7936:
case 7937:
case 37445:
case 37446:
var s = GLctx.getParameter(name_);
if (!s) {
GL.recordError(1280);
}
ret = s ? stringToNewUTF8(s) : 0;
break;
case 7938:
var webGLVersion = GLctx.getParameter(7938);
// return GLES version string corresponding to the version of the WebGL context
var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
ret = stringToNewUTF8(glVersion);
break;
case 35724:
var glslVersion = GLctx.getParameter(35724);
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
var ver_num = glslVersion.match(ver_re);
if (ver_num !== null) {
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0";
// ensure minor version has 2 digits
glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
}
ret = stringToNewUTF8(glslVersion);
break;
default:
GL.recordError(1280);
}
GL.stringCache[name_] = ret;
}
return ret;
}
var _emscripten_glGetString = _glGetString;
/** @suppress {duplicate } */ function _glGetTexParameterfv(target, pname, params) {
params >>>= 0;
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
HEAPF32[((params) >>> 2) >>> 0] = GLctx.getTexParameter(target, pname);
}
var _emscripten_glGetTexParameterfv = _glGetTexParameterfv;
/** @suppress {duplicate } */ function _glGetTexParameteriv(target, pname, params) {
params >>>= 0;
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
HEAP32[((params) >>> 2) >>> 0] = GLctx.getTexParameter(target, pname);
}
var _emscripten_glGetTexParameteriv = _glGetTexParameteriv;
/** @suppress {checkTypes} */ var jstoi_q = str => parseInt(str);
/** @noinline */ var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("[");
var webglPrepareUniformLocationsBeforeFirstUse = program => {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
for (i = 0; i < numActiveUniforms; ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Assign a new location.
var id = program.uniformIdCounter;
program.uniformIdCounter += sz;
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [ sz, id ];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for (j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
};
/** @suppress {duplicate } */ function _glGetUniformLocation(program, name) {
name >>>= 0;
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById;
// Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must
// maintain the precondition that arrays reside in contiguous addresses,
// i.e. for a 'vec4 colors[10];', colors[4] must be at location
// colors[0]+4. However, user might call glGetUniformLocation(program,
// "colors") for an array, so we cannot discover based on the user input
// arguments whether the uniform we are dealing with is an array. The only
// way to discover which uniforms are arrays is to enumerate over all the
// active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0;
// "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
// A pair [array length, GLint of the uniform location]
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
// If an uniform with this name exists, and if its index is within the
// array limits (if it's even an array), query the WebGLlocation, or
// return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1];
// Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
} else {
// N.b. we are currently unable to distinguish between GL program IDs that
// never existed vs GL program IDs that have been deleted, so report
// GL_INVALID_VALUE in both cases.
GL.recordError(1281);
}
return -1;
}
var _emscripten_glGetUniformLocation = _glGetUniformLocation;
var webglGetUniformLocation = location => {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a
// WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The
// integer value specifies the array index we should bind to.
if (typeof webglLoc == "number") {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ""));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(1282);
}
};
/** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
program = GL.programs[program];
webglPrepareUniformLocationsBeforeFirstUse(program);
var data = GLctx.getUniform(program, webglGetUniformLocation(location));
if (typeof data == "number" || typeof data == "boolean") {
switch (type) {
case 0:
HEAP32[((params) >>> 2) >>> 0] = data;
break;
case 2:
HEAPF32[((params) >>> 2) >>> 0] = data;
break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0:
HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
break;
case 2:
HEAPF32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
break;
}
}
}
};
/** @suppress {duplicate } */ function _glGetUniformfv(program, location, params) {
params >>>= 0;
emscriptenWebGLGetUniform(program, location, params, 2);
}
var _emscripten_glGetUniformfv = _glGetUniformfv;
/** @suppress {duplicate } */ function _glGetUniformiv(program, location, params) {
params >>>= 0;
emscriptenWebGLGetUniform(program, location, params, 0);
}
var _emscripten_glGetUniformiv = _glGetUniformiv;
/** @suppress {duplicate } */ function _glGetVertexAttribPointerv(index, pname, pointer) {
pointer >>>= 0;
if (!pointer) {
// GLES2 specification does not specify how to behave if pointer is a null
// pointer. Since calling this function does not make sense if pointer ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
HEAP32[((pointer) >>> 2) >>> 0] = GLctx.getVertexAttribOffset(index, pname);
}
var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv;
/** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
return;
}
var data = GLctx.getVertexAttrib(index, pname);
if (pname == 34975) {
HEAP32[((params) >>> 2) >>> 0] = data && data["name"];
} else if (typeof data == "number" || typeof data == "boolean") {
switch (type) {
case 0:
HEAP32[((params) >>> 2) >>> 0] = data;
break;
case 2:
HEAPF32[((params) >>> 2) >>> 0] = data;
break;
case 5:
HEAP32[((params) >>> 2) >>> 0] = Math.fround(data);
break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0:
HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
break;
case 2:
HEAPF32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
break;
case 5:
HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = Math.fround(data[i]);
break;
}
}
}
};
/** @suppress {duplicate } */ function _glGetVertexAttribfv(index, pname, params) {
params >>>= 0;
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
}
var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv;
/** @suppress {duplicate } */ function _glGetVertexAttribiv(index, pname, params) {
params >>>= 0;
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
}
var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv;
/** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1);
var _emscripten_glHint = _glHint;
/** @suppress {duplicate } */ var _glIsBuffer = buffer => {
var b = GL.buffers[buffer];
if (!b) return 0;
return GLctx.isBuffer(b);
};
var _emscripten_glIsBuffer = _glIsBuffer;
/** @suppress {duplicate } */ var _glIsEnabled = x0 => GLctx.isEnabled(x0);
var _emscripten_glIsEnabled = _glIsEnabled;
/** @suppress {duplicate } */ var _glIsFramebuffer = framebuffer => {
var fb = GL.framebuffers[framebuffer];
if (!fb) return 0;
return GLctx.isFramebuffer(fb);
};
var _emscripten_glIsFramebuffer = _glIsFramebuffer;
/** @suppress {duplicate } */ var _glIsProgram = program => {
program = GL.programs[program];
if (!program) return 0;
return GLctx.isProgram(program);
};
var _emscripten_glIsProgram = _glIsProgram;
/** @suppress {duplicate } */ var _glIsQueryEXT = id => {
var query = GL.queries[id];
if (!query) return 0;
return GLctx.disjointTimerQueryExt["isQueryEXT"](query);
};
var _emscripten_glIsQueryEXT = _glIsQueryEXT;
/** @suppress {duplicate } */ var _glIsRenderbuffer = renderbuffer => {
var rb = GL.renderbuffers[renderbuffer];
if (!rb) return 0;
return GLctx.isRenderbuffer(rb);
};
var _emscripten_glIsRenderbuffer = _glIsRenderbuffer;
/** @suppress {duplicate } */ var _glIsShader = shader => {
var s = GL.shaders[shader];
if (!s) return 0;
return GLctx.isShader(s);
};
var _emscripten_glIsShader = _glIsShader;
/** @suppress {duplicate } */ var _glIsTexture = id => {
var texture = GL.textures[id];
if (!texture) return 0;
return GLctx.isTexture(texture);
};
var _emscripten_glIsTexture = _glIsTexture;
/** @suppress {duplicate } */ var _glIsVertexArray = array => {
var vao = GL.vaos[array];
if (!vao) return 0;
return GLctx.isVertexArray(vao);
};
/** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray;
var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES;
/** @suppress {duplicate } */ var _glLineWidth = x0 => GLctx.lineWidth(x0);
var _emscripten_glLineWidth = _glLineWidth;
/** @suppress {duplicate } */ var _glLinkProgram = program => {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0;
// Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
};
var _emscripten_glLinkProgram = _glLinkProgram;
/** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => {
if (pname == 3317) {
GL.unpackAlignment = param;
} else if (pname == 3314) {
GL.unpackRowLength = param;
}
GLctx.pixelStorei(pname, param);
};
var _emscripten_glPixelStorei = _glPixelStorei;
/** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => {
GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode);
};
var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL;
/** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
var _emscripten_glPolygonOffset = _glPolygonOffset;
/** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => {
GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp);
};
var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT;
/** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => {
GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target);
};
var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;
var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
return height * alignedRowSize;
};
var colorChannelsInGlTextureFormat = format => {
// Micro-optimizations for size: map format to size by subtracting smallest
// enum value (0x1902) from all values first. Also omit the most common
// size value (1) from the list, which is assumed by formats not on the
// list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4
};
return colorChannels[format - 6402] || 1;
};
var heapObjectForWebGLType = type => {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 5120;
if (type == 1) return HEAPU8;
if (type == 4) return HEAP32;
if (type == 6) return HEAPF32;
if (type == 5 || type == 28922) return HEAPU32;
return HEAPU16;
};
var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
var heap = heapObjectForWebGLType(type);
var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
return heap.subarray(toTypedArrayIndex(pixels, heap) >>> 0, toTypedArrayIndex(pixels + bytes, heap) >>> 0);
};
/** @suppress {duplicate } */ function _glReadPixels(x, y, width, height, format, type, pixels) {
pixels >>>= 0;
var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
if (!pixelData) {
GL.recordError(1280);
return;
}
GLctx.readPixels(x, y, width, height, format, type, pixelData);
}
var _emscripten_glReadPixels = _glReadPixels;
/** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => {};
var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler;
/** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;
/** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => {
GLctx.sampleCoverage(value, !!invert);
};
var _emscripten_glSampleCoverage = _glSampleCoverage;
/** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
var _emscripten_glScissor = _glScissor;
/** @suppress {duplicate } */ function _glShaderBinary(count, shaders, binaryformat, binary, length) {
shaders >>>= 0;
binary >>>= 0;
GL.recordError(1280);
}
var _emscripten_glShaderBinary = _glShaderBinary;
/** @suppress {duplicate } */ function _glShaderSource(shader, count, string, length) {
string >>>= 0;
length >>>= 0;
var source = GL.getSource(shader, count, string, length);
GLctx.shaderSource(GL.shaders[shader], source);
}
var _emscripten_glShaderSource = _glShaderSource;
/** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
var _emscripten_glStencilFunc = _glStencilFunc;
/** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;
/** @suppress {duplicate } */ var _glStencilMask = x0 => GLctx.stencilMask(x0);
var _emscripten_glStencilMask = _glStencilMask;
/** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;
/** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
var _emscripten_glStencilOp = _glStencilOp;
/** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;
/** @suppress {duplicate } */ function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
pixels >>>= 0;
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
}
var _emscripten_glTexImage2D = _glTexImage2D;
/** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
var _emscripten_glTexParameterf = _glTexParameterf;
/** @suppress {duplicate } */ function _glTexParameterfv(target, pname, params) {
params >>>= 0;
var param = HEAPF32[((params) >>> 2) >>> 0];
GLctx.texParameterf(target, pname, param);
}
var _emscripten_glTexParameterfv = _glTexParameterfv;
/** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
var _emscripten_glTexParameteri = _glTexParameteri;
/** @suppress {duplicate } */ function _glTexParameteriv(target, pname, params) {
params >>>= 0;
var param = HEAP32[((params) >>> 2) >>> 0];
GLctx.texParameteri(target, pname, param);
}
var _emscripten_glTexParameteriv = _glTexParameteriv;
/** @suppress {duplicate } */ function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
pixels >>>= 0;
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
}
var _emscripten_glTexSubImage2D = _glTexSubImage2D;
/** @suppress {duplicate } */ var _glUniform1f = (location, v0) => {
GLctx.uniform1f(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1f = _glUniform1f;
var miniTempWebGLFloatBuffers = [];
/** @suppress {duplicate } */ function _glUniform1fv(location, count, value) {
value >>>= 0;
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 4) >>> 2) >>> 0);
}
GLctx.uniform1fv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform1fv = _glUniform1fv;
/** @suppress {duplicate } */ var _glUniform1i = (location, v0) => {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1i = _glUniform1i;
var miniTempWebGLIntBuffers = [];
/** @suppress {duplicate } */ function _glUniform1iv(location, count, value) {
value >>>= 0;
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
}
} else {
var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 4) >>> 2) >>> 0);
}
GLctx.uniform1iv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform1iv = _glUniform1iv;
/** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => {
GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2f = _glUniform2f;
/** @suppress {duplicate } */ function _glUniform2fv(location, count, value) {
value >>>= 0;
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 8) >>> 2) >>> 0);
}
GLctx.uniform2fv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform2fv = _glUniform2fv;
/** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => {
GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2i = _glUniform2i;
/** @suppress {duplicate } */ function _glUniform2iv(location, count, value) {
value >>>= 0;
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
}
} else {
var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 8) >>> 2) >>> 0);
}
GLctx.uniform2iv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform2iv = _glUniform2iv;
/** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => {
GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3f = _glUniform3f;
/** @suppress {duplicate } */ function _glUniform3fv(location, count, value) {
value >>>= 0;
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 12) >>> 2) >>> 0);
}
GLctx.uniform3fv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform3fv = _glUniform3fv;
/** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => {
GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3i = _glUniform3i;
/** @suppress {duplicate } */ function _glUniform3iv(location, count, value) {
value >>>= 0;
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
view[i + 2] = HEAP32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
}
} else {
var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 12) >>> 2) >>> 0);
}
GLctx.uniform3iv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform3iv = _glUniform3iv;
/** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => {
GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4f = _glUniform4f;
/** @suppress {duplicate } */ function _glUniform4fv(location, count, value) {
value >>>= 0;
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4 * count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value) >>> 2);
count *= 4;
for (var i = 0; i < count; i += 4) {
var dst = value + i;
view[i] = heap[dst >>> 0];
view[i + 1] = heap[dst + 1 >>> 0];
view[i + 2] = heap[dst + 2 >>> 0];
view[i + 3] = heap[dst + 3 >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0);
}
GLctx.uniform4fv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform4fv = _glUniform4fv;
/** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => {
GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4i = _glUniform4i;
/** @suppress {duplicate } */ function _glUniform4iv(location, count, value) {
value >>>= 0;
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
view[i + 2] = HEAP32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
view[i + 3] = HEAP32[(((value) + (4 * i + 12)) >>> 2) >>> 0];
}
} else {
var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0);
}
GLctx.uniform4iv(webglGetUniformLocation(location), view);
}
var _emscripten_glUniform4iv = _glUniform4iv;
/** @suppress {duplicate } */ function _glUniformMatrix2fv(location, count, transpose, value) {
value >>>= 0;
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
view[i + 3] = HEAPF32[(((value) + (4 * i + 12)) >>> 2) >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0);
}
GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
}
var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;
/** @suppress {duplicate } */ function _glUniformMatrix3fv(location, count, transpose, value) {
value >>>= 0;
if (count <= 32) {
// avoid allocation when uploading few enough uniforms
count *= 9;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 9) {
view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
view[i + 3] = HEAPF32[(((value) + (4 * i + 12)) >>> 2) >>> 0];
view[i + 4] = HEAPF32[(((value) + (4 * i + 16)) >>> 2) >>> 0];
view[i + 5] = HEAPF32[(((value) + (4 * i + 20)) >>> 2) >>> 0];
view[i + 6] = HEAPF32[(((value) + (4 * i + 24)) >>> 2) >>> 0];
view[i + 7] = HEAPF32[(((value) + (4 * i + 28)) >>> 2) >>> 0];
view[i + 8] = HEAPF32[(((value) + (4 * i + 32)) >>> 2) >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 36) >>> 2) >>> 0);
}
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
}
var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;
/** @suppress {duplicate } */ function _glUniformMatrix4fv(location, count, transpose, value) {
value >>>= 0;
if (count <= 18) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[16 * count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value) >>> 2);
count *= 16;
for (var i = 0; i < count; i += 16) {
var dst = value + i;
view[i] = heap[dst >>> 0];
view[i + 1] = heap[dst + 1 >>> 0];
view[i + 2] = heap[dst + 2 >>> 0];
view[i + 3] = heap[dst + 3 >>> 0];
view[i + 4] = heap[dst + 4 >>> 0];
view[i + 5] = heap[dst + 5 >>> 0];
view[i + 6] = heap[dst + 6 >>> 0];
view[i + 7] = heap[dst + 7 >>> 0];
view[i + 8] = heap[dst + 8 >>> 0];
view[i + 9] = heap[dst + 9 >>> 0];
view[i + 10] = heap[dst + 10 >>> 0];
view[i + 11] = heap[dst + 11 >>> 0];
view[i + 12] = heap[dst + 12 >>> 0];
view[i + 13] = heap[dst + 13 >>> 0];
view[i + 14] = heap[dst + 14 >>> 0];
view[i + 15] = heap[dst + 15 >>> 0];
}
} else {
var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 64) >>> 2) >>> 0);
}
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
}
var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;
/** @suppress {duplicate } */ var _glUseProgram = program => {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
GLctx.currentProgram = program;
};
var _emscripten_glUseProgram = _glUseProgram;
/** @suppress {duplicate } */ var _glValidateProgram = program => {
GLctx.validateProgram(GL.programs[program]);
};
var _emscripten_glValidateProgram = _glValidateProgram;
/** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;
/** @suppress {duplicate } */ function _glVertexAttrib1fv(index, v) {
v >>>= 0;
GLctx.vertexAttrib1f(index, HEAPF32[v >>> 2]);
}
var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv;
/** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);
var _emscripten_glVertexAttrib2f = _glVertexAttrib2f;
/** @suppress {duplicate } */ function _glVertexAttrib2fv(index, v) {
v >>>= 0;
GLctx.vertexAttrib2f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2]);
}
var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;
/** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);
var _emscripten_glVertexAttrib3f = _glVertexAttrib3f;
/** @suppress {duplicate } */ function _glVertexAttrib3fv(index, v) {
v >>>= 0;
GLctx.vertexAttrib3f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2], HEAPF32[v + 8 >>> 2]);
}
var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;
/** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttrib4f = _glVertexAttrib4f;
/** @suppress {duplicate } */ function _glVertexAttrib4fv(index, v) {
v >>>= 0;
GLctx.vertexAttrib4f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2], HEAPF32[v + 8 >>> 2], HEAPF32[v + 12 >>> 2]);
}
var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;
/** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => {
GLctx.vertexAttribDivisor(index, divisor);
};
/** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE;
/** @suppress {duplicate } */ function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
ptr >>>= 0;
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
}
var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;
/** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
var _emscripten_glViewport = _glViewport;
var _emscripten_has_asyncify = () => 0;
var doRequestFullscreen = (target, strategy) => {
if (!JSEvents.fullscreenEnabled()) return -1;
target = findEventTarget(target);
if (!target) return -4;
if (!target.requestFullscreen && !target.webkitRequestFullscreen) {
return -3;
}
// Queue this function call if we're not currently in an event handler and
// the user saw it appropriate to do so.
if (!JSEvents.canPerformEventHandlerRequests()) {
if (strategy.deferUntilInEventHandler) {
JSEvents.deferCall(JSEvents_requestFullscreen, 1, [ target, strategy ]);
return 1;
}
return -2;
}
return JSEvents_requestFullscreen(target, strategy);
};
function _emscripten_request_fullscreen_strategy(target, deferUntilInEventHandler, fullscreenStrategy) {
target >>>= 0;
fullscreenStrategy >>>= 0;
var strategy = {
scaleMode: HEAP32[((fullscreenStrategy) >>> 2) >>> 0],
canvasResolutionScaleMode: HEAP32[(((fullscreenStrategy) + (4)) >>> 2) >>> 0],
filteringMode: HEAP32[(((fullscreenStrategy) + (8)) >>> 2) >>> 0],
deferUntilInEventHandler,
canvasResizedCallback: HEAP32[(((fullscreenStrategy) + (12)) >>> 2) >>> 0],
canvasResizedCallbackUserData: HEAP32[(((fullscreenStrategy) + (16)) >>> 2) >>> 0]
};
return doRequestFullscreen(target, strategy);
}
function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
target >>>= 0;
target = findEventTarget(target);
if (!target) return -4;
if (!target.requestPointerLock) {
return -1;
}
// Queue this function call if we're not currently in an event handler and
// the user saw it appropriate to do so.
if (!JSEvents.canPerformEventHandlerRequests()) {
if (deferUntilInEventHandler) {
JSEvents.deferCall(requestPointerLock, 2, [ target ]);
return 1;
}
return -2;
}
return requestPointerLock(target);
}
var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
4294901760;
var alignMemory = (size, alignment) => {
assert(alignment, "alignment argument is required");
return Math.ceil(size / alignment) * alignment;
};
var growMemory = size => {
var oldHeapSize = wasmMemory.buffer.byteLength;
var pages = ((size - oldHeapSize + 65535) / 65536) | 0;
try {
// round size grow request up to wasm page size (fixed 64KB per spec)
wasmMemory.grow(pages);
// .grow() takes a delta compared to the previous size
updateMemoryViews();
return 1;
} catch (e) {
err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`);
}
};
function _emscripten_resize_heap(requestedSize) {
requestedSize >>>= 0;
var oldSize = HEAPU8.length;
// With multithreaded builds, races can happen (another thread might increase the size
// in between), so return a failure, and let the caller retry.
assert(requestedSize > oldSize);
// Memory resize rules:
// 1. Always increase heap size to at least the requested size, rounded up
// to next page multiple.
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
// geometrically: increase the heap size according to
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
// linearly: increase the heap size by at least
// MEMORY_GROWTH_LINEAR_STEP bytes.
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
// 4. If we were unable to allocate as much memory, it may be due to
// over-eager decision to excessively reserve due to (3) above.
// Hence if an allocation fails, cut down on the amount of excess
// growth, in an attempt to succeed to perform a smaller allocation.
// A limit is set for how much we can grow. We should not exceed that
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
var maxHeapSize = getHeapMax();
if (requestedSize > maxHeapSize) {
err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
return false;
}
// Loop through potential heap size increases. If we attempt a too eager
// reservation that fails, cut down on the attempted size and reserve a
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
// ensure geometric growth
// but limit overreserving (default to capping at +96MB overgrowth at most)
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
var replacement = growMemory(newSize);
if (replacement) {
return true;
}
}
err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
return false;
}
/** @suppress {checkTypes} */ var _emscripten_sample_gamepad_data = () => {
try {
if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads()) ? 0 : -1;
} catch (e) {
err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`);
navigator.getGamepads = null;
}
return -1;
};
var registerBeforeUnloadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) => {
var beforeUnloadEventHandlerFunc = (e = event) => {
// Note: This is always called on the main browser thread, since it needs synchronously return a value!
var confirmationMessage = getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData);
if (confirmationMessage) {
confirmationMessage = UTF8ToString(confirmationMessage);
}
if (confirmationMessage) {
e.preventDefault();
e.returnValue = confirmationMessage;
return confirmationMessage;
}
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
callbackfunc,
handlerFunc: beforeUnloadEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_beforeunload_callback_on_thread(userData, callbackfunc, targetThread) {
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
if (typeof onbeforeunload == "undefined") return -1;
// beforeunload callback can only be registered on the main browser thread, because the page will go away immediately after returning from the handler,
// and there is no time to start proxying it anywhere.
if (targetThread !== 1) return -5;
return registerBeforeUnloadEventCallback(2, userData, true, callbackfunc, 28, "beforeunload");
}
var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.focusEvent ||= _malloc(256);
var focusEventHandlerFunc = (e = event) => {
var nodeName = JSEvents.getNodeNameForTarget(e.target);
var id = e.target.id ? e.target.id : "";
var focusEvent = JSEvents.focusEvent;
stringToUTF8(nodeName, focusEvent + 0, 128);
stringToUTF8(id, focusEvent + 128, 128);
if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
callbackfunc,
handlerFunc: focusEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
}
function _emscripten_set_element_css_size(target, width, height) {
target >>>= 0;
target = findEventTarget(target);
if (!target) return -4;
target.style.width = width + "px";
target.style.height = height + "px";
return 0;
}
function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
}
var fillFullscreenChangeEventData = eventStruct => {
var fullscreenElement = getFullscreenElement();
var isFullscreen = !!fullscreenElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */ HEAP8[eventStruct >>> 0] = isFullscreen;
HEAP8[(eventStruct) + (1) >>> 0] = JSEvents.fullscreenEnabled();
// If transitioning to fullscreen, report info about the element that is now fullscreen.
// If transitioning to windowed mode, report info about the element that just was fullscreen.
var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
var id = reportedElement?.id || "";
stringToUTF8(nodeName, eventStruct + 2, 128);
stringToUTF8(id, eventStruct + 130, 128);
HEAP32[(((eventStruct) + (260)) >>> 2) >>> 0] = reportedElement ? reportedElement.clientWidth : 0;
HEAP32[(((eventStruct) + (264)) >>> 2) >>> 0] = reportedElement ? reportedElement.clientHeight : 0;
HEAP32[(((eventStruct) + (268)) >>> 2) >>> 0] = screen.width;
HEAP32[(((eventStruct) + (272)) >>> 2) >>> 0] = screen.height;
if (isFullscreen) {
JSEvents.previousFullscreenElement = fullscreenElement;
}
};
var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.fullscreenChangeEvent ||= _malloc(276);
var fullscreenChangeEventhandlerFunc = (e = event) => {
var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
fillFullscreenChangeEventData(fullscreenChangeEvent);
if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: fullscreenChangeEventhandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
if (!JSEvents.fullscreenEnabled()) return -1;
target = findEventTarget(target);
if (!target) return -4;
// Unprefixed Fullscreen API shipped in Chromium 71 (https://bugs.chromium.org/p/chromium/issues/detail?id=383813)
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
}
var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.gamepadEvent ||= _malloc(1240);
var gamepadEventHandlerFunc = (e = event) => {
var gamepadEvent = JSEvents.gamepadEvent;
fillGamepadEventData(gamepadEvent, e["gamepad"]);
if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
allowsDeferredCalls: true,
eventTypeString,
callbackfunc,
handlerFunc: gamepadEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
if (_emscripten_sample_gamepad_data()) return -1;
return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
}
function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
if (_emscripten_sample_gamepad_data()) return -1;
return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
}
var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.keyEvent ||= _malloc(160);
var keyEventHandlerFunc = e => {
assert(e);
var keyEventData = JSEvents.keyEvent;
HEAPF64[((keyEventData) >>> 3) >>> 0] = e.timeStamp;
var idx = ((keyEventData) >>> 2);
HEAP32[idx + 2 >>> 0] = e.location;
HEAP8[keyEventData + 12 >>> 0] = e.ctrlKey;
HEAP8[keyEventData + 13 >>> 0] = e.shiftKey;
HEAP8[keyEventData + 14 >>> 0] = e.altKey;
HEAP8[keyEventData + 15 >>> 0] = e.metaKey;
HEAP8[keyEventData + 16 >>> 0] = e.repeat;
HEAP32[idx + 5 >>> 0] = e.charCode;
HEAP32[idx + 6 >>> 0] = e.keyCode;
HEAP32[idx + 7 >>> 0] = e.which;
stringToUTF8(e.key || "", keyEventData + 32, 32);
stringToUTF8(e.code || "", keyEventData + 64, 32);
stringToUTF8(e.char || "", keyEventData + 96, 32);
stringToUTF8(e.locale || "", keyEventData + 128, 32);
if (getWasmTableEntry(callbackfunc)(eventTypeId, keyEventData, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
callbackfunc,
handlerFunc: keyEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
}
function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
}
function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
}
var _emscripten_set_main_loop_arg = function(func, arg, fps, simulateInfiniteLoop) {
func >>>= 0;
arg >>>= 0;
var iterFunc = () => getWasmTableEntry(func)(arg);
setMainLoop(iterFunc, fps, simulateInfiniteLoop, arg);
};
var fillMouseEventData = (eventStruct, e, target) => {
assert(eventStruct % 4 == 0);
HEAPF64[((eventStruct) >>> 3) >>> 0] = e.timeStamp;
var idx = ((eventStruct) >>> 2);
HEAP32[idx + 2 >>> 0] = e.screenX;
HEAP32[idx + 3 >>> 0] = e.screenY;
HEAP32[idx + 4 >>> 0] = e.clientX;
HEAP32[idx + 5 >>> 0] = e.clientY;
HEAP8[eventStruct + 24 >>> 0] = e.ctrlKey;
HEAP8[eventStruct + 25 >>> 0] = e.shiftKey;
HEAP8[eventStruct + 26 >>> 0] = e.altKey;
HEAP8[eventStruct + 27 >>> 0] = e.metaKey;
HEAP16[idx * 2 + 14 >>> 0] = e.button;
HEAP16[idx * 2 + 15 >>> 0] = e.buttons;
HEAP32[idx + 8 >>> 0] = e["movementX"];
HEAP32[idx + 9 >>> 0] = e["movementY"];
// Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
var rect = getBoundingClientRect(target);
HEAP32[idx + 10 >>> 0] = e.clientX - (rect.left | 0);
HEAP32[idx + 11 >>> 0] = e.clientY - (rect.top | 0);
};
var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.mouseEvent ||= _malloc(64);
target = findEventTarget(target);
var mouseEventHandlerFunc = (e = event) => {
// TODO: Make this access thread safe, or this could update live while app is reading it.
fillMouseEventData(JSEvents.mouseEvent, e, target);
if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString != "mousemove" && eventTypeString != "mouseenter" && eventTypeString != "mouseleave",
// Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
eventTypeString,
callbackfunc,
handlerFunc: mouseEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
}
function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread);
}
function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread);
}
function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
}
function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
}
var fillPointerlockChangeEventData = eventStruct => {
var pointerLockElement = document.pointerLockElement;
var isPointerlocked = !!pointerLockElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */ HEAP8[eventStruct >>> 0] = isPointerlocked;
var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
var id = pointerLockElement?.id || "";
stringToUTF8(nodeName, eventStruct + 1, 128);
stringToUTF8(id, eventStruct + 129, 128);
};
var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.pointerlockChangeEvent ||= _malloc(257);
var pointerlockChangeEventHandlerFunc = (e = event) => {
var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
fillPointerlockChangeEventData(pointerlockChangeEvent);
if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: pointerlockChangeEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
if (!document.body?.requestPointerLock) {
return -1;
}
target = findEventTarget(target);
if (!target) return -4;
return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
}
var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.uiEvent ||= _malloc(36);
target = findEventTarget(target);
var uiEventHandlerFunc = (e = event) => {
if (e.target != target) {
// Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
// was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
// message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
// causing a new scroll, etc..
return;
}
var b = document.body;
// Take document.body to a variable, Closure compiler does not outline access to it on its own.
if (!b) {
// During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
return;
}
var uiEvent = JSEvents.uiEvent;
HEAP32[((uiEvent) >>> 2) >>> 0] = 0;
// always zero for resize and scroll
HEAP32[(((uiEvent) + (4)) >>> 2) >>> 0] = b.clientWidth;
HEAP32[(((uiEvent) + (8)) >>> 2) >>> 0] = b.clientHeight;
HEAP32[(((uiEvent) + (12)) >>> 2) >>> 0] = innerWidth;
HEAP32[(((uiEvent) + (16)) >>> 2) >>> 0] = innerHeight;
HEAP32[(((uiEvent) + (20)) >>> 2) >>> 0] = outerWidth;
HEAP32[(((uiEvent) + (24)) >>> 2) >>> 0] = outerHeight;
HEAP32[(((uiEvent) + (28)) >>> 2) >>> 0] = pageXOffset | 0;
// scroll offsets are float
HEAP32[(((uiEvent) + (32)) >>> 2) >>> 0] = pageYOffset | 0;
if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: uiEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
}
var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.touchEvent ||= _malloc(1552);
target = findEventTarget(target);
var touchEventHandlerFunc = e => {
assert(e);
var t, touches = {}, et = e.touches;
// To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
// only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
// each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
for (let t of et) {
// Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
// changed/target states we may have set from previous frame.
t.isChanged = t.onTarget = 0;
touches[t.identifier] = t;
}
// Mark which touches are part of the changedTouches list.
for (let t of e.changedTouches) {
t.isChanged = 1;
touches[t.identifier] = t;
}
// Mark which touches are part of the targetTouches list.
for (let t of e.targetTouches) {
touches[t.identifier].onTarget = 1;
}
var touchEvent = JSEvents.touchEvent;
HEAPF64[((touchEvent) >>> 3) >>> 0] = e.timeStamp;
HEAP8[touchEvent + 12 >>> 0] = e.ctrlKey;
HEAP8[touchEvent + 13 >>> 0] = e.shiftKey;
HEAP8[touchEvent + 14 >>> 0] = e.altKey;
HEAP8[touchEvent + 15 >>> 0] = e.metaKey;
var idx = touchEvent + 16;
var targetRect = getBoundingClientRect(target);
var numTouches = 0;
for (let t of Object.values(touches)) {
var idx32 = ((idx) >>> 2);
// Pre-shift the ptr to index to HEAP32 to save code size
HEAP32[idx32 + 0 >>> 0] = t.identifier;
HEAP32[idx32 + 1 >>> 0] = t.screenX;
HEAP32[idx32 + 2 >>> 0] = t.screenY;
HEAP32[idx32 + 3 >>> 0] = t.clientX;
HEAP32[idx32 + 4 >>> 0] = t.clientY;
HEAP32[idx32 + 5 >>> 0] = t.pageX;
HEAP32[idx32 + 6 >>> 0] = t.pageY;
HEAP8[idx + 28 >>> 0] = t.isChanged;
HEAP8[idx + 29 >>> 0] = t.onTarget;
HEAP32[idx32 + 8 >>> 0] = t.clientX - (targetRect.left | 0);
HEAP32[idx32 + 9 >>> 0] = t.clientY - (targetRect.top | 0);
idx += 48;
if (++numTouches > 31) {
break;
}
}
HEAP32[(((touchEvent) + (8)) >>> 2) >>> 0] = numTouches;
if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend",
eventTypeString,
callbackfunc,
handlerFunc: touchEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
}
function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
}
function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
}
function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
}
var fillVisibilityChangeEventData = eventStruct => {
var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
var visibilityState = visibilityStates.indexOf(document.visibilityState);
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */ HEAP8[eventStruct >>> 0] = document.hidden;
HEAP32[(((eventStruct) + (4)) >>> 2) >>> 0] = visibilityState;
};
var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.visibilityChangeEvent ||= _malloc(8);
var visibilityChangeEventHandlerFunc = (e = event) => {
var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
fillVisibilityChangeEventData(visibilityChangeEvent);
if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: visibilityChangeEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_visibilitychange_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread);
}
var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.wheelEvent ||= _malloc(96);
// The DOM Level 3 events spec event 'wheel'
var wheelHandlerFunc = (e = event) => {
var wheelEvent = JSEvents.wheelEvent;
fillMouseEventData(wheelEvent, e, target);
HEAPF64[(((wheelEvent) + (64)) >>> 3) >>> 0] = e["deltaX"];
HEAPF64[(((wheelEvent) + (72)) >>> 3) >>> 0] = e["deltaY"];
HEAPF64[(((wheelEvent) + (80)) >>> 3) >>> 0] = e["deltaZ"];
HEAP32[(((wheelEvent) + (88)) >>> 2) >>> 0] = e["deltaMode"];
if (getWasmTableEntry(callbackfunc)(eventTypeId, wheelEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: true,
eventTypeString,
callbackfunc,
handlerFunc: wheelHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target >>>= 0;
userData >>>= 0;
callbackfunc >>>= 0;
targetThread >>>= 0;
target = findEventTarget(target);
if (!target) return -4;
if (typeof target.onwheel != "undefined") {
return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
} else {
return -1;
}
}
function _emscripten_set_window_title(title) {
title >>>= 0;
return document.title = UTF8ToString(title);
}
var _emscripten_sleep = () => {
throw "Please compile your program with async support in order to use asynchronous operations like emscripten_sleep";
};
var ENV = {};
var getExecutableName = () => thisProgram || "./this.program";
var getEnvStrings = () => {
if (!getEnvStrings.strings) {
// Default values.
// Browser language detection #8751
var lang = ((typeof navigator == "object" && navigator.language) || "C").replace("-", "_") + ".UTF-8";
var env = {
"USER": "web_user",
"LOGNAME": "web_user",
"PATH": "/",
"PWD": "/",
"HOME": "/home/web_user",
"LANG": lang,
"_": getExecutableName()
};
// Apply the user-provided values, if any.
for (var x in ENV) {
// x is a key in ENV; if ENV[x] is undefined, that means it was
// explicitly set to be so. We allow user code to do that to
// force variables with default values to remain unset.
if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x];
}
var strings = [];
for (var x in env) {
strings.push(`${x}=${env[x]}`);
}
getEnvStrings.strings = strings;
}
return getEnvStrings.strings;
};
function _environ_get(__environ, environ_buf) {
__environ >>>= 0;
environ_buf >>>= 0;
var bufSize = 0;
var envp = 0;
for (var string of getEnvStrings()) {
var ptr = environ_buf + bufSize;
HEAPU32[(((__environ) + (envp)) >>> 2) >>> 0] = ptr;
bufSize += stringToUTF8(string, ptr, Infinity) + 1;
envp += 4;
}
return 0;
}
function _environ_sizes_get(penviron_count, penviron_buf_size) {
penviron_count >>>= 0;
penviron_buf_size >>>= 0;
var strings = getEnvStrings();
HEAPU32[((penviron_count) >>> 2) >>> 0] = strings.length;
var bufSize = 0;
for (var string of strings) {
bufSize += lengthBytesUTF8(string) + 1;
}
HEAPU32[((penviron_buf_size) >>> 2) >>> 0] = bufSize;
return 0;
}
function _fd_close(fd) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
FS.close(stream);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
function _fd_fdstat_get(fd, pbuf) {
pbuf >>>= 0;
try {
var rightsBase = 0;
var rightsInheriting = 0;
var flags = 0;
{
var stream = SYSCALLS.getStreamFromFD(fd);
// All character devices are terminals (other things a Linux system would
// assume is a character device, like the mouse, we have special APIs for).
var type = stream.tty ? 2 : FS.isDir(stream.mode) ? 3 : FS.isLink(stream.mode) ? 7 : 4;
}
HEAP8[pbuf >>> 0] = type;
HEAP16[(((pbuf) + (2)) >>> 1) >>> 0] = flags;
HEAP64[(((pbuf) + (8)) >>> 3) >>> 0] = BigInt(rightsBase);
HEAP64[(((pbuf) + (16)) >>> 3) >>> 0] = BigInt(rightsInheriting);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
/** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov) >>> 2) >>> 0];
var len = HEAPU32[(((iov) + (4)) >>> 2) >>> 0];
iov += 8;
var curr = FS.read(stream, HEAP8, ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) break;
// nothing more to read
if (typeof offset != "undefined") {
offset += curr;
}
}
return ret;
};
function _fd_read(fd, iov, iovcnt, pnum) {
iov >>>= 0;
iovcnt >>>= 0;
pnum >>>= 0;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doReadv(stream, iov, iovcnt);
HEAPU32[((pnum) >>> 2) >>> 0] = num;
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
function _fd_seek(fd, offset, whence, newOffset) {
offset = bigintToI53Checked(offset);
newOffset >>>= 0;
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd);
FS.llseek(stream, offset, whence);
HEAP64[((newOffset) >>> 3) >>> 0] = BigInt(stream.position);
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null;
// reset readdir state
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
/** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov) >>> 2) >>> 0];
var len = HEAPU32[(((iov) + (4)) >>> 2) >>> 0];
iov += 8;
var curr = FS.write(stream, HEAP8, ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) {
// No more space to write.
break;
}
if (typeof offset != "undefined") {
offset += curr;
}
}
return ret;
};
function _fd_write(fd, iov, iovcnt, pnum) {
iov >>>= 0;
iovcnt >>>= 0;
pnum >>>= 0;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doWritev(stream, iov, iovcnt);
HEAPU32[((pnum) >>> 2) >>> 0] = num;
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
var zeroMemory = (ptr, size) => HEAPU8.fill(0, ptr, ptr + size);
/** @param {number=} addrlen */ var writeSockaddr = (sa, family, addr, port, addrlen) => {
switch (family) {
case 2:
addr = inetPton4(addr);
zeroMemory(sa, 16);
if (addrlen) {
HEAP32[((addrlen) >>> 2) >>> 0] = 16;
}
HEAP16[((sa) >>> 1) >>> 0] = family;
HEAP32[(((sa) + (4)) >>> 2) >>> 0] = addr;
HEAP16[(((sa) + (2)) >>> 1) >>> 0] = _htons(port);
break;
case 10:
addr = inetPton6(addr);
zeroMemory(sa, 28);
if (addrlen) {
HEAP32[((addrlen) >>> 2) >>> 0] = 28;
}
HEAP32[((sa) >>> 2) >>> 0] = family;
HEAP32[(((sa) + (8)) >>> 2) >>> 0] = addr[0];
HEAP32[(((sa) + (12)) >>> 2) >>> 0] = addr[1];
HEAP32[(((sa) + (16)) >>> 2) >>> 0] = addr[2];
HEAP32[(((sa) + (20)) >>> 2) >>> 0] = addr[3];
HEAP16[(((sa) + (2)) >>> 1) >>> 0] = _htons(port);
break;
default:
return 5;
}
return 0;
};
function _getaddrinfo(node, service, hint, out) {
node >>>= 0;
service >>>= 0;
hint >>>= 0;
out >>>= 0;
// Note getaddrinfo currently only returns a single addrinfo with ai_next defaulting to NULL. When NULL
// hints are specified or ai_family set to AF_UNSPEC or ai_socktype or ai_protocol set to 0 then we
// really should provide a linked list of suitable addrinfo values.
var addrs = [];
var canon = null;
var addr = 0;
var port = 0;
var flags = 0;
var family = 0;
var type = 0;
var proto = 0;
var ai, last;
function allocaddrinfo(family, type, proto, canon, addr, port) {
var sa, salen, ai;
var errno;
salen = family === 10 ? 28 : 16;
addr = family === 10 ? inetNtop6(addr) : inetNtop4(addr);
sa = _malloc(salen);
errno = writeSockaddr(sa, family, addr, port);
assert(!errno);
ai = _malloc(32);
HEAP32[(((ai) + (4)) >>> 2) >>> 0] = family;
HEAP32[(((ai) + (8)) >>> 2) >>> 0] = type;
HEAP32[(((ai) + (12)) >>> 2) >>> 0] = proto;
HEAPU32[(((ai) + (24)) >>> 2) >>> 0] = canon;
HEAPU32[(((ai) + (20)) >>> 2) >>> 0] = sa;
if (family === 10) {
HEAP32[(((ai) + (16)) >>> 2) >>> 0] = 28;
} else {
HEAP32[(((ai) + (16)) >>> 2) >>> 0] = 16;
}
HEAP32[(((ai) + (28)) >>> 2) >>> 0] = 0;
return ai;
}
if (hint) {
flags = HEAP32[((hint) >>> 2) >>> 0];
family = HEAP32[(((hint) + (4)) >>> 2) >>> 0];
type = HEAP32[(((hint) + (8)) >>> 2) >>> 0];
proto = HEAP32[(((hint) + (12)) >>> 2) >>> 0];
}
if (type && !proto) {
proto = type === 2 ? 17 : 6;
}
if (!type && proto) {
type = proto === 17 ? 2 : 1;
}
// If type or proto are set to zero in hints we should really be returning multiple addrinfo values, but for
// now default to a TCP STREAM socket so we can at least return a sensible addrinfo given NULL hints.
if (proto === 0) {
proto = 6;
}
if (type === 0) {
type = 1;
}
if (!node && !service) {
return -2;
}
if (flags & ~(1 | 2 | 4 | 1024 | 8 | 16 | 32)) {
return -1;
}
if (hint !== 0 && (HEAP32[((hint) >>> 2) >>> 0] & 2) && !node) {
return -1;
}
if (flags & 32) {
// TODO
return -2;
}
if (type !== 0 && type !== 1 && type !== 2) {
return -7;
}
if (family !== 0 && family !== 2 && family !== 10) {
return -6;
}
if (service) {
service = UTF8ToString(service);
port = parseInt(service, 10);
if (isNaN(port)) {
if (flags & 1024) {
return -2;
}
// TODO support resolving well-known service names from:
// http://www.iana.org/assignments/service-names-port-numbers/service-names-port-numbers.txt
return -8;
}
}
if (!node) {
if (family === 0) {
family = 2;
}
if ((flags & 1) === 0) {
if (family === 2) {
addr = _htonl(2130706433);
} else {
addr = [ 0, 0, 0, _htonl(1) ];
}
}
ai = allocaddrinfo(family, type, proto, null, addr, port);
HEAPU32[((out) >>> 2) >>> 0] = ai;
return 0;
}
// try as a numeric address
node = UTF8ToString(node);
addr = inetPton4(node);
if (addr !== null) {
// incoming node is a valid ipv4 address
if (family === 0 || family === 2) {
family = 2;
} else if (family === 10 && (flags & 8)) {
addr = [ 0, 0, _htonl(65535), addr ];
family = 10;
} else {
return -2;
}
} else {
addr = inetPton6(node);
if (addr !== null) {
// incoming node is a valid ipv6 address
if (family === 0 || family === 10) {
family = 10;
} else {
return -2;
}
}
}
if (addr != null) {
ai = allocaddrinfo(family, type, proto, node, addr, port);
HEAPU32[((out) >>> 2) >>> 0] = ai;
return 0;
}
if (flags & 4) {
return -2;
}
// try as a hostname
// resolve the hostname to a temporary fake address
node = DNS.lookup_name(node);
addr = inetPton4(node);
if (family === 0) {
family = 2;
} else if (family === 10) {
addr = [ 0, 0, _htonl(65535), addr ];
}
ai = allocaddrinfo(family, type, proto, null, addr, port);
HEAPU32[((out) >>> 2) >>> 0] = ai;
return 0;
}
/** @param {Object=} elements */ var autoResumeAudioContext = (ctx, elements) => {
if (!elements) {
elements = [ document, document.getElementById("canvas") ];
}
[ "keydown", "mousedown", "touchstart" ].forEach(event => {
elements.forEach(element => {
element?.addEventListener(event, () => {
if (ctx.state === "suspended") ctx.resume();
}, {
"once": true
});
});
});
};
var dynCall = (sig, ptr, args = [], promising = false) => {
assert(!promising, "async dynCall is not supported in this mode");
assert(getWasmTableEntry(ptr), `missing table entry in dynCall: ${ptr}`);
var func = getWasmTableEntry(ptr);
var rtn = func(...args);
function convert(rtn) {
return sig[0] == "p" ? rtn >>> 0 : rtn;
}
return convert(rtn);
};
var getCFunc = ident => {
var func = Module["_" + ident];
// closure exported function
assert(func, "Cannot call unknown function " + ident + ", make sure it is exported");
return func;
};
var writeArrayToMemory = (array, buffer) => {
assert(array.length >= 0, "writeArrayToMemory array must have a length (should be an array or typed array)");
HEAP8.set(array, buffer >>> 0);
};
/**
* @param {string|null=} returnType
* @param {Array=} argTypes
* @param {Array=} args
* @param {Object=} opts
*/ var ccall = (ident, returnType, argTypes, args, opts) => {
// For fast lookup of conversion functions
var toC = {
"string": str => {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) {
// null string
ret = stringToUTF8OnStack(str);
}
return ret;
},
"array": arr => {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === "string") {
return UTF8ToString(ret);
}
if (returnType === "boolean") return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
assert(returnType !== "array", 'Return type should not be "array".');
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func(...cArgs);
function onDone(ret) {
if (stack !== 0) stackRestore(stack);
return convertReturnValue(ret);
}
ret = onDone(ret);
return ret;
};
/**
* @param {string=} returnType
* @param {Array=} argTypes
* @param {Object=} opts
*/ var cwrap = (ident, returnType, argTypes, opts) => (...args) => ccall(ident, returnType, argTypes, args, opts);
var uleb128EncodeWithLen = arr => {
const n = arr.length;
assert(n < 16384);
// Note: this LEB128 length encoding produces extra byte for n < 128,
// but we don't care as it's only used in a temporary representation.
return [ (n % 128) | 128, n >> 7, ...arr ];
};
var wasmTypeCodes = {
"i": 127,
// i32
"p": 127,
// i32
"j": 126,
// i64
"f": 125,
// f32
"d": 124,
// f64
"e": 111
};
var generateTypePack = types => uleb128EncodeWithLen(Array.from(types, type => {
var code = wasmTypeCodes[type];
assert(code, `invalid signature char: ${type}`);
return code;
}));
var convertJsFunctionToWasm = (func, sig) => {
// Rest of the module is static
var bytes = Uint8Array.of(0, 97, 115, 109, // magic ("\0asm")
1, 0, 0, 0, // version: 1
1, // Type section code
// The module is static, with the exception of the type section, which is
// generated based on the signature passed in.
...uleb128EncodeWithLen([ 1, // count: 1
96, // param types
...generateTypePack(sig.slice(1)), // return types (for now only supporting [] if `void` and single [T] otherwise)
...generateTypePack(sig[0] === "v" ? "" : sig[0]) ]), // The rest of the module is static
2, 7, // import section
// (import "e" "f" (func 0 (type 0)))
1, 1, 101, 1, 102, 0, 0, 7, 5, // export section
// (export "f" (func 0 (type 0)))
1, 1, 102, 0, 0);
// We can compile this wasm module synchronously because it is very small.
// This accepts an import (at "e.f"), that it reroutes to an export (at "f")
var module = new WebAssembly.Module(bytes);
var instance = new WebAssembly.Instance(module, {
"e": {
"f": func
}
});
var wrappedFunc = instance.exports["f"];
return wrappedFunc;
};
var updateTableMap = (offset, count) => {
if (functionsInTableMap) {
for (var i = offset; i < offset + count; i++) {
var item = getWasmTableEntry(i);
// Ignore null values.
if (item) {
functionsInTableMap.set(item, i);
}
}
}
};
var functionsInTableMap;
var getFunctionAddress = func => {
// First, create the map if this is the first use.
if (!functionsInTableMap) {
functionsInTableMap = new WeakMap;
updateTableMap(0, wasmTable.length);
}
return functionsInTableMap.get(func) || 0;
};
var freeTableIndexes = [];
var getEmptyTableSlot = () => {
// Reuse a free index if there is one, otherwise grow.
if (freeTableIndexes.length) {
return freeTableIndexes.pop();
}
try {
// Grow the table
return wasmTable["grow"](1);
} catch (err) {
if (!(err instanceof RangeError)) {
throw err;
}
throw "Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.";
}
};
var setWasmTableEntry = (idx, func) => {
/** @suppress {checkTypes} */ wasmTable.set(idx, func);
// With ABORT_ON_WASM_EXCEPTIONS wasmTable.get is overridden to return wrapped
// functions so we need to call it here to retrieve the potential wrapper correctly
// instead of just storing 'func' directly into wasmTableMirror
/** @suppress {checkTypes} */ wasmTableMirror[idx] = wasmTable.get(idx);
};
/** @param {string=} sig */ var addFunction = (func, sig) => {
assert(typeof func != "undefined");
// Check if the function is already in the table, to ensure each function
// gets a unique index.
var rtn = getFunctionAddress(func);
if (rtn) {
return rtn;
}
// It's not in the table, add it now.
var ret = getEmptyTableSlot();
// Set the new value.
try {
// Attempting to call this with JS function will cause of table.set() to fail
setWasmTableEntry(ret, func);
} catch (err) {
if (!(err instanceof TypeError)) {
throw err;
}
assert(typeof sig != "undefined", "Missing signature argument to addFunction: " + func);
var wrapped = convertJsFunctionToWasm(func, sig);
setWasmTableEntry(ret, wrapped);
}
functionsInTableMap.set(func, ret);
return ret;
};
var createContext = Browser.createContext;
FS.createPreloadedFile = FS_createPreloadedFile;
FS.staticInit();
assert(emval_handles.length === 5 * 2);
Module["requestAnimationFrame"] = MainLoop.requestAnimationFrame;
Module["pauseMainLoop"] = MainLoop.pause;
Module["resumeMainLoop"] = MainLoop.resume;
MainLoop.init();
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) {
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
}
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) {
miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
}
// End JS library code
// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.
{
// Begin ATMODULES hooks
if (Module["noExitRuntime"]) noExitRuntime = Module["noExitRuntime"];
if (Module["preloadPlugins"]) preloadPlugins = Module["preloadPlugins"];
if (Module["print"]) out = Module["print"];
if (Module["printErr"]) err = Module["printErr"];
if (Module["wasmBinary"]) wasmBinary = Module["wasmBinary"];
// End ATMODULES hooks
checkIncomingModuleAPI();
if (Module["arguments"]) arguments_ = Module["arguments"];
if (Module["thisProgram"]) thisProgram = Module["thisProgram"];
// Assertions on removed incoming Module JS APIs.
assert(typeof Module["memoryInitializerPrefixURL"] == "undefined", "Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead");
assert(typeof Module["pthreadMainPrefixURL"] == "undefined", "Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead");
assert(typeof Module["cdInitializerPrefixURL"] == "undefined", "Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead");
assert(typeof Module["filePackagePrefixURL"] == "undefined", "Module.filePackagePrefixURL option was removed, use Module.locateFile instead");
assert(typeof Module["read"] == "undefined", "Module.read option was removed");
assert(typeof Module["readAsync"] == "undefined", "Module.readAsync option was removed (modify readAsync in JS)");
assert(typeof Module["readBinary"] == "undefined", "Module.readBinary option was removed (modify readBinary in JS)");
assert(typeof Module["setWindowTitle"] == "undefined", "Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)");
assert(typeof Module["TOTAL_MEMORY"] == "undefined", "Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY");
assert(typeof Module["ENVIRONMENT"] == "undefined", "Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)");
assert(typeof Module["STACK_SIZE"] == "undefined", "STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time");
// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
assert(typeof Module["wasmMemory"] == "undefined", "Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally");
assert(typeof Module["INITIAL_MEMORY"] == "undefined", "Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically");
}
// Begin runtime exports
Module["callMain"] = callMain;
Module["abort"] = abort;
Module["ccall"] = ccall;
Module["cwrap"] = cwrap;
Module["addFunction"] = addFunction;
Module["UTF8ToString"] = UTF8ToString;
Module["JSEvents"] = JSEvents;
Module["specialHTMLTargets"] = specialHTMLTargets;
Module["createContext"] = createContext;
Module["GL"] = GL;
var missingLibrarySymbols = [ "writeI53ToI64Clamped", "writeI53ToI64Signaling", "writeI53ToU64Clamped", "writeI53ToU64Signaling", "convertI32PairToI53", "convertI32PairToI53Checked", "convertU32PairToI53", "getTempRet0", "setTempRet0", "withStackSave", "getDynCaller", "runtimeKeepalivePush", "runtimeKeepalivePop", "asmjsMangle", "HandleAllocator", "getNativeTypeSize", "addOnInit", "addOnPostCtor", "addOnPreMain", "STACK_SIZE", "STACK_ALIGN", "POINTER_SIZE", "ASSERTIONS", "removeFunction", "intArrayToString", "stringToAscii", "fillDeviceOrientationEventData", "registerDeviceOrientationEventCallback", "fillDeviceMotionEventData", "registerDeviceMotionEventCallback", "screenOrientation", "fillOrientationChangeEventData", "registerOrientationChangeEventCallback", "hideEverythingExceptGivenElement", "restoreHiddenElements", "softFullscreenResizeWebGLRenderTarget", "registerPointerlockErrorEventCallback", "fillBatteryEventData", "registerBatteryEventCallback", "jsStackTrace", "getCallstack", "convertPCtoSourceLocation", "wasiRightsToMuslOFlags", "wasiOFlagsToMuslOFlags", "setImmediateWrapped", "safeRequestAnimationFrame", "clearImmediateWrapped", "registerPostMainLoop", "registerPreMainLoop", "getPromise", "makePromise", "idsToPromises", "makePromiseCallback", "findMatchingCatch", "Browser_asyncPrepareDataCounter", "arraySum", "addDays", "FS_mkdirTree", "_setNetworkCallback", "writeGLArray", "registerWebGlEventCallback", "runAndAbortIfError", "ALLOC_NORMAL", "ALLOC_STACK", "allocate", "writeStringToMemory", "writeAsciiToMemory", "demangle", "stackTrace", "throwInternalError", "whenDependentTypesAreResolved", "getTypeName", "getFunctionName", "getFunctionArgsName", "heap32VectorToArray", "requireRegisteredType", "usesDestructorStack", "createJsInvokerSignature", "checkArgCount", "getRequiredArgCount", "createJsInvoker", "UnboundTypeError", "PureVirtualError", "throwUnboundTypeError", "ensureOverloadTable", "exposePublicSymbol", "replacePublicSymbol", "createNamedFunction", "getBasestPointer", "registerInheritedInstance", "unregisterInheritedInstance", "getInheritedInstance", "getInheritedInstanceCount", "getLiveInheritedInstances", "enumReadValueFromPointer", "runDestructors", "craftInvokerFunction", "embind__requireFunction", "genericPointerToWireType", "constNoSmartPtrRawPointerToWireType", "nonConstNoSmartPtrRawPointerToWireType", "init_RegisteredPointer", "RegisteredPointer", "RegisteredPointer_fromWireType", "runDestructor", "releaseClassHandle", "detachFinalizer", "attachFinalizer", "makeClassHandle", "init_ClassHandle", "ClassHandle", "throwInstanceAlreadyDeleted", "flushPendingDeletes", "setDelayFunction", "RegisteredClass", "shallowCopyInternalPointer", "downcastPointer", "upcastPointer", "validateThis", "char_0", "char_9", "makeLegalFunctionName", "count_emval_handles", "getStringOrSymbol", "emval_get_global", "emval_returnValue", "emval_lookupTypes", "emval_addMethodCaller" ];
missingLibrarySymbols.forEach(missingLibrarySymbol);
var unexportedSymbols = [ "run", "addRunDependency", "removeRunDependency", "out", "err", "wasmMemory", "wasmExports", "HEAPF32", "HEAPF64", "HEAP8", "HEAP16", "HEAPU16", "HEAP32", "HEAPU32", "HEAP64", "HEAPU64", "writeStackCookie", "checkStackCookie", "writeI53ToI64", "readI53FromI64", "readI53FromU64", "INT53_MAX", "INT53_MIN", "bigintToI53Checked", "stackSave", "stackRestore", "stackAlloc", "ptrToString", "zeroMemory", "exitJS", "getHeapMax", "growMemory", "ENV", "ERRNO_CODES", "strError", "inetPton4", "inetNtop4", "inetPton6", "inetNtop6", "readSockaddr", "writeSockaddr", "DNS", "Protocols", "Sockets", "timers", "warnOnce", "readEmAsmArgsArray", "readEmAsmArgs", "runEmAsmFunction", "runMainThreadEmAsm", "jstoi_q", "getExecutableName", "autoResumeAudioContext", "dynCall", "handleException", "keepRuntimeAlive", "callUserCallback", "maybeExit", "asyncLoad", "alignMemory", "mmapAlloc", "wasmTable", "getUniqueRunDependency", "noExitRuntime", "addOnPreRun", "addOnExit", "addOnPostRun", "convertJsFunctionToWasm", "freeTableIndexes", "functionsInTableMap", "getEmptyTableSlot", "updateTableMap", "getFunctionAddress", "setValue", "getValue", "PATH", "PATH_FS", "UTF8Decoder", "UTF8ArrayToString", "stringToUTF8Array", "stringToUTF8", "lengthBytesUTF8", "intArrayFromString", "AsciiToString", "UTF16Decoder", "UTF16ToString", "stringToUTF16", "lengthBytesUTF16", "UTF32ToString", "stringToUTF32", "lengthBytesUTF32", "stringToNewUTF8", "stringToUTF8OnStack", "writeArrayToMemory", "registerKeyEventCallback", "maybeCStringToJsString", "findEventTarget", "findCanvasEventTarget", "getBoundingClientRect", "fillMouseEventData", "registerMouseEventCallback", "registerWheelEventCallback", "registerUiEventCallback", "registerFocusEventCallback", "fillFullscreenChangeEventData", "registerFullscreenChangeEventCallback", "JSEvents_requestFullscreen", "JSEvents_resizeCanvasForFullscreen", "registerRestoreOldStyle", "setLetterbox", "currentFullscreenStrategy", "restoreOldWindowedStyle", "doRequestFullscreen", "fillPointerlockChangeEventData", "registerPointerlockChangeEventCallback", "requestPointerLock", "fillVisibilityChangeEventData", "registerVisibilityChangeEventCallback", "registerTouchEventCallback", "fillGamepadEventData", "registerGamepadEventCallback", "registerBeforeUnloadEventCallback", "setCanvasElementSize", "getCanvasElementSize", "UNWIND_CACHE", "ExitStatus", "getEnvStrings", "checkWasiClock", "doReadv", "doWritev", "initRandomFill", "randomFill", "safeSetTimeout", "emSetImmediate", "emClearImmediate_deps", "emClearImmediate", "promiseMap", "uncaughtExceptionCount", "exceptionLast", "exceptionCaught", "ExceptionInfo", "Browser", "requestFullscreen", "requestFullScreen", "setCanvasSize", "getUserMedia", "getPreloadedImageData__data", "wget", "MONTH_DAYS_REGULAR", "MONTH_DAYS_LEAP", "MONTH_DAYS_REGULAR_CUMULATIVE", "MONTH_DAYS_LEAP_CUMULATIVE", "isLeapYear", "ydayFromDate", "SYSCALLS", "getSocketFromFD", "getSocketAddress", "preloadPlugins", "FS_createPreloadedFile", "FS_modeStringToFlags", "FS_getMode", "FS_stdin_getChar_buffer", "FS_stdin_getChar", "FS_unlink", "FS_createPath", "FS_createDevice", "FS_readFile", "FS", "FS_root", "FS_mounts", "FS_devices", "FS_streams", "FS_nextInode", "FS_nameTable", "FS_currentPath", "FS_initialized", "FS_ignorePermissions", "FS_filesystems", "FS_syncFSRequests", "FS_readFiles", "FS_lookupPath", "FS_getPath", "FS_hashName", "FS_hashAddNode", "FS_hashRemoveNode", "FS_lookupNode", "FS_createNode", "FS_destroyNode", "FS_isRoot", "FS_isMountpoint", "FS_isFile", "FS_isDir", "FS_isLink", "FS_isChrdev", "FS_isBlkdev", "FS_isFIFO", "FS_isSocket", "FS_flagsToPermissionString", "FS_nodePermissions", "FS_mayLookup", "FS_mayCreate", "FS_mayDelete", "FS_mayOpen", "FS_checkOpExists", "FS_nextfd", "FS_getStreamChecked", "FS_getStream", "FS_createStream", "FS_closeStream", "FS_dupStream", "FS_doSetAttr", "FS_chrdev_stream_ops", "FS_major", "FS_minor", "FS_makedev", "FS_registerDevice", "FS_getDevice", "FS_getMounts", "FS_syncfs", "FS_mount", "FS_unmount", "FS_lookup", "FS_mknod", "FS_statfs", "FS_statfsStream", "FS_statfsNode", "FS_create", "FS_mkdir", "FS_mkdev", "FS_symlink", "FS_rename", "FS_rmdir", "FS_readdir", "FS_readlink", "FS_stat", "FS_fstat", "FS_lstat", "FS_doChmod", "FS_chmod", "FS_lchmod", "FS_fchmod", "FS_doChown", "FS_chown", "FS_lchown", "FS_fchown", "FS_doTruncate", "FS_truncate", "FS_ftruncate", "FS_utime", "FS_open", "FS_close", "FS_isClosed", "FS_llseek", "FS_read", "FS_write", "FS_mmap", "FS_msync", "FS_ioctl", "FS_writeFile", "FS_cwd", "FS_chdir", "FS_createDefaultDirectories", "FS_createDefaultDevices", "FS_createSpecialDirectories", "FS_createStandardStreams", "FS_staticInit", "FS_init", "FS_quit", "FS_findObject", "FS_analyzePath", "FS_createFile", "FS_createDataFile", "FS_forceLoadFile", "FS_createLazyFile", "FS_absolutePath", "FS_createFolder", "FS_createLink", "FS_joinPath", "FS_mmapAlloc", "FS_standardizePath", "MEMFS", "TTY", "PIPEFS", "SOCKFS", "tempFixedLengthArray", "miniTempWebGLFloatBuffers", "miniTempWebGLIntBuffers", "heapObjectForWebGLType", "toTypedArrayIndex", "webgl_enable_ANGLE_instanced_arrays", "webgl_enable_OES_vertex_array_object", "webgl_enable_WEBGL_draw_buffers", "webgl_enable_WEBGL_multi_draw", "webgl_enable_EXT_polygon_offset_clamp", "webgl_enable_EXT_clip_control", "webgl_enable_WEBGL_polygon_mode", "emscriptenWebGLGet", "computeUnpackAlignedImageSize", "colorChannelsInGlTextureFormat", "emscriptenWebGLGetTexPixelData", "emscriptenWebGLGetUniform", "webglGetUniformLocation", "webglPrepareUniformLocationsBeforeFirstUse", "webglGetLeftBracePos", "emscriptenWebGLGetVertexAttrib", "__glGetActiveAttribOrUniform", "AL", "GLUT", "EGL", "GLEW", "IDBStore", "allocateUTF8", "allocateUTF8OnStack", "print", "printErr", "jstoi_s", "InternalError", "BindingError", "throwBindingError", "registeredTypes", "awaitingDependencies", "typeDependencies", "tupleRegistrations", "structRegistrations", "sharedRegisterType", "EmValType", "EmValOptionalType", "embindRepr", "registeredInstances", "registeredPointers", "registerType", "integerReadValueFromPointer", "floatReadValueFromPointer", "assertIntegerRange", "readPointer", "finalizationRegistry", "detachFinalizer_deps", "deletionQueue", "delayFunction", "emval_freelist", "emval_handles", "emval_symbols", "Emval", "emval_methodCallers" ];
unexportedSymbols.forEach(unexportedRuntimeSymbol);
// End runtime exports
// Begin JS library exports
// End JS library exports
// end include: postlibrary.js
function checkIncomingModuleAPI() {
ignoredModuleProp("fetchSettings");
}
var ASM_CONSTS = {
1072037: () => {
if (typeof (AudioContext) !== "undefined") {
return true;
} else if (typeof (webkitAudioContext) !== "undefined") {
return true;
}
return false;
},
1072184: () => {
if ((typeof (navigator.mediaDevices) !== "undefined") && (typeof (navigator.mediaDevices.getUserMedia) !== "undefined")) {
return true;
} else if (typeof (navigator.webkitGetUserMedia) !== "undefined") {
return true;
}
return false;
},
1072418: $0 => {
if (typeof (Module["SDL2"]) === "undefined") {
Module["SDL2"] = {};
}
var SDL2 = Module["SDL2"];
if (!$0) {
SDL2.audio = {};
} else {
SDL2.capture = {};
}
if (!SDL2.audioContext) {
if (typeof (AudioContext) !== "undefined") {
SDL2.audioContext = new AudioContext;
} else if (typeof (webkitAudioContext) !== "undefined") {
SDL2.audioContext = new webkitAudioContext;
}
if (SDL2.audioContext) {
if ((typeof navigator.userActivation) === "undefined") {
autoResumeAudioContext(SDL2.audioContext);
}
}
}
return SDL2.audioContext === undefined ? -1 : 0;
},
1072970: () => {
var SDL2 = Module["SDL2"];
return SDL2.audioContext.sampleRate;
},
1073038: ($0, $1, $2, $3) => {
var SDL2 = Module["SDL2"];
var have_microphone = function(stream) {
if (SDL2.capture.silenceTimer !== undefined) {
clearInterval(SDL2.capture.silenceTimer);
SDL2.capture.silenceTimer = undefined;
SDL2.capture.silenceBuffer = undefined;
}
SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
if ((SDL2 === undefined) || (SDL2.capture === undefined)) {
return;
}
audioProcessingEvent.outputBuffer.getChannelData(0).fill(0);
SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
dynCall("vi", $2, [ $3 ]);
};
SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
SDL2.capture.stream = stream;
};
var no_microphone = function(error) {};
SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
SDL2.capture.silenceBuffer.getChannelData(0).fill(0);
var silence_callback = function() {
SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
dynCall("vi", $2, [ $3 ]);
};
SDL2.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1e3);
if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
navigator.mediaDevices.getUserMedia({
audio: true,
video: false
}).then(have_microphone).catch(no_microphone);
} else if (navigator.webkitGetUserMedia !== undefined) {
navigator.webkitGetUserMedia({
audio: true,
video: false
}, have_microphone, no_microphone);
}
},
1074731: ($0, $1, $2, $3) => {
var SDL2 = Module["SDL2"];
SDL2.audio.scriptProcessorNode = SDL2.audioContext["createScriptProcessor"]($1, 0, $0);
SDL2.audio.scriptProcessorNode["onaudioprocess"] = function(e) {
if ((SDL2 === undefined) || (SDL2.audio === undefined)) {
return;
}
if (SDL2.audio.silenceTimer !== undefined) {
clearInterval(SDL2.audio.silenceTimer);
SDL2.audio.silenceTimer = undefined;
SDL2.audio.silenceBuffer = undefined;
}
SDL2.audio.currentOutputBuffer = e["outputBuffer"];
dynCall("vi", $2, [ $3 ]);
};
SDL2.audio.scriptProcessorNode["connect"](SDL2.audioContext["destination"]);
if (SDL2.audioContext.state === "suspended") {
SDL2.audio.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
SDL2.audio.silenceBuffer.getChannelData(0).fill(0);
var silence_callback = function() {
if ((typeof navigator.userActivation) !== "undefined") {
if (navigator.userActivation.hasBeenActive) {
SDL2.audioContext.resume();
}
}
SDL2.audio.currentOutputBuffer = SDL2.audio.silenceBuffer;
dynCall("vi", $2, [ $3 ]);
SDL2.audio.currentOutputBuffer = undefined;
};
SDL2.audio.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1e3);
}
},
1075906: ($0, $1) => {
var SDL2 = Module["SDL2"];
var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
if (channelData.length != $1) {
throw "Web Audio capture buffer length mismatch! Destination size: " + channelData.length + " samples vs expected " + $1 + " samples!";
}
if (numChannels == 1) {
for (var j = 0; j < $1; ++j) {
setValue($0 + (j * 4), channelData[j], "float");
}
} else {
for (var j = 0; j < $1; ++j) {
setValue($0 + (((j * numChannels) + c) * 4), channelData[j], "float");
}
}
}
},
1076511: ($0, $1) => {
var SDL2 = Module["SDL2"];
var buf = $0 >>> 2;
var numChannels = SDL2.audio.currentOutputBuffer["numberOfChannels"];
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.audio.currentOutputBuffer["getChannelData"](c);
if (channelData.length != $1) {
throw "Web Audio output buffer length mismatch! Destination size: " + channelData.length + " samples vs expected " + $1 + " samples!";
}
for (var j = 0; j < $1; ++j) {
channelData[j] = HEAPF32[buf + (j * numChannels + c) >>> 0];
}
}
},
1077e3: $0 => {
var SDL2 = Module["SDL2"];
if ($0) {
if (SDL2.capture.silenceTimer !== undefined) {
clearInterval(SDL2.capture.silenceTimer);
}
if (SDL2.capture.stream !== undefined) {
var tracks = SDL2.capture.stream.getAudioTracks();
for (var i = 0; i < tracks.length; i++) {
SDL2.capture.stream.removeTrack(tracks[i]);
}
}
if (SDL2.capture.scriptProcessorNode !== undefined) {
SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
SDL2.capture.scriptProcessorNode.disconnect();
}
if (SDL2.capture.mediaStreamNode !== undefined) {
SDL2.capture.mediaStreamNode.disconnect();
}
SDL2.capture = undefined;
} else {
if (SDL2.audio.scriptProcessorNode != undefined) {
SDL2.audio.scriptProcessorNode.disconnect();
}
if (SDL2.audio.silenceTimer !== undefined) {
clearInterval(SDL2.audio.silenceTimer);
}
SDL2.audio = undefined;
}
if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {
SDL2.audioContext.close();
SDL2.audioContext = undefined;
}
},
1078006: $0 => {
var str = UTF8ToString($0) + "\n\n" + "Abort/Retry/Ignore/AlwaysIgnore? [ariA] :";
var reply = window.prompt(str, "i");
if (reply === null) {
reply = "i";
}
return allocate(intArrayFromString(reply), "i8", ALLOC_NORMAL);
},
1078231: ($0, $1, $2) => {
var w = $0;
var h = $1;
var pixels = $2;
if (!Module["SDL2"]) Module["SDL2"] = {};
var SDL2 = Module["SDL2"];
if (SDL2.ctxCanvas !== Module["canvas"]) {
SDL2.ctx = Module["createContext"](Module["canvas"], false, true);
SDL2.ctxCanvas = Module["canvas"];
}
if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) {
SDL2.image = SDL2.ctx.createImageData(w, h);
SDL2.w = w;
SDL2.h = h;
SDL2.imageCtx = SDL2.ctx;
}
var data = SDL2.image.data;
var src = pixels / 4;
var dst = 0;
var num;
if (typeof CanvasPixelArray !== "undefined" && data instanceof CanvasPixelArray) {
num = data.length;
while (dst < num) {
var val = HEAP32[src >>> 0];
data[dst] = val & 255;
data[dst + 1] = (val >> 8) & 255;
data[dst + 2] = (val >> 16) & 255;
data[dst + 3] = 255;
src++;
dst += 4;
}
} else {
if (SDL2.data32Data !== data) {
SDL2.data32 = new Int32Array(data.buffer);
SDL2.data8 = new Uint8Array(data.buffer);
SDL2.data32Data = data;
}
var data32 = SDL2.data32;
num = data32.length;
data32.set(HEAP32.subarray(src >>> 0, src + num >>> 0));
var data8 = SDL2.data8;
var i = 3;
var j = i + 4 * num;
if (num % 8 == 0) {
while (i < j) {
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
data8[i] = 255;
i = i + 4 | 0;
}
} else {
while (i < j) {
data8[i] = 255;
i = i + 4 | 0;
}
}
}
SDL2.ctx.putImageData(SDL2.image, 0, 0);
},
1079699: ($0, $1, $2, $3, $4) => {
var w = $0;
var h = $1;
var hot_x = $2;
var hot_y = $3;
var pixels = $4;
var canvas = document.createElement("canvas");
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext("2d");
var image = ctx.createImageData(w, h);
var data = image.data;
var src = pixels / 4;
var dst = 0;
var num;
if (typeof CanvasPixelArray !== "undefined" && data instanceof CanvasPixelArray) {
num = data.length;
while (dst < num) {
var val = HEAP32[src >>> 0];
data[dst] = val & 255;
data[dst + 1] = (val >> 8) & 255;
data[dst + 2] = (val >> 16) & 255;
data[dst + 3] = (val >> 24) & 255;
src++;
dst += 4;
}
} else {
var data32 = new Int32Array(data.buffer);
num = data32.length;
data32.set(HEAP32.subarray(src >>> 0, src + num >>> 0));
}
ctx.putImageData(image, 0, 0);
var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto";
var urlBuf = _malloc(url.length + 1);
stringToUTF8(url, urlBuf, url.length + 1);
return urlBuf;
},
1080687: $0 => {
if (Module["canvas"]) {
Module["canvas"].style["cursor"] = UTF8ToString($0);
}
},
1080770: () => {
if (Module["canvas"]) {
Module["canvas"].style["cursor"] = "none";
}
},
1080839: () => window.innerWidth,
1080869: () => window.innerHeight
};
// Imports from the Wasm binary.
var _fflush = makeInvalidEarlyAccess("_fflush");
var _free = Module["_free"] = makeInvalidEarlyAccess("_free");
var _DoMouseDown = Module["_DoMouseDown"] = makeInvalidEarlyAccess("_DoMouseDown");
var _DoMouseUp = Module["_DoMouseUp"] = makeInvalidEarlyAccess("_DoMouseUp");
var _DoMouseMove = Module["_DoMouseMove"] = makeInvalidEarlyAccess("_DoMouseMove");
var _DoMouseWheelZoom = Module["_DoMouseWheelZoom"] = makeInvalidEarlyAccess("_DoMouseWheelZoom");
var _DoPinchZoom = Module["_DoPinchZoom"] = makeInvalidEarlyAccess("_DoPinchZoom");
var _CancelLoadImage = Module["_CancelLoadImage"] = makeInvalidEarlyAccess("_CancelLoadImage");
var _UpdateDcmImage = Module["_UpdateDcmImage"] = makeInvalidEarlyAccess("_UpdateDcmImage");
var _ParseDicomToPixelData = Module["_ParseDicomToPixelData"] = makeInvalidEarlyAccess("_ParseDicomToPixelData");
var _Shutdown = Module["_Shutdown"] = makeInvalidEarlyAccess("_Shutdown");
var _ProcessDCMFile = Module["_ProcessDCMFile"] = makeInvalidEarlyAccess("_ProcessDCMFile");
var _SetWindowWidthLevel = Module["_SetWindowWidthLevel"] = makeInvalidEarlyAccess("_SetWindowWidthLevel");
var _SetDisplayFrameIndex = Module["_SetDisplayFrameIndex"] = makeInvalidEarlyAccess("_SetDisplayFrameIndex");
var _SetResizeFrame = Module["_SetResizeFrame"] = makeInvalidEarlyAccess("_SetResizeFrame");
var _ResetView = Module["_ResetView"] = makeInvalidEarlyAccess("_ResetView");
var _ResetWindowWidthLevel = Module["_ResetWindowWidthLevel"] = makeInvalidEarlyAccess("_ResetWindowWidthLevel");
var _GetTotalBytes = Module["_GetTotalBytes"] = makeInvalidEarlyAccess("_GetTotalBytes");
var _GetReadBytes = Module["_GetReadBytes"] = makeInvalidEarlyAccess("_GetReadBytes");
var _GetWindowWidth = Module["_GetWindowWidth"] = makeInvalidEarlyAccess("_GetWindowWidth");
var _GetWindowCenter = Module["_GetWindowCenter"] = makeInvalidEarlyAccess("_GetWindowCenter");
var _GetTotalFrames = Module["_GetTotalFrames"] = makeInvalidEarlyAccess("_GetTotalFrames");
var _IsUseMonochrome1 = Module["_IsUseMonochrome1"] = makeInvalidEarlyAccess("_IsUseMonochrome1");
var _GetCurrentFrame = Module["_GetCurrentFrame"] = makeInvalidEarlyAccess("_GetCurrentFrame");
var _GetFrameUpdateTimeDelay = Module["_GetFrameUpdateTimeDelay"] = makeInvalidEarlyAccess("_GetFrameUpdateTimeDelay");
var _getDumpJson = Module["_getDumpJson"] = makeInvalidEarlyAccess("_getDumpJson");
var _setDumpJson = Module["_setDumpJson"] = makeInvalidEarlyAccess("_setDumpJson");
var _SetInteractionMode = Module["_SetInteractionMode"] = makeInvalidEarlyAccess("_SetInteractionMode");
var _SetCallbackUpdateDcmImageComplete = Module["_SetCallbackUpdateDcmImageComplete"] = makeInvalidEarlyAccess("_SetCallbackUpdateDcmImageComplete");
var _SetCallbackUpdateWasmInitGeometryComplete = Module["_SetCallbackUpdateWasmInitGeometryComplete"] = makeInvalidEarlyAccess("_SetCallbackUpdateWasmInitGeometryComplete");
var _GetFrameWidth = Module["_GetFrameWidth"] = makeInvalidEarlyAccess("_GetFrameWidth");
var _GetFrameHeight = Module["_GetFrameHeight"] = makeInvalidEarlyAccess("_GetFrameHeight");
var _GetFrameSizeUncompressed = Module["_GetFrameSizeUncompressed"] = makeInvalidEarlyAccess("_GetFrameSizeUncompressed");
var _GetPaletteEntries = Module["_GetPaletteEntries"] = makeInvalidEarlyAccess("_GetPaletteEntries");
var _GetDefaultWindowWidth = Module["_GetDefaultWindowWidth"] = makeInvalidEarlyAccess("_GetDefaultWindowWidth");
var _GetDefaultWindowCenter = Module["_GetDefaultWindowCenter"] = makeInvalidEarlyAccess("_GetDefaultWindowCenter");
var _GetBitsAllocated = Module["_GetBitsAllocated"] = makeInvalidEarlyAccess("_GetBitsAllocated");
var _GetBitsStored = Module["_GetBitsStored"] = makeInvalidEarlyAccess("_GetBitsStored");
var _GetSamplesPerPixel = Module["_GetSamplesPerPixel"] = makeInvalidEarlyAccess("_GetSamplesPerPixel");
var _GetColorType = Module["_GetColorType"] = makeInvalidEarlyAccess("_GetColorType");
var _GetWidth = Module["_GetWidth"] = makeInvalidEarlyAccess("_GetWidth");
var _GetHeight = Module["_GetHeight"] = makeInvalidEarlyAccess("_GetHeight");
var _GetFrameTime = Module["_GetFrameTime"] = makeInvalidEarlyAccess("_GetFrameTime");
var _GetFrameDelay = Module["_GetFrameDelay"] = makeInvalidEarlyAccess("_GetFrameDelay");
var _GetPixelData = Module["_GetPixelData"] = makeInvalidEarlyAccess("_GetPixelData");
var _GetPaletteData = Module["_GetPaletteData"] = makeInvalidEarlyAccess("_GetPaletteData");
var _SetDicomData = Module["_SetDicomData"] = makeInvalidEarlyAccess("_SetDicomData");
var _ClearImageData = Module["_ClearImageData"] = makeInvalidEarlyAccess("_ClearImageData");
var _main = Module["_main"] = makeInvalidEarlyAccess("_main");
var ___getTypeName = makeInvalidEarlyAccess("___getTypeName");
var _malloc = Module["_malloc"] = makeInvalidEarlyAccess("_malloc");
var _ntohs = makeInvalidEarlyAccess("_ntohs");
var _htons = makeInvalidEarlyAccess("_htons");
var _htonl = makeInvalidEarlyAccess("_htonl");
var _strerror = makeInvalidEarlyAccess("_strerror");
var _emscripten_stack_get_end = makeInvalidEarlyAccess("_emscripten_stack_get_end");
var _emscripten_stack_get_base = makeInvalidEarlyAccess("_emscripten_stack_get_base");
var _setThrew = makeInvalidEarlyAccess("_setThrew");
var _emscripten_stack_init = makeInvalidEarlyAccess("_emscripten_stack_init");
var _emscripten_stack_get_free = makeInvalidEarlyAccess("_emscripten_stack_get_free");
var __emscripten_stack_restore = makeInvalidEarlyAccess("__emscripten_stack_restore");
var __emscripten_stack_alloc = makeInvalidEarlyAccess("__emscripten_stack_alloc");
var _emscripten_stack_get_current = makeInvalidEarlyAccess("_emscripten_stack_get_current");
function assignWasmExports(wasmExports) {
_fflush = createExportWrapper("fflush", 1);
Module["_free"] = _free = createExportWrapper("free", 1);
Module["_DoMouseDown"] = _DoMouseDown = createExportWrapper("DoMouseDown", 2);
Module["_DoMouseUp"] = _DoMouseUp = createExportWrapper("DoMouseUp", 2);
Module["_DoMouseMove"] = _DoMouseMove = createExportWrapper("DoMouseMove", 2);
Module["_DoMouseWheelZoom"] = _DoMouseWheelZoom = createExportWrapper("DoMouseWheelZoom", 1);
Module["_DoPinchZoom"] = _DoPinchZoom = createExportWrapper("DoPinchZoom", 3);
Module["_CancelLoadImage"] = _CancelLoadImage = createExportWrapper("CancelLoadImage", 0);
Module["_UpdateDcmImage"] = _UpdateDcmImage = createExportWrapper("UpdateDcmImage", 1);
Module["_ParseDicomToPixelData"] = _ParseDicomToPixelData = createExportWrapper("ParseDicomToPixelData", 2);
Module["_Shutdown"] = _Shutdown = createExportWrapper("Shutdown", 0);
Module["_ProcessDCMFile"] = _ProcessDCMFile = createExportWrapper("ProcessDCMFile", 2);
Module["_SetWindowWidthLevel"] = _SetWindowWidthLevel = createExportWrapper("SetWindowWidthLevel", 2);
Module["_SetDisplayFrameIndex"] = _SetDisplayFrameIndex = createExportWrapper("SetDisplayFrameIndex", 1);
Module["_SetResizeFrame"] = _SetResizeFrame = createExportWrapper("SetResizeFrame", 2);
Module["_ResetView"] = _ResetView = createExportWrapper("ResetView", 0);
Module["_ResetWindowWidthLevel"] = _ResetWindowWidthLevel = createExportWrapper("ResetWindowWidthLevel", 0);
Module["_GetTotalBytes"] = _GetTotalBytes = createExportWrapper("GetTotalBytes", 0);
Module["_GetReadBytes"] = _GetReadBytes = createExportWrapper("GetReadBytes", 0);
Module["_GetWindowWidth"] = _GetWindowWidth = createExportWrapper("GetWindowWidth", 0);
Module["_GetWindowCenter"] = _GetWindowCenter = createExportWrapper("GetWindowCenter", 0);
Module["_GetTotalFrames"] = _GetTotalFrames = createExportWrapper("GetTotalFrames", 0);
Module["_IsUseMonochrome1"] = _IsUseMonochrome1 = createExportWrapper("IsUseMonochrome1", 0);
Module["_GetCurrentFrame"] = _GetCurrentFrame = createExportWrapper("GetCurrentFrame", 0);
Module["_GetFrameUpdateTimeDelay"] = _GetFrameUpdateTimeDelay = createExportWrapper("GetFrameUpdateTimeDelay", 0);
Module["_getDumpJson"] = _getDumpJson = createExportWrapper("getDumpJson", 0);
Module["_setDumpJson"] = _setDumpJson = createExportWrapper("setDumpJson", 1);
Module["_SetInteractionMode"] = _SetInteractionMode = createExportWrapper("SetInteractionMode", 1);
Module["_SetCallbackUpdateDcmImageComplete"] = _SetCallbackUpdateDcmImageComplete = createExportWrapper("SetCallbackUpdateDcmImageComplete", 1);
Module["_SetCallbackUpdateWasmInitGeometryComplete"] = _SetCallbackUpdateWasmInitGeometryComplete = createExportWrapper("SetCallbackUpdateWasmInitGeometryComplete", 1);
Module["_GetFrameWidth"] = _GetFrameWidth = createExportWrapper("GetFrameWidth", 0);
Module["_GetFrameHeight"] = _GetFrameHeight = createExportWrapper("GetFrameHeight", 0);
Module["_GetFrameSizeUncompressed"] = _GetFrameSizeUncompressed = createExportWrapper("GetFrameSizeUncompressed", 0);
Module["_GetPaletteEntries"] = _GetPaletteEntries = createExportWrapper("GetPaletteEntries", 0);
Module["_GetDefaultWindowWidth"] = _GetDefaultWindowWidth = createExportWrapper("GetDefaultWindowWidth", 0);
Module["_GetDefaultWindowCenter"] = _GetDefaultWindowCenter = createExportWrapper("GetDefaultWindowCenter", 0);
Module["_GetBitsAllocated"] = _GetBitsAllocated = createExportWrapper("GetBitsAllocated", 0);
Module["_GetBitsStored"] = _GetBitsStored = createExportWrapper("GetBitsStored", 0);
Module["_GetSamplesPerPixel"] = _GetSamplesPerPixel = createExportWrapper("GetSamplesPerPixel", 0);
Module["_GetColorType"] = _GetColorType = createExportWrapper("GetColorType", 0);
Module["_GetWidth"] = _GetWidth = createExportWrapper("GetWidth", 0);
Module["_GetHeight"] = _GetHeight = createExportWrapper("GetHeight", 0);
Module["_GetFrameTime"] = _GetFrameTime = createExportWrapper("GetFrameTime", 0);
Module["_GetFrameDelay"] = _GetFrameDelay = createExportWrapper("GetFrameDelay", 0);
Module["_GetPixelData"] = _GetPixelData = createExportWrapper("GetPixelData", 0);
Module["_GetPaletteData"] = _GetPaletteData = createExportWrapper("GetPaletteData", 0);
Module["_SetDicomData"] = _SetDicomData = createExportWrapper("SetDicomData", 15);
Module["_ClearImageData"] = _ClearImageData = createExportWrapper("ClearImageData", 0);
Module["_main"] = _main = createExportWrapper("__main_argc_argv", 2);
___getTypeName = createExportWrapper("__getTypeName", 1);
Module["_malloc"] = _malloc = createExportWrapper("malloc", 1);
_ntohs = createExportWrapper("ntohs", 1);
_htons = createExportWrapper("htons", 1);
_htonl = createExportWrapper("htonl", 1);
_strerror = createExportWrapper("strerror", 1);
_emscripten_stack_get_end = wasmExports["emscripten_stack_get_end"];
_emscripten_stack_get_base = wasmExports["emscripten_stack_get_base"];
_setThrew = createExportWrapper("setThrew", 2);
_emscripten_stack_init = wasmExports["emscripten_stack_init"];
_emscripten_stack_get_free = wasmExports["emscripten_stack_get_free"];
__emscripten_stack_restore = wasmExports["_emscripten_stack_restore"];
__emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"];
_emscripten_stack_get_current = wasmExports["emscripten_stack_get_current"];
}
var wasmImports = {
/** @export */ __assert_fail: ___assert_fail,
/** @export */ __cxa_throw: ___cxa_throw,
/** @export */ __syscall_connect: ___syscall_connect,
/** @export */ __syscall_faccessat: ___syscall_faccessat,
/** @export */ __syscall_fcntl64: ___syscall_fcntl64,
/** @export */ __syscall_fstat64: ___syscall_fstat64,
/** @export */ __syscall_ioctl: ___syscall_ioctl,
/** @export */ __syscall_lstat64: ___syscall_lstat64,
/** @export */ __syscall_newfstatat: ___syscall_newfstatat,
/** @export */ __syscall_openat: ___syscall_openat,
/** @export */ __syscall_renameat: ___syscall_renameat,
/** @export */ __syscall_rmdir: ___syscall_rmdir,
/** @export */ __syscall_sendto: ___syscall_sendto,
/** @export */ __syscall_socket: ___syscall_socket,
/** @export */ __syscall_stat64: ___syscall_stat64,
/** @export */ __syscall_unlinkat: ___syscall_unlinkat,
/** @export */ _abort_js: __abort_js,
/** @export */ _embind_register_bigint: __embind_register_bigint,
/** @export */ _embind_register_bool: __embind_register_bool,
/** @export */ _embind_register_emval: __embind_register_emval,
/** @export */ _embind_register_float: __embind_register_float,
/** @export */ _embind_register_integer: __embind_register_integer,
/** @export */ _embind_register_memory_view: __embind_register_memory_view,
/** @export */ _embind_register_std_string: __embind_register_std_string,
/** @export */ _embind_register_std_wstring: __embind_register_std_wstring,
/** @export */ _embind_register_void: __embind_register_void,
/** @export */ _emscripten_throw_longjmp: __emscripten_throw_longjmp,
/** @export */ _gmtime_js: __gmtime_js,
/** @export */ _localtime_js: __localtime_js,
/** @export */ _mktime_js: __mktime_js,
/** @export */ _tzset_js: __tzset_js,
/** @export */ clock_time_get: _clock_time_get,
/** @export */ eglBindAPI: _eglBindAPI,
/** @export */ eglChooseConfig: _eglChooseConfig,
/** @export */ eglCreateContext: _eglCreateContext,
/** @export */ eglCreateWindowSurface: _eglCreateWindowSurface,
/** @export */ eglDestroyContext: _eglDestroyContext,
/** @export */ eglDestroySurface: _eglDestroySurface,
/** @export */ eglGetConfigAttrib: _eglGetConfigAttrib,
/** @export */ eglGetDisplay: _eglGetDisplay,
/** @export */ eglGetError: _eglGetError,
/** @export */ eglInitialize: _eglInitialize,
/** @export */ eglMakeCurrent: _eglMakeCurrent,
/** @export */ eglQueryString: _eglQueryString,
/** @export */ eglSwapBuffers: _eglSwapBuffers,
/** @export */ eglSwapInterval: _eglSwapInterval,
/** @export */ eglTerminate: _eglTerminate,
/** @export */ eglWaitGL: _eglWaitGL,
/** @export */ eglWaitNative: _eglWaitNative,
/** @export */ emscripten_asm_const_int: _emscripten_asm_const_int,
/** @export */ emscripten_asm_const_int_sync_on_main_thread: _emscripten_asm_const_int_sync_on_main_thread,
/** @export */ emscripten_asm_const_ptr_sync_on_main_thread: _emscripten_asm_const_ptr_sync_on_main_thread,
/** @export */ emscripten_async_wget2_abort: _emscripten_async_wget2_abort,
/** @export */ emscripten_async_wget2_data: _emscripten_async_wget2_data,
/** @export */ emscripten_cancel_main_loop: _emscripten_cancel_main_loop,
/** @export */ emscripten_date_now: _emscripten_date_now,
/** @export */ emscripten_err: _emscripten_err,
/** @export */ emscripten_exit_fullscreen: _emscripten_exit_fullscreen,
/** @export */ emscripten_exit_pointerlock: _emscripten_exit_pointerlock,
/** @export */ emscripten_force_exit: _emscripten_force_exit,
/** @export */ emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio,
/** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size,
/** @export */ emscripten_get_gamepad_status: _emscripten_get_gamepad_status,
/** @export */ emscripten_get_now: _emscripten_get_now,
/** @export */ emscripten_get_num_gamepads: _emscripten_get_num_gamepads,
/** @export */ emscripten_get_screen_size: _emscripten_get_screen_size,
/** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture,
/** @export */ emscripten_glAttachShader: _emscripten_glAttachShader,
/** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
/** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
/** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer,
/** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
/** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
/** @export */ emscripten_glBindTexture: _emscripten_glBindTexture,
/** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
/** @export */ emscripten_glBlendColor: _emscripten_glBlendColor,
/** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation,
/** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
/** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc,
/** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
/** @export */ emscripten_glBufferData: _emscripten_glBufferData,
/** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData,
/** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
/** @export */ emscripten_glClear: _emscripten_glClear,
/** @export */ emscripten_glClearColor: _emscripten_glClearColor,
/** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf,
/** @export */ emscripten_glClearStencil: _emscripten_glClearStencil,
/** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
/** @export */ emscripten_glColorMask: _emscripten_glColorMask,
/** @export */ emscripten_glCompileShader: _emscripten_glCompileShader,
/** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
/** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
/** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
/** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
/** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram,
/** @export */ emscripten_glCreateShader: _emscripten_glCreateShader,
/** @export */ emscripten_glCullFace: _emscripten_glCullFace,
/** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
/** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
/** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
/** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
/** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
/** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader,
/** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
/** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
/** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc,
/** @export */ emscripten_glDepthMask: _emscripten_glDepthMask,
/** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef,
/** @export */ emscripten_glDetachShader: _emscripten_glDetachShader,
/** @export */ emscripten_glDisable: _emscripten_glDisable,
/** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
/** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays,
/** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
/** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
/** @export */ emscripten_glDrawElements: _emscripten_glDrawElements,
/** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
/** @export */ emscripten_glEnable: _emscripten_glEnable,
/** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
/** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
/** @export */ emscripten_glFinish: _emscripten_glFinish,
/** @export */ emscripten_glFlush: _emscripten_glFlush,
/** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
/** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
/** @export */ emscripten_glFrontFace: _emscripten_glFrontFace,
/** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers,
/** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
/** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
/** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
/** @export */ emscripten_glGenTextures: _emscripten_glGenTextures,
/** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
/** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
/** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
/** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
/** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
/** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
/** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
/** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
/** @export */ emscripten_glGetError: _emscripten_glGetError,
/** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv,
/** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
/** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
/** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
/** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
/** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
/** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
/** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
/** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
/** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
/** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
/** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
/** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
/** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
/** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
/** @export */ emscripten_glGetString: _emscripten_glGetString,
/** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
/** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
/** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
/** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
/** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
/** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
/** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
/** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
/** @export */ emscripten_glHint: _emscripten_glHint,
/** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer,
/** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled,
/** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
/** @export */ emscripten_glIsProgram: _emscripten_glIsProgram,
/** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
/** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
/** @export */ emscripten_glIsShader: _emscripten_glIsShader,
/** @export */ emscripten_glIsTexture: _emscripten_glIsTexture,
/** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
/** @export */ emscripten_glLineWidth: _emscripten_glLineWidth,
/** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram,
/** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei,
/** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
/** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
/** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
/** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
/** @export */ emscripten_glReadPixels: _emscripten_glReadPixels,
/** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
/** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
/** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
/** @export */ emscripten_glScissor: _emscripten_glScissor,
/** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary,
/** @export */ emscripten_glShaderSource: _emscripten_glShaderSource,
/** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc,
/** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
/** @export */ emscripten_glStencilMask: _emscripten_glStencilMask,
/** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
/** @export */ emscripten_glStencilOp: _emscripten_glStencilOp,
/** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
/** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D,
/** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf,
/** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
/** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri,
/** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
/** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
/** @export */ emscripten_glUniform1f: _emscripten_glUniform1f,
/** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv,
/** @export */ emscripten_glUniform1i: _emscripten_glUniform1i,
/** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv,
/** @export */ emscripten_glUniform2f: _emscripten_glUniform2f,
/** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv,
/** @export */ emscripten_glUniform2i: _emscripten_glUniform2i,
/** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv,
/** @export */ emscripten_glUniform3f: _emscripten_glUniform3f,
/** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv,
/** @export */ emscripten_glUniform3i: _emscripten_glUniform3i,
/** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv,
/** @export */ emscripten_glUniform4f: _emscripten_glUniform4f,
/** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv,
/** @export */ emscripten_glUniform4i: _emscripten_glUniform4i,
/** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv,
/** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
/** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
/** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
/** @export */ emscripten_glUseProgram: _emscripten_glUseProgram,
/** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram,
/** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
/** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
/** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
/** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
/** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
/** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
/** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
/** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
/** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
/** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
/** @export */ emscripten_glViewport: _emscripten_glViewport,
/** @export */ emscripten_has_asyncify: _emscripten_has_asyncify,
/** @export */ emscripten_request_fullscreen_strategy: _emscripten_request_fullscreen_strategy,
/** @export */ emscripten_request_pointerlock: _emscripten_request_pointerlock,
/** @export */ emscripten_resize_heap: _emscripten_resize_heap,
/** @export */ emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data,
/** @export */ emscripten_set_beforeunload_callback_on_thread: _emscripten_set_beforeunload_callback_on_thread,
/** @export */ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
/** @export */ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
/** @export */ emscripten_set_element_css_size: _emscripten_set_element_css_size,
/** @export */ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
/** @export */ emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread,
/** @export */ emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread,
/** @export */ emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread,
/** @export */ emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread,
/** @export */ emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread,
/** @export */ emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread,
/** @export */ emscripten_set_main_loop_arg: _emscripten_set_main_loop_arg,
/** @export */ emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread,
/** @export */ emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread,
/** @export */ emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread,
/** @export */ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
/** @export */ emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread,
/** @export */ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
/** @export */ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
/** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
/** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
/** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
/** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
/** @export */ emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread,
/** @export */ emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread,
/** @export */ emscripten_set_window_title: _emscripten_set_window_title,
/** @export */ emscripten_sleep: _emscripten_sleep,
/** @export */ environ_get: _environ_get,
/** @export */ environ_sizes_get: _environ_sizes_get,
/** @export */ exit: _exit,
/** @export */ fd_close: _fd_close,
/** @export */ fd_fdstat_get: _fd_fdstat_get,
/** @export */ fd_read: _fd_read,
/** @export */ fd_seek: _fd_seek,
/** @export */ fd_write: _fd_write,
/** @export */ getaddrinfo: _getaddrinfo,
/** @export */ glActiveTexture: _glActiveTexture,
/** @export */ glAttachShader: _glAttachShader,
/** @export */ glBindBuffer: _glBindBuffer,
/** @export */ glBindTexture: _glBindTexture,
/** @export */ glBufferData: _glBufferData,
/** @export */ glClear: _glClear,
/** @export */ glClearColor: _glClearColor,
/** @export */ glCompileShader: _glCompileShader,
/** @export */ glCreateProgram: _glCreateProgram,
/** @export */ glCreateShader: _glCreateShader,
/** @export */ glDeleteBuffers: _glDeleteBuffers,
/** @export */ glDeleteProgram: _glDeleteProgram,
/** @export */ glDeleteTextures: _glDeleteTextures,
/** @export */ glDrawArrays: _glDrawArrays,
/** @export */ glEnableVertexAttribArray: _glEnableVertexAttribArray,
/** @export */ glGenBuffers: _glGenBuffers,
/** @export */ glGenTextures: _glGenTextures,
/** @export */ glGetAttribLocation: _glGetAttribLocation,
/** @export */ glGetError: _glGetError,
/** @export */ glGetProgramInfoLog: _glGetProgramInfoLog,
/** @export */ glGetProgramiv: _glGetProgramiv,
/** @export */ glGetShaderInfoLog: _glGetShaderInfoLog,
/** @export */ glGetShaderiv: _glGetShaderiv,
/** @export */ glGetUniformLocation: _glGetUniformLocation,
/** @export */ glLinkProgram: _glLinkProgram,
/** @export */ glPixelStorei: _glPixelStorei,
/** @export */ glShaderSource: _glShaderSource,
/** @export */ glTexImage2D: _glTexImage2D,
/** @export */ glTexParameteri: _glTexParameteri,
/** @export */ glUniform1f: _glUniform1f,
/** @export */ glUniform1i: _glUniform1i,
/** @export */ glUniform2fv: _glUniform2fv,
/** @export */ glUseProgram: _glUseProgram,
/** @export */ glVertexAttribPointer: _glVertexAttribPointer,
/** @export */ glViewport: _glViewport,
/** @export */ invoke_i,
/** @export */ invoke_ii,
/** @export */ invoke_iii,
/** @export */ invoke_iiii,
/** @export */ invoke_iiiii,
/** @export */ invoke_v,
/** @export */ invoke_vi,
/** @export */ invoke_vii,
/** @export */ invoke_viii,
/** @export */ invoke_viiiiii
};
var wasmExports = await createWasm();
function invoke_ii(index, a1) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iii(index, a1, a2) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_i(index) {
var sp = stackSave();
try {
return getWasmTableEntry(index)();
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiii(index, a1, a2, a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2, a3);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_vi(index, a1) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_vii(index, a1, a2) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1, a2);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_v(index) {
var sp = stackSave();
try {
getWasmTableEntry(index)();
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_viii(index, a1, a2, a3) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1, a2, a3);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiii(index, a1, a2, a3, a4) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2, a3, a4);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
// Argument name here must shadow the `wasmExports` global so
// that it is recognised by metadce and minify-import-export-names
// passes.
function applySignatureConversions(wasmExports) {
// First, make a copy of the incoming exports object
wasmExports = Object.assign({}, wasmExports);
var makeWrapper_pp = f => a0 => f(a0) >>> 0;
var makeWrapper_p_ = f => a0 => f(a0) >>> 0;
var makeWrapper_p = f => () => f() >>> 0;
wasmExports["__getTypeName"] = makeWrapper_pp(wasmExports["__getTypeName"]);
wasmExports["malloc"] = makeWrapper_pp(wasmExports["malloc"]);
wasmExports["strerror"] = makeWrapper_p_(wasmExports["strerror"]);
wasmExports["emscripten_stack_get_end"] = makeWrapper_p(wasmExports["emscripten_stack_get_end"]);
wasmExports["emscripten_stack_get_base"] = makeWrapper_p(wasmExports["emscripten_stack_get_base"]);
wasmExports["_emscripten_stack_alloc"] = makeWrapper_pp(wasmExports["_emscripten_stack_alloc"]);
wasmExports["emscripten_stack_get_current"] = makeWrapper_p(wasmExports["emscripten_stack_get_current"]);
return wasmExports;
}
// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
var calledRun;
function callMain(args = []) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
assert(typeof onPreRuns === "undefined" || onPreRuns.length == 0, "cannot call main when preRun functions remain to be called");
var entryFunction = _main;
args.unshift(thisProgram);
var argc = args.length;
var argv = stackAlloc((argc + 1) * 4);
var argv_ptr = argv;
args.forEach(arg => {
HEAPU32[((argv_ptr) >>> 2) >>> 0] = stringToUTF8OnStack(arg);
argv_ptr += 4;
});
HEAPU32[((argv_ptr) >>> 2) >>> 0] = 0;
try {
var ret = entryFunction(argc, argv);
// if we're not running an evented main loop, it's time to exit
exitJS(ret, /* implicit = */ true);
return ret;
} catch (e) {
return handleException(e);
}
}
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
_emscripten_stack_init();
// TODO(sbc): Move writeStackCookie to native to to avoid this.
writeStackCookie();
}
function run(args = arguments_) {
if (runDependencies > 0) {
dependenciesFulfilled = run;
return;
}
stackCheckInit();
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
dependenciesFulfilled = run;
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
assert(!calledRun);
calledRun = true;
Module["calledRun"] = true;
if (ABORT) return;
initRuntime();
preMain();
readyPromiseResolve?.(Module);
Module["onRuntimeInitialized"]?.();
consumedModuleProp("onRuntimeInitialized");
var noInitialRun = Module["noInitialRun"] || false;
if (!noInitialRun) callMain(args);
postRun();
}
if (Module["setStatus"]) {
Module["setStatus"]("Running...");
setTimeout(() => {
setTimeout(() => Module["setStatus"](""), 1);
doRun();
}, 1);
} else {
doRun();
}
checkStackCookie();
}
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = x => {
has = true;
};
try {
// it doesn't matter if it fails
_fflush(0);
// also flush in the JS FS layer
[ "stdout", "stderr" ].forEach(name => {
var info = FS.analyzePath("/dev/" + name);
if (!info) return;
var stream = info.object;
var rdev = stream.rdev;
var tty = TTY.ttys[rdev];
if (tty?.output?.length) {
has = true;
}
});
} catch (e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce("stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.");
}
}
function preInit() {
if (Module["preInit"]) {
if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ];
while (Module["preInit"].length > 0) {
Module["preInit"].shift()();
}
}
consumedModuleProp("preInit");
}
preInit();
run();
// end include: postamble.js
// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
// We assign to the `moduleRtn` global here and configure closure to see
// this as and extern so it won't get minified.
if (runtimeInitialized) {
moduleRtn = Module;
} else {
// Set up the promise that indicates the Module is initialized
moduleRtn = new Promise((resolve, reject) => {
readyPromiseResolve = resolve;
readyPromiseReject = reject;
});
}
// Assertion for attempting to access module properties on the incoming
// moduleArg. In the past we used this object as the prototype of the module
// and assigned properties to it, but now we return a distinct object. This
// keeps the instance private until it is ready (i.e the promise has been
// resolved).
for (const prop of Object.keys(Module)) {
if (!(prop in moduleArg)) {
Object.defineProperty(moduleArg, prop, {
configurable: true,
get() {
abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`);
}
});
}
}
return moduleRtn;
}
// Export using a UMD style export, or ES6 exports if selected
export default createDicomViewerModule;