SVG5/qvideowidget_rgb.cpp
2025-10-12 13:55:56 +09:00

163 lines
4.3 KiB
C++

#include "qvideowidget_rgb.h"
#include "qvideoshader.h"
QVideoWidget_RGB::QVideoWidget_RGB(QWidget* parent, Qt::WindowFlags f):QVideoWidget(parent, f)
{
m_nTextureWidth = 1920;
m_nTextureHeight = 1080;
}
QVideoWidget_RGB::~QVideoWidget_RGB()
{
}
void QVideoWidget_RGB::initializeGL()
{
QOpenGLContext * pCurrent = QOpenGLContext::currentContext();
initializeOpenGLFunctions();
setUpdateBehavior(QOpenGLWidget::NoPartialUpdate);
//setUpdateBehavior(QOpenGLWidget::PartialUpdate);
GLuint nFrameBufferObject = defaultFramebufferObject();
int i=0;
for(i=0 ; i<18 ; i++)
{
m_fNormalRect[i] = -1;
}
GLfloat afTexCoord[] = {
0.0f,1.0f, 1.0f,1.0f, 0.0f,0.0f,
1.0f,0.0f, 0.0f,0.0f, 1.0f,1.0f
};
memcpy(m_fNormalRectTexture, afTexCoord, sizeof(GLfloat)*2*6);
m_nTmpDisplayType = 0;
QSize nSize = size();
int nWidth = nSize.width();
int nHeight = nSize.height();
nWidth = m_nTextureWidth;
nHeight = m_nTextureHeight;
m_pVideoShader = new QVideoShader;
m_pVideoShader->CreateTexture(nWidth, nHeight, QOpenGLTexture::Target2D, QOpenGLTexture::RGBA8_UNorm);
char *pSrcVertex =
"#version 300 es\n"
"in highp vec4 vertex;\n"
"in highp vec4 texCoord;\n"
"uniform mediump mat4 matrix;\n"
"out highp vec4 texc;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
char *pSrcFragmentCaptureEnvent =
"#version 300 es\n"
"in highp vec4 texc;\n"
"uniform sampler2D tex;\n"
"out lowp vec4 FragColor;\n"
"uniform lowp int nImageWidth;\n"
"uniform lowp int nImageHeight;\n"
"void main(void)\n"
"{\n"
" int nX=0;\n"
" int nY=0;\n"
" int nIndex=0;\n"
" highp float fX = 0.0;\n"
" highp float fY = 0.0;\n"
" int nInternalIndex = 0;\n"
" highp float fImageWidth = float(nImageWidth-1);\n"
" highp float fImageHeight = float(nImageHeight-1);\n"
" fX = floor(texc.s*(fImageWidth));\n"
" fY = floor(texc.t*(fImageHeight));\n"
" nX = int(fX);\n"
" nY = int(fY);\n"
//" highp vec4 colorY = texture2D(tex, vec2(float(nX)/fImageWidth + 0.5/fImageWidth, float(nY)/fImageHeight) + 0.5/fImageHeight);\n"
" highp vec4 colorY = texture2D(tex, vec2(texc.s, texc.t));\n"
" FragColor = colorY;\n"
"}\n";
m_pVideoShader->CreateShader((const char*)pSrcVertex, (const char*)pSrcFragmentCaptureEnvent);
m_pVideoShader->CreateGeometry();
if (!m_VBOVideo.isCreated()) {
//float fRatioWidth = 1572.0f/1920.0f;
float fRatioWidth = 1.0;
GLfloat afVertices[] = {
-1, -fRatioWidth, -1,
1,-fRatioWidth,-1,
-1,fRatioWidth,-1,
1, fRatioWidth,-1,
-1,fRatioWidth,-1,
1,-fRatioWidth,-1
};
GLfloat afTexCoord[] = {
0.0f,1.0f, 1.0f,1.0f, 0.0f,0.0f,
1.0f,0.0f, 0.0f,0.0f, 1.0f,1.0f
};
GLfloat afNormals[] = {
0,0,1, 0,0,1, 0,0,1,
0,0,1, 0,0,1, 0,0,1
};
m_VBOVideo.create();
m_VBOVideo.bind();
m_VBOVideo.allocate(6 * 5 * sizeof(GLfloat));
m_VBOVideo.write(0, afVertices, 6*3*sizeof(GLfloat));
m_VBOVideo.write(6*3*sizeof(GLfloat), afTexCoord, 6*2*sizeof(GLfloat));
//m_VBOVideo.write(6*5*sizeof(GLfloat), afNormals, 6*3*sizeof(GLfloat));
m_VBOVideo.release();
}
GLfloat afVertices[] = {
-1,1, -1, -0.767,1,-1, -1,-1,-1,
-0.767, -1,-1, -1,-1,-1, -0.767,1,-1
};
QImage image("test1.jpg");
int nBytes = image.byteCount();
if(nBytes>0)
{
image = image.convertToFormat(QImage::Format_RGB888);
nBytes = image.byteCount();
//QImage image("desk_blue.png");
uint8_t* pImageData = (uint8_t*)image.bits();
memcpy(m_QueueData[0], pImageData, nBytes);
m_bChange = true;
m_nIndexDisplay = -1;
UpdateTexture();
m_bChange = true;
}
}